The Angband Ladder: Demonde, Dwarf Priest by <philodespotos@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Demonde                                  Self  RB  CB  EB   Best
 Sex    Female            Age        50   STR! 18/100  +2  -1 +14018/1510
 Race   Dwarf             Height     47   INT! 18/100  -3  -3 +13018/1340
 Class  Priest            Weight    134   WIS! 18/100  +2  +3 +13218/1470
 Title  ***WINNER***      Status     60   DEX! 18/100  -2  -1 +13618/1430
 HP     994/994           Maximize    Y   CON! 18/100  +2  +0 +13218/1440
 SP     359/359           Preserve    Y   CHR! 18/100  -3  +2 +13418/1430

 Level           50       Armor    [31,+130]     Saving Throw  Legendary
 Cur Exp   17729196       Fight    (+59,+51)     Stealth            Fair
 Max Exp   17729196       Melee    (+69,+66)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+69,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold       4453437       Shots       1/turn     Magic Device  Legendary
 Burden   324.0 lbs                              Perception         Fair
 Speed          +16       Infra      1300 ft     Searching          Fair

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*++.. Blind:...+........+
 Elec:......+..+... Confu:.........+...
 Fire:++*.+.++.+... Sound:........+....
 Cold:...*..++.+... Shard:......+......
 Pois:....+....+... Nexus:......+..+...
 Fear:+.+.+...++... Nethr:..+......+...
 Lite:.....+...+... Chaos:........+....
 Dark:.....+...+... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:...+......... Sear.:.............
PLite:.........+... Infra:.........+...
Regen:..++......... Tunn.:.............
Telep:...+.....+... Speed:.++++..+...+.
Invis:+.++.+...+... Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:...+.+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0!k!v!d}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {3300' Cave troll}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {3900' Maeglin}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {4200' vault}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {@A0 3450'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {3500' GSW}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {4200' vault}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+23] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {4200' vault}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+17] (+4)
   It increases your speed by 4.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@m0@b0@G0}
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings] {@m1@b1@G1}
d) a Holy Book of Prayers [Exorcism and Dispelling] {@m3@b3@G3, 50% off}
e) a Holy Book of Prayers [Ethereal Openings] {1250' vault}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@m2@b2@G2 1400'}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {1550'}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {3300' vault}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {2000' Gorgimaera}
   It cannot be harmed by the elements.  
j) 9 Pungent Potions of Speed
k) 15 Puce Potions of Restore Mana {10% off}
l) a Scroll titled "biewerg faflit" of *Identify*
m) 3 Zirconium Rods of Recall {@z0!d!k!v}
   It cannot be harmed by electricity.  
n) a Lead Rod of Speed {!! 3800' Floor}
   It cannot be harmed by electricity.  
o) 7 Silver-Plated Rods of Teleport Other {@z1!!}
p) 2 Birch Staffs of the Magi
q) an Oak Staff of Speed
r) a Cypress Staff of Banishment
s) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
u) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
v) The Mace 'Taratol' (3d4) (+12,+12) {4200' vault}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) a Jasper Ring of Speed (+11) {!* 4200' Pazuzu}
   It increases your speed by 11.  
b) The Ring of Barahir (+1) {2700' Marilith}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
c) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
d) The Jewel 'Evenstar' {3300' Saruman}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
e) The Palantir of Westernesse (+2) {4200'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It lights the dungeon around you.  It
   cannot be harmed by the elements.  It might have hidden powers.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {2750' Ar-Pharazo}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It cannot be harmed by the elements.  
   It might have hidden powers.
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
i) The Hard Leather Armour of Himring [6,+15]
   It provides resistance to poison, nether, and chaos.  It activates for 
   protection from evil every 100+d100 turns.  It cannot be harmed by the
   elements.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
k) The Cloak 'Holcolleth' [1,+4] (+2) {4200' vault}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
l) a Cloak of Aman [1,+16] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to blindness.  
   It cannot be harmed by the elements.  
m) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
n) The Shield of Deflection of Gil-galad [10,+20] (+5) {4200' vault}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
p) The Iron Helm 'Holhenneth' [5,+10] (+2) {3800' GWL}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
q) The Steel Helm of Hammerhand [6,+20] (+3) {3100' Gabriel}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {3000' Archon}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
s) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) {3800' ABlackD}
   It increases your intelligence by 3.  It provides resistance to 
   lightning, poison, and dark.  It makes you fall like a feather.  It
   grants you immunity to paralysis, but it also aggravates creatures
   around you.  It activates for mana bolt (12d8) every 30+d30 turns.  It
   cannot be harmed by the elements.  
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {@A1}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
u) The Dagger of Rilia (2d4) (+4,+3)
   It cannot be harmed by the elements.  It might have hidden powers.
v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {3900' Maeglin}
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
w) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {4200' vault}
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
x) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.3.2006 16:45

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2174. on the Ladder (of 18930)
429. on the Angband Ladder (of 6477)
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On 21.3.2006 16:45 philodespotos@gmail.com wrote:
A lot of firsts for me: First priest in any variant, first Vanilla winner, and first winner without save scumming in any variant. Killed all the uniques, and with some equipment advice from rgra Morgoth posed no challenge whatsoever. Priests seem remarkably easy.

Next up is a mage; I got accustomed to having so much healing available at all times, and OoD/Dispels are addictive. Mage seems the most challenging now.

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