The Angband Ladder: Moofle LXXVIII, High-Elf Warrior by <calamarain@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Moofle LXXVIII                           Self  RB  CB  EB   Best
 Sex    Male              Age       122   STR! 18/100  +1  +5 +16 18/320
 Race   High-Elf          Height     72   INT! 18/100  +3  -2  +5 18/160
 Class  Warrior           Weight    213   WIS! 18/100  -1  -2  +5 18/120
 Title  Champion          Status     42   DEX! 18/100  +3  +2  +7 18/220
 HP     -4/928            Maximize    Y   CON! 18/100  +1  +2 +10 18/230
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +1 18/150

 Level           40       Armor    [33,+111]     Saving Throw     Heroic
 Cur Exp    2178763       Fight    (+43,+22)     Stealth       Excellent
 Max Exp    2178763       Melee    (+53,+37)     Fighting      Legendary
 Adv Exp    2500000       Shoot    (+55,+15)     Shooting      Legendary
 MaxDepth    Lev 63       Blows       6/turn     Disarming        Superb
 Gold        589967       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   160.3 lbs       Infra        40 ft     Searching          Poor

 You are the only child of a Noldorin Ranger.  You have light grey
 eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+...
 Elec:.+....+...... Confu:......+......
 Fire:++....+...... Sound:......+.+....
 Cold:.+....+...... Shard:.............
 Pois:..+.......... Nexus:.............
 Fear:+.....+.+..++ Nethr:.............
 Lite:............+ Chaos:........+....
 Dark:..+.......... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:..+....+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:.+........... Tunn.:.............
Telep:.........+... Speed:...+...+...+.
Invis:+...........+ Blows:.............
FrAct:+.......+.... Shots:.............
HLife:....+........ Might:.+...........


  [Last Messages]

> You see no more Magenta Potions of Charisma.
> You feel better.
> You feel like a hero!
> You see no more Yellow Speckled Potions of Heroism.
> You feel much better.
> You have 2 Black Potions of Cure Critical Wounds {10% off} (d).
> You hit Tselakus, the Dreadlord. <2x>
> You miss Tselakus, the Dreadlord. <2x>
> You hit Tselakus, the Dreadlord.
> It was a great hit!
> You miss Tselakus, the Dreadlord.
> Tselakus, the Dreadlord flees in terror!
> Tselakus, the Dreadlord casts a nether ball.
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Patriarch 41}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2) {Greatervault 52}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) The Ring of Barahir (+1) {Minivault 50}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) a Pearl Ring of Speed (+4) {Vault 15}
   It increases your speed by 4.  
e) a Bronze Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Phial of Galadriel {Vault 17}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {AncRedDrag 51}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4) {Minivault 49}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {EtherealDrag 43}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Gauntlets of Slaying (+1,+2) [2,+9]
l) The Pair of Metal Shod Boots of Thror [6,+19] (+3) {AncGoldDrag 41}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 14 Green Mushrooms of Restoring
b) 7 Rations of Food
c) 5 Viscous Pink Potions of Speed {50% off}
d) 2 Black Potions of Cure Critical Wounds {10% off}
e) a Pungent Potion of Restore Life Levels
f) 10 Scrolls titled "san ovly pay" of Phase Door {10% off}
g) 6 Scrolls titled "trolski prok" of Teleportation
h) a Scroll titled "oxy wahag" of Recharging
i) a Scroll titled "tab ashbie i" of Banishment
j) 4 Aluminum Rods of Perception
   It cannot be harmed by electricity.  
k) 5 Mithril-Plated Rods of Recall
   It cannot be harmed by electricity.  
l) 3 Steel Rods of Detection
   It cannot be harmed by electricity.  
m) 2 Steel-Plated Rods of Teleport Other (1 charging)
n) 7 Gold-Plated Rods of Disarming
o) 5 Steel Wands of Teleport Other (11 charges)
p) 2 Redwood Staffs of Teleportation (4 charges)
q) 2 Silver Staffs of Speed (7 charges)
r) Gold Dragon Scale Mail (-2) [30,+10]
   It provides resistance to sound.  It activates for breathe sound (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
s) a Jewel Encrusted Crown of Might [0,+8] (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
t) 10 Seeker Arrows of Wounding (4d4) (+13,+13)


  [Home Inventory]

a) 44 Viscous Pink Potions of Speed {50% off}
b) 30 Red Potions of Healing {10% off}
c) 3 Pink Potions of *Healing* {40% off}
d) 59 Scrolls titled "trolski prok" of Teleportation
e) 3 Scrolls titled "snoro stabu ur" of *Identify*
f) 3 Scrolls titled "ibyt ingnej" of *Destruction*
g) 3 Scrolls titled "tab ashbie i" of Banishment
h) 5 Steel Wands of Teleport Other (38 charges)
i) The Star of Elendil {Lokkak 34}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Saruman 52}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
k) The Cloak of Thingol [1,+18] (+3) {Draebor 32}
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
l) The Large Metal Shield of Anarion [5,+20] {Minivault 48}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
m) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
n) a Set of Gauntlets of Free Action [2,+7]
   It grants you immunity to paralysis.  
o) a Pair of Hard Leather Boots of Free Action [3,+2]
   It grants you immunity to paralysis.  
p) The Short Sword 'Gilettar' (1d7) (+6,+5) (+2) {Minivault 35}
   It increases your attack speed by 2.  It slays animals.  It is branded
   with poison.  It slows your metabolism and speeds your regeneration.  
   It cannot be harmed by the elements.  
q) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) {GreaterVault 52}
   It increases your attack speed by 1.  It slays animals, orcs, trolls, 
   giants, and dragons.  It cannot be harmed by the elements.  
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {Vault 20}
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {GreaterVault 52}
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold 
   and dark.  It is blessed by the gods, slows your metabolism, and lights
   the dungeon around you.  It cannot be harmed by the elements.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AncMultiDrag 52}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
u) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {GreaterVault 52}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.3.2006 02:13
Last updated on 31.3.2006 19:50

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8211. on the Ladder (of 18936)
3504. on the Angband Ladder (of 6482)
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Comments

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On 29.3.2006 02:13 calamarain@hotmail.com wrote:
Not doing too badly. Currently hanging around level 34-35, hunting for stat potions, and sellables to buy them with. All essential resists for going deeper dealt with, except Confusion. I could really do with that, but it's certainly not one of the more common ones.

On 29.3.2006 21:03 calamarain@hotmail.com wrote:
The seventy-eighth in the Moofles isn't doing too badly, except for a nasty blast by a Nexus Vortex. Switched my WIS and DEX around, so I'm down a blow per round. When I've finished stat gain, I should be able to go deeper, though the lack of RConfusion is really annoying.

On 30.3.2006 19:25 calamarain@hotmail.com wrote:
Really going rather well now. Barahir replaces my Ring of Resist Poison (free stats!), the shields of Thorin and Anarion will come in very handy. The former especially when I fight Ancalagon - it'll totally nullify one of his breath attacks. I think I've covered pretty much all the resists now, and have very good stats. This character could win with most of equipment he has now (once he's higher level)... WHEN HE GETS SOME MORE SPEED. +7 will do for now (only on Level 50 or so), but I really need more when I go deeper. A better Ring of Speed would be nice.

On 31.3.2006 17:55 calamarain@hotmail.com wrote:
Just cleared out a mega vault on Dlevel 52. Dealt with Saruman and Ji Indur Dawndeath, but left Uriel (I'm simply not fast enough). A new cloak puts me on +9 speed, and am now wielding Anduril instead of Gilettar. 2 less attacks, but similar damage... and Disenchantment resistance importantly. I learned my lesson fighting Saruman, as a melee warrior, I cannot afford to be without RDisen at these levels.

I STILL NEED MORE SPEED. A better speedring, or some Boots of Speed would help.

On 31.3.2006 19:50 calamarain@hotmail.com wrote:
Dead. Bloody Tselakus :(

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