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The Angband Ladder: Nalsa, Demon (Rawrog) Ascetic by <z_o_z@yahoo.com>

  [Theme 1.2.0 Character Sheet]

 Name  : Nalsa                  Age                 29       STR!     35       
 Sex   : Male                   Height             163       INT!     32       
 Race  : Demon (Rawrog)         Weight              40       WIS!     32       
 Class : Ascetic                Social Class        84       DEX:     27       
 Body  : Player                                              CON!     34       
 God   : Nobody                                              CHR!     29       
                                                                               
 + To Melee Hit          46 Level             50    Hit Points     1052/  1087 
 + To Melee Damage       51 Experience  26926576    Spell Points    112/   151 
 + To Ranged Hit         46 Max Exp     26926576    Sanity          605/   605 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                 0+216 Gold         2078481    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Legendary[17]Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  424-2328  
 Stealth     : Legendary[27]Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You have only recently been corrupted, and your entire               
          being detests this fact. Your glowing red eyes radiate pure          
          evil.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 51 (2550')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 20 (1000')
        Isengard: Level 39 (1950')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 101 (5050')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently on level 101 of Utumno.
 You have defeated 15811 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 76 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 40th Quelle of the 2890th year of the third age.
 You have been adventuring for 54 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.2...........            
        Add Int   : ..2.2...........            
        Add Wis   : ..2.............            
        Add Dex   : ..2.............            
        Add Con   : ..2.2...........            
        Add Chr   : ..2...........4.            
        Add Stea. : ..2.............            
        Add Speed : ..2*.1..........            
        Sust Str  : ....+...........            
        Sust Int  : ..+.+...........            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.+.........++            
        Hold Life : ..+..+.........+            
        Res Acid  : ...............+            
        Res Elec  : ...............+            
        Imm Fire  : ...............*            
        Imm Cold  : ..*............+            
        Res Pois  : ...............+            
        Res Fear  : ....+..........+            
        Res Light : ................            
        Res Dark  : ...............+            
        Res Blind : ..+.+...........            
        Res Conf  : ....+.........++            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ....+...........            
        Res Chaos : ....+...........            
        Res Disen : ....+...........            
        Lite      : .....+..........            
        See Invis : ..+..+..........            
        Regen     : ....+...........            
        Activate  : ..+..+........+.            
        Blessed   : ..............+.            
        Fly       : ...............+            
        Full ESP  : ..+.............            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 0)
 - Combat                                        50.000 [1.000]
          . Archery                              22.000 [1.000]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     01.000 [0.300]
          . Antimagic                            50.000 [1.000]
 - Sneakiness                                    50.000 [0.900]
          . Stealth                              50.000 [1.200]
          . Disarming                            15.200 [1.100]
          . Dodging                              50.000 [1.000]
 . Spirituality                                  00.500 [0.700]
 - Monster-lore                                  19.700 [1.100]
          . Corpse-preservation                  01.000 [0.700]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Trapping

 One of your companion(s) has been killed.

  [Fates]

You are fated to find a Rune [Ray] on level 3.
You may find a Parchment - Adventurer's Guide to Middle-earth on level 1.
You may meet a Jackal on level 1.
You may find a Wand of Essence of Speed on level 61.
You may meet a White yeek on level 1.
You may meet an Ice skeleton on level 49.


  [Character Equipment]

a) (nothing)
d) a Metal Boomerang (4d5) {excellent}
e) The Ring of Power 'Nenya' (+9,+9) (+2)
        It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
f) a Ring of Speed (+13)
    It increases your speed by 13.  
    You bought it from the Speed Ring Market.
k) The Amulet 'Arialaith' (+4,+3) [+3] (+2)
    It increases your strength, 
    intelligence and constitution by 2.  It sustains your strength, 
    intelligence and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to blindness, 
    nexus, chaos and disenchantment.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 71 of Erebor.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 33 of
    Thorin's trail.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400
    turns if it is being worn. It can be used to store a spell.  It 
    increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.


  [Character Inventory]

a) The Voodoo Doll of Ghan-buri-ghan {!d!k!v}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 34 of Dol Amroth.
b) The Skeleton of Nob {!d!k!v}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 72 of Erebor.
c) The Fire of Orthanc {!d!k!v}
    It can be
    activated for genocide every 500 turns.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
d) a Parchment titled ''Of the Kinslaying Wars'' {!d!k!v}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 72 of Erebor.
e) The Pipe of Buckland {!d!k!v}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Vampire ogre on level 71 of Erebor.
f) 6 Sprigs of Athelas
g) 76 Potions of Cure Insanity
h) 53 Potions of Speed
i) 72 Potions of Healing
j) 6 Potions of *Healing*
k) a Potion of Life
l) 7 Potions of Enlightenment
m) 24 Potions of *Enlightenment*
n) 4 Scrolls of Word of Recall {75% off}
o) 46 Scrolls of Identify {25% off}
p) 27 Scrolls of *Identify* {75% off}
q) 52 Scrolls of Satisfy Hunger {50% off}
r) 2 Scrolls of Mass Genocide {!r!r}
s) The Golden Horn of the Thunderlords (7 charges) {!u!u}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 65 of Erebor.
u) The Robe of Belegaer [2,+20] (+5)
    
    It provides light (radius 1) forever.  It increases your stealth, 
    searching and luck by 5.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to dark and blindness.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
v) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Life
b) a Dwarven Lantern of the Magi (+3)
    It grants you the
    power of magic map if it is being worn.  It provides light (radius 2)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and charisma by 3.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
c) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby monsters
    every 55 turns if it is being worn. It increases your intelligence, 
    wisdom, stealth and speed by 2.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
g) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 71 of Erebor.
h) The Flight Arrow of Siloth (1d3) (+9,+19)
    
    It does extra damage from acid, electricity and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It is a great bane of
    demons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) 24 Blessed Sheaf Arrows (1d5) (+11,+13)


  [Home Inventory - Gondolin ]

a) a Scroll of Reset Recall
b) The Ring of Power of Khamul, the Black Easterling
    It makes you invisible.  It sustains 
    your strength and dexterity.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, light, 
    dark, nether, nexus and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 83 of
    Angband.
c) The Ring 'Ondurufin' (+2)
    It increases your constitution and searching by 2.  It
    sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to acid, sound and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 33 of
    Mirkwood.
d) a Radiant Ring of Confusion Resistance
    It grants you the power of illuminate if it is being worn.  
    It provides light (radius 3) forever.  It provides resistance to light
     and confusion.  
    You found it in the remains of a Bronze drake in the town of Gondolin .
e) a Ring of Extra Attacks (+2 attacks)
f) The Amulet 'Arialdis' (+6)
    
    It can be used to store a spell.  It increases your intelligence, 
    dexterity, charisma and searching by 6.  It sustains your strength and 
    intelligence.  It provides resistance to sound.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
g) The Amulet of Annatar(200%)(200%) (+10)
h) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) an Amulet of Spell
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100
    turns if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Silmaril of Flames (+2) {cursed}
    It can be activated
    for invulnerability (dur 8+d8) every 1000 turns if it is being worn. 
    It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your strength by 2.  
    It provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 88 of
    Angband.
l) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 86 of Angband.
m) The White Dragon Scale Mail 'Falmar' (-2 to accuracy) [30,+20]
    It
    can be activated for breathe frost (110) every 90+d90 turns if it is
    being worn. It sustains your wisdom.  It provides immunity to fire and 
    nether.  It provides resistance to life draining, electricity, cold, 
    poison, sound and nexus.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 69 of Angband.
n) The Jewel Encrusted Crown of Cabin [0,+9] {special}
    
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, cold, dark and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 69 of Angband.
o) a Dark Sword (3d7) (+7,+4)
p) The Bolt 'Orindan' (1d5) (+23,+16) (+2)
    
    It increases your strength and constitution by 2.  It does extra
    damage from acid and frost.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon in the town of Gondolin .
q) a Wooden Boomerang of Unmagic (1d8) (+0,+0)
    It
    generates an antimagic field.  
    You found it lying on the ground on level 49 of Barad-Dur.


  [Home Inventory - Minas Anor ]

a) The Necklace of Girion [+10] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 30 of Moria.
b) The Amulet of Arufind (+2)
    
    It increases your strength, charisma and infravision by 2.  It
    sustains your dexterity, constitution and charisma.  It provides
    resistance to acid and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
c) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to blindness and shards.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  
    It increases your stealth, speed and luck by 5.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and disenchantment.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
f) The Mithril Boomerang of Apanwe (5d6) (+24,+23)
    It does extra damage from acid, electricity and fire.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.


  [Home Inventory - Caras Galadhon ]

a) 13 Potions of Cure Insanity
b) 38 Potions of Detonations {!q!q}
c) 28 Potions of Death {!q!q}
d) a Catapult Trap Set for Demons (+18,+27) [+13] (+1)
e) a Bolt Trap Set (+5,+5) [+4]
f) a Device Trap Set [+2]
g) The Ring of Gilinel (+1 attack)
    It increases your strength, dexterity, stealth and attack speed
     by 1.  It provides resistance to light.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue drake on level 72 of Erebor.
h) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 63 of Erebor.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring of Durin (+2) {cursed}
    It grants you the
    power of Midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Ring of Edhrisil (+4 to speed)
    It can be used to store a spell.  It increases your 
    wisdom, infravision and speed by 4.  It sustains your dexterity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 70 of Emyn Luin.
l) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
m) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
o) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Black Banner of Gondor (-3)
    It can be activated for summon undead
    every 666+d333 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your stealth by 3.  It makes you invisible.  It
    provides resistance to dark, nether and chaos.  It allows you to sense
    the presence of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 69 of Erebor.
q) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest Shaman on level 33 of
    Thorin's trail.
r) The Blue Dragon Scale Mail of Echarn (-2 to accuracy) [30,+20]
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It can be used to store a spell.  It
    sustains your charisma.  It provides immunity to acid.  It provides
    resistance to electricity and light.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
s) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 62 of Erebor.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It increases your intelligence and stealth by 3.  
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to chaos.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 2.4.2006 08:03
Last updated on 27.4.2006 02:24

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1103. on the Ladder (of 18073)
44. on the Theme Ladder (of 185)
Second best for this player (out of 18)

Comments

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On 2.4.2006 08:03 z_o_z@yahoo.com wrote:
My first really successful character using the theme classes and races. This is fun. Even if this character ends up dying I think this is a powerful race/class combo

On 8.4.2006 23:20 z_o_z@yahoo.com wrote:
Playing a barehanded combat character and I get Ringil from a princess on level 29 of Mirkwood. How typical! :(

On 14.4.2006 05:51 z_o_z@yahoo.com wrote:
Still going strong. The Bridge of Khazad-dum was an interesting, fun new experience, especially since I had no clue what all of those "U"s could do. Still, not too tough. I think the Rawrog "spear of darkness" is buggy though, it appears to light damage rather than darkness damage. At least I get the "cringes from the light" message when I use it on orcs.

On 23.4.2006 04:33 z_o_z@yahoo.com wrote:
Yay, Level 50. Ive never had a character with a maxxed antimagic before. Its pretty cool not having to worry about summoners. Unfortunately, looks like Sauron has the ring so, time to tackle Angband.

On 26.4.2006 00:27 z_o_z@yahoo.com wrote:
Ughh, 4 straight levels of princess quests with Great Worms of Chaos. On the upside, the special levels were a breeze with antimagic.

On 27.4.2006 01:54 z_o_z@yahoo.com wrote:
And just like that, Morgoth is no more! He barely laid a finger on me. My antimagic blocked his summons and I dodged most of his attacks. Never even had to quaff a single potion of healing. This is my first Theme character to win (and the first to get past lvl 30 at that) and my second Tome engine winner, and the first that destroyed the ring. Wheee!! Now Im heading into the void. Never tried it before and I fully expect to get killed. The antimagic means no directed teleportation. Hopefully maxed stealth will let me sneak past all the nasties but I doubt it. Still, I gotta give it a shot.

On 27.4.2006 02:01 z_o_z@yahoo.com wrote:
Then again, I need to find a source of magic breath. Maybe I'll check out Utumno first


On 18.8.2007 06:27 z_o_z@yahoo.com wrote:
Died in the void. Never leave Vecna alive before entering the void. DOH!

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