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The Angband Ladder: Faundir, Dwarf Priest by <enhorning@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Faundir                                  Self  RB  CB  EB   Best
 Sex    Male              Age        43   STR! 18/100  +2  -1  +2 18/130
 Race   Dwarf             Height     47   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    138   WIS! 18/100  +2  +3  +7 18/220
 Title  Patriarch         Status     83   DEX! 18/100  -2  -1  +5 18/120
 HP     -60/862           Maximize    Y   CON! 18/100  +2  +0  +6 18/180
 SP     139/383           Preserve    Y   CHR! 18/100  -3  +2  +6 18/150

 Level           50       Armor    [44,+115]     Saving Throw  Legendary
 Cur Exp    6491366       Fight    (+19,+18)     Stealth       Excellent
 Max Exp    6491366       Melee    (+32,+34)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+39,+21)     Shooting      Legendary
 MaxDepth   3200 ft       Blows       4/turn     Disarming        Superb
 Gold       2019221       Shots       2/turn     Magic Device     Heroic
 Burden   236.7 lbs                              Perception         Fair
 Speed          +14       Infra        80 ft     Searching          Fair

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:......+.....+
 Elec:......+.+.... Confu:.....+....+..
 Fire:..........++. Sound:...........+.
 Cold:........+.... Shard:.......+.....
 Pois:........+.... Nexus:.............
 Fear:............. Nethr:.....+.......
 Lite:.....+....... Chaos:.............
 Dark:.......+..... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:......++...+. Stea.:......++.....
Feath:.........+.+. Sear.:.............
PLite:.....+.+..... Infra:.....+.......
Regen:............. Tunn.:.............
Telep:............. Speed:..++.......+.
Invis:+........+... Blows:.............
FrAct:+.........+.. Shots:.+...........
HLife:.......+..... Might:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Marilith misses you.
> The Gelugon misses you.
> The Gelugon claws you.
> You are covered with frost!
> *** LOW HITPOINT WARNING! ***
> The Gelugon misses you.
> The Gelugon hits you.
> *** LOW HITPOINT WARNING! ***
> You are unaffected!
> The Gelugon breathes shards.
> The Marilith screams in pain.
> The Gelugon resists.
> The Marilith grunts with pain. <2x>
> You die.


  [Character Equipment]

a) a War Hammer of Westernesse (3d3) (+13,+16) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Heavy Crossbow of Extra Shots (x4) (+20,+21) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Speed (+6)
   It increases your speed by 6.  
d) a Ring of Speed (+7)
   It increases your speed by 7.  
e) an Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
f) The Arkenstone of Ranie (+3)
   It increases your infravision by 3.  It provides resistance to light, 
   confusion, and nether.  It lights the dungeon around you.  It activates
   for detection every 30+d30 turns.  It cannot be harmed by the elements.
   
g) The Metal Lamellar Armour of Haurth (-3) [23,+24] (+4)
   It increases your constitution by 4.  It increases your stealth by 4.  
   It provides resistance to acid, lightning, and blindness.  It sustains
   your wisdom.  It slows your metabolism.  It cannot be harmed by the
   elements.  
h) The Cloak 'Miondi' [1,+21] (+2)
   It increases your stealth by 2.  It provides resistance to dark, shards,
   and life draining.  It slows your metabolism and lights the dungeon
   around you.  It activates for haste self (20+d20 turns) every 100+d100
   turns.  It cannot be harmed by the elements.  
i) The Shield of Deflection of Eriath [10,+16] (+3)
   It increases your charisma by 3.  It provides resistance to acid, 
   lightning, cold, and poison.  It sustains your charisma.  It cannot be
   harmed by the elements.  
j) The Metal Cap 'Earos' [3,+13] (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It sustains
   your charisma.  It makes you fall like a feather.  It grants you the
   ability to see invisible things.  It activates for berserk rage (50+d50
   turns) every 50 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Elimphel (+6,+9) [5,+11] (+3)
   It increases your dexterity by 3.  It provides resistance to fire and 
   confusion.  It sustains your strength.  It grants you immunity to
   paralysis.  It activates for door and trap destruction every 10 turns.  
   It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots of Rhuormir [2,+22] (+3)
   It increases your speed by 3.  It provides resistance to fire and sound.
   It slows your metabolism and makes you fall like a feather.  It cannot
   be harmed by the elements.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@m1@b1@G1}
b) 2 Holy Books of Prayers [Chants and Blessings] {@m3@b3@G3, 50% off}
c) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4@G4, 25% off}
d) 4 Holy Books of Prayers [Ethereal Openings] {@m5@b5@G5}
   It cannot be harmed by the elements.  
e) 13 Holy Books of Prayers [Godly Insights] {@m6@b6@G6}
   It cannot be harmed by the elements.  
f) 6 Holy Books of Prayers [Purifications and Healing] {@m7@b7@G7}
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Holy Infusions] {@m8@b8@G8}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {@m9@b9@G9}
   It cannot be harmed by the elements.  
i) 2 Mushrooms of Paralysis
j) a Mushroom of Restore Strength
k) 3 Potions of Speed
l) 4 Potions of Healing
m) a Potion of Restore Mana
n) 3 Scrolls of Banishment
o) a Staff of the Magi (2 charges)
p) a Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
q) an Amulet of the Magi [+6] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
r) The Pair of Metal Shod Boots of Mithon [6,+34] (+4)
   It increases your charisma by 4.  It increases your stealth by 4.  It
   provides resistance to acid.  It sustains your dexterity and charisma.  
   It makes you fall like a feather.  It cannot be harmed by the elements.
   
s) The Scimitar of Lendel (2d5) (+12,+17)
   It slays trolls, giants, demons, undead, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to cold.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
t) a Scimitar (Holy Avenger) (2d5) (+11,+17) [+4] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
u) 16 Seeker Bolts (4d5) (+10,+10)


  [Home Inventory]

a) 7 Potions of *Healing*
b) 30 Potions of Restore Mana
c) 3 Scrolls of *Identify*
d) a Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
e) The Amulet of Glion
   It provides resistance to sound.  It activates for protection from evil
   every 225+d225 turns.  It cannot be harmed by the elements.  
f) The Jewel 'Nildannar' (+4)
   It increases your charisma by 4.  It provides resistance to lightning, 
   light, and blindness.  It sustains your charisma.  It grants you 
   immunity to paralysis.  It activates for restore life levels every 150
   turns.  It cannot be harmed by the elements.  
g) an Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
h) The Star of Hurth (+3)
   It increases your dexterity by 3.  It lights the dungeon around you.  
   It activates for magic mapping every 50+d50 turns.  It cannot be harmed
   by the elements.  
i) The Robe 'Aredh' [2,+12] (+1)
   It increases your strength and charisma by 1.  It increases your 
   infravision and speed by 1.  It provides resistance to acid, lightning, 
   cold, poison, light, dark, and life draining.  It sustains your 
   strength and charisma.  It slows your metabolism and lights the dungeon
   around you.  It cannot be harmed by the elements.  
j) The Robe of Quenoegol [2,+19] (+1)
   It increases your wisdom by 1.  It provides resistance to lightning, 
   fire, cold, dark, confusion, sound, chaos, and life draining.  It
   sustains your wisdom, constitution, and charisma.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
k) The Robe of Geldaur [2,+18] (+3)
   It increases your strength and intelligence by 3.  It provides
   resistance to acid, lightning, fire, cold, poison, light, chaos, and 
   life draining.  It sustains your intelligence.  It activates for fire
   ball (72) every 40 turns.  It cannot be harmed by the elements.  
l) The Hard Leather Armour 'Haranna' (-1) [6,+13] (+5)
   It increases your strength by 5.  It increases your stealth and 
   searching by 5.  It provides resistance to acid, lightning, fire, cold, 
   and life draining.  It sustains your strength.  It slows your metabolism 
m) The Hard Studded Leather of Dorevoron (-1) [7,+16] (+5)
   It increases your speed by 5.  It provides resistance to acid, fire, 
   cold, and poison.  It cannot be harmed by the elements.  
n) The Cloak 'Hirdorind' [1,+7] (+5)
   It increases your stealth, infravision, and speed by 5.  It activates
   for recharge item I every 70 turns.  It cannot be harmed by the
   elements.  
o) The Cloak of Ibing [1,+10] (+4)
   It increases your constitution by 4.  It increases your stealth by 4.  
   It sustains your constitution.  It cannot be harmed by the elements.  
p) The Small Metal Shield of Mendar [3,+14] (+3)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, dark, and blindness.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
q) a Large Metal Shield of Preservation [5,+17]
   It provides resistance to poison, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
r) a Shield of Deflection of Elvenkind [10,+25] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the elements.
   
s) an Iron Crown of Might [0,+11] (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
t) The Hard Leather Cap 'Aegor' [2,+9] (+3)
   It increases your strength by 3.  It activates for frost bolt (6d8)
   every 7+d7 turns.  It cannot be harmed by the elements.  
u) The Pair of Metal Shod Boots of Tureth [6,+14] (+3)
   It increases your speed by 3.  It provides resistance to lightning.  It 
   makes you fall like a feather.  It cannot be harmed by the elements.  
v) a Small Sword (Holy Avenger) (1d6) (+15,+14) [+4] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
w) The Mace 'Umari' (4d4) (+10,+10) [+4] (+3)
   It increases your wisdom and charisma by 3.  It slays trolls, giants, 
   undead, and all evil creatures.  It is branded with frost.  It provides
   resistance to cold, light, and blindness.  It sustains your charisma.  
   It cannot be harmed by the elements.  
x) The Two-Handed Flail 'Goroth' (3d6) (+20,+20) (+3)
   It increases your wisdom and constitution by 3.  It slays trolls and 
   giants.  It sustains your wisdom and constitution.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.4.2006 16:03
Last updated on 13.4.2006 17:37

Download this dump

4140. on the Ladder (of 15998)
1534. on the Angband Ladder (of 5044)
Third best for this player (out of 4)

Comments

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On 11.4.2006 16:03 enhorning@gmail.com wrote:
After lately been mostly playing mages in Vanilla, I decided to take a break from them and play my favourite class - a priest. (My first winner was a priest, and I've always liked them.) Turned out to be a rather good one - hanging out at 2500' currently, hoping to find some source of nether resistance.

To me, this character has felt much easier to get to survive than the mages - my mage attempts have all struggled around the end of stat-gain.

On 13.4.2006 17:37 enhorning@gmail.com wrote:
Died while dealing with an infestation of greater demons summoning greater demons... must have been in line-of-sight of more of them than I realized. Oh well, another one dead due to carelessness - seems to be the main reason of death once I surve past 500'.

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