The Angband Ladder: Fritz, RohanKnight Alchemist by <Leaf_fan25@hotmail.com>

  [ToME 2.1.0 Character Dump]

 Name  : Fritz                  Age                 21       Str:     10     16
 Sex   : Male                   Height              60       INT:  18/20       
 Race  : RohanKnight            Weight              85       Wis:     16     17
 Class : Alchemist              Social Class         2       DEX:  18/30       
 Body  : Player                                              CON:     17       
                                                             CHR:     13       
                                                                               
 + To Melee Hit          13 Level             23    Max Hit Points       165   
 + To Melee Damage       48 Experience     22735    Cur Hit Points        -5   
 + To Ranged Hit         27 Max Exp        22735    Max SP (Mana)         45   
 + To Ranged Damage       0 Exp to Adv.    25500    Cur SP (Mana)         45   
   AC                 15+29 Gold           24313    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Good         Blows/Round:  3         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Good         Disarming   : Good         Wpn.dmg/Rnd:  6d7+144   
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, wavy brown hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 17 (850')
        Barrow-Downs: Level 10 (500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Yavie of the 2890th year of the third age.
 It now is 5 days that you are adventuring.

     Your Attributes:
You are dead.
You can embolden yourself.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can sense the presence of orcs.
You can sense the presence of animals.
You have normal luck.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to blasts of shards.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.

 Corruption list:

Skills (points left: 44)
 - Combat                                        12.550 [0.700]
	  - Weaponmastery                               28.600 [0.900]
 - Sneakiness                                    01.000 [0.900]
 - Magic                                         03.000 [0.900]
	  . Magic-Device                                01.000 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     28.200 [0.800]
 - Spirituality                                  01.000 [0.800]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]

 You saved 16 princesses.

 You have defeated 1543 enemies.


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It's a bladed weapon. A long, one-edged, slightly curved sword with
a knuckle guard and short hilt.  It is two-edged in its lower part.
 An heirloom of the Lords of Rhun far to the east, and a name of dismay
to creatures natural and unnatural.
 It increases your dexterity, constitution, speed and attack speed 
by 2.  It is especially deadly against dragons.  It is especially 
deadly against orcs.  It is especially deadly against trolls.  It 
is especially deadly against giants.  It is especially deadly against
natural creatures.  It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.  


d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
A simple cloth or leather pouch with two strings attached. It is used
to hurl pebbles or iron shots. You can 'f'ire with it after you 'w'ield
it.
 This ordinary seeming leather sling has been raised to legendary status
amongst generations of hobbit children.  Farmer Maggot's ability to
notice and strike any mushroom thief anywhere within his patch almost
keeps young poachers at bay, but once they get within range they soon
flee for less painful pastures, frequently with rounded pebbles stinging
their backsides...
 It can be activated for terrify every 10+d50 turns if it is being 
worn. It increases your searching and infravision by 2.  It fires 
missiles excessively fast.  It cannot be harmed by acid, cold, lightning
or fire.  


e) a Ring of Damage (+15)
f) an Indestructible Ring of Damage (+17)
This ring makes your hands magically strong in combat, allowing you
to inflict greater pain with your hand-to-hand attacks.
 It cannot be harmed by acid, cold, lightning or fire.  


k) (nothing)
m) a Brass Lantern of Boldness (with 690 turns of light)
A brass container with a wick emerging from it, protected from draughts
by a sheet of greased paper. It can be carried by a handle.
 It grants you the power of remove fear if it is being worn.  It provides
light (radius 2) when fueled.  It cannot be harmed by fire.  


n) an Elven Thunderlord Coat [9,+16] (+1 to stealth)
This suit of thick impregnated cloth is worn by the riders of flying
steeds, and protects them from extremes of temperatures.
 It increases your stealth by 1.  It provides resistance to acid, electricity,
fire, cold and shards.  It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.  


o) The Cloak 'Holcolleth' [1,+4] (+2)
A cloth coat typically worn as a loose outer garment. It is spacious
enough to be worn even over bulky metal armour.
 This elven-grey mantle possesses great powers of tranquility and of
concealment, and grants the wearer the knowledge and understanding
of the Sindar.
 It can be activated for Sleep II every 55 turns if it is being worn.
It increases your intellence, wisdom, stealth and speed by 2.  It 
provides resistance to acid.  It cannot be harmed by acid, cold, lightning
or fire.  


p) (nothing)
s) a Hard Leather Cap [2,+0]
u) a Set of Leather Gloves of Slaying (+4,+6) [1,+7]
Light gloves which do not seriously hinder finger movements, while
still protecting the hands somewhat.
 


x) a Pair of Soft Leather Boots [2,+0] {25% off}
z) (nothing)
{) (nothing)
|) a Pick (1d3) (+0,+0) (+1)


  [Character Inventory]

a) 8 Flasks of oil
b) 6 Scrolls of Teleportation
c) a Scroll of Word of Recall {75% off}
d) 20 Scrolls of Nothing
e) a Wooden Rod of Cheapness of Illumination (10/10) {@z1}
The most common rods of all. It's the wood of oak, cut at midnight
by a fair maiden.
 It can cast spells for a lesser mana cost.  


f) a Wooden Rod of Cheapness of Trap Location (10/10) {@z0}
The most common rods of all. It's the wood of oak, cut at midnight
by a fair maiden.
 It can cast spells for a lesser mana cost.  


g) a Wand of Stinking Cloud (0 charges)
h) a Fireproof Staff of Perception (29 charges) {@u0}
This staff of knowledge allows you to determine the properties of 
your possessions.
 It cannot be harmed by fire.  


i) a Staff of Nothing (0 charges)
j) a Great Axe of Slaying (8d4) (+8,+6)
It's a polearm. A huge and heavy two-headed axe.
 It must be wielded two-handed.  It is very sharp and make your foes
bleed.  


k) a Basillard of Slay Giant (1d8) (+2,+7)

 It is especially deadly against giants.  


l) a Lucerne Hammer of *Slay Troll* (2d5) (+4,+5) (+2)
It's a hafted weapon. A war hammer combined with a spear-point, mounted
on a long pole.
 It can be wielded two-handed.  It increases your strength by 2.  It
is especially deadly against trolls.  It sustains your strength.  It
allows you to sense the presence of trolls.  It speeds your regenerative
powers.  


m) an Essence of Explosion
n) 14 Essences of Cold
o) 4 Essences of Fire
p) an Essence of Confusion
q) 11 Essences of Light
r) an Essence of Magic
s) 32 Essences of Force
t) 6 Essences of Mana
u) 48 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Household Magic''

 It can be activated for cure poison.  


b) 30 Scrolls of Nothing
c) 17 Wands of Nothing (0 charges)
d) a Staff of Nothing (0 charges)
e) 10 Amulets of Nothing
f) 32 Essences of Fire
g) 8 Essences of Acid
h) 18 Essences of Confusion
i) 10 Essences of Magic
j) an Essence of Extra Life
k) 4 Essences of Darkness
l) 66 Essences of Knowledge
m) 6 Essences of Force
n) 23 Essences of Lightning
o) an Essence of Mana
p) 33 Empty Bottles



Posted on 19.10.2002 20:58

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On 19.10.2002 20:58 Leaf_fan25@hotmail.com wrote:
I had my food stolen by a green glutton ghost, was out of life essences, and then drank from a fountain which turned out to be..
- you guessed it-
...salt water. :(

I immediatly WOR back to the town, and died of starvation 3 steps from the inn.

R.I.P Fritz the Alchemist, my best alchemist to date.

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