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The Angband Ladder: Grazoth, Yeek Unbeliever by <ArchorTheNecromancer@Hotmail.com>

  [ToME 2.0.0 Character Dump]

 Name  : Grazoth                Age                 11       STR:     15       
 Sex   : Male                   Height              40       INT:      7       
 Race  : Corrupted Yeek         Weight              39       WIS:      7       
 Class : Unbeliever             Social Class        31       DEX:     13       
 Body  : Player                                              CON:     12       
                                                             CHR:     20       
                                                                               
 + To Melee Hit           7 Level             17    Max Hit Points       144   
 + To Melee Damage        7 Experience      1130    Cur Hit Points        -6   
 + To Ranged Hit          5 Max Exp         1130    Max SP (Mana)          0   
 + To Ranged Damage       5 Exp to Adv.     1305    Cur SP (Mana)          0   
   AC                 17+57 Gold            5355    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  2         
 Bows/Throw  : Very Good    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Wpn.dmg/Rnd:  6d7+14    
 Stealth     : Poor         Magic Device: Poor         Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have hazel eyes, straight auburn          
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      OFF
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       ON
 Recall Depth:
        Barrow-Downs: Level 8 (400')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 45th Yavie of the 2890th year of the third age.
 Your adventured lasted 2 days.

     Your Attributes:
You are dead.
You can breath fire.
You can mind blast your enemies.
You can teleport yourself short distances.
You can emit bright light.
You can bring down the dungeon around your ears.
You can hurl objects with great force.
You can mystify pets.
You can wake up a pet.
You are subject to cowardice.
You have a hallucinatory insanity.
You are producing magical energy uncontrollably.
You move faster or slower randomly.
Your face is featureless (-1 CHR).
Your appearance is masked with illusion.
You have an extra pair of eyes (+15 search).
You have an extra pair of legs (+3 speed).
Electricity is running through your veins.
Your skin is made of steel (-1 DEX, +25 AC).
Your body is very limber (+3 DEX).
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You are unlucky.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You cannot teleport.
You are resistant to lightning.
You are resistant to fire.
The space-time continuum cannot be disrupted near you.
Your digging ability is affected by your equipment.

Skills (points left: 0)
 - Combat                                        08.200 [0.800]
	  - Weaponmastery                               07.159 [0.850]
	 	  - Sword-mastery                             05.000 [0.200]
	 	  . Axe-mastery                               00.000 [0.200]
	 	  . Hafted-mastery                            00.000 [0.200]
	 	  . Polearm-mastery                           00.000 [0.200]
	  - Archery                                     05.200 [0.600]
 - Sneakiness                                    03.340 [0.900]
	  . Disarming                                   06.400 [0.900]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  03.000 [0.500]
 - Misc                                          00.000 [0.000]
	  . Antimagic                                   21.150 [0.650]

 You saved one princess.

 You have defeated 293 enemies.


  [Corruptions]

 You can breathe fire (dam lvl * 2).
 You can Mind Blast your enemies.
 You can teleport yourself short distances.
 You can emit bright light.
 You can bring down the dungeon around your ears.
 You can hurl objects with great force.
 You are subject to cowardice.
 You have a hallucinatory insanity.
 You are producing magical energy uncontrollably.
 You move faster or slower randomly.
 Your face is featureless (-1 CHR).
 Your appearance is masked with illusion.
 You have an extra pair of eyes (+15 search).
 You have an extra pair of legs (+3 speed).
 Electricity is running through your veins.
 Your skin is made of steel (-1 DEX, +25 AC).
 Your body is very limber (+3 DEX).


  [Character Equipment]

a) a Dark Sword (3d7) (+0,+0)
d) a Long Bow (x3) (+3,+0)
e) a Ring of See Invisible
f) a Ring of Invisibility
k) an Amulet of Lightning Resistance
m) a Brass Lantern (with 10230 turns of light)
n) Paper Armour of Resist Fire [4,+10]
   
   It provides resistance to fire.
   It cannot be harmed by fire.
o) a Cloak [1,+2]
p) a Large Metal Shield [5,+7]
s) a Metal Cap [3,+2]
u) a Set of Gauntlets of Slaying (+2,+4) [2,+6]
   
x) a Pair of Soft Leather Boots [2,+5]
z) (nothing)
{) 63 Arrows (1d4) (+0,+0)
|) a Pick (1d3) (+0,+0) (+1)


  [Character Inventory]

a) 2 Mushrooms of Poison
b) 5 Rations of Food
c) a Mushroom of Blindness
d) 5 Flasks of oil
e) 2 Potions of Shape of Fire cloud
f) a Potion of Corruption
g) 3 Scrolls of Word of Recall {25% off}
h) a Wooden Rod of Nothing (10/10)
i) an Iron Rod of Nothing (50/50)
j) a Wand of Trap/Door Destruction (11 charges)
k) a Staff of Treasure Location (18 charges)
l) a Ring of Fire Resistance
m) Cord Armour [6,+0]
n) a Pair of Hard Leather Boots [3,+0]
o) a Rapier (1d6) (+0,+0)
p) a Rapier (1d6) (+2,+5)
q) a Sabre (1d7) (+0,+0)
r) a Tulwar (2d4) (+0,+0)
s) a Tulwar (2d4) (+0,+0)
t) a Mace (2d4) (+0,+0)
u) 24 Arrows (1d4) (+0,+0)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Diamond Prism of Light
   
   It can be activated for...
   hallucination
b) a Parchment - Artifact Lore Vol. I
c) a Parchment - Khuzdul - The hidden tongue of the Dwarves



Posted on 20.10.2002 16:59

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11079. on the Ladder (of 12451)
2723. on the ToME Ladder (of 2971)

Comments

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On 20.10.2002 16:59 ArchorTheNecromancer@Hotmail.com wrote:
My first really good char... but he died just like the rest... :'-(

On 31.10.2002 16:10 daddy@gvoza.sk wrote:
well, i think that you put just too many points in anti-magic - couldn't help you so early.

On 31.10.2002 20:21 archorthenecromancer@hotmail.com wrote:
You think so? With anti-magic at lvl 20, you gain the ability to interrupt all teleporting on the level. This is great for killing mages and thieves. It's the only reason for which I try to reach lvl 20 in anti-magic...
Maybe fighting could use more points or something else, but anti-magic @ lvl 20 stays handy...

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