The Angband Ladder: Prauwyth, RohanKnight Mutant Berserker by <angband@techiem2.net>

  [Fury 3.5.0 Character Sheet]

 Name  : Prauwyth               Age                 22       STR!     40       
 Sex   : Male                   Height              55       INT:     13       
 Race  : RohanKnight Mutant     Weight              84       WIS!     13       
 Class : Berserker              Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     33       
                                                                               
 + To Melee Hit         103 Level             47    Hit Points     2109/  2109 
 + To Melee Damage       87 Experience  10580116    Spell Points     14/    14 
 + To Ranged Hit         42 Max Exp     10580116    Sanity          240/   240 
 + To Ranged Damage       0 Exp to Adv. 11550000                               
   AC                20+185 Gold         2564101    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Heroic       Blows/Round:  22        
 Bows/Throw  : Heroic       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  154d4+1914
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 110 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy red hair, and a fair complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 57 (2850')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 6452 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 56 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    abdefklmnopqstuvxz{|@       
        Add Str   : ............3.2......       
        Add Int   : .............2..3....       
        Add Wis   : .............2.......       
        Add Dex   : .3..........3...3....       
        Add Con   : ...3........3........       
        Add Chr   : ..2.*...........3....       
        Add Stea. : ..2.*....3......3....       
        Add Sear. : 2...*........2..3....       
        Add Infra : ..2...9..............       
        Add Tun.. : ..23.................       
        Add Speed : ....*.91.3......3...+       
        Add Blows : .3........22.........       
        Slay Anim.: .+...................       
        Slay Evil : +....................       
        Slay Orc  : .+...................       
        Kill Drag.: +....................       
        Sharpness : .+...................       
        Poison Brd: .+...................       
        Elec Brand: +....................       
        Sust Str  : ....++......+.......+       
        Sust Int  : ....+................       
        Sust Wis  : .....................       
        Sust Dex  : ....++......+.......+       
        Sust Con  : ...+.+..+...+.......+       
        Sust Chr  : ..+.+...+............       
        Invisible : ...++................       
        Mul life  : .....+..............+       
        Sens Fire : .....................       
        Reflect   : ...+................+       
        Free Act  : ++...+..........+...+       
        Hold Life : .....+.+.............       
        Imm Acid  : ........*+..+........       
        Imm Elec  : ........*............       
        Imm Fire  : ...........+........*       
        Res Cold  : ............+........       
        Res Pois  : .+......+............       
        Res Fear  : ....+.+.....+.......+       
        Res Light : ........+.......+....       
        Res Dark  : ........+...+...+....       
        Res Blind : .............+.......       
        Res Conf  : ........+............       
        Res Sound : +....................       
        Res Shard : ....+.........+......       
        Imm Neth  : ....++..*............       
        Res Nexus : .........+..+........       
        Res Chaos : ........+............       
        Res Disen : ...+....+............       
        Aura Fire : ....................+       
        Levitate  : ................+....       
        Lite      : .....+.+.............       
        See Invis : .......+.....+.......       
        Digestion : +...++......+........       
        Regen     : +....+..............+       
        Activate  : +.+....+.+...+.......       
        Teleport  : +....................       
        Cursed    : +....+........+......       
        Hvy Curse : +....................       
        Fly       : ....+................       
        Climb     : ...................+.       
        Orc.ESP   : .+...................       
        Dragon.ESP: +....................       
        Undead.ESP: ...+.................       
        Good.ESP  : ................+....       
        Unique.ESP: ................+....       

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Dark Maia Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Dark Maia Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Random teleportation:
  Randomly teleports you around

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 82)
 - Combat                                        50.000 [1.100]
          - Weaponmastery                        50.000 [1.350]
                   . Axe-mastery                 01.000 [0.300]
                   - Hafted-mastery              50.000 [1.000]
                            . Stunning-blows     01.000 [0.300]
                   . Polearm-mastery             01.000 [0.300]
          - Archery                              01.000 [0.300]
                   . Boomerang-mastery           01.300 [0.400]
          . Barehand-combat                      01.400 [0.500]
          . Antimagic                            50.000 [0.750]
 - Sneakiness                                    00.100 [0.000]
          . Stealth                             -06.700 [0.400]
          . Disarming                            01.000 [0.000]
          . Backstab                             01.000 [0.300]
          . Dodging                              01.000 [0.300]
 - Spirituality                                  02.500 [0.000]
          . Music                                00.000 [0.300]
          . Symbiosis                            01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking
 * Whirlwind


  [Character Equipment]

a) a Great Hammer of Tulkas (7d4) (+11,+9) (+2 to searching) {cursed}
        It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 2.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It is a great bane
    of undead.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to sound.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.  It
    is heavily cursed.  It can resist being shattered by morgul beings.  
    It was given to you as a reward.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
d) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Poor, the Thief on level 47 of The Sacred
    Land Of Mountains.
e) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel
     by 3.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of undead.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Ring of Vastand (+11)
    It increases your charisma, stealth, searching, 
    speed and ability to score critical hits by 11.  It makes you
    invisible.  It sustains your strength, intelligence, dexterity and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to shards and nether.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
k) The Blue Stone 'Coimir'(40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) a Rohirric Amulet of Infravision (+9)
    It increases your infravision and speed by 9.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    47 of The Sacred Land Of Mountains.
n) The Jedi Master Robe 'Nellan' [6,+9]
    It sustains your constitution and 
    charisma.  It provides immunity to acid, electricity and nether.  It
    provides resistance to poison, light, dark, confusion, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Dagger (Offhand) (+1,+4) [-2,+9] (+2 attacks)
q) a Dagger (Offhand) of Resist Fire (+1,+4) [-2,+9] (+2 attacks)
    It increases your attack speed by 2.  
    It provides resistance to fire.  It cannot be harmed by fire.  
    You found it in the remains of a Shoggoth on level 47 of The Sacred Land
    Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Set of Gauntlets of Power (+2,+3) [2,+9] (+2) {cursed}
    It increases your strength by 2.  It
    provides resistance to shards.  It is cursed.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
v) a Set of Gauntlets of Slaying (+2,+5) [2,+9]
    
    It was given to you as a reward.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit
     if it is being worn.  It increases your intelligence, dexterity, 
    charisma, stealth, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to light and dark.  It allows you
    to levitate.  It allows you to sense the presence of good beings and 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) The Skeleton of Nob
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Zombie Dark elven warlock on level 50 of
    The Sacred Land Of Mountains.
b) 60 Rations of Cram
c) 6 Lembases
d) 5 Potions of Curing
e) The Cloak 'Holcolleth' [1,+3] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 53 of
    Barad-Dur.
g) a Shovel of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 61 of The
    Sacred Land Of Mountains.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Wisdom
    It can be activated for heal 700 hit points
    every 100 turns.  
    You found it in the remains of a Dark elven priest on level 9 of
    Barrow-Downs.
b) The Tome of Elven Household Magic
    It can be activated for teleport (range 100) every 100
    turns.  
    You found it in the remains of a Dark elven warlock on level 60 of The
    Sacred Land Of Mountains.
c) The Medallion of Good Will
    It can be activated for curing every 110 turns
    .  
    You found it in the remains of a Vampire orc on level 45 of The Sacred
    Land Of Mountains.
d) a Parchment titled ''There And Back Again''
    It can be activated for hallucination every 10 turns
    .  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
e) The Torch of Isengard
    It can be activated for confusion.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
f) Gandalf's Portable Pandemonium
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
g) 2 Potions of Enlightenment
h) The Ring of Eldil (+0,+0) (+2)
    It 
    increases your wisdom by 2.  It sustains your constitution.  It
    provides resistance to poison, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 51 of
    Barad-Dur.
i) The Amulet of Cilith (+2 to infravision)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    wisdom and infravision by 2.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to fire, blindness and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 51 of
    Barad-Dur.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) a Lucky Amulet of Infravision (+7)
    It increases your infravision and 
    luck by 7.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 47 of The Sacred
    Land Of Mountains.
m) The Metal Scale Mail of Yathlorel (-2 to accuracy) [13,+17]
    It sustains your dexterity and constitution.  It
    provides immunity to fire and nether.  It provides resistance to 
    poison, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater basilisk on level 52 of Barad-Dur.
n) an Ethereal Fur Cloak of Stealth [3,+26] (+1 to stealth)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your stealth by 1.  It provides immunity to
    paralysis.  It provides resistance to life draining and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 60 of The Sacred Land
    Of Mountains.
o) The Double Axe of Hilgaland (3d6) (+4,+7) (+2)
    It must be wielded two-handed.  It provides light (radius
    1) forever.  It increases your intelligence by 2.  It is especially
    deadly against giants.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 45 of The Sacred
    Land Of Mountains.
p) The Broken Sword of Varis (2d2) (+1,+1) (+4)
    It increases your dexterity by 4.  It does extra
    damage from acid and electricity.  It drains life from your foes.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
q) The Short Sword of Rhuar (1d7) (+0,-3) (-5) {cursed}
    
    It decreases your charisma by 5.  It is a great bane of dragons.  It
    prevents teleportation.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 47 of The Sacred Land Of Mountains.
r) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    It
    provides light (radius 1) forever.  It increases your ability to score
    critical hits by 1.  It is very sharp and can make your foes bleed.  
    It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 47 of The
    Sacred Land Of Mountains.
s) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light (radius 1) forever.  It 
    increases your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, 
    constitution and attack speed by 2.  It produces chaotic effects.  It
    drains life from your foes.  It provides immunity to paralysis.  It
    provides resistance to life draining, confusion, nether, nexus and 
    chaos.  It prevents teleportation.  It aggravates nearby creatures.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 47 of The Sacred
    Land Of Mountains.
u) The Mace 'Taratol' (4d4) (+12,+12)
    It can be wielded two-handed.  It can be activated
    for speed (dur 20+d20) every 250 turns if it is being worn. It does
    extra damage from electricity.  It is a great bane of dragons.  It
    provides immunity to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified orc on level 47 of The Sacred
    Land Of Mountains.
v) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 60 of The
    Sacred Land Of Mountains.
x) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 54 of Barad-Dur.
b) 2 Sprigs of Athelas
c) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
d) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Anchor of Space-Time
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 50 of The
    Sacred Land Of Mountains.
f) The Ribbed Plate Armour of Belebor (-3 to accuracy) [28,+0]
    It provides immunity to nether.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 51 of
    Barad-Dur.
g) The Ribbed Plate Armour of Damrath (-3 to accuracy) [28,+12]
    It sustains your dexterity and charisma.  It provides
    resistance to cold, poison and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
h) The Magical Battle Robe of Tharithol [2,+25]
    
    It makes you completely fearless.  It provides resistance to life
    draining, acid, fire and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Mother Hydra on level 59 of The Sacred Land
    Of Mountains.
i) The Hard Studded Leather of Calindor (-3 to accuracy) [7,+0]
    It provides immunity to cold.  It provides resistance to 
    acid, confusion and nexus.  It prevents teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 51 of
    Barad-Dur.
j) The Padded Armour 'Bereth' [4,+2]
    It provides immunity to acid, fire and nether.  It provides
    immunity to paralysis.  It provides resistance to sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 53 of
    Barad-Dur.
k) an Elven Jedi Master Robe of Resist Acid [6,+8] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold, poison, light, dark, confusion and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Blazing Golden Crown of Night and Day [0,+9]
    It provides light (radius 1) forever.  
    It provides resistance to fire, light, dark and blindness.  It allows
    you to see invisible monsters.  It produces a fiery sheath.  It cannot
    be harmed by acid.  
    You found it in the remains of a Great crystal drake on level 55 of The
    Sacred Land Of Mountains.
m) The Jewel Encrusted Crown 'Habar' [0,+3]
    It provides immunity to paralysis.  It
    provides resistance to electricity, cold, confusion, nexus and chaos.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 51 of
    Barad-Dur.
n) The Pair of Metal Shod Boots of Athalimor [6,+8]
    It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light, confusion, shards and 
    nether.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Footwear Shop.
o) The Reaper Axe 'Maegon' (3d4) (+1,+1) (+3 attacks)
    It can be wielded two-handed.  It 
    increases your strength, intelligence, wisdom, dexterity and attack
    speed by 3.  It strikes at demons with holy wrath.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 51 of
    Barad-Dur.
p) The Broad Axe 'Nenossar' (E:0, L:0) (2d6) (+8,+3) (+3)
    It can be wielded two-handed.  It increases your 
    constitution and charisma by 3.  It poisons your foes.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 51 of
    Barad-Dur.
q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns
     if it is being worn. It increases your strength and dexterity by 1.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 51 of
    Barad-Dur.
r) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns
     if it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Djinni on level 55 of The Sacred Land Of
    Mountains.
s) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    light and dark.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 48 of The Sacred
    Land Of Mountains.
t) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2)
    It increases your strength, constitution and speed
     by 2.  It does extra damage from electricity.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    electricity, light and dark.  It allows you to see invisible monsters.
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Claymore 'Kemnar' (2d8) (+7,+12) (+1)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution by 1.  It does extra damage from fire.  
    It is very sharp and can make your foes bleed.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Doom drake on level 50 of The Sacred Land
    Of Mountains.
v) a Dark Sword of Tulkas (3d6) (+7,+6) (+2 attacks)
    It can be activated for teleport (range 100) every 45
    turns if it is being worn. It generates an antimagic field.  It 
    increases your searching and attack speed by 2.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.  It
    can resist being shattered by morgul beings.  
    You found it in the remains of a Dark dwarven warrior on level 30 of
    Mirkwood.
w) a Climbing Set
x) Meng Huo, the King of Southerings's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Meng Huo, the King of Southerings on level
    56 of The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) a Wings of Manwe [10,+3] (+5 to speed)
b) The Tome of Prauwyth
c) The Tome of Chaos
    It can be activated for Destruction
    every 100 turns.  
    You found it lying on the ground on level 34 of Barad-Dur.
d) The Box of Wizardry
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Master mindcrafter on level 69 of The
    Sacred Land Of Mountains.
e) 7 Bottles of Miruvor
f) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) a Rohirric Ring of Dexterity (+4)
    It increases your dexterity and speed by 4.  It sustains your 
    dexterity.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake on level 44 of Barad-Dur.
h) a Radiant Ring of Slaying (+7,+8)
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 69 of The
    Sacred Land Of Mountains.
i) an Elemental Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a spell.  It 
    increases your intelligence and searching by 4.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold, blindness and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 69 of The Sacred Land Of Mountains.
j) a Dazzling Amulet of Resistance
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 2) forever.
    It provides resistance to acid, electricity, fire, cold, poison, light
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 69 of The Sacred Land Of Mountains.
k) a Lucky Amulet of Resistance (+3)
    It increases your luck by 3.  
    It provides resistance to acid, electricity, fire and cold.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 69 of The Sacred Land Of Mountains.
l) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word
    of recall every 200 turns if it is being worn. It increases your 
    stealth by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bandobras Took on level 14 of Mirkwood.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 69 of The Sacred
    Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) an Iron Crown of Telepathy [0,+7]
    It gives telepathic powers.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 69 of The Sacred Land Of Mountains.
q) a Blazing Adamantite Crown of Lordliness [0,+12] (+1)
    It provides light (radius 1)
    forever.  It increases your wisdom and charisma by 1.  It sustains 
    your wisdom and charisma.  It provides resistance to fire and 
    blindness.  It produces a fiery sheath.  It cannot be harmed by acid.  
    
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue drake on level 65 of The Sacred Land
    Of Mountains.
t) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 69 of The
    Sacred Land Of Mountains.
u) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, charisma and 
    stealth by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to levitate.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning
    (100) every 500 turns if it is being worn. It provides light (radius
    1) forever.  It increases your wisdom and dexterity by 4.  It does
    extra damage from electricity and frost.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and light.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The War Hammer 'Norgondir' (3d5) (+24,+15) (+4 to speed)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your speed by 4.  It
    does extra damage from acid.  It produces chaotic effects.  It can
    cause earthquakes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black knight on level 69 of The Sacred
    Land Of Mountains.
x) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) a Coral Stone of Ulmo [10,+4] (+3)
b) The Shard of Pottery that is Not Junk
    It can be activated
    for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark naga on level 30 of Mirkwood.
c) The Skull of Ancient Wisdom
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Byakhee on level 45 of The Sacred Land Of
    Mountains.
d) The Sixteenth Eye of Sauron
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 22 of Mirkwood.
e) The Altruistic Assassin
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 17 of
    Mirkwood.
f) 2 Sprigs of Athelas
g) 97 Potions of Water Curing {quest}
h) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
    It increases your constitution and stealth by 4.  It makes
    you invisible.  It sustains your strength.  It provides resistance to 
    shards and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 45 of The
    Sacred Land Of Mountains.
i) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your 
    intelligence and dexterity.  It provides resistance to acid, 
    electricity, blindness and nexus.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) a Radiant Ring of Speed (+3)
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It increases your speed by 3.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Ring 'Uinahir' (+3% of critical hits)
    It increases your strength, stealth
     and ability to score critical hits by 3.  It sustains your 
    intelligence.  It provides resistance to light, sound, nexus and chaos
    .  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 45 of The
    Sacred Land Of Mountains.
l) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is
    being worn.  It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
m) The Chain Mail of Ragol (-2 to accuracy) [14,+6]
    
    It sustains your wisdom and charisma.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level
    33 of Mirkwood.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  
    It makes you completely fearless.  It provides resistance to blindness
    .  It allows you to sense the presence of orcs, trolls and evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 45 of The Sacred Land Of
    Mountains.
p) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) an Iron Helm of Water Breathing [5,+6]
    It allows you to breathe underwater.  It cannot be harmed by
    acid.  
    You found it in the remains of Gorlim the Unhappy on level 45 of The
    Sacred Land Of Mountains.
r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be
    activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 46 of The Sacred Land Of
    Mountains.
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if
    it is being worn. It increases your dexterity, speed and attack speed
     by 2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth
     and infravision by 3.  It provides immunity to paralysis.  It allows
    you to sense the presence of orcs.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Long Willow Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 45 of The
    Sacred Land Of Mountains.
v) The Small Metal Boomerang of Oimphel (E:67, L:3) (3d4) (+10,+7)
    It does extra damage from electricity.  It is
    a great bane of dragons.  It is especially deadly against trolls.  It
    is a great bane of demons.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 46 of The Sacred Land Of
    Mountains.
w) The Small Mithril Boomerang of Linwe (E:0, L:0) (3d4) (+13,+4)
    It does extra damage from frost.  It poisons your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 32 of
    Mirkwood.
x) a Dragon Horn (+3)
    It can be activated for large acid ball (300) every 100 turns
     if it is being worn. It increases your constitution by 3.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Guardian yeek on level 45 of The Sacred
    Land Of Mountains.


  [Home Inventory - Khazad-dum ]

a) a Mini-Axe of Aule [10,+4] (+3)
b) a Maia Hooves [3,+8] (+2 to speed)
c) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and 
    luck by 3.  It makes you invisible.  It sustains your dexterity.  It
    provides resistance to nexus.  It produces an anti-magic shell.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
d) The Ring of the Firebeards (+5,+10) (+3)
    
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
e) The Ring of Baldi (+4)
    
    It increases your dexterity and speed by 4.  It sustains your 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
g) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
j) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma, searching and luck by 5.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Metal Cap of Lasar [3,+8]
    It provides light (radius 5) forever.  It sustains 
    your constitution and charisma.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
l) The Crusader Axe of Elingrin (2d5) (+20,+1) (+4 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    constitution and speed by 4.  It does extra damage from acid, 
    electricity and frost.  It poisons your foes.  It drains life from
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
m) a Crusader Axe of Tulkas (2d5) (+14,+11) (+2 to searching)
    It can be activated for teleport (range 100) every 45
    turns if it is being worn. It increases your searching by 2.  It does
    extra damage from electricity.  It is a great bane of dragons.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  It can resist being shattered by morgul beings.
    
    You found it in the remains of Scatha the Worm on level 47 of The Sacred
    Land Of Mountains.
n) The Beaked Axe of Ibund (E:0, L:0) (2d6) (+4,+8) (+3 to speed)
    It must be wielded two-handed.  It increases your 
    strength, wisdom, dexterity and speed by 3.  It does extra damage from 
    electricity and fire.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) The Battle Axe of Faelth (E:37, L:2) (2d8) (+14,+10) (+3)
    It can be wielded two-handed.  It increases your intelligence
     by 3.  It does extra damage from frost.  It produces chaotic effects.
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It is a great bane of demons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Dark Sword of Berondama (3d6) (-5,+2) (+1 attack)
    It generates an antimagic field.  It increases 
    your attack speed by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
r) The Ball-and-Chain 'Faurth' (4d3) (+17,+0)
    It can be wielded two-handed.  It does extra damage from fire.  
    It can cause earthquakes.  It is a great bane of dragons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater basilisk on level 41 of Barad-Dur.
t) The Short Magic Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Long Yew bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200
    turns if it is being worn. It increases your stealth by 10.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
w) The Metal Boomerang of Harnorth (E:105, L:4) (4d5) (+16,+12)
    It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
x) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300
    turns if it is being worn. It can be used to store a spell.  It 
    decreases your strength, constitution, charisma, speed and luck by 3.  
    It renders you incorporeal.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [The Museum Inventory - Caras Galadhon ]

a) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 46 of The
    Sacred Land Of Mountains.



Posted on 17.3.2007 19:14
Last updated on 18.3.2007 02:57

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6277. on the Ladder (of 18938)
26. on the Fury Ladder (of 64)
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On 18.3.2007 05:55 angband@techiem2.net wrote:
bleh.
He died.
I hit L50 and started on Angband.
He couldn't take it with the equip he was using.
He was a fun run though.

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