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The Angband Ladder: Vast, Elf Paladin by Matthias

  [Angband 3.0.9 Character Dump]

 Name   Vast                                     Self  RB  CB  EB   Best
 Sex    Male              Age       110   STR! 18/100  -1  +3 +20 18/320
 Race   Elf               Height     63   INT! 18/100  +2  -3  +6 18/150
 Class  Paladin           Weight    109   WIS! 18/100  -1  +1  +8 18/180
 Title  ***WINNER***      Status     33   DEX! 18/100  +1  +0  +2 18/130
 HP     971/971           Maximize    Y   CON! 18/100  -2  +2 +11 18/210
 SP     359/359                           CHR! 18/100  +1  +2  +8 18/210

 Level           46       Armor   [52,+123]     Saving Throw      Heroic
 Cur Exp    4536568       Fight   (+39,+35)     Stealth        Very Good
 Max Exp    4536568       Melee   (+57,+54)     Fighting       Legendary
 Adv Exp    4650000       Shoot   (+57,+18)     Shooting          Heroic
 MaxDepth   5000 ft       Blows      5/turn     Disarming         Superb
 Turns      1198941       Shots      1/turn     Magic Device      Heroic
 Gold        905715       Infra       50 ft     Perception          Good
 Burden   189.5 lbs       Speed          19     Searching      Very Good

 You are one of several children of a Nandorin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.++..+...+...
 Elec:.+....+...... Confu:.........+...
 Fire:....+.+...... Sound:........+....
 Cold:..*...+...... Shard:.............
 Pois:....+........ Nexus:.......+.....
 Fear:....+...+..+. Nethr:.............
 Lite:.+..........+ Chaos:.....+..+....
 Dark:.+....+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:..+.......... Sear.:.....+...+...
PLite:............. Infra:.....+.......
Regen:..+.......... Tunn.:.............
Telep:..+..+....... Speed:..+++..+...+.
Invis:+.+..+...+... Blows:.............
FrAct:..+.....+.... Shots:.............
HLife:..+.......... Might:.+...........


  [Character Equipment]

a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, 
   dark, and blindness.  It aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Silver Ring of Speed (+10)
   It increases your speed by 10.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) a Set of Gauntlets of Power (+3,+0) [2,+9] (+3)
   It increases your strength by 3.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom] {@m2 !G}
c) a Holy Book of Prayers [Chants and Blessings] {@m3}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@m4}
e) a Holy Book of Prayers [Ethereal Openings] {@m5}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@m6}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 2 Misty Potions of *Healing*
j) 6 Brown Potions of Restore Mana
k) 12 Scrolls titled "nor paciosuo" of Teleportation
l) 7 Scrolls titled "fam ma" of Teleport Level {!*}
m) a Lead-Plated Rod of Speed (charging) {!!}
   It cannot be harmed by electricity.  
n) 6 Copper Rods of Teleport Other (1 charging)
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It cannot be harmed by the
   elements.  It might have hidden powers.
p) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
q) 12 Bolts of Slay Evil (1d5) (+12,+14)
   It slays all evil creatures.  


  [Home Inventory]

a) 20 Orange Potions of Heroism
b) 8 Brown Potions of Restore Mana
c) 24 Scrolls titled "nor paciosuo" of Teleportation
d) 13 Scrolls titled "fam ma" of Teleport Level {!*}
e) 4 Tungsten Rods of Recall {@z1}
   It cannot be harmed by electricity.  
f) 5 Tin-Plated Rods of Detection {@z5}
   It cannot be harmed by electricity.  
g) a Banyan Staff of Banishment (2 charges)
h) 6 Ashen Staffs of *Destruction* (12 charges) {!*}
i) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It cannot be harmed by the elements.  It might have hidden powers.
j) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
k) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
l) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
m) The Jewel 'Evenstar' (charging)
   It cannot be harmed by the elements.  It might have hidden powers.
n) a Silver Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to fire, light, dark, and life draining.  It sustains your wisdom 
   and charisma.  It usually provides light of radius 1.  
o) an Agate Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
p) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
r) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
s) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It cannot be harmed by the
   elements.  It might have hidden powers.
t) a Small Metal Shield of Elvenkind [3,+13] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It is cursed.  It cannot be harmed by the elements.  It
   might have hidden powers.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
x) 30 Seeker Arrows of Slay Animal (4d4) (+18,+15)
   It slays animals.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.8.2007 21:31
Last updated on 31.8.2007 02:46

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4980. on the Ladder (of 15407)
1904. on the Angband Ladder (of 4791)
24. for this player (out of 66)

Comments

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On 27.8.2007 21:31 Matthias wrote:
A Paladin! The RNG decided to call him Vast and to let him be born as elven.

Playing the release windows version. Is that talked about problem with the bad drops fixed in that version? I didn't really notice drops to be worse than I remember no autoscum vanilla to drop. Phial from Lagduf, two more low Arts from random creatures before 2000, and a steady increase of worthy stuff after that. Was carrying =str and =dex most of the time, but just now I've found the 8d4 katana, so now I'm searching for cons rings while carefully killing ancient dragons and dodging possible instant killers :)

On 28.8.2007 22:42 Matthias wrote:
1m turns passed. Found my first speedring, and a nice +5 cons one. Killed my first wyrm.

On 29.8.2007 19:17 Matthias wrote:
Preparing for the final two.

On 29.8.2007 20:58 estie@gmx.net wrote:
Nice going. Good luck with the two !

On 31.8.2007 02:46 Matthias wrote:
Yay winner :)

That was intense. Coolest Endfight in a while. I was using resources way quicker than expected. Had used up half of what I had and he was still at 8 stars and had to change tactics a bit. Morgy kept summing special opponent (and with only 3 of the top 25 Uniques dead, he had a lot of amunation) and forced me to teleport_self more than I wanted to. Guess I didn't have enough !speed with me...

Had to use all my !speed, ?tele, !life, !heal, !banish, !m_banish, !*destruction*. He summoned orcs when he was a two stars. Not sure If I would have made it with Vecna getting summoned at that point...

On 31.8.2007 23:25 estie@gmx.net wrote:
Grats! Only weak point in your kit is the gloves, another (+8,+8) from one of the 2 good artifacts would sure have helped. But it was good enough as is :)

Havent won with a pally yet, I either wanted full combat or full spell power (warrior - priest).



On 1.9.2007 00:16 Matthias wrote:
Yup same here. Never liked the Paladin and still don't like it now. Just did it to cross "win with Pala" off my to-do list or something.

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