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The Angband Ladder: Aricz, Gnome Mage by <ariczzz@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Aricz                                    Self  RB  CB  EB   Best
 Sex    Male              Age        85   STR! 18/100  -1  -5  +9 18/130
 Race   Gnome             Height     38   INT! 18/100  +2  +3 +10 18/250
 Class  Mage              Weight     93   WIS! 18/100  +0  +0  +4 18/140
 Title  Arch-Mage         Status     17   DEX! 18/100  +2  +1 +13 18/260
 HP     825/825           Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     401/401           Preserve    N   CHR! 18/100  -2  +1  +4 18/130

 Level           50       Armor    [35,+117]     Saving Throw     Heroic
 Cur Exp    9372984       Fight    (+36,+23)     Stealth          Heroic
 Max Exp    9372984       Melee    (+43,+32)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+46,+13)     Shooting      Legendary
 MaxDepth   4950 ft       Blows       4/turn     Disarming        Superb
 Gold       2481119       Shots       1/turn     Magic Device  Legendary
 Burden   136.2 lbs                              Perception       Superb
 Speed          +11       Infra        80 ft     Searching        Superb

 You are one of several children of a Gnome Warrior.  You are the black
 sheep of the family.  You have blue-gray eyes, wavy red hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:.+....+...... Confu:...........+.
 Fire:.+*...+...... Sound:........++...
 Cold:.+....+..+... Shard:.........+...
 Pois:....+.+...... Nexus:....+..+.....
 Fear:..+.....+.... Nethr:..+........+.
 Lite:.........+... Chaos:........+..+.
 Dark:.........+... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:....+.++.....
Feath:............. Sear.:....+....+...
PLite:.........+... Infra:....+........
Regen:.++.......... Tunn.:.............
Telep:+............ Speed:..+.+..+.+...
Invis:..+..+...+... Blows:.............
FrAct:..+.....+++++ Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+7,+9) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Short Bow of Amrod (x2) (+10,+13) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.  
e) an Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+12] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+17] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+13] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@1, 25% off}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@2}
c) 4 Books of Magic Spells [Incantations and Illusions] {@3}
d) 5 Books of Magic Spells [Sorcery and Evocations] {@4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@8}
   It cannot be harmed by the elements.  
i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@9}
   It cannot be harmed by the elements.  
j) 9 Potions of Cure Critical Wounds {75% off}
k) a Potion of Healing
l) a Potion of Life
m) 3 Potions of Restore Mana
n) 8 Potions of Restore Life Levels {10% off}
o) 2 Scrolls of *Identify*
p) a Staff of Healing (7 charges)
q) a Staff of the Magi (6 charges)
r) a Staff of Dispel Evil (11 charges)
s) a Ring of Speed (+10)
   It increases your speed by 10.  


  [Home Inventory]

a) 9 Potions of Healing
b) 7 Potions of *Healing*
c) 4 Potions of Restore Mana
d) 14 Scrolls of Teleportation
e) 10 Scrolls of Teleport Level
f) a Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
g) 2 Rings of Speed (+9)
   It increases your speed by 9.  
h) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
i) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
j) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
k) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
l) an Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
o) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
q) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
r) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
s) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism.
   It cannot be harmed by the elements.  
w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
x) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It increases your intelligence by 3.  It slays animals.  It is branded
   with fire.  It provides resistance to fire.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.8.2007 22:41
Last updated on 28.8.2007 12:43

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3912. on the Ladder (of 17617)
1258. on the Angband Ladder (of 5790)
Best for this player (out of 4)

Comments

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On 27.8.2007 22:41 ariczzz@gmail.com wrote:
First time clvl50 playing V .. fun fun fun!

On 28.8.2007 03:33 ariczzz@gmail.com wrote:
Just killing uniques and gathering new artifacts. Everything's pretty easy now after I found the last spellbook.

On 28.8.2007 12:43 ariczzz@gmail.com wrote:
Yup, still going strrrrrong. Just finished killing Sauron.

Up to this point it has been very easy I think (after getting the spell 'rift'). No close calls really. Manastorms can hit hard. That's about it. The Tarrasque was scary because I didn't have any disenchantment resistance. He died anyway. Muhahaha.

So, think I'll just stick to 4950ft and look for uniques and artifacts. 94 uniques killed. 3 left? \o/

On 28.8.2007 17:39 ariczzz@gmail.com wrote:
And of course, I died to mister Morgoth. Didn't make a chardump, quit fast and was pissed for some hours;) Oh well, next year.

was at 350hp, morgoth summoned 6-7 D's.. and instead of drinking *healing*, or teleport the hell away, I figured out I would banish the D's first. :) manastorm, BAM, you're dead. So, lack of patience, don't-give-a-fuck-mentality, no respect for morgoth. YASD. Got him halfway down.

On 28.8.2007 22:39 Matthias wrote:
Ah too bad, better luck next time. I hope you did put on that speed ring?


On 28.8.2007 23:49 ariczzz@gmail.com wrote:
Hm, don't remember. Think I had +21 speed when fighting Morgoth. All was going well until I lost patience and started chopping my macros fast. That death still irritates me a bit, since this would be my first win on any roguelike without savescumming/cheating. At least I know I can win now, IF, patience sticks to me, which is probably the reason for 90% of the deaths around here hehe :) All in all I'm happy with this game. All other V angband games I'm usually at clvl30-35 and make some schtoopid mistake. Then again, this is the first time I realised the beauty of the Godlike spell 'rift'. Suddenly all uniques was easy. And with Kelek's, well, the mage becomes quite overpowered at the end. It was fun. 5 more mins with patience I would've won.

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