The Angband Ladder: Balanced, Human Adventurer by <>

  [Ironband Pre-release Character Dump]

 Name   Balanced       STR:  18/50 +0 +0  +0  18/50
 Sex    Male           INT:  18/10 +0 +0  +0  18/10
 Race   Human          Wis:     17 +0 +0  +0     17    15
 Class  Adventurer     DEX:  18/10 +0 +0  +2  18/30
 Title  Hero           CON:  18/20 +0 +0  +0  18/20
 HP     -22/345        AGI:  18/10 +0 +0  +0  18/10
 SP     108/183        STE:     14 +0 +0  -1     13
 Level  31             PER:  18/20 +0 +0  -2     18
 Depth  32             LUC:     18 +0 +0  +6  18/60

 GameTurn      698895  Armor   [43,+63]
 PlayerTurn     76896  Fight(+19,+290%)
 Cur Exp       227789  Melee(+29,+450%)
 Max Exp       232641  Shoot  (+26,+13)
 Adv Exp        22211  Blows      29/10
 Gold           97248  Shots      14/10
 Burden       173 lbs  Speed         +4
 % Burden         57%  Infra      30 ft

 You are one of several children of a Yeoman. You are a credit
 to the family. You have blue eyes, curly brown hair, and a very
 fair complexion.

  [Last Messages]

> You were wearing an Emerald Ring of See Invisible (q).
> You are wearing a Granite Ring of Damage (+11) (c).
> You have 10 Gnomish Bolts (4d5) (+2,+3) (u).
> You hit Sythsyxxths, the Ambitious Drake. <3x>
> Sythsyxxths, the Ambitious Drake misses you. <3x>
> You miss Sythsyxxths, the Ambitious Drake.
> You hit Sythsyxxths, the Ambitious Drake. <2x>
> Sythsyxxths, the Ambitious Drake misses you.
> Your armor protects you from Sythsyxxths, the Ambitious Drake.
> Sythsyxxths, the Ambitious Drake misses you.
> Sythsyxxths, the Ambitious Drake breathes chaos.
> You are confused!
> You feel drugged!
> You feel your life draining away!
> You die.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)     +   + + 
      \}=="~[()]]]               \}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: ..........2..        Dex:  .............
 Con: .............        Con:  .............
 Agi: .............        Agi:  .............
 Ste: ........1..2.        Ste:  .............
 Per: .........2...        Per:  s............
 Luc: ....6........        Luc:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:........+....        Blind:............. 
 Elec:........+....        Confu:............. 
 Fire:........+....        Sound:............. 
 Cold:+.......+....        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:.............        Nethr:............. 
 Lite:.............        Chaos:............. 
 Dark:........+....        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Sear.:.............
Feath:.............        Infra:.........+...
PLite:+............        Tunn.:.............
Regen:.............        Aggr.:.............
Telep:.............        Blows:.............
Invis:.............        Shots:.............
FrAct:.............        Might:.+...........
HLife:.............              .............
      abcdefghijkl@              abcdefghijkl@
      \}=="~[()]]]               \}=="~[()]]] 

  [Character Equipment]

a) The Morning Star of Adrimlad (2d6) (+10,+14)
   It is branded with frost.  It provides resistance to cold.  
   It sustains your perception.  It lights the dungeon around you.
   It was lying on the floor on dungeon level 20.
b) a Light Crossbow of Extra Might (x3) (+8,+10) (+1)
   It increases your shooting power by 1.  
   It was dropped by a Hill orc on dungeon level 20.
c) a Granite Ring of Damage (+11)
d) a Marble Ring of Accuracy (+15)
e) a Tortoise Shell Amulet of Fortune (+6)
   It increases your luck by 6.  
f) The Phial of Galadriel (charging)
   It lights the dungeon around you.  It activates for
   illumination every 10+d10 turns.  It cannot be harmed by the
   It was lying on the floor on dungeon level 12.
g) Mithril Mail-coat [28,+22]
   It cannot be harmed by acid.  
   It was dropped by a Cave orc on dungeon level 7.
h) a Cloak [1,+4]
i) a Buckler of Elvenkind [2,+5] (+1) {RDark}
   It increases your stealth by 1.  It provides resistance to 
   acid, lightning, fire, cold, and dark.  It cannot be harmed
   by the elements.  
   It was dropped by Ugluk, the Uruk on dungeon level 17.
j) a War Helm of Infravision [5,+9] (+2)
   It increases your infravision by 2.  
   It was dropped by Shagrat, the Orc Captain on dungeon level 14.
k) a Set of Gloves of Skill [1,+3] (+2)
   It increases your dexterity by 2.  
   It was dropped by Azog, King of the Uruk-hai on dungeon level 25.
l) a Pair of Metal-shod Boots [6,+9]
   It was dropped by Shagrat, the Orc Captain on dungeon level 14.

  [Character Equipment -- Quiver]

n) 29 Bolts of Venom (1d5) (+10,+7)
   It is branded with poison.  
o) 19 Bolts (1d5) (+5,+7)
p) 20 Bolts (1d5) (+5,+5)
q) 16 Bolts (1d6) (+4,+5)
r) 21 Bolts (1d5) (+4,+4)
s) 6 Bolts (1d5) (+3,+1)
   They were dropped by Orfax, Son of Boldor on dungeon level 8.
t) 26 Bolts (1d5) (+0,+0)
u) 10 Gnomish Bolts (4d5) (+2,+3)
   They were lying on the floor on dungeon level 11.
v) 20 Gnomish Bolts (4d5) (+0,+0)
   They were dropped by a Spirit naga on dungeon level 28.
w) a Spear of Vampirism (1d6) (+11,+9) {SlayDemon}
   It slays demons.  It provides resistance to nether and life
   draining.  It can be thrown effectively, makes you fall like
   a feather, and allows you to feed on the life energy of your
   foes.  It gives you 29/10 attacks per turn.  
   It was lying on the floor on dungeon level 27.

  [Character Inventory]

a) a Book of Mage Spells [Magic for Beginners]
b) a Book of Mage Spells [Defensive Magical Theory]
c) a Book of Mage Spells [Ancient Runes Made Easy]
d) a Book of Mage Spells [Intermediate Transfiguration]
e) a Book of Mage Spells [Mordenkainen's Faithful Compendium]
f) a Book of Mage Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
   It was lying on the floor on dungeon level 31.
g) a Book of Mage Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
   It was lying on the floor on dungeon level 23.
h) 2 Misty Potions of Clarity
i) 6 Dark Green Potions of Cure Serious Wounds
j) 3 Viscous Pink Potions of Cure Critical Wounds
k) a Sparkling Gold Potion of Restore Mana
l) 6 Scrolls titled "erk gar" of Teleportation
m) 3 Scrolls titled "see nep kli" of *Identify*
n) a Chromium Wand of Cure Critical Wounds
o) a Wizardly Talisman of Lore
   It was lying on the floor on dungeon level 10.
p) a Spellwrought Talisman of Healing
q) an Emerald Ring of See Invisible
   It grants you the ability to see invisible things.  
r) a Warhammer of Vampirism (2d5) (+6,+7) {SlayEvil SlayGiant}
   It slays giants and all evil creatures.  It provides
   resistance to nether and life draining.  It makes you fall
   like a feather and allows you to feed on the life energy of
   your foes.  It gives you 29/10 attacks per turn.  
   It was dropped by a Half-orc on dungeon level 9.

Balanced the Human Adventurer
Began the quest to kill The Witch-King of Angmar on 02/26/2007 at 09:30 PM
|    22315|     2 |  4  | Killed Wolf, Farmer Maggot's dog
|    24824|     2 |  4  | Killed Fang, Farmer Maggot's dog
|    35669|     2 |  5  | Reached level 5
|    83495|     5 | 10  | Reached level 10
|    92126|     5 | 11  | Killed Grishnakh, the Hill Orc
|   106762|     6 | 13  | Killed Mughash the Kobold Lord
|   124827|     7 | 15  | Reached level 15
|   161572|     7 | 16  | Killed Wormtongue, Agent of Saruman
|   173507|     8 | 17  | Killed Grip, Farmer Maggot's dog
|   182442|     8 | 17  | Killed Orfax, Son of Boldor
|   242865|    11 | 19  | Killed Nar, the Dwarf
|   273582|    12 | 19  | Found The Phial of Galadriel
|   280431|    13 | 20  | Reached level 20
|   281981|    13 | 20  | Killed Golfimbul, the Hill Orc Chief
|   300844|    14 | 20  | Killed Shagrat, the Orc Captain
|   366123|    17 | 23  | Killed Cerevas the Deranged
|   368826|    17 | 23  | Killed Sangahyando of Umbar
|   369159|    17 | 23  | Killed Ugluk, the Uruk
|   398642|    18 | 24  | Killed Angamaite of Umbar
|   409126|    18 | 25  | Reached level 25
|   416191|    18 | 25  | Killed Ibun, Son of Mim
|   443722|    19 | 25  | Killed Khim, Son of Mim
|   453145|    20 | 25  | Found The Morning Star of Adrimlad
|   469501|    20 | 26  | Killed Brodda, the Easterling
|   477623|    21 | 26  | Killed Lagduf, the Snaga
|   509790|    22 | 27  | Killed Beorn, the Shape-Changer
|   528253|    23 | 27  | Destroyed Ardomar, Former King of Cardolan
|   537669|    23 | 27  | Killed Uldor the Accursed
|   581003|    25 | 28  | Killed Azog, King of the Uruk-hai
|   587315|    25 | 28  | Killed Illitha, Dark Elf Sorceress
|   605382|    27 | 29  | Killed Ulwarth, Son of Ulfang
|   631911|    29 | 30  | Reached level 30
|   678676|    31 | 31  | Killed Lorgan, Chief of the Easterlings
|   698483|    32 | 31  | Destroyed Thrukur, Undead Dwarf Lord
|   698895|    32 | 31  | Killed by Sythsyxxths, the Ambitious Drake.
|   698895|    32 | 31  | Killed on 11/29/2007 at 06:42 PM.



Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Generate dungeons with aligned rooms         : yes (dungeon_align)
Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)


Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Score: Peek into object creation             : no  (score_peek)


Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 30.11.2007 01:50

Download this dump

10975. on the Ladder (of 18522)
11. on the Ironband Ladder (of 81)
Third best for this player (out of 4)


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On 30.11.2007 01:50 wrote:
Ironband. 3rd character. My death was caused by basically not ever detecting and getting breathed on by some exotic breather unique.

On 30.11.2007 02:15 wrote:
It felt hard but appropriate early game, extremely easy midgame, then there were 3 powerful uniques all at one level. I killed the dwarf one, had to run from Uriel Queen of Air or whatever and got killed from 2/3 health by Sythsyxxths.
I think that if the regular enemies gave more challenge, it would keep me on my toes. I like the ranged traps tho. I had a run in with a time trap and it made me really run around drinking unID'd potions hoping for restoration (which i luckily got).
All in all, this is a very fun variant devoid of shop scumming, having to stop diving to go sell things and all that boring stuff.

On 30.11.2007 03:02 daven_26d1 wrote:
Nice effort! Yes, I too expect to be kept on my toes a little more as I descend, and I agree with your summation of the early game.

BTW, Uriel is on my "don't even try to fuck with" list in ironman modes. The other elementals I'm mostly not too scared of, but she is frickin' savage. Nice to see that fleeing is necessary when uniques gang up on you. I always love the counter-intuitive idea of running to safety, _towards_ Morgoth...

Your stats seem a bit crappy for a character that made it 2/3 way into the dungeon, but maybe I'm not equating the new system correctly.

Grrr, 4th is no good for me, I have to go play this now.

On 30.11.2007 03:19 daven_26d1 wrote:
Not sure what possessed you to fight a big chaos breather with no resist and with <400hp. Greed? Or didn't you know how nasty his breath was?

On 30.11.2007 05:41 wrote:
Hey, thanks for the feedback.

You died to one of the nastier new uniques, not to be messed with lightly.

(Would you have been better off with the vampiric warhammer?)


On 30.11.2007 22:11 wrote:
I have never really played vanilla, and my highest character in Zangband was only about level 26 or so. So i had no idea how powerful i was supposed to be before uniques like that were dangerous.
About the dragon, I didnt even get him down 1 star before he killed me, so I dont think a weapon swap would have mattered.
The reason Uriel is so dangerous is she has lightning storms which do HUGE damage even with resist, she is fast, and she dodges most attacks.
My strategy for taking out most uniques was a potion of speed, barkskin (temp +30 AC !!), bless, and heroism or berzerk if i had it. I would do so much damage that it wasnt even fair and i could usually kill the unique and half the summons before my speed ran out. This only didnt work well against some of the dwarf enemies which disenchant (i killed them, but my stuff got crappy), and the aforementioned powerful uniques.
For crappy stats, I wasnt that lucky with artifact or armor drops, so i had very little +stat items. For a very long time i was dual wielding = of +accuracy. I was waiting for a slaying ring so i could hit stuff and still do damage but it never came.

On 1.12.2007 00:03 wrote:
Also, when should i consider it worthwhile to cast detection magic? I never did, which may have contributed to my downfall.

On 1.12.2007 00:42 daven_26d1 wrote:
Reading your comments, not detecting obviously got you jumped on, but lack of experience probably got you killed. If you come across a big breather unique, like a dragon, its usually smart to have >450hp (just a general rule of thumb) unless you are sure you have resist for its breath.

Anyway, detection:-

In the early game you have detect animals. Because mana is scarce, its not worth using too much, so you can have SP for stuff like bless. In this variant, I mainly used it to keep tabs on where the dogs had run to when I hit them hard. However see breeders below - all of the early breeders class as animals.

However, later on detect spells should be cast regularly, as they are really cheap anyway. At the very least, you should detect (monsters if possible) when you enter a floor, so that you can spot any problem monsters or packs (good for spotting breeders so that you can seek them out before they start spawning). Likewise, dangerous uniques can then be avoided completely in a lot of cases. casting a few times more as you reach different parts of the floor also helps. If there is nothing around that will give you any issue, trot about and kill stuff, only bother with recasts when something dangerous may have moved position, or if you have spent a lot of turns digging or something - a nasty may have turned up.

Detect traps, clearly you should try to blanket the whole level with, but no need to recast in the same area. This saves food and light as you dont need to use searching mode. Trapdoors are horrible in ironman mode, and not landing on them is a good way to do better.

Detect evil, while not as generally useful as detect monsters, does have the extra power to detect invisible evil creatures, like ghosts. If you have it use it either when you become aware of an invisible monster nearby, eg hear smeagol, or get "it touches you" message:- for the ghosts, may give you a chance to attack it, with smeagol you'll usually want to get away from him if you cant see him, but it helps to know which way to go, or if you can spike him in a room.

Its also a better-than-nothing substitute for detect monsters as used above, if you dont have that one.

detect objects is a luxury a lot of the time, but it can help you decide if a vault is worth going for or not, also if you are in a rush to get food or light, it becomes invaluable... when deciding a floor is to dangerous to stay on but are not in immediate danger, it can allow you to see if anything is nearby that you should grab first.

On 1.12.2007 00:46 daven wrote:
Not that I'm sure if Smeagol is even in this variant...

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