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The Angband Ladder: Weafradee, Gnome Rogue by Nonobots

  [Angband 3.0.8 Character Dump]

 Name   Weafradee                                Self  RB  CB  EB   Best
 Sex    Male              Age        75   STR! 18/100  -1  +2 +14 18/250
 Race   Gnome             Height     44   INT! 18/100  +2  +1  +5 18/180
 Class  Rogue             Weight     99   WIS! 18/100  +0  -2  +7 18/150
 Title  Master Thief      Status     57   DEX! 18/100  +2  +3  +7 18/220
 HP     970/970           Maximize    Y   CON! 18/100  +1  +1 +10 18/220
 SP     137/337                           CHR! 18/100  -2  -1  +3 18/100

 Level           47       Armor   [36,+156]     Saving Throw      Heroic
 Cur Exp    4727040       Fight   (+46,+36)     Stealth           Superb
 Max Exp    4727040       Melee   (+56,+54)     Fighting       Legendary
 Adv Exp    5250000       Shoot   (+56,+10)     Shooting       Legendary
 MaxDepth    Lev 53       Blows      5/turn     Disarming      Legendary
 Turns     22620898       Shots      1/turn     Magic Device      Heroic
 Gold       1182329       Infra       40 ft     Perception     Excellent
 Burden   225.4 lbs       Speed          24     Searching      Excellent

 You are one of several children of a Gnome Warrior.  You are a well
 liked child.  You have dark brown eyes, straight brown hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:.........+...
 Elec:......+...... Confu:......+..+...
 Fire:.+..+.+...... Sound:......+.+....
 Cold:......+...... Shard:.............
 Pois:...++........ Nexus:...........+.
 Fear:....+.+.+.... Nethr:.............
 Lite:+............ Chaos:+.......+....
 Dark:+..+......... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...+...+.....
Feath:...........+. Sear.:.........+...
PLite:+............ Infra:.............
Regen:............. Tunn.:+............
Telep:............. Speed:.++.+..+.....
Invis:.....+...+... Blows:.............
FrAct:........+.+.+ Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Dwarven Pick of Erebor (3d4) (+10,+18) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded
   with acid.  It provides resistance to light, dark, and chaos.  It
   sustains your strength.  It lights the dungeon around you.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+10) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) an Emerald Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.
   It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It
   activates for sleep II every 55 turns.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+20] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Hard Leather Boots of Stability [3,+10]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!k!v!d}
b) 7 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!k!v!d}
c) 7 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!k!v!d}
d) 6 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!k!v!d}
e) 9 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!k!v!d}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!k!v!d}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!k!v!d}
   It cannot be harmed by the elements.  
h) 5 Yellow Mushrooms of Restoring
i) 8 Misty Potions of Healing {=g}
j) 3 Cloudy Potions of Restore Life Levels
k) a Blue Potion of Enlightenment {=g}
l) 14 Scrolls titled "se do cor" of *Identify* {=g}
m) 15 Scrolls titled "videtio" of *Destruction*
n) a Scroll titled "pro quo caut" of Acquirement {=g}
o) 3 Iron Rods of Recall {@z0!*}
   It cannot be harmed by electricity.  
p) 3 Gold-Plated Rods of Detection (1 charging) {@z9!k!v!d}
   It cannot be harmed by electricity.  
q) a Diamond Ring of Ice [+16]
   It provides resistance to cold.  It activates for cold resistance
   (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
   harmed by cold.  
r) 23 Bolts of Wounding (1d5) (+12,+12) {@f0=h}
s) 9 Mithril Bolts of Acid (3d5) (+15,+7) {@f0=g}
   It is branded with acid.  It cannot be harmed by acid or fire.  
t) 20 Mithril Bolts of Venom (3d5) (+9,+9)
   It is branded with poison.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
c) 5 Pink Speckled Potions of *Healing*
d) a Green Speckled Potion of Life
e) an Alexandrite Ring of Flames [+14]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
f) a Diamond Ring of Ice [+14]
   It provides resistance to cold.  It activates for cold resistance
   (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
   harmed by cold.  
g) a Moonstone Ring of Damage (+13)
h) a Ruby Ring of Slaying (+7,+7)
i) an Emerald Ring of Speed (+5)
   It increases your speed by 5.  
j) an Azurite Ring of Lightning [+18]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns
k) an Obsidian Amulet of the Magi [+5] (+2)
   It increases your intelligence by 2.  It increases your searching by
   2.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+21] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your 
   strength and constitution.  It aggravates creatures around you.  It
   activates for berserk rage (50+d50 turns) every 50 turns.  It cannot
   be harmed by the elements.  
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   It increases your intelligence and dexterity by 3.  It increases
   your speed by 3.  It slays trolls and giants.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and all
   evil creatures.  It is branded with fire.  It provides resistance to 
   fire and light.  It is blessed by the gods, slows your metabolism, 
   and lights the dungeon around you.  It cannot be harmed by the
   elements.  
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
t) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded
   with poison.  It provides resistance to light and dark.  It is
   blessed by the gods.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+6,+6) (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.
   It is branded with poison.  It provides resistance to nexus.  It
   grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : yes (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.12.2007 16:14

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3994. on the Ladder (of 12816)
1345. on the Angband Ladder (of 3777)

Comments

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On 8.12.2007 16:14 Nonobots wrote:
The fartest I ever got! I'm playing a very slow game, currently I'm not going far below dlvl 50 because of lack of Nether resistance and those damned Time Hounds. I've been very lucky with acquirements scrolls, three of my artefacts are from those: the set of Cesti of Fingolfin, the small metal shield of Thorin and the light crossbow Cubracol. The ring of speed +12 was a very very lucky find around dlvl 35. Two huge greater vaults around dlvl 37 where shock full of artefacts.

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