The Angband Ladder: MagicEater, Easterling Mutant Berserker by <tome@techiem2.net>

  [FuryBand 5.0.3 Character Sheet]

 Name  : MagicEater             Age                 17       STR!     40       
 Sex   : Male                   Height              67       INT!     40       
 Race  : Easterling Mutant      Weight             180       WIS!     40       
 Class : Berserker              Social Class         1       DEX!     40       
 Body  : Player                                              Con!     40     40
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         117 Level             63    Hit Points     2602/  2602 
 + To Melee Damage      104 Experience  98357430    Spell Points    204/   204 
 + To Ranged Hit        115 Max Exp     98357430    Sanity         1170/  1170 
 + To Ranged Damage      14 Exp to Adv.100000000                               
   AC                28+263 Gold        10285267    Speed           Fast (+55) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Excellent    Blows/Round:  64        
 Bows/Throw  : Legendary[45]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Damg./Round:  99d7+3432 
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 1350 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many children of  an Easterling slave.  You           
          have brown eyes,  jet-black hair, and a dark complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 98 (4900')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 19 (950')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 62 (3100')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 20 (1000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 68 (3400')
        Dol Amroth: Level 34 (1700')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 40 (2000')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 22487 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    abdefghklmnopqstuvxz{|@     
        SlayAnimal: .+.....................     
        SlayEvil  : .+.....................     
        SlayUndead: .+.....................     
        SlayOrc   : .+...................+.     
        SlayTroll : ++...................+.     
        SlayGiant : +....................+.     
        SlayDragon: +....................+.     
        KillDragon: .+.....................     
        KillMaia  : ++.....................     
        KillUndead: .+.....................     
        Chaotic   : ....................+..     
        Earthquake: .+.....................     
        Acid Brand: .+..................++.     
        Elec Brand: .+.....................     
        Fire Brand: .+.....................     
        Cold Brand: ....................+..     
        Pois.Brand: ....................+..     
        Dark Brand: +......................     
        Sentient  : .+.....................     
        Sust Str  : ...++.+.+..+..........+     
        Sust Int  : ......+................     
        Sust Wis  : ...+..+................     
        Sust Dex  : .+..+.+.+..+..........+     
        Sust Con  : ...++.+.+..+..........+     
        Sust Chr  : ...+...................     
        Free Act  : ...++...+.+.+...+.....+     
        Hold Life : .+..+...+++....+.......     
        Blessed   : .......................     
        Reflect   : ......................+     
        No Stun   : .......................     
        Protection: ..........+............     
        Imm Acid  : .+...++....+*.+.++...+.     
        Imm Elec  : .+..*++...+*..++.+.....     
        Imm Fire  : .++*.+.+..+*..++.+.....     
        Imm Cold  : .+...+.....*..++.+.....     
        Res Pois  : ....+..+......+..+.....     
        Res Fear  : ...+...+..............+     
        Res Light : .........+.+..++.......     
        Res Dark  : .........+....+......+.     
        Res Blind : ......+........+.......     
        Res Conf  : ......+..+.++.++......+     
        Res Sound : .+..........+..+.......     
        Res Shard : ......+................     
        Res Neth  : ...+..+.+.+.+.+........     
        Res Nexus : .+...++....+..+........     
        Res Chaos : .........+.++..+.......     
        Res Disen : ....+..+...+.........+.     
        Elec Aura : .+.........+...........     
        Fire Aura : .+....................+     
        Levitate  : ....+..................     
        Fly       : ...........+.....+....+     
        Climb     : ..................+..+.     
        Light     : .+.....+++....++.......     
        Digestion : ....+...+..............     
        Regen     : .+.++...+.+....+......+     
        See Invis : .++++....++...+++......     
        Knowledge : ......................+     
        Magic Brth: ..........+............     
        Water Brth: ........+..............     
        Spell-Hold: ........+..............     
        Teleport  : .+.....................     
        Anti-Magic: .+.....................     
        Add Str   : ...13..4....4.*3.1...6.     
        Add Int   : ...13.........*........     
        Add Wis   : ...13..4......*3.......     
        Add Dex   : .4.13.*.......*.41.....     
        Add Con   : 4..13.*.....4.*3.1.....     
        Add Chr   : ...13..4......*..1..4..     
        Mul Mana  : ..........+............     
        Add Stlth.: ......*...1............     
        Add Search: ..................4..6.     
        Add Infra : ..............*...4..6.     
        Add Speed : 4.*13**4.3.....3....4.?     
        Add Blows : ......*................     
        Mul life  : ........+.............+     
        Add Crits : ......*................     
        Add Luck  : ...13...23......41.....     
        Tunneling : ..................4..6.     
        Acidproof : +++++++++++++.+++++.++.     
        Elecproof : +++++++++++++.+++++.++.     
        Fireproof : +++++++++++++.+++++.++.     
        Coldproof : +++++++++++++.+++++.++.     
        Reqre 2Hnd: .+.....................     
        Activate  : .++++..+.++....++....+.     
        Cursed    : ..............+........     
        Hvy Curse : ..............+........     
        Prm Curse : ..............+........     
        Orc    ESP: .........+..+........+.     
        Troll  ESP: ......................+     
        Giant  ESP: .+.....................     
        Full   ESP: .+............+........     
        Aggravate : .+....................+     
        No blows  : +......................     

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Dark Maia Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Dark Maia Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Dark Maia Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Dark Maia Realm:
  Provides access to the Maiaology school skill and the use of Maiaic equipment
  You need Dark Maia Spirit, Dark Maia Hide and Dark Maia Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 0)
 - Combat                                        50.000 [1.200]
          - Weaponmastery                        50.000 [1.250]
                            . Critical-hits      01.300 [0.400]
                   - Hafted-mastery              50.000 [1.200]
                            . Stunning-blows     50.000 [0.500]
                   . Crossbow-mastery            01.000 [0.300]
                   . Throwing                    01.000 [0.300]
          . Barehand-combat                      31.900 [0.500]
          . Antimagic                            50.000 [1.250]
 - Sneakiness                                    02.365 [0.300]
          . Stealth                              01.500 [0.400]
          . Disarming                            01.900 [0.500]
          . Backstab                             50.000 [0.500]
          . Dodging                              01.000 [0.300]
          . Maia-lore                            00.000 [1.500]
 . Spirituality                                  01.000 [0.300]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind

 One of your companion(s) has been killed.

  [Character Equipment]

a) The Dark Sword of Londe (3d7) (+12,+12) (+4 to speed)
        It generates an antimagic field.  It increases your constitution and 
    speed by 4.  It does extra damage from dark.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of Maiar.  It
    can't attack.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 111 of Utumno.
b) The Mighty Hammer 'Grond' (E:14472017, L:51) (11d11) (+66,+40) [+7] (+4) {!!}
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your dexterity by 4.  It does extra damage from 
    acid, electricity and fire.  It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It is
    a great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It sustains your 
    dexterity.  It provides resistance to life draining, acid, electricity
    , fire, cold, sound and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It produces an electric sheath.  
    It produces an anti-magic shell.  It induces random teleportation.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 85 of Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) an Elemental Ring of Speed (+16)
    It increases your 
    speed by 16.  It provides resistance to acid, electricity, fire, cold
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 70 of The Sacred
    Land Of Mountains.
h) The Speed Ring of Lornen (+17 to speed)
    It increases your dexterity, constitution, stealth, 
    speed, attack speed and ability to score critical hits by 17.  It
    sustains your strength, intelligence, wisdom, dexterity and 
    constitution.  It provides resistance to acid, electricity, blindness, 
    confusion, shards, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Mandor, Master of the Chaos on level 100 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lord of Change on level 70 of The Sacred
    Land Of Mountains.
l) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is
    being worn.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your luck by 2.  It increases your hit
    points by 40%.  It sustains your strength, dexterity and constitution.
    It provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) an Ethereal Psychoactive Skin of Resist Fire (+5,+5) [10,+28](20%) (+1 to
steal
    It can be activated
    for wraith-form every 50+d50 turns if it is being worn. It reduces
    damages you take by 50%, physical and magical. It increases your 
    stealth by 1.  It increases your mana capacity by 20%.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    electricity, fire and nether.  It allows you to breathe without air.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Snakeskin Cloak of Morino [1,+12]
    It sustains your strength, 
    dexterity and constitution.  It provides immunity to electricity, fire
     and cold.  It provides resistance to acid, light, nexus, chaos and 
    disenchantment.  It allows you to fly.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 70 of Angband.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) (nothing)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to life draining, electricity, fire, cold, light, blindness
    , confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 100 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, 
    constitution, charisma and luck by 1.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 40 of
    Isengard.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shooting Star the Red Dragon on level 70 of
    The Sacred Land Of Mountains.
z) (nothing)
{) The Seeker Bolt of Angiloki (4d5) (+23,+18) (+4 to speed)
    It increases your charisma and speed by 4
    .  It does extra damage from acid and frost.  It poisons your foes.  
    It produces chaotic effects.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!k!d!v!s}
    It can be activated for stone to
    mud every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Thirteenth Eye of Sauron {Summon Monster !! !k!d!v!s}
    It can be activated for summon monster
    .  
    You found it lying on the ground on level 127 of Utumno.
b) The Space-Time Continuum {pet !! !k!d1v!s}
    It can be
    activated for summon pet every 101 turns.  
    You found it in the remains of a Sererrog on level 124 of Utumno.
c) Gandalf's Tome of Unconventional Warfare
    It
    can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Monastic lich on level 127 of Utumno.
d) The Tome of Elven Household Magic {cure ins. !! !k!d!v!s}
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) The Gem of Time (charging) {mass gen !! !k!d!v!s}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Serpent man on level 127 of Utumno.
f) The Portable Soldier
    It
    can be activated for decreasing Charisma.  
    You found it in the remains of a Dread on level 127 of Utumno.
g) One Rune to Rule them All {sat hun !! !k!d!v!s}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven shade on level 85 of Angband.
h) The True Totem of an Ostrich {stats&levels !! !k!d1v!s}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of an Ultra-elite paladin on level 100 of
    Angband.
i) 17 Round Seed-Cakes
j) 34 Potions of Healing
k) 6 Potions of *Healing*
l) a Potion of Life
m) 3 Potions of Enlightenment
n) 2 Potions of Resistance
o) 11 Potions of Curing
p) a Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
    It can be activated for breathe poison gas (150) every 90+d90
    turns if it is being worn. It sustains your dexterity.  It provides
    resistance to poison.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 127 of
    Utumno.
q) The Golden Crown 'Angril' [0,+13]
    It makes you completely fearless.  It provides resistance to 
    fire, nether and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Worm on level 127 of Utumno.
r) The Double Axe 'Olmalas' (E:0, L:0) (3d6) (+22,+16)
    
    It must be wielded two-handed.  It does extra damage from electricity, 
    light and dark.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
s) The Espadon of Nastar (2d9) (+15,+25) (+2)
    
    It must be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from acid.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 127 of
    Utumno.
t) The Two-Handed Sword of Lieldan (3d6) (+17,+19)
    It must be wielded two-handed.  It produces chaotic effects.  
    It is a great bane of dragons.  It strikes at undead with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Great Worm of Thunder on level
    127 of Utumno.
u) The Scythe 'Thonedh' (E:100, L:5) (5d3) (+7,+8) [1,+0] (-5) {cursed}
    It should be wielded two-handed.  It decreases your 
    strength by 5.  It can cause damaging strikes.  It is a great bane of
    undead.  It induces random teleportation.  It fills you with the Black
    Breath.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 127
    of Utumno.
v) a Mithril Boomerang of Unmagic (4d5) (+17,+8)
    It generates an antimagic field.  It cannot be harmed by
    acid.  
    You found it in the remains of an Ethereal dragon on level 127 of Utumno.
w) Portable hole {hole1 !k!d!v!s}


  [Home Inventory - Bree ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 127 of Utumno.
b) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light
    (radius 2) forever.  It decreases your charisma by 5.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    maiar.  It slows your metabolism.  It speeds your regenerative powers.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) The Ring of Angis (+1 to stealth)
    It can
    be used to store a spell.  It increases your constitution and stealth
     by 1.  It makes you completely fearless.  It provides resistance to 
    electricity and shards.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
d) The Ring of Calar (+5% of critical hits)
    
    It increases your searching, infravision and ability to score critical
    hits by 5.  It sustains your intelligence, dexterity and charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, dark, 
    blindness, shards, nether, chaos and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 111 of
    Utumno.
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Black Dragon Scale Mail 'Anascare' (-2 to accuracy) [30,+20]
    It can be activated
    for breathe acid (130) every 90+d90 turns if it is being worn. It
    sustains your intelligence.  It provides immunity to nether.  It makes
    you completely fearless.  It provides resistance to acid and chaos.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Worm on level 65 of Barad-Dur.
g) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
i) The Metal Brigandine Armour 'Arast' (-3 to accuracy) [19,+15]
    
    It sustains your strength.  It provides immunity to acid.  It provides
    resistance to sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 98 of Angband.
j) The Metal Lamellar Armour 'Gelladana' (-3 to accuracy) [23,+10]
    
    It sustains your strength and dexterity.  It provides immunity to acid
     and electricity.  It provides resistance to shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one in the town of Gondolin
    .
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it
    is being worn.  It increases your dexterity, stealth and speed by 5.  
    It makes you invisible.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to dark and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 85 of
    Orodruin.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 70 of The
    Sacred Land Of Mountains.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution
     by 2.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven shade on level 93 of Angband.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Arrow of Nenin (E:10, L:1) (1d4) (+27,+17)
    It does extra
    damage from frost and light.  It poisons your foes.  It is especially
    deadly against trolls.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 118 of Utumno.
u) The Vorpal Arrow 'Edaerrad' (E:45, L:3) (3d3) (+22,+11)
    
    It does extra damage from fire and dark.  It can cause damaging
    strikes.  It is especially deadly against dragons.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
v) The Key of Thorin
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) 10 Sprigs of Athelas
b) The Blood of Life
    
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
c) The Ring of Niondeb (+1) {cursed}
    
    It increases your intelligence, stealth, searching and speed by 1.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to acid.  It slows your metabolism.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
d) The Ring 'Eluin' (+1) {cursed}
    It increases your intelligence, wisdom, stealth and ability
    to score critical hits by 1.  It sustains your dexterity.  It provides
    resistance to cold and sound.  It speeds your regenerative powers.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
e) The Ring 'Angwari' [+15] (+1)
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It increases your dexterity by 1.  
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to fire, cold and light.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 70 of The Sacred Land Of Mountains.
f) The Ring of Calfine [+15]
    It
    can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It sustains your intelligence.  It provides
    resistance to fire, cold, light, confusion, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 88 of Angband.
g) The Ring of Quende [+15] (+1 to stealth)
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your stealth by 1.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to acid and cold.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 94 of
    Angband.
h) The Ring of Ulorgil (+2)
    It increases your charisma by 2.  It sustains your 
    constitution.  It provides resistance to blindness and disenchantment.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Balrog on level 70 of The Sacred
    Land Of Mountains.
j) The Ring of Palebor (+1 attack)
    It increases your attack speed by 1.  It sustains 
    your dexterity.  It provides resistance to sound and shards.  It
    allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
k) The Ring of Wethil (+5)
    It increases your intelligence and wisdom by 5.  It sustains 
    your strength, intelligence and dexterity.  It provides resistance to 
    electricity, poison and blindness.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 80 of Angband.
l) a Rohirric Ring of Extra Attacks (+5 to speed)
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your speed and attack speed by 5.  It makes
    you completely fearless.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Utumno.
m) The Ring of Imlon (+3)
    It increases your constitution by 3.  It makes you
    invisible.  It sustains your constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Doom drake on level 70 of The Sacred Land
    Of Mountains.
n) The Ring of Tumlaique [+15]
    It can be activated for ball of lightning and resist
    lightning every 50+d50 turns if it is being worn. It makes you
    invisible.  It sustains your strength and intelligence.  It provides
    resistance to electricity and poison.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue drake on level 95 of Angband.
o) The Amulet of Mirim (+2 to stealth)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your dexterity, 
    constitution, stealth and searching by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of evil beings.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 52 of
    Barad-Dur.
p) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodthirster on level 70 of The Sacred
    Land Of Mountains.
q) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lord of Change on level 70 of The Sacred
    Land Of Mountains.
r) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 70 of The Sacred
    Land Of Mountains.
s) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 70 of The Sacred Land
    Of Mountains.
t) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns if
    it is being worn. It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 70 of The Sacred
    Land Of Mountains.
u) The Splint Mail of Belith (-2 to accuracy) [19,+14]
    It sustains your charisma.  It provides immunity to 
    acid and electricity.  It provides immunity to paralysis.  It provides
    resistance to cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mornungol on level 100 of Angband.
v) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It can be used to store a spell.  It increases your speed
     by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 99 of
    Angband.
w) The Thunderlord Coat of Urinolir [9,+12]
    It sustains your strength.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to dark, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 127
    of Utumno.
x) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck
     by 3.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to see invisible monsters.  It allows you to
    sense the presence of unique beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 100 of Angband.


  [Home Inventory - Minas Anor ]

a) The Elven Cloak of Mellyrn [4,+20] (+4)
    It increases 
    your dexterity, stealth, speed and luck by 4.  It makes you invisible.
    It sustains your dexterity.  It provides resistance to light and dark.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 80 of Angband.
b) a Shadow Cloak of Air [6,+18] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to light and 
    dark.  It allows you to breathe without air.  
    You found it in the remains of Iketa, the Brave on level 70 of The Sacred
    Land Of Mountains.
c) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It should be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 70 of Paths of
    the Dead.
d) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It is easy to throw. It does extra damage from 
    electricity.  It provides resistance to electricity and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 94 of Angband.
e) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It is easy to throw. It
    does extra damage from fire.  It provides resistance to fire and sound
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 70 of The
    Sacred Land Of Mountains.
f) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72)
    every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It is easy to throw. It increases your strength, dexterity
     and luck by 4.  It does extra damage from fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire and disenchantment.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1)
    forever.  It decreases your intelligence, dexterity and infravision by 
    2.  It does extra damage from fire.  It can cause damaging strikes.  
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It is especially deadly against natural creatures.  
    It provides resistance to fire and light.  It allows you to sense the
    presence of spiders and maiar.  It speeds your regenerative powers.  
    It drains life.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
h) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3)
    
    It should be wielded two-handed.  It increases your intelligence by 3.
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 98 of Orodruin.
i) The Quarterstaff of Orien (1d9) (+24,+9) [5,+0] (+4)
    
    It should be wielded two-handed.  It increases your strength, 
    dexterity and constitution by 4.  It does extra damage from acid and 
    fire.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bjorn the Warper in a shallow water area.
j) The War Hammer 'Shelein' (3d3) (+23,+15) (+3)
    
    It should be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your intelligence by 3.  It produces chaotic
    effects.  It is especially deadly against dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Orodruin.
k) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
    It should be wielded two-handed.  It can be activated for 
    drain life (90) every 70 turns if it is being worn. It increases your 
    wisdom and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 33 of Mirkwood.
l) The Morning Star 'Naurgil' (5d3) (+5,+7) [+2]
    
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 89 of Angband.
m) The Morning Star of Niriach (2d6) (+1,+10) (-4)
    It
    provides light (radius 1) forever.  It decreases your wisdom by 4.  It
    can cause earthquakes.  It is especially deadly against trolls.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 87 of Orodruin.
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 85 of
    Angband.
o) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Light Crossbow 'Valandil' (x6) (+21,+14) (+3 to speed)
    It provides light (radius 1) forever.  It increases 
    your strength, wisdom, dexterity, charisma and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Bolt 'Nedhel' (1d5) (+14,+8) (+4 to speed)
    It provides light (radius 1) forever.  It increases 
    your speed by 4.  It does extra damage from frost.  It is a great bane
    of dragons.  It is especially deadly against giants.  It is a great
    bane of Maiar.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Worm of Fire on level 70 of The
    Sacred Land Of Mountains.
s) The Mithril bolt of Cirimlair (3d5) (+18,+18)
    It does extra damage from frost and light.  
    It produces chaotic effects.  It is a great bane of undead.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Vorpal Arrow 'Nielron' (3d3) (+18,+20)
    It does extra damage from electricity, fire and dark
    .  It poisons your foes.  It can cause damaging strikes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
v) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck
     by 2.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a White knight on level 70 of The Sacred
    Land Of Mountains.
w) The Sceptre of Numenor (-3 to speed)
    It can be activated for dispel good (level*5) every
    300+d300 turns if it is being worn. It can be used to store a spell.  
    It decreases your strength, constitution, charisma, speed and luck by 
    3.  It renders you incorporeal.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 63 of Erebor.
x) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It does extra damage from dark and pure magic.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.


  [Home Inventory - Caras Galadhon ]

a) The Mirror of Alternate Dimensions
    It can be activated for restore stats and life levels
    every 200 turns.  
    You found it in the remains of a Nether wraith on level 99 of Angband.
b) a Parchment ``On Beren and Luthien'' {acq !! !k!d!v!s}
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dreadlord on level 73 of Angband.
c) a Parchment ``Of the Kinslaying Wars'' {mass gen !! !k!d!v!s}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vampire ogre on level 72 of Erebor.
d) a Power Dragon Scale Mail (-3 to accuracy) [40,+25]
e) The Metal Lamellar Armour of Mitharn (-68,-9) [23,+10](40%)
    It
    increases your hit points by 40%.  It provides immunity to fire.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 105
    of Utumno.
f) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 119 of
    Utumno.
g) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 101 of Utumno.
h) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 100 of Angband.
i) The Pair of Metal Shod Boots 'Linglost' [6,+0]
    It sustains 
    your wisdom and charisma.  It provides resistance to acid, electricity
    , fire, light and chaos.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
j) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It should be wielded two-handed.  It poisons your foes.  It
    is especially deadly against natural creatures.  It provides
    resistance to poison.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 124 of Utumno.
k) The Mace 'Taratol' (4d4) (+12,+12)
    
    It should be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 40 of Isengard.
l) The War Hammer of Gamil Zirak (9d3) (+17,+19) [+3] (+4)
    It
    should be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 72 of Erebor.
m) The Three Piece Rod of Umelemnor (3d3) (+24,+7) (+5)
    
    It increases your charisma by 5.  It does extra damage from acid and 
    fire.  It drains life from your foes.  It is a great bane of Maiar.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin Chieftain on level 40 of Isengard.
n) The Morning Star 'Maegnas-in-sereg' (5d3) (+8,+22) (+4)
    
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It should be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5)
    It should be wielded two-handed.  It
    can be activated for destruction every 200+d200 turns if it is being
    worn. It increases your strength, infravision and ability to tunnel by 
    5.  It does extra damage from electricity.  It poisons your foes.  It
    is a great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 94 of
    Angband.
q) The Great Hammer of Anwen (7d4) (+7,-2) (+2 attacks)
    It increases your charisma and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 90 of Angband.
s) The Vorpal Arrow of Duinde (E:45, L:3) (3d3) (+24,+13)
    It
    does extra damage from acid and electricity.  It can cause damaging
    strikes.  It is especially deadly against trolls.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Wooden Boomerang of Goldur (E:25, L:2) (1d8) (+18,+19)
    It does extra damage from acid, fire
     and dark.  It is a great bane of dragons.  It is especially deadly
    against giants.  It is a great bane of Maiar.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 90 of
    Angband.
u) The Small Metal Boomerang 'Natan' (E:0, L:0) (3d4) (+6,+1)
    It does extra damage from electricity.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
v) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every
    250 turns if it is being worn. It increases your wisdom and charisma
     by 2.  It allows you to sense the presence of dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 85 of Orodruin.
w) The Rod of Annuminas (+4)
    It can be
    activated for rune of protection every 400 turns if it is being worn. 
    It can be used to store a spell.  It increases your charisma and luck
     by 4.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of The
    Sacred Land Of Mountains.
x) The Red Arrow of Gondor
    It can be activated for mass human summoning
    every 1000 turns.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .


  [Home Inventory - Khazad-dum ]

a) The Maiashield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 99 of Angband.
b) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 101 of Utumno.
c) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns. It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 70 of The
    Sacred Land Of Mountains.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Norsa on level 70 of The Sacred Land Of
    Mountains.
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 81 of Angband.
f) The Anchor of Space-Time
    It provides
    light (radius 2) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Strygalldwir on level 47 of The Sacred Land
    Of Mountains.
g) The Key of Orthanc
    It can be activated for perilous identify every turn if
    it is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lord of Change on level 70 of The Sacred
    Land Of Mountains.
i) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being
    worn.  It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Silmaril of Flames (+2)
    It can be activated for invulnerability
    (dur 8+d8) every 1000 turns if it is being worn. It grants you the
    power of banish evil if it is being worn.  It provides light (radius
    5) forever.  It increases your strength by 2.  It provides resistance 
    to fire, light, dark, shards, nether, nexus and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It drains mana and experience.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
k) The Silmaril of the Seas (+2)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Metal Babble on level 80 of Angband.
l) The Black Dragon Scale Mail 'Gothil' (-2 to accuracy) [30,+20]
    
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your constitution.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to acid, poison, nether, nexus and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven warrior on level 118 of
    Utumno.
m) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Double Ring Mail of Eluinar (-28,-64) [15,+0](40%)
    It increases your 
    hit points by 40%.  It sustains your strength.  It provides resistance 
    to sound, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 72 of Erebor.
o) The Large Metal Shield of Aerum [5,+14]
    
    It sustains your dexterity and charisma.  It provides immunity to cold
    .  It provides resistance to life draining, poison, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 90 of Angband.
p) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and disenchantment.  It allows you to sense the presence of evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Curufin the Crafty on level 70 of The
    Sacred Land Of Mountains.
q) The Buckler 'Gonur' [1,+12]
    It sustains your constitution.  It provides
    immunity to acid.  It makes you completely fearless.  It provides
    resistance to light, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
r) The Shield of Deflection of Earendil [20,+80]
    It can be
    activated for invulnerability (4+d8) every 800 turns if it is being
    worn. It provides resistance to electricity, fire, dark, blindness and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 97 of Angband.
s) The Lance of Eorlingas (4d6) (+3,+21) (+2)
    It
    must be wielded two-handed.  It increases your strength, dexterity and 
    speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 109 of
    Utumno.
t) The Whip 'Lasher' (1d6) (+3,+6) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It can cause damaging strikes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Fiona the Sorceress on level 70 of The
    Sacred Land Of Mountains.
u) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every
    200 turns if it is being worn. It increases your stealth by 10.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Metal Babble on level 80 of Angband.
v) The Sheaf Arrow of Enion (1d5) (+23,+12)
    
    It does extra damage from acid, fire and light.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is a great bane
    of Maiar.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 46 of The
    Sacred Land Of Mountains.
x) The Horn of Boromir (+3)
    It can be activated for mass human summoning
    every 1000 turns if it is being worn. It increases your strength and 
    constitution by 3.  It makes you completely fearless.  It provides
    resistance to fire.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pattern ghost on level 70 of The Sacred
    Land Of Mountains.


  [The Museum Inventory - Bree ]

a) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Power of Uvatha the Horseman (+3 to searching)
    It increases your wisdom, dexterity and searching by 3.  It
    makes you invisible.  It provides resistance to cold and blindness.  
    It allows you to fly.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Helthlad (+4)
    
    It increases your constitution by 4.  It sustains your wisdom.  It
    provides resistance to fire, poison, shards and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Formless spawn of Tsathoggua on level 101
    of Utumno.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, dark, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 70 of The Sacred Land
    Of Mountains.
e) The Bar Chain Mail of Nedil (-2 to accuracy) [18,+0]
    It sustains your constitution and charisma.  It provides
    immunity to acid.  It provides resistance to life draining and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
f) The Partial Plate Armour 'Gothel' (-3 to accuracy) [22,+0]
    It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, shards and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 78 of Angband.
g) The Partial Plate Armour 'Oimron' (-1 to accuracy) [22,+13]
    It
    provides immunity to electricity.  It provides resistance to poison
     and shards.  It drains experience.  It induces random teleportation.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill Gates on level 70 of Angband.
h) The Metal Lamellar Armour 'Ladoros' (-3 to accuracy) [23,+12]
    It
    provides immunity to electricity.  It provides resistance to light, 
    dark, sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and
    heroism every 300 turns if it is being worn. It increases your 
    intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, shards and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 94 of
    Angband.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6
    .  It provides resistance to blindness and confusion.  It renders you
    vulnerable to fire.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

l) The Robe of Arielpion [2,+5]
        It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to shards and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 63 of
    Barad-Dur.
m) The Hard Studded Leather 'Avalion' (-1 to accuracy) [7,+1]
    It sustains your strength, intelligence and dexterity.  It
    provides immunity to acid.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
n) The Hard Studded Leather of Anwen (-1 to accuracy) [7,+10]
    
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining and electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
r) The Metal Cap of Enilmin [3,+0]
    It provides light (radius 5) forever.  It sustains your 
    strength and wisdom.  It provides resistance to electricity and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 80 of Angband.
s) The Steel Helm 'Tulkais' [6,+12]
    
    It provides light (radius 2) forever.  It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to electricity, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black Numenorean on level 70 of The
    Sacred Land Of Mountains.
t) The Steel Helm 'Elmalmor' [6,+15]
    It provides light (radius 2) forever.  It
    sustains your strength and wisdom.  It provides resistance to 
    electricity and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 127
    of Utumno.
u) The Gnomish Helm 'Varagon' [5,+13] (+5)
    It increases your searching and infravision by 5.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to acid, cold and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 46 of Barad-Dur.
v) The Gnomish Helm 'Nahir' [5,+9] (+5)
    It
    provides light (radius 1) forever.  It increases your searching and 
    infravision by 5.  It provides resistance to fire, dark, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 84 of Angband.
w) The Third Eye 'Elcar' [1,+0] (+2 to stealth)
    
    It provides light (radius 5) forever.  It increases your stealth, 
    searching and spell power by 2.  It provides resistance to fire, sound
    , shards, nexus and chaos.  It allows you to sense the presence of 
    evil beings and good beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 99 of Orodruin.
x) The Reaper Axe of Helth (3d4) (+23,+17) (+1)
    
    It should be wielded two-handed.  It increases your wisdom by 1.  It
    does extra damage from acid and electricity.  It produces chaotic
    effects.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 127 of Utumno.
a) The Broken Sword of Larin (1d2) (-2,+2) (+1)
    It 
    increases your intelligence and charisma by 1.  It does extra damage 
    from electricity.  It is especially deadly against orcs.  It is a
    great bane of Maiar.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
c) The Katana 'Irien' (3d4) (+15,+12) (-6) {cursed}
    
    It should be wielded two-handed.  It decreases your constitution by 6.
    It is especially deadly against natural creatures.  It induces random
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Zombie Mature green dragon on level 127
    of Utumno.
d) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire and dark.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadowlord on level 70 of The Sacred Land
    Of Mountains.
e) The Shovel of Istele (+8,+1) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, ability to tunnel and speed by 2.  It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 127 of Utumno.
f) The Mithril Boomerang of Neluin (4d5) (+16,+15)
    It
    does extra damage from electricity and frost.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
g) Grima the Wormtongue, Agent of Saruman's skeleton
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 40 of Isengard.
h) The Mage Staff of Oimoregas (1d4) (+4,-7)(100%) (+5)
    It should be wielded two-handed.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It does extra damage from pure magic.  It sustains your wisdom.
    It provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.


  [The Museum Inventory - Gondolin ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    It increases your speed by 1.  It makes you invisible.  It
    sustains your strength, intelligence, dexterity and charisma.  It
    provides resistance to light.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 124 of
    Utumno.
b) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to electricity, sound and shards.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 95 of Angband.
c) The Ring of Indolin (+4)
    
    It increases your intelligence and infravision by 4.  It makes you
    invisible.  It sustains your intelligence and constitution.  It
    provides resistance to acid, cold and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 85 of
    Orodruin.
d) The Ring of Duinuind (+4)
    It increases your intelligence, dexterity and charisma by 4.  
    It sustains your dexterity.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Santa Claus on level 72 of Erebor.
e) The Amulet 'Eleglar' (-4,-4) (+3 to searching)
    It
    can be used to store a spell.  It increases your intelligence, 
    constitution and searching by 3.  It sustains your intelligence and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to blindness, confusion, nether and chaos.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 94 of
    Angband.
f) The Amulet of Lothlor (+3)
    It provides light (radius 1) forever.  It increases your 
    wisdom, constitution and charisma by 3.  It sustains your wisdom, 
    dexterity and charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining, 
    fire, light, dark, sound and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Angband.
g) The Metal Scale Mail 'Mardon' (-72,-6) [13,+0](20%)
    It
    increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to cold.  It provides resistance to fire and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bloodthirster on level 70 of The Sacred
    Land Of Mountains.
i) The Metal Brigandine Armour 'Lenulion' (-3 to accuracy) [19,+3]
    It provides immunity to paralysis.  It provides
    resistance to electricity, poison, dark and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 70 of The
    Sacred Land Of Mountains.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 70 of The
    Sacred Land Of Mountains.
k) The Hard Studded Leather of Guingrol (-1 to accuracy) [7,+12]
    It sustains your constitution.  It provides
    resistance to electricity.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 70 of The Sacred Land
    Of Mountains.
l) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. It increases your intelligence, 
    dexterity, constitution and speed by 3.  It sustains your dexterity.  
    It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 70 of The Sacred
    Land Of Mountains.
m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It provides light (radius 1) forever.  It decreases 
    your strength, dexterity and constitution by 5.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Norsa on level 70 of The Sacred Land Of
    Mountains.
n) The Iron Helm of Erienth [5,+10] {cursed}
    It provides resistance to life draining.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 90 of Angband.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 70 of The Sacred
    Land Of Mountains.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7
    turns if it is being worn. It can be used to store a spell.  It 
    increases your constitution by 4.  It sustains your constitution.  It
    provides resistance to cold.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of The
    Sacred Land Of Mountains.
q) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every
    5+d5 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 94 of
    Angband.
r) The Bearded Axe 'Geledhrod' (1d6) (+28,+18)
    It should be wielded two-handed.  It provides light (radius 1)
    forever.  It is easy to throw. It does extra damage from acid.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 94 of Angband.
s) The Light War Axe of Rhung (2d5) (+20,+14) (+2 attacks)
    
    It increases your dexterity and attack speed by 2.  It does extra
    damage from electricity.  It poisons your foes.  It is very sharp and
    can make your foes bleed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It can
    cause damaging strikes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest ogre on level 70 of The Sacred
    Land Of Mountains.
u) The War Pick of Aeleb (2d10) (+13,+3) (+5)
    It must be wielded two-handed.  It increases your 
    wisdom by 5.  It does extra damage from electricity, fire and light.  
    It produces chaotic effects.  It is a great bane of Maiar.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 127 of Utumno.
v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It
    can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
w) The Great Axe of Draurion (4d4) (+5,+3)
    It must be wielded two-handed.  It does
    extra damage from dark.  It can cause damaging strikes.  It is
    especially deadly against orcs.  It is a great bane of Maiar.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
x) The Lochaber Axe 'Lhugdagnir' (4d6) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
a) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can be
    activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 72 of Erebor.
b) The Dagger of Agaraneng (1d4) (-3,+14) (+5)
    
    It is easy to throw. It increases your wisdom by 5.  It produces
    chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 94 of Angband.
c) The Main Gauche of Azaghal (2d5) (+12,+14)
    It
    is a great bane of dragons.  It provides immunity to fire.  It makes
    you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
d) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
e) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It
    can cause damaging strikes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 127 of Utumno.
f) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It can cause damaging strikes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 70 of The Sacred Land Of
    Mountains.
h) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2
    .  It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to shards, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 91 of Angband.
i) The Katana of Cureth (3d4) (-3,+1) (+3 to speed)
    It should be wielded two-handed.  It increases 
    your speed by 3.  It does extra damage from acid and frost.  It
    produces chaotic effects.  It can cause damaging strikes.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 95 of Angband.
j) The Hand and a Half Sword of Teluin (3d4) (+12,+26) (+5)
    
    It should be wielded two-handed.  It increases your charisma by 5.  It
    does extra damage from acid and electricity.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of
    Angband.
k) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It should be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    maiar.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
l) The Claymore 'Andebrim' (2d8) (+12,+19) (+4)
    
    It should be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your strength, dexterity and charisma by 4.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against trolls.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Chaos on level 94 of
    Angband.
m) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 
    2.  It does extra damage from fire.  It poisons your foes.  It can
    cause damaging strikes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire and 
    poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
n) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It 
    increases your strength, charisma and infravision by 4.  It does extra
    damage from fire.  It can cause damaging strikes.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to fire, blindness and chaos.  It allows you to
    see invisible monsters.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 90 of Angband.
o) The Flamberge of Arasa (3d7) (+23,+20) (+2 attacks)
    It
    must be wielded two-handed.  It increases your attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It can cause
    damaging strikes.  It is especially deadly against giants.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Kaschei the Immortal on level 124 of Utumno.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It can cause
    damaging strikes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
q) The Executioner's Sword of Quelmin (4d5) (+14,+11) (+1 attack)
    
    It must be wielded two-handed.  It increases your wisdom and attack
    speed by 1.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 99 of
    Angband.
r) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your strength, dexterity, constitution, speed and spell power by 4.  
    It can cause damaging strikes.  It makes you completely fearless.  It
    provides resistance to cold, blindness and shards.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 124 of Utumno.
s) The Curved Lightsaber of Count Dooku (E:140, L:6) (6d6) (+12,+12) [10,+0]
(+6)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, dexterity, charisma, stealth and spell power by 6.  It
    can cause damaging strikes.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , shards and chaos.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Locke, the Superman on level 70 of The
    Sacred Land Of Mountains.
t) The Doublended Lightsaber of Darth Maul (E:500, L:10) (9d9) (+10,+12) [10,+0]
(
    It can be activated for teleport away every
    200 turns if it is being worn. It provides light (radius 2) forever.  
    It increases your strength, dexterity, speed and spell power by 4.  It
    can cause damaging strikes.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    cold and poison.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
u) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
    It is easy to
    throw. It increases your stealth, infravision and speed by 3.  It does
    extra damage from frost.  It strikes at undead with holy wrath.  It
    provides resistance to cold and dark.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Sir Physt on level 70 of The Sacred Land Of
    Mountains.
v) The Awl-Pike of Talegno (1d8) (+8,+0) [9,+0]
    It should be wielded two-handed.  It provides light (radius
    1) forever.  It does extra damage from fire and dark.  It produces
    chaotic effects.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 22 of Mirkwood.
w) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    
    It should be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of
    Angband.
x) The Glaive 'Caragling' (2d6) (+4,+11) [5,+0]
    It should be wielded two-handed.  It does extra damage from 
    acid, frost and dark.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 95 of Angband.
a) The Glaive of Risil (2d6) (+24,+10) [5,+0]
    
    It should be wielded two-handed.  It does extra damage from 
    electricity.  It can cause damaging strikes.  It is very sharp and can
    make your foes bleed.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 94 of
    Angband.
b) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
    It should be wielded two-handed.  It increases your charisma
     by 3.  It does extra damage from fire.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It provides
    resistance to fire and sound.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 70 of The Sacred
    Land Of Mountains.
c) The Scythe 'Asaelpion' (5d3) (+16,+15) [1,+0] (+1 attack)
    It should be wielded two-handed.  It increases your 
    strength and attack speed by 1.  It does extra damage from light.  It
    is especially deadly against orcs.  It is a great bane of Maiar.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
d) The Scythe of Andennar (5d3) (+23,+25) [1,+0]
    It should be wielded two-handed.  It does extra
    damage from acid and light.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is a great bane
    of Maiar.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 90 of Angband.
e) The Scythe of Cardh (5d3) (+4,+1) [1,+0] (+5)
    It
    should be wielded two-handed.  It increases your dexterity, 
    constitution and charisma by 5.  It does extra damage from fire.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It should be wielded two-handed.  It can be activated for 
    word of recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Curufin the Crafty on level 70 of The
    Sacred Land Of Mountains.
g) The Heavy Lance 'Finamor' (E:0, L:0) (4d8) (+11,+1) [5,+0] (+1 attack)
    It must be wielded two-handed.  It increases 
    your strength, charisma and attack speed by 1.  It does extra damage 
    from electricity and light.  It poisons your foes.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 63 of Erebor.
h) The Heavy Crossbow 'Andil' (x4) (+9,+5) (-5) {cursed}
    
    It decreases your strength and charisma by 5.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 99 of
    Angband.
i) The Mithril Boomerang of Sormog (4d5) (+7,+1)
    It does extra damage from electricity and frost.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 124 of
    Utumno.
j) Locke, the Superman's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Locke, the Superman on level 70 of The
    Sacred Land Of Mountains.
k) The Player corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Nidhogg, the Fire-Drake on level 62 of
    Erebor.
l) Maeglin, the Traitor of Gondolin's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) Hypnos, Lord of Sleep's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hypnos, Lord of Sleep on level 70 of The
    Sacred Land Of Mountains.
n) Great Worm of Power's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Great Worm of Power on level 98 of Angband.
o) The Mage Staff 'Araneg' (1d4) (+9,+9) (+1)
    
    It should be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 1.  It does extra damage from pure magic
    .  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.


  [The Museum Inventory - Minas Anor ]

a) The Tome of MagicEater
    
    It cannot be harmed by acid, cold, lightning or fire.  
b) a Potion of New Life
c) The Ring of Olluingol (+1) {cursed}
    It increases 
    your strength, dexterity and speed by 1.  It provides resistance to 
    cold and blindness.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 75 of Forodwaith.
d) The Ring of Power of The Witch-King of Angmar (+3 attacks)
    It 
    increases your wisdom and attack speed by 3.  It makes you invisible.  
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to light, confusion and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
e) The Ring 'Ornil' (-6) {cursed}
    It decreases your constitution and charisma by 6.  It sustains 
    your constitution.  It provides resistance to poison and nether.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
f) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Thireth
    It can be used to store a spell.  It sustains your 
    constitution and charisma.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
h) The Everburning Torch of Elthlon (+1 to infravision)
    It provides light (radius 3) forever.  It increases your 
    infravision by 1.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak on level 98 of Orodruin.
i) The Double Chain Mail of Marth (-45,-59) [16,+9](40%)
    It
    increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
j) The Jedi Master Robe of Tolair [6,+0]
    
    It sustains your wisdom.  It provides immunity to fire and cold.  It
    makes you completely fearless.  It provides resistance to light, dark, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
k) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It
    provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 98 of
    Orodruin.
l) The Beaked Axe 'Aglos' (2d6) (+19,+4) (+2 to speed)
    It must be wielded two-handed.  It increases your wisdom, 
    dexterity, constitution and speed by 2.  It does extra damage from 
    fire, light and dark.  It can cause damaging strikes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
m) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if
    it is being worn. It increases your wisdom and constitution by 3.  It
    is especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It should be wielded two-handed.  It
    can be activated for detect orcs every 10 turns if it is being worn. 
    It increases your dexterity and searching by 4.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Santa Claus on level 72 of Erebor.
o) The War Pick of Bellos (E:0, L:0) (2d10) (+20,+7) (+2 attacks)
    It
    must be wielded two-handed.  It increases your constitution, charisma
     and attack speed by 2.  It does extra damage from acid, electricity
     and light.  It poisons your foes.  It produces chaotic effects.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
p) The Dagger of Athor (1d4) (-5,+7) (+2 to speed)
    It provides light (radius 1) forever.  It is easy to throw. 
    It increases your speed by 2.  It produces chaotic effects.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
q) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every
    4+d4 turns if it is being worn. It is easy to throw. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
r) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Giant headless on level 88 of Angband.
s) The Hand and a Half Sword of Aranath (3d4) (+25,+21) (+3 attacks)
    
    It should be wielded two-handed.  It increases your attack speed by 3.
    It does extra damage from acid and fire.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 89 of Angband.
t) The Two-Handed Sword 'Cirith' (3d6) (-1,+4) (+4 to speed)
    It
    must be wielded two-handed.  It increases your wisdom and speed by 4.  
    It does extra damage from acid.  It can cause damaging strikes.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
u) The Two-Handed Sword of Calmon (3d6) (+22,+24) (+1 attack)
    It must be wielded two-handed.  It increases your attack
    speed by 1.  It does extra damage from electricity and frost.  It
    produces chaotic effects.  It is a great bane of dragons.  It is a
    great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 72 of Erebor.
v) The Two-Handed Sword of Aendir (3d6) (-1,+2) (+3)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom and dexterity by 3.  It does extra damage 
    from frost.  It is especially deadly against giants.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
w) The Executioner's Sword of Barin (4d5) (+0,+14) (+3 to speed)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your speed and attack speed by 3.  It does
    extra damage from frost.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lygrog on level 99 of Orodruin.
x) The Executioner's Sword 'Halda' (4d5) (+2,+15) (+3)
    It
    must be wielded two-handed.  It increases your strength by 3.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 40 of
    Isengard.
a) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your
    foes.  It produces chaotic effects.  It can cause damaging strikes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 41 of Barad-Dur.
c) The Dark Sword of Annhil (3d7) (+10,+9)
    
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It does extra damage from frost and dark.  It is very sharp
    and can make your foes bleed.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ultra-elite paladin on level 70 of Dol
    Guldur.
d) The Stiletto of Hargot (2d3) (+6,+13) (+2 to speed)
    It is easy to throw. It increases your strength, intelligence, 
    constitution and speed by 2.  It does extra damage from fire.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 90 of Angband.
e) The Halberd 'Glathil' (3d5) (+13,+11) [10,+0] (+4 to speed)
    It
    should be wielded two-handed.  It increases your wisdom and speed by 4
    .  It does extra damage from electricity, fire and light.  It is a
    great bane of dragons.  It is especially deadly against giants.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 85 of Angband.
f) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gachapin on level 70 of The Sacred Land Of
    Mountains.
g) The Short Bow 'Salion' (x2) (+14,+15) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
h) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 84 of Angband.
i) The Mithril Boomerang of Gabare (4d5) (-9,-2)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It fills you with the Black Breath.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
j) The Necromancer of Dol Guldur's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) Godzilla's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 78 of Angband.


  [The Museum Inventory - Caras Galadhon ]

a) The Maia Armour of Nentar [10,+11]
    It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dunlending on level 110 of Utumno.
b) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It
    is well-hidden. It rearms itself.  It can teleport monsters to you.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
c) The Ring of Power of Akhorahil the Blind (+3% of critical hits)
    It increases your wisdom, dexterity and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your 
    dexterity.  It provides resistance to fire and dark.  It allows you to
    fly.  It speeds your regenerative powers.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 106 of Utumno.
d) The Ring of Power of Adunaphel the Quiet (+3 to infravision)
    
    It provides light (radius 1) forever.  It increases your strength, 
    charisma and infravision by 3.  It makes you invisible.  It sustains 
    your strength, intelligence and charisma.  It provides resistance to 
    poison and blindness.  It slows your metabolism.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Emyn
    Luin.
e) The Ring of Power of Ren the Unclean
    It makes you invisible.  It sustains your wisdom and constitution
    .  It makes you completely fearless.  It provides resistance to 
    electricity, poison, blindness and nexus.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 100 of Angband.
f) The Amulet of Dimarie (+4)
    
    It increases your intelligence, dexterity, charisma and infravision by 
    4.  It sustains your intelligence and dexterity.  It provides
    resistance to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 29 of Mirkwood.
g) The Bar Chain Mail of Danya (-2 to accuracy) [18,+9]
    
    It sustains your intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to electricity and fire.  It provides
    resistance to life draining.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 70 of The
    Sacred Land Of Mountains.
h) The Full Plate Armour of Agloki (-3 to accuracy) [25,+14]
    It provides resistance to life draining, 
    confusion, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 94 of
    Angband.
i) The Filthy Rag 'Nossarwe' [1,-1]
    It sustains your charisma.  It provides resistance to life
    draining, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
j) The Hard Studded Leather of Gurin (-1 to accuracy) [7,+4]
    It provides immunity to electricity and cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Emyn
    Luin.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Thunderlord Coat 'Mionwen' [9,+0]
    It provides
    immunity to cold.  It provides resistance to electricity, fire, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Jedi Master Robe of Yoda [1,+25] (+10)
    It
    can be activated for invulnerability (4+d8) every 800 turns if it is
    being worn. It prevents stuns. It increases your intelligence, wisdom, 
    dexterity, charisma, searching, speed and luck by 10.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 83 of Angband.
n) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 80 of Angband.
o) The Elven Cloak of Orian [4,-7] (+0 to stealth) {cursed}
    
    It decreases your stealth, searching and luck by 0.  It provides
    resistance to electricity and light.  It produces an electric sheath.  
    It induces random teleportation.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 47 of
    Barad-Dur.
p) The Mumak Hide of Nengion [1,+0]
    It sustains your constitution.  It provides immunity to cold
    .  It provides resistance to life draining, electricity and fire.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 101 of Utumno.
q) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 85 of Orodruin.
r) The Iron Helm of Knowledge [6,+20] (-6)
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Set of Leather Gloves of Amalda (+9 to damage) [1,+16]
    It sustains your strength, intelligence, wisdom and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, confusion
    , chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
t) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Crusader Axe of Mithand (2d5) (-2,-2) (+3 to speed)
    It increases your intelligence, 
    charisma and speed by 3.  It strikes at demons with holy wrath.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
w) The Broad Axe of Luind (E:25, L:2) (2d6) (+25,+12) (+4 to speed)
    
    It should be wielded two-handed.  It increases your speed by 4.  It
    does extra damage from acid and frost.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
x) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It should be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sererrog on level 87 of Orodruin.
a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 83 of Angband.
b) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and nether.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 85
    of Orodruin.
c) The Broad Sword 'Netholor' (2d5) (-5,-6) (-4) {cursed}
    It decreases your constitution by 4.  It does extra damage 
    from acid and fire.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 100 of Angband.
d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 119 of Utumno.
e) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, dexterity, constitution, 
    charisma, speed and spell power by 5.  It can cause damaging strikes.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire, poison and dark.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 84 of Angband.
f) The Pick 'Miondol' (E:0, L:0) (+10,+5) (+1)
    It 
    increases your ability to tunnel by 1.  It does extra damage from 
    light.  It poisons your foes.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 100 of Angband.
g) The Sling 'Caratalar' (x5) (+14,+6) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, charisma and speed by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Combat-Echizen "Because it's time" on level
    85 of Orodruin.
i) The Light Crossbow 'Faled' (x5) (+19,+16) (+2 to speed)
    It increases your wisdom, constitution, charisma and 
    speed by 2.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 94 of Angband.
j) The Vorpal Bolt of Nastil (3d4) (+9,+1)
    It
    does extra damage from acid and light.  It can cause damaging strikes.
    It is a great bane of Maiar.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Bloodthirster on level 99 of Orodruin.
k) The Mithril Boomerang 'Elemenna' (4d5) (+13,+17)
    
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is a great bane of Maiar.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 90 of Angband.
l) Lotho Sackville-Baggins, Betrayer of the Shire's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lotho Sackville-Baggins, Betrayer of the
    Shire in a shallow water area.
m) Greater Cyber Wyrm Lich's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Greater Cyber Wyrm Lich on level 110 of
    Utumno.
n) The Mage Staff of Seril (1d4) (+10,+2) [+8](80%) (+4)
    It should be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your spell
    power by 4.  It increases your mana capacity by 80%.  It does extra
    damage from pure magic.  It sustains your intelligence.  It allows you
    to fly.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
o) The Mage Staff of Nieriach (1d4) (+13,+14)(80%)
    It should be wielded two-handed.  It can be used to store a
    spell.  It increases your mana capacity by 80%.  It does extra damage 
    from pure magic.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Loki, the Trickster on level 85 of Orodruin.
p) The Mage Staff of Baras (1d4) (+17,+9) [+3] (+3)
    
    It should be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 3.  It does extra damage from pure
    magic.  It sustains your intelligence and wisdom.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 100 of Angband.


  [The Museum Inventory - Khazad-dum ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Barad-Dur.
b) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Barad-Dur.
c) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you
    the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 80 of Angband.
d) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 81 of Angband.
e) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of Maiar.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 49 of
    Barad-Dur.
f) The Two-Handed Sword of Armor (3d6) (+14,+16) (+1 attack)
    It must be wielded two-handed.  It increases your 
    intelligence and attack speed by 1.  It does extra damage from fire.  
    It produces chaotic effects.  It is especially deadly against dragons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 62 of Barad-Dur.
g) a Deathly Stiletto of Slay Giant (2d3) (+28,+17) [-42](-40%)
    
    It is easy to throw. It decreases your mana capacity and hit points by 
    -40%.  It does extra damage from death.  It is very sharp and can make
    your foes bleed.  It is especially deadly against giants.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    can re-curse itself.  
    You found it in the remains of a Storm giant on level 80 of Angband.
h) The Halberd 'Eargin' (3d5) (+20,+13) [10,+0] (+2 attacks)
    It
    should be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your attack speed by 2.  It does extra damage from 
    electricity and fire.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 80 of Angband.
i) The Kunai 'Raudh' (2d6) (+14,+11) (+3)
    
    It increases your charisma by 3.  It does extra damage from 
    electricity.  It drains life from your foes.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 52 of
    Barad-Dur.
j) The Slingshot of Thlote (x3) (+11,+13) (+1)
    It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity and charisma by 1.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 99 of Angband.
k) Baphomet the Minotaur Lord's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 81 of
    Angband.
l) Amrod, Son of Feanor's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amrod, Son of Feanor on level 54 of
    Barad-Dur.



Posted on 23.2.2008 10:18
Last updated on 2.4.2008 02:58

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39. on the Ladder (of 18938)
38. on the FuryBand Ladder (of 163)
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On 2.4.2008 22:32 OmniNegro@hotmail.com wrote:
Very nice. Will you try void?

Melkor should be easy for you.

Just disable antimagic and Swap Positions to get across the map next to the next stair.

On 5.4.2008 00:33 tome@techiem2.net wrote:
I redid my equip, save scummed, and tried the Void once.
I got down to 145 I think before I got taken out by a stack of Metal Baubbles (or whatever they are).
Probably gonna dig around for good equip a bit more before I try it again.


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