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The Angband Ladder: Lilith, Automaton Rogue by <conrad_zaar@yahoo.ca>

  [Steamband 0.4.1 Character Dump]

 Name   Lilith                                   Self  abcdefghijkl@   Best
 Sex    Female         Age           114  MUS:    417  ......7....9.   577
 Race   Automaton      Height         92  AGI:    387  .2........*9.   637
 Class  Rogue          Weight        218  VIG:    558  ......7......   628
 Title  Rogue          Status         37  SCH:    297  .........9...   387
 WP     -5/87          MaxDepth  Lev  20  EGO:    114  .........9...   204
 SP     259/260        Preserve        Y  CHR:    201  .........9.9.   381

 Level           36       Armor    [106,+93]     Saving Throw           Good
 Cur Exp    1127738       Blows       5/turn     Stealth       Legendary[5+]
 Max Exp    1130375       Shots       4/turn     Fighting      Legendary[5+]
 Adv Exp    1361250       Infra        30 ft     Shooting      Legendary[5+]
                                                 Disarming         Very Good
          Stat     Skill     Equip.    Total     Magic Device           Good
 Melee (+13,+11)   (+0,+0) (+53,+38) (+66,+49)   Perception        Excellent
 Shoot  (+13,+0)   (+1,+0) (+75,+32) (+89,+32)   Searching            Superb

     You are a robot. You are made from iron. You became
     intelligent gradually. You have glowing sapphires for eyes,
     a blocky torso, and a cylindrical head.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:.........+...    No Magic:.............
     Vorpal:.............    Free Act:...+.......+.   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:............+    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:.............   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:............+    Teleport:.............
  Psn. Brnd:.............    Res Fear:.............   Aggravate:.............
  Resistances:
  Fire :137%..+...+..+++++  Acid :65% ..+...+..+++++  Mind :120%......+.......
  Erth :107%..+...+.++++++  Poisn:167%..+...+.....++  Force:15% ......+..+.+..
  Air  :77% ..+...+..+++++  Time :18% ......+..+++..  Sprt :120%......+.......
  Water:72% ..+...+..+++++  Sound:8%  .........+.+..
  Elec :120%..+...+..+++++  Light:43% ......+..+++..
  Ice  :68% ..+...+..+-+++  Dark :38% ......+..+++..
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
             }=="~[([]]]               }=="~[([]]]               }=="~[([]]]

  [Last Messages]

> The Pride misses you.
> You are confused.
> There is a wall in the way!
> The Gluttony misses it.
> The Pride misses you.
> You are confused.
> Four blows kick the Pride weakly.
> The Gluttony bites it.
> The Pride casts a spell and cackles evilly.
> You found a trap!
> You fall into a spiked pit!
> You are impaled on poisonous spikes!
> You have been given a severe cut.
> The poison does not affect you!
> You die.


  [Skills]

   Disarming Traps  1
     Assassination  3
             Theft  1
           Stealth 20
      Superstealth  1
         Searching  1
    Systems Cypher 20
    Utility Cypher 20
   Neophyte Combat 20
   Standard Combat  1
   Accurate Strike  1
        Swift Blow  1
      Martial Arts 20
 Eagle Strike Arts 20
  Dragon Claw Arts 13
 Neophyte Firearms  1
     Critical Shot  1
     Accurate Shot  1
          Throwing  1
    Critical Throw  1
 Throwing Accuracy  1
            Swords  1
           Daggers  1
        Acrobatics  1
         Iron Skin 20
    The Gentle Way  8
         Fleetness  6
    Dirty Fighting  1
   Ninja Mysticism 11
     Ninja Stealth 13
          Ninjutsu 13
         Latin {*}  1
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  1
 Tempered Will {*}  1
         Gadgeteer  1
 Utility Bandolier  1
        Velocipede  1
   Analytic Engine  1
     Using Devices  1
         Toughness  1


  [Character Equipment]

b) an Elephant Gun of Precision (x3) (+22,+32) <+2>
c) an Amethyst Ring of Protection [+16]
d) an Aquamarine Ring of Freedom of Mobility
e) a Star Sapphire Amulet of Hunger Deterrent
f) a Brass Lantern [3] <Fuel: 13042>
g) an Iron Torso (Insulated) [50,+17] <+7>
h) a Cloak [1,+0]
i) a Set of Petticoats of Inviolability to Earth [5,+16]
j) an Aluminium Head of Target Acquisition (+29) [20,+6] <+3, +9>
k) a Pair of Steel Arms (Hydraulic) (+8) [25,+15] <+14>
l) a Pair of Aluminium Legs (Polished) [5,+5] <+15, +9, +9>


  [Character Inventory]

a) 38 Flasks of oil
b) a "Angelica Bitter" Tonic of Agility
c) a "Dr. Blendigo's Celery" Tonic of Charm
d) The Book [The System of the Heavens as Revealed by Lord Rosse's Telescop
e) The Book [Life on the Mississippi]
f) 63 Bouncing Geodyne Mechanisms of Phase Door
g) 48 Iron Astrograph Mechanisms of Etheric Travel {25% off}
h) 98 Bronze Aethercid Mechanisms of Repair Kit {75% off}
i) a Portal Generator of Returning (recharging)
j) a Ruhmkorff
k) a Square Tool of Area Disintegration (2 charges)
l) a Vicuna Cheviot Dress Suit (-2) [20,+4]
m) a Main Gauche of Shocking (1d5|0) (+9,+13)
n) a Cutlass (1d7|2) (+7,+5)
o) a Broad Sword (2d5|3) (+3,+4)
p) a Pike (2d5|4) (+5,+4) [6,+0]
q) a 16 Gauge Shotgun (x4) (+8,+4)
r) 14 Steel shotgun slugs of Hurt Animal (8d24|0) (+5,+7)
s) 38 Shotgun buckshot (3d12|0) (+7,+7)


  [Home Inventory]

an Alien Microphonic Mechanism of Detailed Object Analysis
a Bouncing Astropan Mechanism of Protective Force Field
13 Bronze Aethercid Mechanisms of Repair Kit
6 Tungsten Synchrophonic Mechanisms of *Repair* Kit
an Iron Head (Steam-powered) (+6) [15,+11] <+2, +7>
The Locket of Madame Defarge <+8, +2, -4>
The Tweed Suit of Freud [16,+9] <+8>
The Leather Waistcoat and Vest of the Phantom Detective [4,+31] <+3>
The Leather Waistcoat and Vest of Jonathan Harker [5,+9]
The Deerstalker of Sherlock Holmes [8,+7] <+8, +4>
The Pair of Ruby Red Slippers of Dorthy [0,+0]
a Quarterstaff (Defender) (1d9|5) (+9,+17) [9,+9] <+2>
The Bowie Knife of MacHeath (4d3|3) (+3,+9) <+6>
a Pick (1d3|1) (+0,+0) <+15>


  [Current Quest]

Return to the library a large, sealed jeweled chest from a vault on dungeon
level 18.


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.6.2008 11:10

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5798. on the Ladder (of 12721)
101. on the Steamband Ladder (of 273)
10. for this player (out of 59)

Comments

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On 26.6.2008 11:10 conrad_zaar@yahoo.ca wrote:
Automoton rogues seem to do really well on the ladder, so I decided to try one out. They are indeed pretty badass. I had about 60 skill points in reserve, which I probably should have spent, but I didn't want to blow them on skills that I wasn't going to need. This reluctance to commit might have led to Lilith's eventual downfall. Confused and surrounded by demons, and what actually kills her? She falls in a damn hole.

The titles that a rogue gets (based on class and level) don't always seem appropriate to me. A character who hacks apart dozens of Martian Walkers with her bare hands probably should be called a "sharper."

On 26.6.2008 15:53 manchu wrote:
Yeah, this combo is awesome. Your points distribution is good. I would have spent some on theft and use devices. Theft will generate *loads* of cash. You can use that cash to bump the skill cap on your skills so that you can max them out quicker. Also dirty fighting will bump your hand to hand damage up. Not sure how acrobatics effects anything, it gives you access to a speed burst type of skill which you don't need as an automaton.

On 27.6.2008 00:54 conrad_zaar@yahoo.ca wrote:
I was vaguely aware of the fact that I could bump up skill caps, but I didn't really think about it. It would have been a good idea, since I had heaps of money from selling random automoton parts, and nothing in particular to spend it on.

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