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The Angband Ladder: Lerimlas, High-Elf Rogue by <sergey.ptz@gmail.com>

  [Angband 3.0.9 Character Dump]

 Name   Lerimlas                                 Self  RB  CB  EB   Best
 Sex    Male              Age       119   STR! 18/100  +1  +2 +15 18/280
 Race   High-Elf          Height    101   INT! 18/100  +3  +1  +5 18/190
 Class  Rogue             Weight    213   WIS! 18/100  -1  -2  +7 18/140
 Title  ***WINNER***      Status     49   Dex! 18/100  +3  +3  +7 18/230 18/175
 HP     1065/1065         Maximize    Y   CON! 18/100  +1  +1  +9 18/210
 SP     348/348                           CHR! 18/100  +5  -1  +9 18/230

 Level           49       Armor   [52,+134]     Saving Throw   Legendary
 Cur Exp    9491493       Fight   (+55,+51)     Stealth           Superb
 Max Exp    9510544       Melee   (+67,+66)     Fighting       Legendary
 Adv Exp   10125000       Shoot   (+65,+14)     Shooting       Legendary
 MaxDepth   5000 ft       Blows      5/turn     Disarming      Legendary
 Turns      2302408       Shots      1/turn     Magic Device   Legendary
 Gold       2716061       Infra       40 ft     Perception     Excellent
 Burden   307.8 lbs       Speed          20     Searching      Excellent

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.*.+.. Blind:..+......+...
 Elec:......+...... Confu:.........+...
 Fire:++.*+.+...... Sound:........+....
 Cold:..*...+...... Shard:.............
 Pois:....+........ Nexus:.......+.....
 Fear:...++...+.... Nethr:...+.........
 Lite:............+ Chaos:........+....
 Dark:+.....+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:..+.......... Sear.:.........+...
PLite:+............ Infra:.............
Regen:..++......... Tunn.:.............
Telep:..+.......... Speed:.++++..+...+.
Invis:..++.+...+..+ Blows:.............
FrAct:..++....+.+.. Shots:.............
HLife:..+.......... Might:.............


  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {@0}
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Hard Leather Boots of Speed [3,+17] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@G1@b1@m1!k!d!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@G2@b2@m2!k!d!v}
c) a Book of Magic Spells [Incantations and Illusions] {@G3@b3@m3!k!d!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@G4@b4@m4!k!d!v}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@G5@b5@m5!k!d!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@G6@b6@m6!k!d!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@G7@b7@m7!k!d!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@G8@b8@m8!k!d!v}
   It cannot be harmed by the elements.  
i) 27 Gold Speckled Potions of Healing {!*}
j) 18 Green Speckled Potions of *Healing* {!*}
k) 9 Black Potions of Life {!*}
l) 10 Misty Potions of Restore Mana {!*}
m) 5 Purple Speckled Potions of Enlightenment
n) 11 Scrolls titled "dinastra co" of *Identify* {!*}
o) 11 Scrolls titled "unimus chrus" of Holy Prayer
p) 12 Scrolls titled "ex vusto maguo" of *Destruction* {!*}
q) a Cast Iron Rod of Probing
r) a Mithril-Plated Rod of Healing (charging)
   It cannot be harmed by electricity.  
s) a Tin Rod of Restoration (charging)
   It cannot be harmed by electricity.  
t) an Aluminum Rod of Speed
   It cannot be harmed by electricity.  
u) 8 Gold-Plated Rods of Teleport Other
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 5 Metallic Green Potions of Speed {!*}
b) 61 Misty Potions of Restore Mana {!*}
c) 10 Scrolls titled "dinastra co" of *Identify* {!*}
d) 16 Scrolls titled "unimus chrus" of Holy Prayer
e) 13 Oak Staffs of *Destruction* (10 charges)
f) a Corundum Ring of Speed (+7)
   It increases your speed by 7.  
g) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
h) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
i) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
j) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
k) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
l) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
m) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
n) The Hard Leather Armour of Himring [6,+15]
   It provides resistance to poison, nether, and chaos.  It activates
   for protection from evil every 100+d100 turns.  It cannot be harmed
   by the elements.  
o) The Large Metal Shield of Anarion [5,+20]
   It cannot be harmed by the elements.  It might have hidden powers.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Dagger of Rilia (2d4) (+10,+10) {@0}
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.7.2008 21:55
Last updated on 9.7.2008 18:38

Download this dump

3342. on the Ladder (of 12052)
1055. on the Angband Ladder (of 3516)
Third best for this player (out of 5)

Comments

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On 6.7.2008 21:55 sergey.ptz@gmail.com wrote:
91 uniques are dead. Now looking for Baphomet, Gabriel, Maeglin and Gothmog.

Pretty nice config, so won't be waiting for something special - right after those uniques will be dead I'll go to see Morgoth (of course, if I'll be alive at that time :))

On 8.7.2008 21:35 sergey.ptz@gmail.com wrote:
95 uniques are known
95 uniques are dead
ready to go for Sauron
wish me good luck :)

On 9.7.2008 18:38 sergey.ptz@gmail.com wrote:
wow!
winner! Winner! WINNER!

PS
This is _much_ harder than high-elf ranger, you know.

On 10.7.2008 01:04 raq1975 wrote:
How do you people win so quickly?.. 2.3M turns only?... I am depressed...

On 11.7.2008 10:55 sergey.ptz@gmail.com wrote:
Moreover, he's 49th level only :)

Perhaps, you're right, this one was quite quickly win. I didn't scummed in dungeons for nether resistance at 2500"-2700", I just went down, but _very_ carefully - trying to avoid all nether-breathers (I was having about +15 perm. speed + 10 temporary speed - so it wasn't very hard due to a stack of rods of teleport other :))

I have maxxed all stats (except CHA) near 2400". I have maxxed CHA at 4000" or somewhere near - pretty funny :)

Anyway, I got all 'survival' resistances (basic 4, poison, conf, blind, nether & chaos) in one configuration at 3500" or something like that.

Moreover, during some levels I used to wear Himring (rPoison, rNether, rChaos - pretty nice config), and unfortulately I wasn'didn't had rElec & rCold at that time - but that wasn't a big problem due to Resistances of Scarabtarices :)

Well, general idea - is to dive, but dive _very_ carefully - you must have some sorts of speed, escapes (teleport other are very nice), and, of course, detections.

I know, this is a little bit extreme style of playing. Once I run into a lesser vault ("Miniature Cell") with Ancient Green Dragon inside without poison resistance with only 300 HP - but with 10+ speed, so I was fast enough to teleport him away :)

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