The Angband Ladder: Martin, High-Elf Warrior by Donald Jonker

  [Angband 3.0.9ef Character Dump]

 Name   Martin                                   Self  RB  CB  EB   Best
 Sex    Male              Age       117   Str:     17  +1  +5  +0  18/50  18/20
 Race   High-Elf          Height     96   Int:     13  +3  -2  +0     14     12
 Class  Warrior           Weight    192   WIS:     14  -1  -2  +8  18/10
 Title  Myrmidon          Status     49   DEX:     15  +3  +2  +0  18/20
 HP     -7/351            Maximize    Y   CON:     16  +1  +2  +3  18/40
 SP     0/0                               CHR:     10  +5  -1  +3     17

 Level           27       Armor    [19,+57]     Saving Throw          68
 Cur Exp      56922       Fight     (+8,+5)     Stealth               11
 Max Exp      56922       Melee   (+20,+13)     Fighting             261
 Adv Exp      70000       Shoot   (+22,+15)     Shooting             267
 MaxDepth   1800 ft       Blows      2/turn     Disarming             61
 Turns       649898       Shots      2/turn     Magic Device          57
 Gold          3999       Infra       40 ft     Perception            16
 Burden   154.2 lbs       Energy        90%     Searching             17

 You are one of several children of a Noldorin Archer.  You have light
 grey eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+...... Blind:.............
 Elec:+.....+...... Confu:.........+...
 Fire:+.....+.+.... Sound:.............
 Cold:+.....+...... Shard:.......+.....
 Pois:............. Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:......+...... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:+.....+......
Feath:+..........+. Sear.:.............
PLite:.....+....... Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............
FrAct:+............ Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> The Dread misses you.
> The Dread hits you.
> *** LOW HITPOINT WARNING! ***
> The Dread hits you.
> *** LOW HITPOINT WARNING! ***
> You feel very weak.
> The Dread misses you.
> The Dread hits you.
> *** LOW HITPOINT WARNING! ***
> The Dread hits you.
> *** LOW HITPOINT WARNING! ***
> You feel very weak.
> You hit the Dread. <2x>
> The Dread hits you.
> You die.


  [Character Equipment]

a) a Short Sword (Defender) { sCon } (1d7) (+12,+8) [+1] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your constitution.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  You get 2 blows per round with
   this weapon.  With additional +4 str you would get 3 blows.  With
   additional +5 dex you would get 3 blows.
b) a Light Crossbow of Extra Shots (x3) (+14,+15) (+1)
   It increases your shooting speed by 1.  
c) a Silver Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
d) an Amethyst Ring of Slow Digestion
   It slows your metabolism.  
e) a Tortoise Shell Amulet of Wisdom (+5)
   It increases your wisdom by 5.  It sustains your wisdom.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the
   elements.  
h) a Cloak of Protection [1,+16]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Large Leather Shield of Resist Fire [4,+3]
   It provides resistance to fire.  It cannot be harmed by fire.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Slaying (+4,+2) [1,+1]
l) a Pair of Metal Shod Boots of Stability [6,+2]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 17 Rations of Food
b) a Tan Mushroom of Restore Strength
c) a Crimson Potion of Heroism
d) 18 Blue Speckled Potions of Cure Critical Wounds
e) a Cloudy Potion of Healing {!q}
f) 10 Scrolls titled "excum inc" of Phase Door
g) 6 Scrolls titled "famunus vus" of Teleport Level {!r!r}
h) 4 Scrolls titled "magis appor us" of Word of Recall {!r!r!r}
i) a Scroll titled "conitus volva" of Satisfy Hunger
j) a Steel-Plated Rod of Door/Stair Location {@z1}
   Your success rate is 97.6%, if confused 92.3%.
   
k) 3 Rusty Wands of Teleport Other (26 charges)
   Your success rate is 97.2%, if confused 87.5%.
   
l) a Platinum Wand of Stone to Mud (4 charges)
   Your success rate is 97.8%, if confused 94.4%.
   
m) 2 Sycamore Staffs of Teleportation (8 charges)
   Your success rate is 97.2%, if confused 87.5%.
   
n) an Aspen Staff of Perception (14 charges)
   Your success rate is 97.8%, if confused 94.4%.
   
o) a Gnarled Staff of Starlight (8 charges)
   Your success rate is 97.2%, if confused 87.5%.
   
p) a Tortoise Shell Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
q) a Beaked Axe of *Slay Giant* (2d6) (+10,+9) (+2)
   It increases your strength by 2.  It slays giants.  It sustains your 
   strength.  You get 1 blow per round with this weapon.  With
   additional +2 str you would get 2 blows.  With additional +5 dex you
   would get 2 blows.
r) 82 Bolts (1d5) (+0,+0) {@f0!k}


  [Home Inventory]

a) a Calcite Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
b) a Jasper Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
c) a Moonstone Ring of Intelligence (+2)
   It increases your intelligence by 2.  It sustains your intelligence.
   
d) a Brass Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
e) a Mithril Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
f) a Pair of Metal Shod Boots [6,+2]
g) The Dagger 'Nimthanc' (2d4) (+7,+7)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  You get 3 blows per round with this weapon.
   With additional +2 str you would get 4 blows.  With additional +5
   dex you would get 4 blows.
h) a Sabre (Blessed) { Lite } (1d7) (+9,+10) (+3)
   It increases your wisdom by 3.  It usually provides light of radius 
   1.  It is blessed by the gods.  You get 2 blows per round with this
   weapon.  With additional +1 str you would get 3 blows.  With
   additional +3 dex you would get 3 blows.
i) a Tulwar of Flame (2d4) (+1,+4)
   It is branded with fire.  It provides resistance to fire.  It cannot
   be harmed by fire.  You get 2 blows per round with this weapon. 
   With additional +6 str you would get 3 blows.  With additional +5
   dex you would get 3 blows.
j) a Scimitar of Slay Animal (2d5) (+4,+2)
   It slays animals.  You get 1 blow per round with this weapon.  With
   additional +2 str you would get 2 blows.  With additional +5 dex you
   would get 2 blows.
k) an Executioner's Sword of Extra Attacks (4d5) (+6,+9) (+2)
   It increases your attack speed by 2.  You get 3 blows per round with
   this weapon.
l) a Lance of Slay Orc (2d8) (+6,+10)
   It slays orcs.  You get 1 blow per round with this weapon.
m) a Lance of *Slay Dragon* (2d8) (+5,+4) (+1)
   It increases your constitution by 1.  It is especially deadly
   against dragons.  It provides resistance to fear.  You get 1 blow
   per round with this weapon.
n) a Long Bow of Power (x3) (+9,+12)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.8.2008 19:21
Last updated on 4.8.2008 15:43

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13623. on the Ladder (of 18933)
5172. on the Angband Ladder (of 6480)
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Comments

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On 1.8.2008 19:21 Donald Jonker wrote:
Using Eddie's ef patch - my new favorite *band. I'm a young player, and never much of a diver, but I think I'm now becoming one...

Hope to get a ring of FA soon so I can ditch the Defender. Got some nice options on deck.

On 1.8.2008 19:23 Donald Jonker wrote:
I'm not sure what's up with the (Blessed) Sabre which reads: "S.Dig FF SI FA HLife }" ... does that mean it will have one of those attributes when *identified*? None of them showed up on the resistance tables.

On 1.8.2008 23:35 PowerDiver wrote:
That's supposed to say "It has a random power from ...". Yet another strange bug.


On 4.8.2008 15:43 Donald Jonker wrote:
Killed by a dread - it isn't the first time, so I should have been more careful. Perhaps part of the problem was not having an acceptable melee weapon.

Re: (blessed) weapon, after *identifying* it, it did not reveal which random power it possessed, unless it was an increased light radius. Nothing showed up in (C)haracter notes either.

On 4.8.2008 20:34 PowerDiver wrote:
Now the bug is clear. Lite radius is obvious, so there should not have been a "random power" message, nor any need for *ID.

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