The Angband Ladder: Elilach, Gug Monster Master by <misiu.pysiu@poczta.fm>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Elilach                Age                 15       STR! 18/***       
 Sex   : Male                   Height              68       INT! 18/***       
 Race  : Gug Monster            Weight             173       WIS! 18/***       
 Class : Master                 Social Class        92       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -29 Level             59    Hit Points     1807/  1807 
 + To Melee Damage      -39 Experience  34603746    Spell Points   1311/  1311 
 + To Ranged Hit         17 Max Exp     34603746    Sanity         1096/  1096 
 + To Ranged Damage      14 Exp to Adv. 44000000    Piety               182981 
   AC                24+124 Gold         3718750    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Damg./Round:  4d4-156   
 Stealth     : Legendary[2] Magic Device: Poor         Infra-Vision: 1380 feet 
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You have only recently been corrupted,  but you don't mind           
          it so much anymore.  Your glowing red eyes  radiate pure             
          evil.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Maze: Level 37 (1850')
        Orc Cave: Level 18 (900')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Withered Heath: Level 30 (1500')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 8121 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved 95 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    abdefghkmnopqsuvxz{|@       
        MagicBrand: ++...................       
        Sharpness : ..................+..       
        Wounding  : ..................+..       
        Sust Str  : ....+................       
        Sust Int  : .....................       
        Sust Wis  : .....................       
        Sust Dex  : ...+.................       
        Sust Con  : ............+.++.....       
        Sust Chr  : ...+........+........       
        Free Act  : ............+..+.....       
        Hold Life : ...+....+.+.+........       
        Blessed   : .....................       
        Reflect   : .....................       
        No Stun   : .....................       
        Protection: .........+...........       
        Imm Acid  : .........+.+.+......+       
        Imm Elec  : .........+*+.+.......       
        Imm Fire  : ..+.......++*+.......       
        Imm Cold  : ....+......+*++......       
        Res Pois  : .............+......+       
        Res Fear  : .......+.............       
        Res Light : .....+..+..+++.+.....       
        Res Dark  : ..+.....+..+.+.......       
        Res Blind : ...+.................       
        Res Conf  : ....+...+....+.......       
        Res Sound : ...+.......++........       
        Res Shard : ...+........+........       
        Res Neth  : ...+.........+.......       
        Res Nexus : ....+........+.......       
        Res Chaos : ........+............       
        Res Disen : ...+......+..........       
        Elec Aura : ..........+..........       
        Fire Aura : ..........+..........       
        Light     : .....+..+....+.+.....       
        Regen     : .........+....+......       
        See Invis : ........+....+.......       
        Invisible : ...+.................       
        Spell-Hold: ..............+......       
        Add Str   : .............*......?       
        Add Int   : .............*.......       
        Add Wis   : ....4........*......?       
        Add Dex   : .............*.......       
        Add Con   : ....4........*4......       
        Add Chr   : .............*.......       
        Mul Mana  : .........+..........+       
        Add Stlth.: .........1...........       
        Add Infra : .......7.....*.......       
        Add Speed : ..*..**73.......7....       
        Mul life  : ....................+       
        Add Crits : ....4.............5..       
        Add Luck  : ........3............       
        Tunneling : ...................7.       
        Acidproof : ..++++++++++++++..+..       
        Elecproof : ..+++++++.++++++..+..       
        Fireproof : ..+++++++.++++++..+..       
        Coldproof : ..+++++++.++++++..+..       
        Could 2Hnd: ++...................       
        Activate  : ..+.....+.....++.....       
        Cursed    : .............+.......       
        Hvy Curse : .............+.......       
        Prm Curse : .............+.......       
        Orc    ESP: ........+............       
        Full   ESP: .............+.......       

Skills (points left: 0)
                   . Hafted-mastery              01.000 [0.250]
          . Boulder-throwing                     01.000 [0.500]
 - Sneakiness                                    08.290 [0.900]
          . Stealth                              18.900 [0.500]
          . Disarming                            00.500 [0.000]
 - Powers                                        50.000 [1.000]
          . Devices                              04.050 [1.000]
          . Power                                50.000 [0.600]
          . Mastery                              50.000 [0.700]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Runecraft                            00.000 [0.900]
          . Innate                               50.000 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               00.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-6,+2)(80%)(80%) (+4)
b) a Mage Staff of Sorcery (1d4) (-54,-63)(80%)(80%) (+4)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Kaschei the Immortal on level 95 of
    Orodruin.
e) The Ring of Ningil {100% off}
    It makes you invisible.  It sustains your dexterity and 
    charisma.  It provides resistance to life draining, blindness, sound, 
    shards, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
f) The Ring 'Arathlad' (+4% of critical hits) {100% off}
    It increases your wisdom, 
    constitution and ability to score critical hits by 4.  It sustains 
    your strength.  It provides resistance to cold, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
g) a Radiant Ring of Speed (+12) {100% off}
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 5) forever.
    It increases your speed by 12.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) a Ring of Speed (+10)
k) a Rohirric Amulet of Infravision (+7)
    It increases your infravision
     and speed by 7.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 59 of Barad-Dur.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill Gates on level 85 of Angband.
n) a Psychoactive Skin of Resist Acid (+5,+5) [10,+17](20%) (+1 to stealth)
    It
    reduces damages you take by 50%, physical and magical. It increases 
    your stealth by 1.  It increases your mana capacity by 20%.  It
    provides resistance to acid and electricity.  It speeds your
    regenerative powers.  It cannot be harmed by acid.  
    You found it in the remains of Ancalagon the Black on level 87 of Angband.
o) The Snakeskin Cloak of Aenorn [1,+10]
    
    It provides immunity to electricity.  It provides resistance to life
    draining, fire and disenchantment.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadowlord on level 84 of Angband.
q) The Large Leather Shield 'Arech' [4,+11]
    It
    sustains your constitution and charisma.  It provides immunity to fire
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining, light, sound and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Barad-Dur.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Orodruin.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+7)
    It increases your 
    speed by 7.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)
    It increases your ability to
    score critical hits by 5.  It can cause damaging strikes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
|) a Magical Mattock of Digging (+7)


  [Character Inventory]

a) a Fireproof Unholy Tome of the Hellflame
b) The Torch of Isengard
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Star-spawn of Cthulhu on level 89 of
    Angband.
c) 8 Potions of Healing {100% off}
d) 2 Potions of *Healing*
e) 28 Scrolls of Teleportation
f) a Mithril Rod of the Istari of Nothing (320/320)
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It
    prevents stuns. It increases your searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Anchor of Space-Time
    It provides light (radius 2) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Psychoactive Skin of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of
    lightning (100) every 500 turns if it is being worn. It can be used to
    store a spell.  It increases your speed by 10.  It sustains your 
    strength, intelligence, dexterity, constitution and charisma.  It
    provides immunity to electricity and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
j) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound, chaos and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 77 of
    Angband.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment - Map


  [Home Inventory - Minas Anor ]

a) 95 Potions of Water Curing {quest}
b) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Malekith the Accursed on level 87 of
    Angband.
c) The Ring 'Turhuar' (+1)
    It increases your strength, intelligence, infravision and 
    attack speed by 1.  It provides resistance to poison, shards and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 65 of
    Barad-Dur.
d) The Ring 'Glimbor' (+4)
    It increases your intelligence, constitution and charisma by 
    4.  It provides resistance to electricity, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Godzilla on level 98 of Angband.
e) a Dazzling Ring of Speed (+9)
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 3) forever.  It increases your speed by 9.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 77 of
    Angband.
f) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 70 of Angband.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
i) The Black Banner of Gondor (-3)
    It can be activated for summon undead every
    666+d333 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your stealth by 3.  It makes you invisible.  It
    provides resistance to dark, nether and chaos.  It allows you to sense
    the presence of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
j) The Splint Mail 'Earas' (-43,-61) [19,+14](20%)
    It increases your hit points by 20%.  
    It sustains your wisdom and constitution.  It provides resistance to 
    poison, confusion and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
k) The Partial Plate Armour of Ilmor (-68,-31) [22,+10](40%)
    It increases your 
    hit points by 40%.  It sustains your intelligence.  It provides
    resistance to nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Hard Leather Armour of Eldorie (-1 to accuracy) [6,+10]
    It provides immunity to electricity
     and cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 67 of Angband.
m) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Mumak Hide 'Elevrada' [1,+4]
    It sustains your 
    strength.  It provides immunity to acid.  It provides resistance to 
    electricity, fire, light and nether.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 86 of Angband.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black Balrog on level 65 of Barad-Dur.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
s) The Red Arrow of Gondor
    It can
    be activated for mass human summoning every 1000 turns.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 67 of
    Angband.
t) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if
    it is being worn. It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It does extra damage from dark and pure magic.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 65 of
    Barad-Dur.
u) a Mage Staff of Sorcery (1d4) (-58,-56)(80%)(80%) (+4)
v) a Mage Staff of the Sindar (1d4) (+8,+11)(100%) (+5)
    It should be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 5.  It increases your mana
    capacity by 100%.  It does extra damage from pure magic.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Barad-Dur.
w) The Mage Staff of Valethil (1d4) (+10,+13) [+2](100%)
    It
    should be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  It does extra damage from pure
    magic.  It sustains your wisdom.  It provides immunity to paralysis.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 99 of Angband.
x) a Mage Staff of Mana (1d4) (-18,-7)(80%)


  [Home Inventory - Caras Galadhon ]

a) a Mithril Rod of the Istari of Nothing (320/320)
b) The Ring of Power of Ren the Unclean (+3 to speed)
    
    It increases your intelligence and speed by 3.  It makes you
    invisible.  It sustains your strength, intelligence and wisdom.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 51 of Barad-Dur.
c) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Star of Elendil (+1)
e) The Chain Mail 'Nenim' (-65,-62) [14,+18](20%)
    It increases your hit points by 20%.  
    It sustains your constitution.  It provides immunity to acid and 
    electricity.  It provides resistance to sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 98 of Orodruin.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it
    is being worn.  It increases your dexterity, stealth and speed by 5.  
    It makes you invisible.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
j) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Barad-Dur.
k) The Golden Crown 'Saerevri' [0,+5]
    It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, poison, light, sound, nether and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 70 of Dol
    Guldur.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) a Magic Mithril Boomerang of Power (4d5) (+9,+25)(20%)
    It increases your mana capacity by 20%
    .  It does extra damage from pure magic.  It cannot be harmed by acid.
    
    You found it in the remains of a Red Balrog in the town of Gondolin .
q) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 23.9.2008 14:58

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54. on the Ladder (of 18931)
52. on the FuryBand Ladder (of 163)
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