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The Angband Ladder: Adsis, Dwarf Priest by PowerDiver

  [Angband 3.0.9ef4 Character Dump]

 Name   Adsis                                    Self  RB  CB  EB   Best
 Sex    Male              Age        45   STR! 18/100  +2  -1  +9 18/200
 Race   Dwarf             Height     51   INT! 18/100  -3  -3  +0  18/40
 Class  Priest            Weight    148   WIS! 18/100  +2  +3  +6 18/210
 Title  ***WINNER***      Status     44   DEX! 18/100  -2  -1  +7 18/140
 HP     902/914           Maximize    Y   CON! 18/100  +2  +0  +8 18/200
 SP     345/372                           CHR:  18/94  -3  +2  +1  18/94

 Level           47       Armor   [44,+101]     Saving Throw         115
 Cur Exp    4448825       Fight   (+49,+20)     Stealth                7
 Max Exp    4813025       Melee   (+63,+26)     Fighting             346
 Adv Exp    4900000       Shoot   (+61,+16)     Shooting             312
 Recall to  5000 ft       Blows      4/turn     Disarming             71
 Turns       348760       Shots      2/turn     Magic Device          91
 Gold        285963       Infra       80 ft     Perception            18
 Burden   159.5 lbs       Energy       360%     Searching             23

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a four foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:....+...+.... Blind:....+.......+
 Elec:........+.... Confu:.....+....+..
 Fire:*......++...+ Sound:......+...+..
 Cold:........+.+.. Shard:......+.+....
 Pois:....+........ Nexus:.............
 Fear:............+ Nethr:.............
 Lite:............. Chaos:......++.....
 Dark:.....+....... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+..+.
Feath:....+......+. Sear.:.............
PLite:.....+....... Infra:..........+..
Regen:..........+.. Tunn.:+............
Telep:+............ Speed:..++.......+.
Invis:...........+. Blows:.............
FrAct:.........++.. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Gnomish Shovel of Hammerhand (1d2) (+14,+6) (+3) {immFire}
   It increases your wisdom by 3.  It increases your tunneling by 3.  
   It provides immunity to fire.  It sustains your wisdom.  It grants
   you the power of telepathy.  It cannot be harmed by the elements.  
   You get 4 blows per round with this weapon.
b) a Heavy Crossbow of Extra Shots (x4) (+12,+16) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Speed (+10)
   It increases your speed by 10.  
d) a Ring of Speed (+12) {falsewall4850}
   It increases your speed by 12.  
e) The Necklace of the Dwarves (+1)
   It increases your constitution and charisma by 1.  It provides
   resistance to acid, poison, and blindness.  It sustains your 
   intelligence, constitution, and charisma.  It makes you fall like a
   feather.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain (+2) {!!}
   It increases your dexterity and constitution by 2.  It provides
   resistance to dark and confusion.  It sustains your dexterity and 
   constitution.  It usually provides light of radius 3.  It activates
   for detection every 30+d30 turns.  Your success rate is 97.5%, if
   confused 7.4%.
   It cannot be harmed by the elements.  
g) Balance Dragon Scale Mail (-2) [30,+16]
   It provides resistance to sound, shards, chaos, and disenchantment.  
   It activates for breathe balance (250) every 300+d300 turns.  Your
   success rate is 97.5%, if confused 7.4%.
   It cannot be harmed by the elements.  
h) The Cloak of Wormtongue [1,+13] {!! deathquasit3950}
   It provides resistance to fire and chaos.  It activates for phase
   door every 20 turns.  Your success rate is 98.7%, if confused 97.1%.
   It cannot be harmed by the elements.  
i) a Small Leather Shield of Elvenkind { rShards } [2,+17] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and shards.  It cannot be harmed by the
   elements.  
j) an Iron Crown of Might [0,+10] (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fundin Bluecloak (+5,+4) [5,+11] (+3) {!! Tselakus}
   It increases your strength, wisdom, dexterity, and constitution by
   3.  It increases your infravision by 3.  It provides resistance to 
   cold, confusion, and sound.  It sustains your wisdom and 
   constitution.  It speeds your regeneration.  It grants you immunity
   to paralysis.  It activates for dispel evil (x5) every 100+d100 turns.
   Your success rate is 97.5%, if confused 7.4%.
   It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots 'Belegennon' [6,+20] (+4) {!! mazer4850}
   It increases your strength by 4.  It increases your stealth and 
   speed by 4.  It sustains your strength.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It
   activates for phase door every 2 turns.  Your success rate is 98.0%,
   if confused 80.0%.
   It cannot be harmed by the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom] {@p2 @G2 @b2}
b) a Holy Book of Prayers [Chants and Blessings] {@p3 @G3 @b3}
c) a Holy Book of Prayers [Exorcism and Dispelling] {@p4 @G4 @b4}
d) a Holy Book of Prayers [Ethereal Openings] {@p5 @G5 @b5}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {@p6 @G6 @b6}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing] {@p7 @G7 @b7}
   It cannot be harmed by the elements.  
g) 28 Potions of Speed
h) 10 Potions of *Healing* {!*}
i) 7 Potions of Life {!*}
j) 27 Potions of Restore Mana
k) 2 Potions of Self Knowledge
l) 6 Scrolls of Recharging
m) 7 Scrolls of *Destruction* {!*}
n) a Scroll of Banishment {!*}
o) 4 Scrolls of Mass Banishment {!*}
p) 4 Wands of Stone to Mud (21 charges)
   Your success rate is 98.7%, if confused 97.1%.
   
q) 4 Staffs of *Destruction* (1 charge) {!*}
   Your success rate is 97.5%, if confused 7.4%.
   
r) 16 Bolts of Slay Undead (1d5) (+14,+19)
   It slays undead.  
s) 23 Seeker Bolts of Flame (4d5) (+17,+10)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) The Ring of Tulkas (+3)
   It increases your constitution and charisma by 3.  It provides
   resistance to lightning, poison, and sound.  It sustains your 
   strength and constitution.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  Your success rate is 97.5%, if
   confused 7.4%.
   It cannot be harmed by the elements.  
b) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   Your success rate is 97.5%, if confused 7.4%.
   It cannot be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {vault4800}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  Your success rate is 97.5%, if confused
   7.4%.
   It cannot be harmed by the elements.  
d) an Amulet of Wisdom (+6)
   It increases your wisdom by 6.  It sustains your wisdom.  
e) The Amulet of Ingwe (+3) {!! perplexity4900}
   It increases your strength, intelligence, and dexterity by 3.  It
   increases your searching by 3.  It provides resistance to acid, 
   confusion, and nexus.  It sustains your dexterity.  It activates for 
   dispel evil (x5) every 50+d50 turns.  Your success rate is 97.5%, if
   confused 7.4%.
   It cannot be harmed by the elements.  
f) The Jewel 'Evenstar' (+3) {!! swampwyrm4900}
   It increases your searching by 3.  It provides resistance to cold, 
   confusion, and disenchantment.  It sustains your intelligence and 
   constitution.  It grants you immunity to paralysis.  It activates
   for restore life levels every 150 turns.  Your success rate is
   98.0%, if confused 80.0%.
   It cannot be harmed by the elements.  
g) Metal Scale Mail of Elvenkind { rDisenchant } (-2) [13,+18] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
h) The Augmented Chain Mail of Eonwe (-2) [16,+21] (+4)
   It increases your strength, dexterity, and charisma by 4.  It
   provides resistance to acid, lightning, fire, cold, poison, light, 
   blindness, sound, and life draining.  It sustains your strength and 
   dexterity.  It usually provides light of radius 4.  It speeds your
   regeneration.  It grants you immunity to paralysis.  It activates
   for mass banishment every 1000 turns.  Your success rate is 98.3%,
   if confused 93.3%.
   It cannot be harmed by the elements.  
i) The Robe of Erebor [2,+22] (+5)
   It increases your intelligence and charisma by 5.  It increases your 
   searching by 5.  It provides resistance to acid, lightning, fire, 
   cold, sound, nether, chaos, and life draining.  It sustains your 
   intelligence and charisma.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
j) The Robe of Amras [2,+16] (+3) {vault4900}
   It increases your stealth by 3.  It provides resistance to lightning,
   fire, cold, poison, nexus, and chaos.  It speeds your regeneration.  
   It cannot be harmed by the elements.  
k) The Soft Leather Armour of Thranduil [4,+13] (+3)
   It increases your constitution by 3.  It provides resistance to acid,
   lightning, fire, and cold.  It cannot be harmed by the elements.  
l) The Hard Leather Armour 'Eriril' (-1) [6,+10] {immAcid}
   It provides immunity to acid.  It provides resistance to lightning, 
   fire, cold, blindness, and life draining.  It activates for identify
   every 10 turns.  Your success rate is 98.5%, if confused 96.0%.
   It cannot be harmed by the elements.  
m) a Large Metal Shield of Elvenkind { rConfusion } [5,+23] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
n) a Jewel Encrusted Crown of Lordliness { S.Dig } [0,+13] (+2)
   It increases your wisdom and charisma by 2.  It provides resistance
   to fear.  It sustains your wisdom and charisma.  It slows your
   metabolism.  It cannot be harmed by the elements.  
o) The Iron Helm 'Paurnimmen' [5,+8] (+1) {jigsaw4950}
   It increases your charisma by 1.  It provides resistance to 
   confusion.  It sustains your charisma.  It activates for frost bolt
   (6d8) every 7+d7 turns.  Your success rate is 98.7%, if confused
   97.1%.
   It cannot be harmed by the elements.  
p) The Pair of Metal Shod Boots of Isildur [6,+17] (+4)
   It increases your intelligence by 4.  It increases your stealth by
   4.  It provides resistance to lightning, cold, and light.  It
   sustains your intelligence.  It makes you fall like a feather and 
   speeds your regeneration.  It cannot be harmed by the elements.  
q) The Small Sword of Thorin (1d6) (+10,+12) [+8] (+4) {mazer4850}
   It increases your strength and dexterity by 4.  It increases your 
   speed by 4.  It slays undead.  It is branded with acid.  It provides
   resistance to acid, sound, and disenchantment.  It sustains your 
   strength and dexterity.  It cannot be harmed by the elements.  You
   get 4 blows per round with this weapon.
r) The Bastard Sword 'Soulkeeper' (3d4) (+10,+14) {immElec}
   It slays giants, dragons, undead, and all evil creatures.  It
   provides immunity to lightning.  It provides resistance to poison 
   and nexus.  It slows your metabolism.  It grants you immunity to
   paralysis and the ability to see invisible things.  It activates for 
   heal (1000) every 444 turns.  Your success rate is 97.5%, if
   confused 7.4%.
   It cannot be harmed by the elements.  You get 4 blows per round with
   this weapon.
s) The Two-Handed Sword 'Mundwine' (3d6) (+9,+8) (+3) {mazer4850}
   It increases your wisdom and dexterity by 3.  It slays orcs and 
   trolls.  It provides resistance to poison and light.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  You get 4 blows per round with
   this weapon.
t) The Spear 'Gondricam' (1d6) (+9,+8) (+3)
   It increases your wisdom by 3.  It increases your attack speed by 3.
   It slays undead.  It sustains your wisdom.  It is blessed by the gods.
   It cannot be harmed by the elements.  You get 7 blows per round with
   this weapon.
u) The Mace 'Hithlomir' (2d4) (+10,+11) [+4] (+3)
   It increases your strength and constitution by 3.  It increases your 
   searching by 3.  It is branded with fire.  It provides resistance to 
   sound.  It sustains your constitution.  It grants you the ability to
   see invisible things.  It cannot be harmed by the elements.  You get
   4 blows per round with this weapon.
v) The Shovel 'Forasgil' (3d2) (+5,+4) (+1) {orcpit3150}
   It increases your strength by 1.  It increases your tunneling by 1.  
   It slays orcs and trolls.  It is branded with frost.  It provides
   resistance to cold and confusion.  It sustains your strength.  It
   cannot be harmed by the elements.  You get 4 blows per round with
   this weapon.
w) The Long Bow 'Dagmor' (x3) (+13,+9) (+2) {mazer4850}
   It increases your wisdom by 2.  It sustains your wisdom.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
x) a Long Bow of Extra Shots (x3) (+17,+12) (+1) {Huan4950}
   It increases your shooting speed by 1.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.10.2008 00:52
Last updated on 23.10.2008 21:03

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4956. on the Ladder (of 15694)
1921. on the Angband Ladder (of 4919)
15. for this player (out of 56)

Comments

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On 14.10.2008 00:52 PowerDiver wrote:
Wearing a str ring returning to 3950'. That's a record for me.

On 14.10.2008 07:29 Pete Mack wrote:
nice shield. Getting rbase on the shield early is hugely lucky.

On 14.10.2008 07:30 Pete Mack wrote:
oh yeah, and _nice_ weapon, too.

On 14.10.2008 08:03 PowerDiver wrote:
I found the quarterstaff { ESP } of gondolin on the third trip, probably at 1800'. The previous char I posted, that died to time hounds on a new level, also had rBase multiple ways early. ESP is better. I wonder if I will see Sauron before I see my first !strength.

On 15.10.2008 01:18 PowerDiver wrote:
I got 2 !str at 4650', and then a third from the market when I returned to town.

On 15.10.2008 03:45 Pete Mack wrote:
I don't see how those boots are remotely the same value as the basic Isildur. I suspect that bonuses, especially to_ac bonuses, are broken in computing value. (to_d bonuses are broken because weapon value depends on total damage output, not partial.)



On 15.10.2008 06:24 PowerDiver wrote:
First light brown potion at 4800'. I found Nenya before I reached it.

On 15.10.2008 06:40 PowerDiver wrote:
OTOH, Beruthiel is not completely useless. Things are random. I don't really care if particular items match up so long as the total set of artifacts match up. I haven't killed a Wyrm yet this game. :( All so far have been guarded or in packs or too tough.

On 16.10.2008 04:18 PowerDiver wrote:
Found my first spikes, !clear, and wand of light last trip. Was using Thorin for +4 speed, but can finally manage 0% fail with a +wis weapon.

On 22.10.2008 20:52 PowerDiver wrote:
It took a long time to get con from randarts, but finally found Cesti of Fundin which solves all my problems. More randarts for Pete to peruse. This game excess of rConf. Unfortunately, never managed to use Slicing{acid}.


On 23.10.2008 21:05 PowerDiver wrote:
I had one stack of bolts of holy might, but mostly I just orbed M forever.

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