The Angband Ladder: Rex, Klackon High-Mage by Jungle_Boy

  [Z+Angband 0.3.2pre1 Character Dump]

Name     : Rex                  Age             21     STR:   13.8
Sex      : Female               Height          54     INT:   20.5
Race     : Klackon              Weight          70     WIS:   14.8
Class    : High-Mage            Social Class    81     DEX:   15.1
Magic    : Arcane                                      CON:   16.4
Title    : Evoker                                      CHR:    8.5

+ Skill          7     Level                25     Max Hit Points     189
% Deadliness   140     Experience        24192     Cur Hit Points     189
+ To AC         49     Max Exp           24192     Max SP (Mana)       55
  Base AC       17     Exp to Adv.        4683     Cur SP (Mana)       55
                       Gold              16296

                         (Miscellaneous Abilities)
Fighting    : Poor           Perception  : Excellent      Blows/Round : 2
Bows/Throw  : Poor           Sensing     : Good           Shots/Round : 1.0
Saving Throw: Superb         Disarming   : Excellent      Avg.Dam./Rnd: 17
Stealth     : Very Good      Magic Device: Superb         Infra-Vision: 20'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    20 (1000')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   16.8   2  -5   0   13.8         .............
Int:   17.5  -1   4   0   20.5         ...s.........
Wis:   15.8  -1   0   0   14.8         ...s.........
Dex:   14.1   1   0   0   15.1         .............
Con:   16.4   2  -2   0   16.4         s............
Chr:    9.5  -2   1   0    8.5         .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  3............ 
Search :  ....3........ 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  ............2 
Blows  :  ............. 

        abcdefghijkl@
Acid  : +...........+
Elec  : +............
Fire  : +............
Cold  : +....+.......
Poison: .............
Fear  : .............
Light : .............
Dark  : .............
Shard : .............
Blind : +............
Conf  : ............+
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: +.........+..
SeeInvis.: +............
Hold Life: .............
Telepathy: .............
SlwDigstn: ..+..........
Regen.   : +............
Levitate : +............
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: .............
 eirdLuck: .............
 ass Wall: .............
 hulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : .............
Pr Undead: .............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 1301 enemies.


  [Top 10 deepest kills]

 2 Cold vortex                          Level 25 (1250')
 3 Frost giant                          Level 24 (1200')
 2 Freezing sphere                      Level 23 (1150')
 1 Druid                                Level 23 (1150')
 2 Shambling mound                      Level 23 (1150')
 2 Magic mushroom patch                 Level 23 (1150')
 1 Homonculous                          Level 22 (1100')
12 Blue icky thing                      Level 21 (1050')
 1 Ufthak of Cirith Ungol               Level 20 (1000')
 6 Half-orc                             Level 20 (1000')


  [Character Equipment]

a) a Trident (Defender) (1d12) (+6,+40%) [+5] (+3)
   You have full knowledge of this item.  It increases your stealth by +3. 
   It sustains your constitution.  It provides immunity to paralysis.  It
   provides resistance to acid, electricity, fire, cold and blindness.  It
   allows you to levitate, allows you to see invisible monsters and speeds
   your regenerative powers.  It cannot be harmed by the elements.  It was
   dropped by a Ogre in a quest at 850'.  
b) a Short Bow (x2) (+4,+0%)
c) a Ring of Slow Digestion
   It slows your metabolism.  You found it on the floor in a quest at 650'.  
d) a Ring of Sustain Mind
   It sustains your intelligence and wisdom.  You've had it from the
   beginning.  
e) an Amulet of Sensing (+3)
f) a Brass Lantern of Warmth
   It provides resistance to cold.  It provides permanent light.  It cannot
   be harmed by fire.  It was dropped by a Snaga at 550'.  
g) a Soft Studded Leather [5,+4]
h) a Cloak [1,+8]
i) a Buckler [3,+9]
j) a Metal Cap [3,+10]
k) a Set of Gauntlets of Free Action [2,+8]
   It provides immunity to paralysis.  You bought it in a Armoury in Zardul. 
l) a Pair of Hard Leather Boots [3,+4]


  [Character Inventory]

a) 3 Arcane Spellbooks [Cantrips for Beginners]
b) 2 Arcane Spellbooks [Minor Arcana]
c) 2 Arcane Spellbooks [Major Arcana]
d) 12 Potions of Cure Serious Wounds {25% off}
e) 2 Potions of Cure Critical Wounds
f) 2 Potions of Curing
g) 5 Scrolls of Teleportation
h) 4 Scrolls of Teleport Level {25% off}
i) 3 Scrolls of Word of Recall
j) a Wand of Teleport Other (12 charges)
k) a Wand of Stinking Cloud (15 charges)
l) a Wand of Magic Missile (17 charges)
m) a Wand of Fire Bolts (15 charges)
n) 3 Wands of Lightning Bolts (36 charges)
o) a Small quiver


  [Home Inventory - Taltir Watch]

a) an Arcane Spellbook [Manual of Mastery]
b) 2 Potions of Healing
c) a Potion of Life
d) 3 Scrolls of *Identify*


  [Spells]

You have learned 21 spells and/or improvements.

You have 0 tier-1 slots (levels 1-10) remaining.
You have 2 tier-2 slots (levels 1-20) remaining.
You have 4 tier-3 slots (levels 1-30) remaining.
You have 7 tier-4 slots (levels 1-40) remaining.
You have 6 tier-5 slots (levels 1-50) remaining.


Arcane Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Zap                               1       4%     +10%  improved
Detect Monsters                   1       5%       0%  
Blink                             1       5%       0%  
Light Area                        1       5%       0%  
Detect Traps                      4       5%       0%  
Detect Invisibility               5       5%       0%  
Cure Medium Wounds                5       5%       0%  
Resist Cold and Fire              7       5%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Lore                              7       5%       0%  
Dispel Traps                      8       5%       0%  
Stone to Mud                     11       5%       0%  
Satisfy Hunger                   11       5%       0%  
Teleport                         11       5%       0%  
Resist Elements                  13       5%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Magic Mapping                    14       9%       0%  
Elemental Bolt                   15      13%       0%  
Detection                        16      21%       0%  
Teleport Away                    17      25%       0%  
Identify                         17      25%       0%  
Cure Mortal Wounds               23      33%       0%  


  [Quests]

====Active quests==== 

Defeat the undead camp east of Taltir Watch.  

From a Mages' Guild in Taltir Watch (Danger level 13):
   Several strange substances have been seen in the area north-west of Taltir
Watch.  Discover their hole and kill them all.  (2 levels)  

From a Warriors' Guild in Maegtel (Danger level 13):
   Kill 2 Baby black dragons.  You have killed 0.

From a Keep in Maegtel (Danger level 19):
   Lots of cats have been lurking in the area south of Maegtel.  Discover
their den and kill them all.  

From a Castle in Zardul (Danger level 21):
   Lots of cats have been running amok in the area south-west of Maegtel. 
Discover their lair and destroy them all.  

From a Town Hall in Taltir Watch (Danger level 21):
   We have heard that a number of terrors of the deep have been running amok in
the area near Taltir Watch.  Discover their hideout and exterminate them all.  

====Finished quests==== 

Kill 11 Blue yeeks by Day 7, 12:33 PM.  (Finished)

Kill 14 White harpies by Day 7, 1:02 PM.  (Finished)

Kill 9 Salamanders by Day 7, 1:25 PM.  (Finished)

Kill The wounded bear by Day 7, 2:04 PM.  (Finished)

Kill 6 Copperhead snakes by Day 7, 2:15 PM.  (Finished)

Kill 6 Large grey snakes by Day 7, 2:40 PM.  (Finished)

Kill 3 Hunting hawks of Julian by Day 7, 3:08 PM.  (Finished)

Kill 6 Rattlesnakes by Day 7, 3:18 PM.  (Finished)

Kill 12 Black harpies by Day 7, 3:42 PM.  (Finished)

Kill 5 Insect swarms by Day 7, 4:04 PM.  (Finished)

Kill Bloodfang the Wolf by Day 7, 4:56 PM.  (Finished)

Kill 10 Metallic red centipedes by Day 7, 4:57 PM.  (Finished)

Kill 9 Giant black ants by Day 7, 5:18 PM.  (Finished)

Kill 6 Brown yeeks by Day 7, 5:54 PM.  (Finished)

Kill 13 Cave lizards by Day 7, 6:25 PM.  (Finished)

(Danger level 12):  Olyave, the Warrior and his legion have been lurking in the
area
west of Taltir Watch.  Find his hideout and slay him.  (Finished)

(Danger level 15):  A Gnome mage and his minions have been rampaging the area
north-east of Maegtel.  Find their stronghold and kill them.  (Finished)

(Danger level 17):  Clear 1 level of a certain mine north-east of Taltir Watch.

(Finished)

(Danger level 17):  An Ogre has been killing people in the area south-west of
Maegtel.  Track it to its den and destroy it.  (Finished)

(Danger level 18):  Calring, the Tengu and her legion have been spreading evil
in the
area west of Zardul.  Find her hole and terminate her.  (Finished)

(Danger level 18):  A Kobold chieftain and its minions have been killing people
in
the area near Zardul.  Find their abode and kill them.  (Finished)

(Danger level 19):  Adangrod, the Zombified Orc and his minions have been seen
in the
area south-east of Zardul.  Find his stronghold and slay him.  (Finished)

(Danger level 20):  Ufthak of Cirith Ungol and his followers have been hiding in
the
area south of Zardul.  Find his hideout and kill him.  (Finished)



  [Message Log (last 50 messages)]

You have 2 Potions of Cure Critical Wounds (e).
The Pitiful looking beggar begs you for money.
You strike the Pitiful looking beggar.
You have slain the Pitiful looking beggar.
There is a wall blocking your way. <4x>
You receive 6000 gold for your services.
Welcome to level 25.
You receive experience!
You feel more dextrous.
Lots of cats have been running amok in the area south-west of Maegtel.  Discover
their lair and destroy them all.
You feel much better.
There is a wall blocking your way. <2x>
You failed to unlock the door.
The door is unlocked.
Cancelled. <3x>
The Insect swarm wakes up.
You miss the Insect swarm.
You hit the Insect swarm.
You have slain the Insect swarm.
You failed to unlock the door. <2x>
The door is unlocked.
You drop 2 Potions of Healing.
There are no more Potions of Healing.
You drop a Potion of Life.
There are no more Potions of Life.
Several strange substances have been seen in the area north-west of Taltir
Watch.  Discover their hole and kill them all.  (2 levels)
A Wand of Magic Missile (17 charges) was recharged for 120 gold.
A Wand of Fire Bolts (15 charges) was recharged for 440 gold.
A Wand of Stinking Cloud (15 charges) was recharged for 102 gold.
This wand is already fully charged. <2x>
3 Wands of Lightning Bolts (34 charges) were recharged for 520 gold.
3 Wands of Lightning Bolts (36 charges) were recharged for 52 gold.
You hit the Mean looking mercenary. <2x>
The Mean looking mercenary flees in terror!
The Mean looking mercenary dies.
Fine.
You bought a Scroll of Enchant Weapon Accuracy for 338 gold.
You have a Scroll of Enchant Weapon Accuracy (j).
Done!
You bought a Scroll of *Enchant Armor* for 1310 gold.
You have a Scroll of *Enchant Armor* (k).
You receive 2940 gold for your services.
You receive experience!
You feel more strong.
We have heard that a number of terrors of the deep have been running amok in the
area near Taltir Watch.  Discover their hideout and exterminate them all.
The Trident (Defender) glows brightly!
There are no more Scrolls of Enchant Weapon Accuracy.
The Set of Gauntlets of Free Action glows brightly!
There are no more Scrolls of *Enchant Armor*.
Illegal option!



Posted on 14.12.2008 08:37
Last updated on 15.12.2008 02:56

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14752. on the Ladder (of 18939)
76. on the Z+Angband Ladder (of 120)
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Comments

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On 14.12.2008 08:37 Jungle_Boy wrote:
My first High-Mage to get past 10.

On 14.12.2008 13:56 Mangojuice wrote:
High Mage of Arcane? Now I didn't think I'd be seeing THAT anytime soon. With this combination you shouldn't hesitate to downgrade spell slots; Arcane doesn't have any spells above 34th level for High Mages. So I would definitely learn (at least) Detect Invisible. And I would improve Zap as soon as you start up again, it'll reduce the failure rate by 1% and improve damage by 10%.

On 14.12.2008 14:59 Jungle_Boy wrote:
Thanks for that, I was a little leery of improving spells since I had no idea if I'd regret it later on when I couldn't learn something I wanted.

On 14.12.2008 15:22 Jungle_Boy wrote:
Guess I should have read the magic help file which says "Arcane is not recommended as your only spell school" oops.

On 15.12.2008 02:56 Jungle_Boy wrote:
Not much has changed, managed to pick up all my books and found a (Defender) which is my all time favorite ego weapons so that was nice.

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