The Angband Ladder: Solomon2, High-Elf Rogue by Donald Jonker

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            112   STR:     18  +1  +2 +11 18/140
 Race   High-Elf     Height          78   INT:     11  +3  +1  +6  18/30
 Class  Rogue        Weight         194   WIS:     12  -1  -2  +2     11
 Title  Filcher      Social      Lordly   DEX:  18/53  +3  +3  +0 18/113
 HP     -12/376      Maximize         Y   CON:     16  +1  +1  +8  18/80
 SP     27/28                             Chr:     13  +5  -1  +0     17     13


 Level               29   Armor   [40,+117]     Saving Throw         78%
 Cur Exp         161834   Fight   (+19,+14)     Stealth           Superb
 Max Exp         161834   Melee   (+32,+31)     Fighting          Heroic
 Adv Exp         168750   Shoot   (+34,+12)     Shooting          Heroic
 MaxDepth   3300' (L66)   Blows      4/turn     Disarming            99%
 Turns           964549   Shots      2/turn     Magic Device      Heroic
 Gold            108174   Infra       40 ft     Perception       1 in 12
 Burden       176.0 lbs   Speed      Normal     Searching            35%

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



 Acid:..+...+.*.... Confu:......+......
 Elec:......+...... Sound:......+.+....
 Fire:+.....+...... Shard:.............
 Cold:......+...... Nexus:......+....+.
 Pois:+............ Nethr:.............
 Fear:........+.... Chaos:........+....
 Lite:............+ Disen:.............
 Dark:............. S.Dig:+...+........
Blind:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:+......+..... Stea.:.......+.....
Telep:.........+... Sear.:.............
Invis:............+ Infra:............+
FrAct:+.......+.... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Ancient blue dragon misses you.
> The Ancient blue dragon claws you.
> The Ancient blue dragon misses you.
> The Great Ice Wyrm casts a fearful illusion.
> You refuse to be frightened.
> The Ancient blue dragon misses you.
> You were wielding The Main Gauche of Maedhros (2d5) (+12,+15) (+3) (s).
> You are wielding The Zweihander 'Gurthang' (3d6) (+13,+17) (+2) (a).
> The Ancient blue dragon misses you.
> The Ancient blue dragon claws you.
> The Ancient blue dragon misses you.
> The Great Ice Wyrm breathes frost.
> The Ancient blue dragon screams in agony.
> The Displacer beast dies.
> You die.

Killed by a Great Ice Wyrm.

  [Character Equipment]

a) The Zweihander 'Gurthang' (3d6) (+13,+17) (+2)
     +2 strength.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 62.5 against fire-vulnerable
     creatures, 62.5 against poison-vulnerable creatures, 83.5 against
     dragons, and 41.5 against normal creatures.
b) a Light Crossbow of Extra Shots (x3) (+15,+12) (+1)
     +1 shooting speed.
c) a Ring of Acid [+19]
     Provides resistance to acid.
     Cannot be harmed by acid.
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     It takes d50+50 turns to recharge after use.
d) a Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
e) an Amulet of Slow Digestion
     Slows your metabolism.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak of the Magi [6,+14] (+4)
     +4 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Speeds regeneration.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) a Set of Leather Gloves of Power (+3,+4) [1,+8] (+5)
     +5 strength.
l) a Pair of Leather Boots of Stability [2,+9]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
c) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!s!v}
     Cannot be harmed by acid, electricity, fire, cold.
d) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!s!v}
     Cannot be harmed by acid, electricity, fire, cold.
e) 6 Potions of Cure Critical Wounds
f) a Potion of Healing
g) 20 Scrolls of Phase Door {@r5}
h) 6 Scrolls of Teleport Level
i) 4 Scrolls of Word of Recall {!*!*}
j) a Rod of Teleport Other {@z0!!}
k) 2 Rods of Light {@z1!!}
l) a Wand of Stone to Mud (4 charges)
m) a Wand of Teleport Other (6 charges)
n) 2 Staffs of Mapping (6 charges) {@u3}
o) 2 Staffs of Teleportation (7 charges) {!*}
p) a Staff of Speed (5 charges)
q) a Staff of Identify (5 charges) {@u1}
r) a Ring of Intelligence (+4)
     +4 intelligence.
     Sustains intelligence.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
     +3 intelligence, dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 45 against trolls, 45 against
     giants, and 33 against normal creatures.
t) a Shovel of Digging (1d2) (+11,+9) (+3)
     +3 tunneling.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 25.5 against acid-vulnerable
     creatures, and 22.5 against normal creatures.
u) a Long Bow of Lothlorien (x3) (+12,+22) (+1)
     +1 dexterity, shooting power.
     Cannot be harmed by acid, fire.
     Speeds regeneration.
     Prevents paralysis.
v) 56 Bolts (1d5) (+0,+0) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 45 against
     normal creatures.
     25% chance of breaking upon contact.
w) 30 Seeker Arrows of Lightning (4d4) (+7,+10)
     Cannot be harmed by electricity.


  [Home Inventory]

a) a Potion of Restore Mana
     When ingested, it restores your mana points to maximum.
b) a Scroll of Teleportation {!*}
     When read, it teleports you randomly up to 100 squares away.
c) 7 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
d) a Scroll of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
e) a Scroll of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
f) a Staff of Dispel Evil (6 charges)
     When used, it deals 60 damage to all evil creatures that you can s
     ee.
g) 2 Staffs of Teleportation (10 charges) {!*}
     When used, it teleports you randomly up to 100 squares away.
h) a Ring of Intelligence (+4)
     +4 intelligence.
     Sustains intelligence.
     
i) a Ring of Dexterity (+5)
     +5 dexterity.
     Sustains dexterity.
     
j) a Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
k) a Ring of Accuracy (+12)
l) a Ring of Free Action
     Prevents paralysis.
     
m) Metal Scale Mail of Elvenkind (-2) [12,+11] (+2 stealth) {rDisenchant}
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) Metal Scale Mail (Dwarven) (-2) [12,+13] (+1)
     +1 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     
o) Augmented Chain Mail of Elvenkind (-2) [16,+19] (+3 stealth) {rShards}
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Robe of Elvenkind [2,+16] (+2 stealth) {rFear}
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) a Leather Shield of Resistance [6,+10]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) a Set of Leather Gloves of Free Action [1,+7]
     Prevents paralysis.
     
s) a Pair of Iron Shod Boots of Free Action [3,+11]
     Prevents paralysis.
     
t) a Katana of Venom (3d5) (+11,+7)
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 46 against poison-vulnerable
     creatures, and 28 against normal creatures.
u) a Spear of Extra Attacks (1d6) (+9,+9) (+2)
     +2 attack speed.
     
     With this weapon, you would currently get 7 blows per round.  Each
     blow will do an average damage of 24.5 against normal creatures.
v) a Sling of Buckland (x2) (+9,+13) (+1)
     +1 dexterity, shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
w) 19 Bolts (1d5) (+4,+4) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 57 against
     normal creatures.
     25% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.1.2009 18:11
Last updated on 14.1.2009 16:48

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12296. on the Ladder (of 18939)
4809. on the Angband Ladder (of 6485)
9. for this player (

Comments

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On 13.1.2009 18:16 Donald Jonker wrote:
[24, 2100']
Seems like I was here only yesterday... oh right, I was. This is basically Solomon1 all over again except a little crappier in all respects because I've refrained from townscumming, except in one case when I needed ?WoR. I played nearly half the game as a weak warrior because a couple moaning spirit dropped my int down to 5 at around 800' and 1000', and restore dex didn't show up in town until just before I posted the dump.

On 13.1.2009 23:27 Donald Jonker wrote:
[25, 2400']
Broke my non-townscumming when my STR got reduced to 15, and as a result I found a gorgeous spear of extra attacks (+2) at the weaponsmith! So now I am a true dealer in death... then I ran into Kavlax. Luckily I was allowed a turn to escape. Something really oughta be done about the letter that represents that particular nasty...would a capital D be too much to ask? How about a fullscreen graphic flashing skull and crossbones?

On 14.1.2009 00:42 Donald Jonker wrote:
[28, 2800']
Some excellent finds: Main Gauche of Maedhros - one of my favorite artifact weapons, a shield of resistance, a few body armors of elvenkind - one with rFear, one with rDisenchant, and a couple mb5's, along with some stat-boosting egos that allow me to make-believe that I've been finding stat pots (not a single one yet).

On 14.1.2009 01:13 PowerDiver wrote:
I hate to have to suggest it, but save your wands of clone monster until you can kill death quasits with ease. Then find yourself a 5x5 or so room and fill it with hundreds of items. Watch out for the bug that too many items including squelched items on a square and the new ones [not old squelched ones] disappear.


On 14.1.2009 01:34 Donald Jonker wrote:
Yuck. Hearkens me back to my Nethack days. But if nothing else works... Or perhaps I'll put the char on hold in hopes our good Mr. Sidwell provides a remedy.

On 14.1.2009 16:54 Donald Jonker wrote:
[29, 3300', DEAD]
So I spent 1 clvl and 500'=10 levels with stat pot rarity set to 100 instead of 80. I found 3 pots of wisdom in the dungeon (two from drops, one on the floor), and two pots of dex in the black market during that time, which I think would be about par for 3.0.9.

As far as the death goes, I thought I was dealing with two ancient D's, but one was a wyrm. Oh well.

On to Solomon3.

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