The Angband Ladder: Winas, Dunadan Ranger by <tommorello@tiscali.it>

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             59   STR:     17  +1  +2  +4  18/60
 Race   Dunadan      Height          83   INT:     17  +2  +2  +5  18/80
 Class  Ranger       Weight         179   WIS:     17  +2  +0  +0  18/10
 Title  Explorer     Social       Liked   DEX:     16  +2  +1  +2  18/30
 HP     -81/320      Maximize         Y   CON:     13  +3  +1  +5  18/40
 SP     81/81                             CHR:     16  +2  +1  +0  18/10


 Level               31   Armor    [40,+92]     Saving Throw         67%
 Cur Exp         300645   Fight   (+12,+21)     Stealth        Very Good
 Max Exp         322651   Melee   (+27,+30)     Fighting          Superb
 Adv Exp         315000   Shoot   (+21,+13)     Shooting       Legendary
 MaxDepth   2000' (L40)   Blows      2/turn     Disarming            65%
 Turns          3124504   Shots      2/turn     Magic Device      Superb
 Gold            180715   Infra        0 ft     Perception       1 in 21
 Burden       165.3 lbs   Speed           2     Searching            27%

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have blue eyes, straight black hair, and an
 average complexion.


 Acid:......+.+.... Confu:......+......
 Elec:......+.+.... Sound:......+......
 Fire:......+.+.... Shard:.......+.....
 Cold:......+.+.... Nexus:......+......
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:........+.... Disen:.............
 Dark:........+.... S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:....+........ Stea.:.............
Telep:............. Sear.:.............
Invis:+............ Infra:.............
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> The Nexus quylthulg teleports you away.
> The Ancient green dragon misses you.
> You hit the Ancient green dragon.
> You miss the Ancient green dragon.
> The Ancient green dragon misses you.
> You miss the Ancient green dragon.
> You hit the Ancient green dragon.
> The Ancient green dragon claws you.
> The Ancient green dragon misses you.
> The Ancient green dragon claws you.
> The Ancient green dragon misses you.
> The Ancient green dragon breathes gas.
> You are poisoned!
> The Ancient green dragon breathes gas.
> You die.

Killed by an Ancient green dragon.

  [Character Equipment]

a) a Morning Star of Westernesse (2d6) (+15,+9) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 51 against orcs, 51 against
     trolls, 51 against giants, and 37 against normal creatures.
b) a Long Bow of Extra Might (x3) (+9,+13) (+1)
     +1 shooting power.
c) a Platinum Ring of Intelligence (+3)
     +3 intelligence.
     Sustains intelligence.
d) an Opal Ring of Damage (+0,+10)
e) a Brass Amulet of Regeneration
     Speeds regeneration.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Protection [1,+24]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
j) a Hard Leather Cap of Intelligence [2,+2] (+2)
     +2 intelligence.
     Sustains intelligence.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Steel Shod Boots of Speed [6,+4] (+2)
     +2 speed.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 6 Brown Potions of Cure Critical Wounds
f) 4 Green Potions of Healing
g) 2 Orange Speckled Potions of Restore Mana
h) 4 White Potions of Enlightenment
i) 2 Scrolls titled "modo petior" of Word of Recall
j) 2 Scrolls titled "parius ditam" of Deep Descent
k) a Scroll titled "termon lius ca" of *Destruction*
l) 3 Lead-Plated Rods of Fire Bolts
m) a Tungsten Wand of Fire Bolts (10 charges)
n) a Chromium Wand of Acid Bolts (13 charges)
o) 3 Tin Wands of Teleport Other (18 charges)
p) 2 Silver Staffs of Curing (14 charges)
q) 2 Ashen Staffs of Teleportation (5 charges)
r) a Glaive of Acid (2d6) (+9,+16)
     Provides resistance to acid.
     Cannot be harmed by acid.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 58 against acid-vulnerable creatures, and 44
     against normal creatures.
s) a Whip of Extra Attacks (1d3) (+9,+9) (+2)
     +2 attack speed.
     With this weapon, you would currently get 6 blows per round.  Each
     blow will do an average damage of 32 against normal creatures.
t) a Short Bow of Accuracy (x2) (+10,+9)
u) 3 Arrows of Slay Animal (1d4) (+13,+6)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 172 against
     animals, and 86 against normal creatures.
     35% chance of breaking upon contact.
v) 6 Arrows (1d4) (+6,+7)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 90 against
     normal creatures.
     35% chance of breaking upon contact.
w) 12 Seeker Arrows (4d4) (+5,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 112 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Scrolls titled "modo petior" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
b) a Copper Rod of Magic Mapping
     When used, it maps the area around you in a 30-radius circle.
     It takes 100 turns to recharge after use.
c) a Cottonwood Staff of *Destruction* (2 charges)
     When used, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
d) 2 Turquoise Rings of Strength (+3)
     +3 strength.
     Sustains strength.
     
e) an Aquamarine Ring of Reckless Attacks (+3,+3) [-12]
f) an Obsidian Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
     
g) a Lantern of Brightness (7500 turns)
     Cannot be harmed by fire.
     
     Radius 3 light.  Can refill another lantern, up to 15000 turns of
     fuel.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) Adamantite Plate Mail (-4) [40,+0]
     Cannot be harmed by acid.
     
j) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Dagger 'Narthanc' (2d4) (+4,+6)
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a fire bolt with damage 9d8.
     It takes 8 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 42 against fire-vulnerable
     creatures, and 32 against normal creatures.
m) a Broad Sword (2d5) (+0,+0) {First}
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 27 against normal creatures.
n) a Trident (Holy Avenger) (1d10) (+6,+7) [+1] (+1)
     +1 wisdom.
     Provides resistance to fear.
     Sustains wisdom.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 39 against evil creatures, 44.5
     against demons, 44.5 against undead, and 33.5 against normal
     creatures.
o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
     +3 wisdom, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Grants telepathy.
     
     When activated, it drains up to 120 hit points of life from a targ
     et creature.
     It takes 40 turns to recharge after use.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 52 against dragons, and 38 against normal
     creatures.
p) a Lance of Gondolin (2d8) (+13,+11)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Slows your metabolism.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Radius 1 light.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 59 against orcs, 59 against trolls, 59
     against dragons, 59 against demons, and 41 against normal
     creatures.
q) a Morning Star of *Slay Troll* (2d6) (+10,+6) (+2)
     +2 strength.
     Speeds regeneration.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 48 against trolls, and 34
     against normal creatures.
r) a Flail of Westernesse (2d6) (+7,+9) (+1)
     +1 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 51 against orcs, 51 against
     trolls, 51 against giants, and 37 against normal creatures.
s) The Mace 'Taratol' (3d4) (+11,+11) (charging)
     Provides immunity to lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     It takes 100 turns to recharge after use.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 54.5 against electricity-vulnerable
     creatures, 69.5 against dragons, and 39.5 against normal creatures.
t) a Lead-Filled Mace of Extra Attacks (4d3) (+4,+7) (+2)
     +2 attack speed.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 36 against normal creatures.
u) a Quarterstaff of *Slay Undead* (1d9) (+11,+9) (+2)
     +2 wisdom.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 55 against undead, and 35
     against normal creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.5.2009 15:53

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11100. on the Ladder (of 18915)
4438. on the Angband Ladder (of 6466)
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On 3.5.2009 15:53 tommorello@tiscali.it wrote:
That was quite unlucky...the Ancient green dragon breathed like 2 times in 3 turns...no match...

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