The Angband Ladder: Hotseat XII, Dwarf Priest by <oook@tomharris.me.uk>

  [Angband 3.0.9b Character Dump]

 Name   Hotseat XII                              Self  RB  CB  EB   Best
 Sex    Male              Age        42   STR! 18/100  +2  -1 +16 18/270
 Race   Dwarf             Height     51   INT! 18/100  -3  -3  +7 18/110
 Class  Priest            Weight    150   WIS! 18/100  +2  +3 +12 18/270
 Title  ***WINNER***      Status     83   DEX! 18/100  -2  -1 +11 18/180
 HP     1005/1005         Maximize    Y   CON! 18/100  +2  +0 +14 18/260
 SP     400/400                           CHR! 18/100  -3  +2  +9 18/180

 Level           50       Armor   [56,+140]     Saving Throw   Legendary
 Cur Exp   15654495       Fight   (+65,+50)     Stealth        Excellent
 Max Exp   15654495       Melee   (+75,+63)     Fighting          Superb
 Adv Exp   ********       Shoot   (+83,+18)     Shooting          Superb
 MaxDepth   5000 ft       Blows      6/turn     Disarming         Superb
 Turns      3832842       Shots      1/turn     Magic Device      Heroic
 Gold      12663191       Infra       50 ft     Perception          Fair
 Burden   368.5 lbs       Speed          20     Searching           Fair

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, wavy black hair, a two foot beard,
 and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:...*..++*.+.. Blind:.+.+..+..+..+
 Elec:.+.*..+...... Confu:......+..+...
 Fire:...*+.++.+... Sound:......+.++...
 Cold:...*..++.+... Shard:......+......
 Pois:...++.+...... Nexus:......+......
 Fear:...++...+.... Nethr:...+..+......
 Lite:.+...++..+... Chaos:......+.++...
 Dark:.+...++...... Disen:...+..+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:...+.....+... Tunn.:.............
Telep:...+......... Speed:..+++..+.+...
Invis:+..+.+...+... Blows:+............
FrAct:........+.+.. Shots:.............
HLife:.....+....... Might:.+...........


  [Last Messages]

> You feel yourself yanked upwards!
> The Mangy-looking leper wakes up.
> The Mangy-looking leper begs you for money. <2x>
> You hit the Mangy-looking leper.
> You have slain the Mangy-looking leper.
> The Aimless-looking merchant wakes up.
> You miss the Aimless-looking merchant.
> You hit the Aimless-looking merchant.
> You have slain the Aimless-looking merchant.
> The Boil-covered wretch drools on you.
> You hit the Boil-covered wretch.
> You have slain the Boil-covered wretch.
> You are getting hungry.
> You hit the Blubbering idiot.
> You have slain the Blubbering idiot.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+10,+13) (+2) {Green dragon pit, 3900'}
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Turnabout LV, 3600'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, 
   dark, and blindness.  It aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  
c) a Ruby Ring of Speed (+15) {Multi-hued dragon pit, 3750'}
   It increases your speed by 15.  
d) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  
   It sustains all your stats.  It speeds your regeneration.  It grants
   you the power of telepathy and the ability to see invisible things,
   but it also aggravates creatures around you, drains experience, and 
   is permanently cursed.  It activates for bizarre things every 30+d30
   turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Demilich(?), 3400'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain {Miniature Cell LV, 2500'}
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+22] {Rock-Hard LV, 4900'}
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {Chequerboard GV, 2000'}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {Thuringwethil, 3550'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Multi-hued dragon pit}
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Soft Leather Boots of Stealth [2,+10] (+3) {Great Wyrm of Many Co}
   It increases your stealth by 3.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights] {Chequerboard GV, 2000'}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {Black Market (max 1700'}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {LV, 1700'}
   It cannot be harmed by the elements.  
i) 3 Holy Books of Prayers [Wrath of God] {Chequerboard GV, 2000'}
   It cannot be harmed by the elements.  
j) 23 Metallic Purple Potions of Speed
k) 22 Blue Potions of Healing
l) 17 Metallic Green Potions of *Healing*
m) 11 Yellow Potions of Life
n) 39 Puce Potions of Restore Mana
o) 13 Scrolls titled "lus adiliveo" of *Identify*
p) 14 Scrolls titled "anum exputia" of Rune of Protection
q) 5 Scrolls titled "preo quis voco" of Mass Banishment
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Morgoth, 5000'}
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Turnabout LV, 3600'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
v) 33 Bolts of Slay Evil (1d5) (+16,+11)
   It slays all evil creatures.  
w) 52 Seeker Bolts of Flame (4d5) (+12,+11) {@f1}
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 20 Metallic Purple Potions of Speed
b) 10 Blue Potions of Healing
c) 53 Puce Potions of Restore Mana
d) a Mithril Rod of Speed
   It cannot be harmed by electricity.  
e) The Ring of Power 'Narya' (+6,+6) (+1) {Loot, 3850'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
f) The Ring of Power 'Nenya' (+8,+8) (+2) {Great Wyrm of Many Colours, 4100'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
g) The Ring of Power 'Vilya' (+10,+10) (+3) {Kronos, 4900'}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you
   fall like a feather, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large lightning ball (250) every 20+d20 turns.  It
   cannot be harmed by the elements.  
h) The Necklace of the Dwarves (+3) {Great Wyrm of Balance, 4050'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
i) an Obsidian Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
j) The Palantir of Westernesse (+2) {Great Wyrm of Balance, 4050'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Chequerboard GV, }
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Chequerboard GV,}
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Chequerboard GV, 200}
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) {Chequerboard GV, 2}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Shadow Cloak of Tuor [6,+12] (+4) {Diagonal LV, 3850'}
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It provides immunity to acid.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
p) The Katana 'Aglarang' (8d4) (+10,+11) (+5) {Chequerboard GV, 2000'}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
q) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {Chequerboard GV, 2000'}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
r) a Sling of Buckland (x2) (+15,+23) (+2)
   It increases your dexterity by 2.  It increases your shooting speed 
   and shooting power by 2.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.6.2009 14:58

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2543. on the Ladder (of 18939)
556. on the Angband Ladder (of 6485)

Comments

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On 28.6.2009 14:58 oook@tomharris.me.uk wrote:
My first ever winner! And after more than 10 years playing the game on and off and a bit of work on the RISC OS port to boot.

Only real oddity was a complete lack of boots of speed in the whole game - not one showed up. Was lucky enough to get a RoS +8 before stat gain, which made things a lot easier, and a pretty good set of artifact armour early too. The One, the PDSM and Vilya all turned up when I was trolling 4000' looking for speed boots. Decided that with the One I didn't need them!

All in all, fantastic. Looking forward to upgrading to 3.1.0 now this character's done.

On 28.6.2009 18:49 Pete Mack wrote:
r) a Sling of Buckland (x2) (+15,+23) (+2)

Now that's a shooter! Wow.


On 28.6.2009 23:59 oook@tomharris.me.uk wrote:
Yeah, you're not wrong! Sadly, I found it quite late and never found any really good ammunition for it. Umbar is nearly as good, especially if you're already aggravating, and I had nice seeker bolts +loads and some bolts of Slay Evil for Morgoth.

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