The Angband Ladder: FeralCheese, High-Elf Rogue by will_asher

  [Angband 3.1.1 dev (r1599) Character Dump]

 Name   FeralCheese                              Self  RB  CB  EB   Best
 Sex    Male         Age            115   STR:  18/67  +1  +2 +13 18/***
 Race   High-Elf     Height          80   INT:  18/36  +3  +1  +0  18/76
 Class  Rogue        Weight         173   WIS:     14  -1  -2  +0     11
 Title  Sharper      Social   Respected   DEX:     15  +3  +3  +0  18/30
 HP     -210/426     Maximize         Y   CON:     16  +1  +1  +8  18/80
 SP     53/53                             CHR:     14  +5  -1  +0     18


 Level               32   Armor    [19,+82]     Saving Throw         81%
 Cur Exp         350746   Fight   (+23,+25)     Stealth           Heroic
 Max Exp         350746   Melee   (+33,+45)     Fighting          Heroic
 Adv Exp         450000   Shoot   (+35,+15)     Shooting          Heroic
 MaxDepth   2150' (L43)   Blows      2/turn     Disarming           100%
 Turns          1144425   Shots      1/turn     Magic Device      Heroic
 Gold            114264   Infra       40 ft     Perception        1 in 2
 Burden       183.5 lbs   Speed          -1     Searching            45%

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:+.....++..... rConf:+............
rElec:.+....+...... Sound:.............
rFire:++....+...... Shard:.............
rCold:.+..+.+...... Nexus:.............
rPois:............. Nethr:.............
rFear:+......+..... Chaos:+............
rLite:+...........+ Disen:.............
rDark:+...+.+...... S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:.+........... Stea.:......+....+.
  ESP:............. Sear.:.........+...
Invis:.......+.+..+ Infra:............+
FrAct:+......+..... Tunn.:+............
HLife:....+........ Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> The Ancient multi-hued dragon claws you.
> The Ancient multi-hued dragon bites you.
> You miss the Ancient multi-hued dragon.
> The Ancient multi-hued dragon misses you.
> The Ancient multi-hued dragon claws you.
> The Ancient multi-hued dragon bites you.
> The Ancient multi-hued dragon misses you.
> The Ancient multi-hued dragon claws you.
> The Ancient multi-hued dragon misses you.
> You fiercely smite the Ancient multi-hued dragon.
> The Ancient multi-hued dragon claws you.
> The Ancient multi-hued dragon misses you.
> The Ancient multi-hued dragon breathes gas.
> The Water troll resists a lot.
> You die.

Killed by an Ancient multi-hued dragon.

  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {@w0}
     +3 strength, constitution, tunneling.
     Slays demons, orcs, trolls.
     *Slays* dragons.
     Branded with acid, flames.
     Provides resistance to acid, fire, fear, light, dark, confusion, 
     chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 81.2 vs. demons, 81.2 vs. orcs, 81.2 vs.
     trolls, 81.2 vs. creatures not resistant to acid, 81.2 vs.
     creatures not resistant to fire, 103.6 vs. dragons, and 58.8 vs.
     others.
     
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
d) a Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
e) The Jewel 'Evenstar'
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Stops experience drain.  
     
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
i) a Small Metal Shield [4,+7]
j) an Iron Helm of Seeing [5,+10] (+2 searching)
     +10% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Gauntlets of Power (+5,+5) [3,+9] (+5)
     +5 strength.
     
l) a Pair of Leather Boots of Stealth [2,+9] (+3)
     +3 stealth.
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@p1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@p2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@p3}
d) 8 Potions of Cure Critical Wounds {@q1}
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
e) a Potion of Speed {@q7}
     When drunk, it hastens you for 2d10+20 turns.
     
f) a Scroll of Teleport Level {@r7 !*}
     When read, it teleports you one level up or down.
     
g) 6 Scrolls of Word of Recall {@r3}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
h) a Scroll of Deep Descent {@r7 !*}
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
i) 3 Rods of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 45 turns to recharge at your current speed.
     
j) a Rod of Teleport Other {@z7}
     When aimed, it teleports a target monster away.
     Takes 22 turns to recharge at your current speed.
     
k) a Rod of Light {@z4}
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 8 turns to recharge at your current speed.
     
l) 3 Rods of Illumination (1 charging) {@z2}
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 27 turns to recharge at your current speed.
     
m) a Staff of *Destruction* (3 charges)
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
n) 2 Staves of Teleportation (10 charges) {@u9}
     
     When activated, it teleports you randomly up to 100 squares away.
     
o) a Ring of Resist Poison
     Provides resistance to poison.
     
p) a Ring of Escaping (+4 speed)
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.  
     
q) a Main Gauche of *Slay Demon* (1d5) (+11,+8) (+1)
     +1 intelligence.
     *Slays* demons.
     Provides resistance to fire.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 44.2 vs. demons, and 31.6 vs. others.
     
r) a Long Sword of Frost (2d5) (+7,+8)
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 48.2 vs. creatures not resistant to cold, and 
     35.2 vs. others.
     
s) a Great Axe of Slay Troll (4d4) (+7,+4)
     Slays trolls.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 58.3 vs. trolls, and 35.9 vs. others.
     
t) a Ball-and-Chain of Slay Evil (2d4) (+9,+7)
     Slays evil creatures.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 38.7 vs. evil creatures, and 33.2 vs. others.
     
u) a Long Bow of Power (x3) (+20,+18)
v) 29 Arrows (1d4) (+5,+8) {@f2=g}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 105.
     35% chance of breaking upon contact.
     
w) 45 Arrows (1d4) (+0,+6) {@f1=g}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 96.8.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
b) a Potion of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
c) 6 Potions of Restore Life Levels
     When drunk, it restores your experience.
     
d) 8 Potions of Speed {@q7}
     When drunk, it hastens you for 2d10+20 turns.
     
e) 5 Potions of Resist Poison
     When drunk, it grants temporary resistance to poison for 1d10+10 t
     urns.
     
f) a Scroll of Teleportation {@r9 !*}
     When read, it teleports you randomly up to 100 squares away.
     
g) 24 Scrolls of Teleport Level {@r7 !*}
     When read, it teleports you one level up or down.
     
h) a Scroll of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
i) a Ring of Intelligence (+4)
     +4 intelligence.
     Sustains intelligence.
     
j) a Ring of Damage (+0,+10)
k) a Ring of Free Action
     Prevents paralysis.  
     
l) an Amulet of Regeneration
     Speeds regeneration.  
     
m) Augmented Chain Mail (Dwarven) (-2) [16,+18] (+1)
     +1 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
n) a Fur Cloak of Stealth [3,+7] (+1 stealth)
     +1 stealth.
     
o) a Large Metal Shield of Resist Lightning [8,+6]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
p) a Set of Mithril Gauntlets of Free Action [5,+10]
     Cannot be harmed by acid.
     Prevents paralysis.  
     
q) The Dagger 'Narthanc' (2d4) (+7,+8) {@w0}
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 44.2 vs. creatures not resistant to fire, and 
     33.7 vs. others.
     
r) a Tulwar of Flame (2d4) (+7,+8) {@w0}
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 44.7 vs. creatures not resistant to fire, and 
     34 vs. others.
     
s) a Katana of *Slay Demon* (3d5) (+4,+7) (+2)
     +2 intelligence.
     *Slays* demons.
     Provides resistance to fire.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 75.7 vs. demons, and 37.2 vs. others.
     
t) an Awl-Pike of Westernesse (1d8) (+9,+14) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 53.1 vs. orcs, 53.1 vs. trolls, 53.1 vs.
     giants, and 43.3 vs. others.
     
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
     +3 charisma.
     Slays undead, giants.
     Branded with flames.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 59.8 vs. undead, 59.8 vs. giants, 59.8 vs.
     creatures not resistant to fire, and 40 vs. others.
     
v) a Beaked Axe of Acid (2d6) (+4,+9)
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 52.8 vs. creatures not resistant to acid, and 
     37.6 vs. others.
     
w) a Morning Star of Extra Attacks (2d6) (+7,+8) (+2)
     +2 attack speed.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 36.5.
     
x) a Heavy Crossbow of Power (x4) (+6,+10)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2993     50'    2   Reached level 2
     12080     50'    3   Reached level 3
     30563    100'    3   Killed Fang, Farmer Maggot's dog
     30563    100'    4   Reached level 4
     37587    100'    4   Killed Grip, Farmer Maggot's dog
     38197    100'    5   Reached level 5
     56976    150'    6   Reached level 6
     65083    200'    7   Reached level 7
     80299    200'    8   Reached level 8
     87439    350'    9   Reached level 9
     95861    400'   10   Reached level 10
    100215    400'   11   Reached level 11
    119724    500'   12   Reached level 12
    129567    500'   13   Reached level 13
    160279    600'   14   Reached level 14
    180246    650'   15   Reached level 15
    195899    700'   15   Killed Golfimbul, the Hill Orc Chief
    195899    700'   16   Reached level 16
    198520    700'   16   Killed Brodda, the Easterling
    222630    750'   17   Reached level 17
    234950    800'   18   Reached level 18
    243614    850'   18   Killed Smeagol
    258760    950'   19   Reached level 19
    271917   1050'   20   Reached level 20
    279443   1150'   21   Reached level 21
    295537   1150'   22   Reached level 22
    399565   1300'   23   Reached level 23
    425768   1350'   24   Reached level 24
    457628   1650'   25   Reached level 25
    465661      0'   25   Killed Farmer Maggot
    556219   1750'   25   Found The Short Bow of Amrod
    566377   1700'   26   Reached level 26
    572549   1650'   26   Killed Ulwarth, Son of Ulfang
    614515   1800'   26   Killed Lagduf, the Snaga
    618503   1800'   27   Reached level 27
    636297   1800'   27   Killed Grishnakh, the Hill Orc
    641490   1800'   27   Found The Phial of Galadriel
    724995   1800'   28   Reached level 28
    757618   1850'   28   Killed Wormtongue, Agent of Saruman
    783663   1950'   29   Reached level 29
    794241   1850'   29   Found The Dagger 'Narthanc'
    905451   1800'   29   Killed Ibun, Son of Mim
    936717   1800'   30   Reached level 30
    990801   1750'   30   Killed Nar, the Dwarf
    995005   1750'   30   Killed Beorn, the Shape-Changer
   1010227   1800'   30   Found The Cloak of Thorongil
   1027708   1850'   30   Found The Battle Axe 'Lotharang' (LOST)
   1034902   1850'   31   Reached level 31
   1059173   1950'   31   Found The Halberd 'Osondir'
   1070180   1950'   31   Found The Soft Leather Armour 'Hithlomir'
   1103946   2000'   31   Found The Great Axe of Durin
   1113951   2150'   31   Killed Sangahyando of Umbar
   1114013   2150'   31   Found The Jewel 'Evenstar'
   1126286   2150'   31   Killed Khim, Son of Mim
   1135418   2150'   32   Reached level 32


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.8.2009 22:47
Last updated on 7.8.2009 08:36

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10769. on the Ladder (of 18940)
4355. on the Angband Ladder (of 6485)
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Comments

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On 5.8.2009 22:47 will_asher wrote:
With torch weight reduced and a torch of brightness, who needs a lantern?

On 6.8.2009 06:33 will_asher wrote:
The first artifact I found was this nice bow. It's been helping a lot.

On 6.8.2009 22:49 will_asher wrote:
Impact hounds are much less of a problem when you can get them all in a row and use teleport other. Then, you meet them later one at a time and they're not so dangerous that way.

On 7.8.2009 08:36 will_asher wrote:
I thought I was wearing the Rpois ring. I wasn't.

On 7.8.2009 17:37 HallucinationMushroom@Yahoo.egg wrote:
Awesome name!

On 7.8.2009 23:10 will_asher wrote:
:) The name just popped into my head one day as I was writing a story, so I used it as a character's name. That character in the story happened to be a lizard who was half rat but the rat half was the inside half so on the outside he looked like he was all lizard.

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