The Angband Ladder: Wingron, High-Elf Ranger by Slow

  [Angband 3.1.1 dev Character Dump]

 Name   Wingron                                  Self  RB  CB  EB   Best
 Sex    Female       Age            115   STR:  18/62  +1  +2  +0  18/92
 Race   High-Elf     Height          82   INT:     17  +3  +2  +2  18/60
 Class  Ranger       Weight         180   WIS:     12  -1  +0  +2     13
 Title  Guide        Social       Liked   DEX:  18/34  +3  +1  +3 18/104
 HP     -15/307      Maximize         Y   CON:     16  +1  +1  +4  18/40
 SP     24/64                             CHR:     13  +5  +1  +0  18/10


 Level               30   Armor    [33,+81]     Saving Throw         79%
 Cur Exp         179780   Fight     (+9,+5)     Stealth           Superb
 Max Exp         209160   Melee   (+21,+17)     Fighting          Superb
 Adv Exp         230000   Shoot   (+26,+16)     Shooting       Legendary
 MaxDepth   2250' (L45)   Blows      4/turn     Disarming            67%
 Turns          1045275   Shots      2/turn     Magic Device      Heroic
 Gold            410390   Infra       60 ft     Perception       1 in 10
 Burden       154.8 lbs   Speed           3     Searching            37%

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+.+.... rConf:.........+...
rElec:*.......+.... Sound:.............
rFire:........+.... Shard:......+......
rCold:........+.... Nexus:...........+.
rPois:..+.......... Nethr:.............
rFear:........+.... Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.......++....
  ESP:............. Sear.:.........+...
Invis:.........+... Infra:....+........
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:......+......
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> Ren the Unclean misses you.
> Ren the Unclean touches you.
> You feel your life draining away!
> You feel very good.
> You have 12 Potions of Cure Critical Wounds (b).
> Ren the Unclean hits you.
> Ren the Unclean misses you.
> You zap Ren the Unclean.
> It was a great hit!
> You miss Ren the Unclean.
> You zap Ren the Unclean.
> Ren the Unclean flees in terror!
> Ren the Unclean casts a nether bolt.
> You feel your life draining away!
> You die.

Killed by Ren the Unclean.

  [Character Equipment]

a) The Mace 'Taratol' (3d4) (+12,+12) (charging)
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 42.8 vs. creatures not resistant to
     electricity, 59.1 vs. dragons, and 26.4 vs. others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+17,+16) (+1)
     +1 shooting speed.
     
c) a Calcite Ring of Resist Poison
     Provides resistance to poison.
     
d) a Lapis Lazuli Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
e) an Agate Amulet of Infravision (+2)
     +2 infravision.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Stealth [3,+9] (+3 stealth)
     +3 stealth.
     
i) a Leather Shield of Elvenkind [6,+12] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
k) a Set of Gauntlets of Free Action [3,+9]
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Stability [6,+10]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 12 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
c) 6 Scrolls titled "as protimus" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
d) 6 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
     
e) a Scroll titled "parum det us" of Dispel Undead
     When read, it deals 60 damage to all undead creatures that you can 
     see.
     
f) 8 Scrolls titled "hemendam inus" of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
g) a Scroll titled "lactum mus" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
h) a Tin-Plated Rod of Recall
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 138 turns to recharge at your current speed.
     
i) an Oak Staff of Earthquakes (8 charges)
     
     When activated, it causes an earthquake around you.
     
j) a Mahogany Staff of Teleportation (5 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
k) a Battle Axe (Blessed) (2d8) (+9,+9) (+2)
     +2 wisdom.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 24.6.
     
l) 38 Bolts (1d5) (+3,+1)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 81.6.
     25% chance of breaking upon contact.
     
m) 36 Bolts (1d5) (+7,+8)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 110.1.
     25% chance of breaking upon contact.
     
n) 28 Arrows (1d4) (+3,+2)


  [Home Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Potion of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
c) 5 Potions of Enlightenment
     When drunk, it completely lights up and magically maps the level.
     
d) 9 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
e) a Scroll of Mass Banishment
     When read, it removes all non-unique monsters within 20 squares, d
     ealing you damage in the process.
     
f) 2 Scrolls of Protection from Evil
     When read, it grants you protection from evil for 1d25 plus 3 time
     s your character level turns.
     
g) 3 Scrolls of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
h) a Staff of Earthquakes (4 charges)
     
     When activated, it causes an earthquake around you.
     
i) 3 Staves of Sleep Monsters (28 charges)
     
     When activated, it sleeps all non-unique creatures within line of 
     sight.
     
j) 3 Staves of Speed (18 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
k) Chain Mail of Elvenkind (-2) [14,+9] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) Studded Leather Armour of Elvenkind (-1) [6,+15] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Small Metal Shield of Elvenkind [4,+16] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Large Metal Shield of Anarion [5,+20]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     
o) an Iron Helm of Intelligence [5,+14] (+2)
     +2 intelligence.
     Sustains intelligence.
     
p) The Steel Helm of Hammerhand [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
q) a Set of Caestus of Agility (+0,+3) [2,+8] (+4)
     +4 dexterity.
     
r) a Pair of Steel Shod Boots of Free Action [6,+9]
     Prevents paralysis.  
     
s) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 32.1 vs. animals, 35.7 vs. creatures not
     resistant to cold, and 28.4 vs. others.
     
     Radius 1 light.
t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 31.6 vs. orcs, 31.6 vs. trolls, and 18.9 vs.
     others.
     
u) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
     Slays animals, evil creatures, demons.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 54 vs. animals, 54 vs. evil creatures, 69 vs.
     demons, and 39 vs. others.
     
v) 31 Arrows of Flame (1d4) (+6,+9)
     Branded with flames.
     Cannot be harmed by fire.
     
w) 31 Arrows (1d4) (+6,+5)
x) 84 Arrows (1d4) (+5,+4)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5419    150'    2   Reached level 2
      7981    150'    2   Killed Fang, Farmer Maggot's dog
      7981    150'    3   Reached level 3
     12582    150'    4   Reached level 4
     18488    250'    5   Reached level 5
     32641    300'    6   Reached level 6
     40483    400'    7   Reached level 7
     46434    500'    8   Reached level 8
     55371    600'    9   Reached level 9
     70000    700'   10   Reached level 10
     81321    750'   10   Killed Grip, Farmer Maggot's dog
     81432    750'   11   Reached level 11
     81746    750'   12   Reached level 12
     87862    800'   13   Reached level 13
    103035    900'   14   Reached level 14
    112826   1000'   15   Reached level 15
    157555   1150'   16   Reached level 16
    171466   1150'   17   Reached level 17
    185821   1200'   17   Killed Wormtongue, Agent of Saruman
    185891   1200'   17   Found The Mace 'Taratol'
    190853   1200'   17   Killed Mughash the Kobold Lord
    210495   1200'   17   Killed Grishnakh, the Hill Orc
    210495   1200'   18   Reached level 18
    217500   1200'   19   Reached level 19
    222628   1150'   20   Reached level 20
    230600   1200'   21   Reached level 21
    232285      0'   21   Killed Farmer Maggot
    247123   1200'   21   Killed Bullroarer the Hobbit
    249938   1200'   21   Killed Nar, the Dwarf
    273317   1300'   22   Reached level 22
    310248   1500'   22   Killed Lugdush, the Uruk
    310248   1500'   23   Reached level 23
    323681   1500'   23   Killed Ibun, Son of Mim
    323705   1500'   23   Found The Phial of Galadriel
    334852   1500'   24   Reached level 24
    354941   1500'   25   Reached level 25
    404397   1500'   25   Killed Ulfast, Son of Ulfang
    409919   1500'   26   Reached level 26
    432401   1500'   26   Killed Ulwarth, Son of Ulfang
    450041   1650'   26   Found The Long Sword 'Elvagil'
    486279   1700'   26   Killed Lagduf, the Snaga
    553838   1950'   27   Reached level 27
    560381   1950'   27   Found The Rapier 'Forasgil'
    561973   1950'   27   Killed Shagrat, the Orc Captain
    580240   1950'   27   Killed Golfimbul, the Hill Orc Chief
    605453   1950'   27   Found The Set of Gauntlets 'Pauraegen' (LOST)
    673656   2250'   28   Reached level 28
    741994    350'   28   Killed Smeagol
    766828    600'   28   Killed Brodda, the Easterling
    850299   2350'   29   Reached level 29
    850413   2350'   29   Killed Beorn, the Shape-Changer
    874045   2300'   29   Found The Leather Scale Mail 'Thalkettoth'
    874061   2300'   29   Found The Steel Helm of Hammerhand
    911185   2200'   29   Killed Mim, Betrayer of Turin
    911191   2200'   29   Found The Lochaber Axe 'Mundwine'
    923268   2200'   29   Killed Uvatha the Horseman
    929956   2200'   29   Killed Gorbag, the Orc Captain
    931044   2250'   29   Found The Iron Helm 'Holhenneth'
    937707   2250'   29   Found The Large Metal Shield of Anarion
    991940   2300'   29   Killed Khim, Son of Mim
   1023317   2250'   30   Reached level 30
   1029760   2250'   30   Killed Rogrog the Black Troll


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.8.2009 20:17
Last updated on 8.8.2009 15:20

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11824. on the Ladder (of 18935)
4664. on the Angband Ladder (of 6482)
4. for this player (

Comments

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On 6.8.2009 20:17 Slow wrote:
I've been playing Angband for around a week now and so far this is the farthest that I've got and I can't decide what to do next. I could try to dive a bit deeper and pray for good drops but I'm already having problems with the monsters at 1700'. On the other hand I could stay at the current depth or go up and try to get some artifacts. Any comments and help regarding my equipment and help in making my decision greatly appreciated.

On 6.8.2009 20:32 LCC wrote:
Mace Taratol has an activation - it hastens you +10.

On 7.8.2009 06:41 Slow wrote:
I know and that's why I use it, don't know why it doesn't show up in the dump. I think I'm going to dive a bit more and try to get a better bow and rPois as least.

On 8.8.2009 15:20 Slow wrote:
I had 100-110 HP and it only had 1 violet star left ("I can do this lol 1 hit") and obviously my Elvenkind armor with Nether resistance was at home.

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