The Angband Ladder: Heeero, Dwarf Priest by pav

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             46   STR:  18/61  +2  -1  +8 18/151
 Race   Dwarf        Height          48   INT:     16  -3  -3  +2     12
 Class  Priest       Weight         143   WIS:  18/64  +2  +3  +7 18/184
 Title  Bishop       Social      Feared   DEX:  18/50  -2  -1  +2  18/40
 HP     -139/439     Maximize         Y   CON:  18/51  +2  +0  +3 18/101
 SP     264/296                           CHR:  18/01  -3  +2  +0     18


 Level               37   Armor    [38,+71]     Saving Throw        100%
 Cur Exp         866151   Fight   (+22,+27)     Stealth             Fair
 Max Exp         910250   Melee   (+35,+44)     Fighting          Superb
 Adv Exp         980000   Shoot    (+36,+9)     Shooting          Superb
 MaxDepth   2350' (L47)   Blows      2/turn     Disarming            53%
 Turns          1964428   Shots      2/turn     Magic Device      Superb
 Gold            435415   Infra       50 ft     Perception       1 in 32
 Burden       150.2 lbs   Speed           3     Searching            23%

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a three foot
 beard, and a dark complexion.


 Acid:......+.+.... Confu:......+......
 Elec:......+...... Sound:......+......
 Fire:+.....+...... Shard:.......+.....
 Cold:......+...... Nexus:.............
 Pois:+............ Nethr:.............
 Fear:......+...... Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:+............
Blind:.........+..+ Feath:.............

PLite:............. Aggrv:.............
Regen:+............ Stea.:.......+.....
Telep:.........+... Sear.:.............
Invis:.....+....... Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Ethereal dragon claws you.
> The Ethereal dragon bites you.
> You miss the Ethereal dragon.
> You fiercely smite the Ethereal dragon.
> The Ethereal dragon misses you.
> The Ethereal dragon claws you.
> The Ethereal dragon misses you.
> You fiercely smite the Ethereal dragon.
> It was a good hit!
> You fiercely smite the Ethereal dragon.
> The Ethereal dragon breathes darkness.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Ethereal dragon breathes darkness.
> You die.

Killed by an Ethereal dragon.

  [Character Equipment]

a) The Zweihander 'Gurthang' (3d6) (+13,+17) (+2)
     +2 strength.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 75.5 against fire-vulnerable
     creatures, 75.5 against poison-vulnerable creatures, 96.5 against
     dragons, and 54.5 against normal creatures.
b) a Heavy Crossbow of Extra Shots (x4) (+14,+9) (+1)
     +1 shooting speed.
c) a Ring of Damage (+0,+15)
d) a Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
e) an Amulet of Wisdom (+5)
     +5 wisdom.
     Sustains wisdom.
f) The Star of Elendil {!A}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     When activated, it maps the area around you in a 30-radius circle.
     It takes 50 turns to recharge after use.
     Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak of Protection [6,+16] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
i) a Leather Shield of Resist Acid [6,+8]
     Provides resistance to acid.
     Cannot be harmed by acid.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) a Set of Gauntlets of Power (+1,+3) [3,+6] (+4)
     +4 strength.
l) a Pair of Leather Sandals of Speed [1,+9] (+3)
     +3 speed.


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
f) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
g) 2 Holy Books of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
h) 2 Potions of Restore Mana
i) a Scroll of Teleportation
j) a Rod of Probing {4k}
k) a Rod of Polymorph {1k2}
l) 2 Staffs of Speed (7 charges)
m) a Ring of Lightning [+13]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     When activated, it grants electricity resistance for d20+20 turns 
     and creates a lightning ball of damage 85.
     It takes d50+50 turns to recharge after use.
n) 9 Bolts of Venom (2d5) (+12,+7)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 264 against
     poison-vulnerable creatures, and 88 against normal creatures.
     25% chance of breaking upon contact.
o) 25 Bolts of Lightning (1d5) (+9,+6)
     Cannot be harmed by electricity.
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 216 against
     electricity-vulnerable creatures, and 72 against normal creatures.
     25% chance of breaking upon contact.
p) 21 Bolts (1d5) (+2,+7)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 76 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 9 Holy Books of Prayers [Words of Wisdom]
b) 4 Potions of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
c) a Ring of Dexterity (+6)
     +6 dexterity.
     Sustains dexterity.
     
d) a Ring of Free Action
     Prevents paralysis.
     
e) The Jewel 'Evenstar'
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Stops experience drain.
     
     When activated, it restores your experience to full.
     It takes 150 turns to recharge after use.
f) The Phial of Galadriel {museum}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Chain Mail (Dwarven) (-2) [14,+12] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     
h) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Set of Gauntlets 'Paurhach' [3,+14] {museum}
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     
     When activated, it creates a fire bolt with damage 9d8.
     It takes 8 turns to recharge after use.
j) The Set of Gauntlets 'Paurnimmen' [3,+14] {museum}
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
     When activated, it creates a frost bolt with damage 6d8.
     It takes 7 turns to recharge after use.
k) a Set of Alchemist's Gloves of Thievery (+4,+3) [0,+8] (+1) {FA}
     +1 dexterity, searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Prevents paralysis.
     
l) The Dagger 'Nimthanc' (2d4) (+4,+6) {museum}
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a frost bolt with damage 6d8.
     It takes 7 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 46 against frost-vulnerable
     creatures, and 36 against normal creatures.
m) a Main Gauche of Venom (1d5) (+7,+8)
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 42 against poison-vulnerable
     creatures, and 36 against normal creatures.
n) The Short Sword 'Sting' (1d6) (+7,+8) (+2)
     +2 strength, dexterity, constitution, speed, attack speed.
     Provides resistance to fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Radius 1 light.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 42 against animals, 42 against
     evil creatures, 45.5 against orcs, 45.5 against undead, and 38.5
     against normal creatures.
o) a Scythe (Holy Avenger) (5d3) (+13,+18) [+4] (+1)
     +1 wisdom.
     Provides resistance to fear.
     Sustains intelligence.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 65 against evil creatures, 75
     against demons, 75 against undead, and 55 against normal creatures.
p) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 75 against evil creatures, 88.5 against
     orcs, 88.5 against trolls, and 61.5 against normal creatures.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
     +4 wisdom, infravision.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Speeds regeneration.
     
     When activated, it drains up to 90 hit points of life from a targe
     t creature.
     It takes 40 turns to recharge after use.
     Radius 1 light.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 51 against orcs, 51 against
     frost-vulnerable creatures, and 39 against normal creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.8.2009 20:49

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9046. on the Ladder (of 18935)
3796. on the Angband Ladder (of 6482)
8. for this player (

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On 7.8.2009 20:49 pav wrote:
Double mode by Ethereal dragon, darkness breath on both moves. Damn bad luck, I guess.

New Vanilla has been a thrill, good work takka! Will go to 3.1.1 for my next attempt :)

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