The Angband Ladder: Surprise, Dwarf Sorceror by budswell

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Surprise               Age                 46       STR:     18       
 Sex   : Male                   Height              47       INT:     26       
 Race  : Dwarf                  Weight             146       WIS:     18       
 Class : Sorceror               Social Class         1       DEX:     23       
 Body  : Player                                              CON:     23       
 God   : Nobody                                              CHR:     17       
                                                                               
 + To Melee Hit         -10 Level             29    Hit Points       -3/   168 
 + To Melee Damage      -26 Experience    113687    Spell Points    215/   264 
 + To Ranged Hit         -4 Max Exp       116211    Sanity          193/   193 
 + To Ranged Damage      12 Exp to Adv.   116250                               
   AC                 27+73 Gold          199496    Speed           Fast (+20) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  1d4-26    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Some pompous elfy wanker reckons we Dwarves should just              
          stick to hitting people and things with hammers. While it            
          would be fun to lop the pansy's head off, it'll be even              
          better to fry him with one of his own wanky spell things.            


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 20 (1000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 4329 enemies.
 You have completed nine princess quests.
 You have completed one lost sword quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by Eol, the Dark Elf in the town of Gondolin.
You can use secret passages.
Your hands are glowing dull red.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You have normal luck.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Int   : 4...............            
        Add Dex   : .4....3..2......            
        Add Con   : ..2.............            
        Add Chr   : ..2.............            
        Mul SPower: +...............            
        Add Infra : ..2.............            
        Add Tun.. : ..............1.            
        Add Speed : .4....3....9....            
        Sust Str  : ................            
        Sust Int  : +...............            
        Sust Wis  : +.+.............            
        Sust Dex  : .........+......            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : ................            
        Res Acid  : .++...+.........            
        Res Elec  : .+..............            
        Res Fire  : .+..............            
        Res Cold  : .++.............            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : ...............+            
        Res Conf  : +.....+.........            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Lite      : ..........+.....            
        See Invis : +...............            
        Regen     : ..+.+...........            
        Activate  : .........++.....            
        Fly       : ...+............            
        Orc.ESP   : .........+......            

Skills (points left: 53)
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                            00.200 [0.000]
 - Magic                                         33.600 [1.000]
          . Magic-Device                         01.900 [1.000]
          . Spell-power                          33.600 [0.600]
          . Sorcery                              33.900 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  06.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Staff of Globe of Light on level 1.
You are fated to find something special on level 1.


  [Character Equipment]

a) The Mage Staff of Ilinen [Identify] (1d4) (+3,-7) (+4)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your intelligence and spell power by 4.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
e) The Ring 'Limbren' (+2)
    It increases your constitution, charisma and infravision by 2.  It
    sustains your wisdom.  It provides resistance to acid and cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
f) a Ring of Flying
k) an Amulet of Regeneration {90% off}
    It speeds your regenerative powers.  
    You bought it from the Jewelry Shop.
m) a Dwarven Lantern
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Mouse Fur of Electricity [1,+5]
p) a Shield of Deflection [10,+3]
    It cannot be harmed by acid.  
s) a Hard Leather Cap of the Noldor [2,+5] (+2)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 2.  It sustains your 
    dexterity.  It allows you to sense the presence of orcs.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+7] (+9)
z) (nothing)
{) (nothing)
|) a Shovel (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Tome of the Blowing Wind {!k!d!v!y!s}
b) a Fireproof Tome of the Impenetrable Earth {!k!d!v!y!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of Translocation {!k!d!v!y!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Tome of Knowledge {!k!d!v!y!s}
    
e) a Fireproof Book of Beginner Cantrips {!k!d!v!y!s}
    It cannot be harmed by fire.  
f) a Spellbook of Essence of Speed {!k!d!v!y!s}
    
g) 13 Potions of Cure Critical Wounds {@q1 !k!s!v!y!s}
    
h) 4 Potions of Restore Mana {!k!d!v!y!s}
i) 9 Scrolls of Teleportation {@r9}
    
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
b) a Tome of the Mind
    
c) a Spellbook of Identify
    
d) a Spellbook of Remove Curses {25% off}
    
e) a Spellbook of Disarm
    
f) Raistlin's Ready Ranger {Restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Black orc on level 19 of Orc Cave.
g) 3 Potions of Cure Light Insanity
h) a Potion of Cure Critical Insanity
i) 2 Potions of Cure Insanity
j) 5 Potions of Speed
    
k) 6 Potions of Healing {25% off}
    
l) 2 Scrolls of Teleport Level
m) 2 Scrolls of *Identify*
    
n) 4 Scrolls of Reset Recall
o) The Wand of Digging of Thrain (18 charges)
p) a Ring of Invisibility
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) a Jewel Encrusted Crown of Might [0,+6] (+2)
    It increases your strength, dexterity and constitution by 2.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to blindness.  It
    cannot be harmed by acid.  
    You found it lying in a vault on level 27 of The Sandworm lair.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black orc Rogue on level 21 of Orc Cave.
t) a Spectral Hatchet of Slay Demon (1d5) (+4,+6)
u) a Mage Staff of Mana [Identify] (1d4) (+7,+1)(40%)


  [Home Inventory - Lothlorien ]

a) a Spellbook of Dig
    


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's Tormented Box
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Novice priest on level 2 of Barrow-Downs.
b) The Gem of Ghosts
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) Raal's Voodoo Doll of Revenge
    It can be activated for confusion.  
    You found it lying on the ground on level 23 of The Sandworm lair.
d) The Clay Tablets of Antiquity
    It can be activated for high experience loss.  
    You found it lying on the ground on level 13 of The Old Forest.
e) a Parchment titled ``Tenser's Last Words''
    It can be activated for summon monster.  
    You found it lying on the ground on level 27 of The Sandworm lair.
f) a Parchment titled ''Immortality For Dummies''
    It can be activated for gain corruption every 10 turns.  
    You found it lying in a vault on level 19 of The Old Forest.
g) Jor's Buckler of Missile Attraction
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
h) Agannazar's Antique Acorn
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.



Posted on 5.10.2009 15:38

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