The Angband Ladder: Flingwin, Dunadan Paladin by buzzkill

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Flingwin                                 Self  RB  CB  EB   Best
 Sex    Male         Age             69   STR:     16  +1  +3  +0  18/20
 Race   Dunadan      Height          85   INT:      9  +2  -3  +0      8
 Class  Paladin      Weight         210   WIS:     16  +2  +1  +0  18/10
 Title  Defender     Social     Unknown   DEX:     16  +2  +0  +0     18
 HP     194/206      Maximize         Y   CON:     17  +3  +2  +0  18/40
 SP     33/33                             CHR:     10  +2  +2  +0     14


 Level               20   Armor    [17,+32]     Saving Throw         55%
 Cur Exp          11169   Fight     (+3,+3)     Stealth             Fair
 Max Exp          11169   Melee     (+7,+9)     Fighting          Superb
 Adv Exp          11610   Shoot     (+3,+0)     Shooting          Superb
 MaxDepth   1150' (L23)   Blows      2/turn     Disarming            38%
 Turns           145820   Shots      1/turn     Magic Device   Excellent
 Gold              2383   Infra        0 ft     Perception       1 in 35
 Burden       124.3 lbs   Speed      Normal     Searching            15%

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have brown eyes, straight black hair, and a
 very fair complexion.


rAcid:..?.?...??... rConf:..?.?....?...
rElec:+.?.?....?... Sound:..?.?...??...
rFire:..?.?....?... Shard:..?.?....?...
rCold:..?.?....?... Nexus:..?.?...??...
rPois:..?.......... Nethr:..?.?...??...
rFear:..?.?....?... Chaos:..?.?...??...
rLite:..?.?....?... Disen:..?.?...??...
rDark:..?.?....?... S.Dig:..?..........
rBlnd:..?.?....?... Feath:..?.?....?...

PLite:..?.?....?... Aggrv:..?..........
Regen:............. Stea.:..?..........
  ESP:..?.?....?... Sear.:.............
Invis:..?.?....?... Infra:..?.?....?...
FrAct:..?.?....?... Tunn.:..?.?....?...
HLife:..?.?...??... Speed:..?.?....?...
ImpHP:............. Blows:..?.?....?...
ImpSP:..?.......... Shots:..?.?....?...
 Fear:..?.?....?... Might:..?.?....?...


  [Character Equipment]

a) The Dagger 'Dethanc' (2d4) (+4,+6) {@w2}
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 24.4 vs. creatures not resistant to
     electricity, and 14.2 vs. others.
     
b) a Short Bow (x2) (+0,+0)
c) (nothing)
d) a Ring of Protection [+11]
e) (nothing)
f) a Lantern (10012 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Studded Leather Armour (-1) [6,+0]
h) a Cloak [1,+4]
i) a Leather Shield [6,+5] {excellent}
     You do not know the full extent of this item's powers.
     
j) (nothing)
k) a Set of Leather Gloves [1,+5]
l) a Pair of Iron Shod Boots [3,+5]


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) 6 Flasks of oil
     Branded with flames.
     
c) 2 Potions of Cure Light Wounds
     
     When drunk, it heals you a small amount (15% of your wounds, minim
     um 15HP), heals some cut damage, makes you a little less confused, 
     and cures blindness.
     
d) 4 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
e) a Potion of Resist Cold
     When drunk, it grants temporary resistance to cold for 1d10+10 tur
     ns.
     
f) a Potion of True Seeing
     When drunk, it cures blindness and allows you to see invisible thi
     ngs for 2d6+12 turns.
     
g) a Puce Potion
     You do not know the full extent of this item's powers.
     
     It can be activated.
     
h) a Violet Speckled Potion
     You do not know the full extent of this item's powers.
     
     It can be activated.
     
i) 3 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
j) a Scroll of Treasure Detection
     When read, it detects gold and objects nearby.
     
k) 16 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
l) a Rod of Lightning Balls {!!}
     When aimed, it creates a lightning ball with damage 64.
     Takes 23 turns to recharge.
     
m) 2 Wands of Frost Bolts (2 charges)
     
     When aimed, it creates a frost bolt with damage 6d8.
     
n) 2 Wands of Stinking Cloud (1 charge)
     
     When aimed, it fires a stinking cloud with damage 12.
     
o) a Wand of Slow Monster (1 charge)
     
     When aimed, it attempts to magically slow a single monster.
     
p) a Wand of Polymorph (7 charges)
     
     When aimed, it polymorphs a monster into another kind of creature.
     
q) 2 Staves of Detect Invisible (35 charges)
     
     When activated, it detects invisible creatures nearby.
     
r) a Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.  
     
s) a Tulwar (Defender) (2d4) (+7,+5) [+7] (+4 stealth) {@w1}
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 13.4.
     
t) a Broad Sword (2d5)
     You do not know the full extent of this item's powers.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 9.4.
     
u) a Ball-and-Chain of Flame (2d4) (+7,+6)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 25.3 vs. creatures not resistant to fire, and 
     14.7 vs. others.
     
v) 29 Bolts (1d5) {ego}
     You do not know the full extent of this item's powers.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1494     50'    2   Reached level 2
      7551    150'    3   Reached level 3
      7931    150'    3   Killed Grip, Farmer Maggot's dog
      8942    200'    4   Reached level 4
     11935    250'    5   Reached level 5
     18648    300'    6   Reached level 6
     23981    400'    7   Reached level 7
     26237    450'    8   Reached level 8
     40557    550'    9   Reached level 9
     47347    600'   10   Reached level 10
     48347    600'   11   Reached level 11
     60671    600'   12   Reached level 12
     69744    650'   13   Reached level 13
     86552    750'   14   Reached level 14
     95395    800'   15   Reached level 15
    107256    900'   15   Killed Lagduf, the Snaga
    110716    950'   15   Killed Wormtongue, Agent of Saruman
    112136    950'   15   Killed Fang, Farmer Maggot's dog
    112916    950'   16   Reached level 16
    118184   1000'   17   Reached level 17
    125496   1100'   18   Reached level 18
    129125   1100'   19   Reached level 19
    137742   1100'   20   Reached level 20


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.10.2009 07:06
Last updated on 14.10.2009 03:45

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18. on the Competition No.75 Ladder (of 32)

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On 9.10.2009 07:13 buzzkill wrote:
Back for more. After 3 or 4 quick deaths, Flingwin the 6th (maybe the 7th or 8th, not sure) is experiencing great success. Nearly bit the bullet back on 11. I could not find an exit anywhere. Ended up fleeing Ladguf a horde of orcs and a few others while hacking my way through a pack of white wolves blocking my path. I burned through 9 of my 10 phase doors, but eventually got to the stairs with only 34 HP remaining. Luckily I found a place to rest on 12. Lots of un-id'd stuff. No ID or matching missile set yet.

On 9.10.2009 07:17 buzzkill wrote:
Almost forgot. No books yet. None at all.

On 9.10.2009 19:43 Ghen wrote:
Are you not even bothering to look for books, or just bad luck?

On 10.10.2009 04:30 NiJabbieJabba wrote:
It's not as though he has much choice in the matter.

On 10.10.2009 19:07 buzzkill wrote:
Getting deeper, but not much kit improvement. I'm looking for stuff, yes. I even started with a bunch of detect treasures. I did finally find a magic for beginners. Doh! I'm down to my last torch, and escapes my are getting slim. On the plus side, I've a few good weapons. Stealth +4 is great and the Slay Orc comes in handy quite often.

On 13.10.2009 03:37 buzzkill wrote:
I found a lantern, and with my 7 flasks of oil my light problem is solved. My new {special} dagger (Ladguf) supersedes most of my 'slay' weapons, but I hanging on the the defender for the stealth (regen, FA, SI). The {ego} bolts came from Wormtongue. Still no priest books. Was almost killed when I dropped into a new level into a room with a tiger and a grizzly bear. They would have dropped, no problem, but novice paladins kept filing into the room and frightening me. I killed a bunch of them, using a phase or two, before the ring of teleportation kicked in. That landed in a room full of Crebain, that nearly killed me again. I'm all out of escapes and low on healing. I going to have to start resting more, damn the turncount.

On 14.10.2009 03:50 buzzkill wrote:
Scrolls of satisfy hunger coming out the wazoo! Light and food in great shape. Finally (DL23) found my first spell book, Words of Wisdom. Portal and healing should come in handy, but I still don't have any detects and poor resists.

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