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The Angband Ladder: Grimlok VI, Dwarf Warrior by Uktuli

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Grimlok VI                               Self  RB  CB  EB   Best
 Sex    Male         Age             38   STR:  18/84  +2  +5  +0 18/154
 Race   Dwarf        Height          46   INT:     11  -3  -2  +0      6
 Class  Warrior      Weight         146   WIS:     11  +2  -2  +3     14
 Title  Commando     Social       Known   DEX:  18/60  -2  +2  +0  18/60
 HP     -30/635      Maximize         Y   CON:  18/70  +2  +2  +0 18/110
 SP     0/0                               CHR:     14  -3  -1  +3     13


 Level               34   Armor    [15,+83]     Saving Throw         62%
 Cur Exp         356373   Fight    (-5,+15)     Stealth        Excellent
 Max Exp         356373   Melee    (-2,+22)     Fighting       Legendary
 Adv Exp         420000   Shoot   (+12,+12)     Shooting          Heroic
 MaxDepth   1850' (L37)   Blows      6/turn     Disarming            61%
 Turns          1988602   Shots      2/turn     Magic Device   Excellent
 Gold            280351   Infra       50 ft     Perception       1 in 38
 Burden       155.0 lbs   Speed      Normal     Searching            21%

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight black hair, a three
 foot beard, and a dark complexion.


rAcid:......+++.... rConf:.........+...
rElec:......+.+.... Sound:.............
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:.............
rPois:............. Nethr:.............
rFear:.......+....+ Chaos:.............
rLite:........+.... Disen:.............
rDark:......+.+.... S.Dig:+............
rBlnd:............+ Feath:.............

PLite:............. Aggrv:.............
Regen:+...+........ Stea.:......+....+.
  ESP:............. Sear.:.............
Invis:.......+..... Infra:............+
FrAct:.......+..... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> It breathes gravity.
> Gravity warps around you.
> It breathes gravity.
> The Gravity hound resists.
> Gravity warps around you.
> It breathes gravity.
> The Gravity hound resists.
> Gravity warps around you.
> You have been heavily stunned.
> It breathes gravity.
> The Ancient blue dragon disappears!
> Gravity warps around you.
> It breathes gravity.
> Gravity warps around you.
> You die.

Killed by a Gravity hound.

  [Character Equipment]

a) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2)
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 30.5 vs. animals, 34.6 vs. creatures not
     resistant to poison, and 26.3 vs. others.
     
b) a Long Bow of Extra Shots (x3) (+17,+12) (+1)
     +1 shooting speed.
     
c) a Fluorite Ring of Damage (+0,+11)
d) a Ring of Damage (+0,+11)
e) a Copper Amulet of Regeneration
     Speeds regeneration.  
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+18] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) a Set of Leather Gloves of Slaying (+1,+2) [1,+6]
l) a Pair of Leather Boots of Stealth [2,+14] (+3)
     +3 stealth.
     


  [Character Inventory]

a) 6 Rations of Food
     
b) 21 Shimmering Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
c) a Pungent Potion of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
d) 20 Scrolls titled "agisma crium" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
e) a Scroll titled "quando mus" of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
f) a Scroll titled "parius" of Enchant Weapon To-Dam
     When read, it attempts to magically enhance a weapon's to-dam bonu
     s.
     
g) a Scroll titled "deo terbus" of Enchant Armour
     When read, it attempts to magically enhance a piece of armour.
     
h) 2 Scrolls titled "pugaldus pro" of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
i) 3 Scrolls titled "va cons" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
j) a Scroll titled "frellius hoco" of Teleport Level
     When read, it teleports you one level up or down.
     
k) a Pewter Rod of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 25 turns to recharge at your current speed.
     
l) a Platinum Rod of Door/Stair Location
     When activated, it detects doors and stairs nearby.
     Takes 35 turns to recharge at your current speed.
     
m) a Copper Rod of Probing
     When activated, it gives you information on the health and abiliti
     es of monsters you can see.
     Takes 50 turns to recharge at your current speed.
     
n) 4 Titanium Rods of Sleep Monster
     When aimed, it attempts to induce magical sleep in a single monste
     r.
     Takes 9 turns to recharge at your current speed.
     
o) 2 Willow Staves of Teleportation (13 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
p) an Adamantite Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
q) a Ruby Ring of Escaping (+4 speed)
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.  
     
r) a Tulwar of Slay Evil (2d4) (+9,+5)
     Slays evil creatures.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 30.6 vs. evil creatures, and 25.4 vs. others.
     
s) a Scimitar of Slay Troll (4d2) (+8,+5)
     Slays trolls.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 39.5 vs. trolls, and 26.7 vs. others.
     
t) a Beaked Axe of Slay Demon (2d6) (+8,+4)
     Slays demons.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 41.8 vs. demons, and 26.9 vs. others.
     
u) a Shovel of Digging (1d2) (+7,+9) (+4)
     +4 tunneling.
     Branded with acid.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 28.9 vs. creatures not resistant to acid, and 
     25.8 vs. others.
     
v) 20 Arrows of Frost (1d4) (+11,+6)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 186.3 vs. creatures not resistant to cold, and 
     62.1 vs. others.
     35% chance of breaking upon contact.
     
w) 99 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 43.9.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Potions of Restore Dexterity
     When drunk, it restores your dexterity.
     
b) 3 Potions of Restore Constitution
     When drunk, it restores your constitution.
     
c) 16 Scrolls titled "pugaldus pro" of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
d) a Rod of Trap Location
     When activated, it detects traps nearby.
     Takes 25 turns to recharge at your current speed.
     
e) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
f) an Azurite Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
     
g) a Ring of Accuracy (+12)
h) a Ring of Open Wounds
     Impairs hitpoint recovery.  
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     Takes 7 to 25 turns to recharge at your current speed.
     
i) 2 Rings of Free Action
     Prevents paralysis.  
     
j) 2 Rings of See Invisible
     Grants the ability to see invisible things.  
     
k) a Leather Shield of Elvenkind [6,+16] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Set of Gauntlets 'Paurhach' [3,+13]
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
m) a Pair of Ethereal Slippers of Free Action [0,+7]
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
n) The Dagger 'Dethanc' (2d4) (+4,+6)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 36.4 vs. creatures not resistant to
     electricity, and 26.2 vs. others.
     
o) The Dagger 'Nimthanc' (2d4) (+4,+6)
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 36.4 vs. creatures not resistant to cold, and 
     26.2 vs. others.
     
p) The Dagger 'Narthanc' (2d4) (+4,+6)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 36.4 vs. creatures not resistant to fire, and 
     26.2 vs. others.
     
q) The Rapier 'Careth Asdriag' (1d6) (+6,+9) (+1)
     +1 attack speed.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 31.3 vs. animals, 34.9 vs. orcs, 34.9 vs.
     trolls, 34.9 vs. giants, 34.9 vs. dragons, and 27.8 vs. others.
     
r) The Long Sword 'Elvagil' (2d5) (+4,+9) (+2)
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 43.4 vs. orcs, 43.4 vs. trolls, and 30.8 vs.
     others.
     
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
     +3 charisma.
     Slays undead, giants.
     Branded with flames.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 53.6 vs. undead, 53.6 vs. giants, 53.6 vs.
     creatures not resistant to fire, and 34.4 vs. others.
     
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
     +2 intelligence.
     Slays demons, trolls, giants.
     Branded with flames, frost.
     Provides resistance to fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 46.9 vs. demons, 46.9 vs. trolls, 46.9 vs.
     giants, 46.9 vs. creatures not resistant to fire, 46.9 vs.
     creatures not resistant to cold, and 34.2 vs. others.
     
u) a Long Bow of Extra Might (x3) (+9,+13) (+1)
     +1 shooting power.
     
v) 26 Seeker Arrows of Slay Giant (4d4) (+4,+9)
     Slays giants.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 281.7 vs. giants, and 93.9 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4492     50'    2   Reached level 2
      5344    100'    3   Reached level 3
     14082    150'    4   Reached level 4
     17503    200'    4   Killed Fang, Farmer Maggot's dog
     17503    200'    5   Reached level 5
     23346    200'    6   Reached level 6
     25607    200'    7   Reached level 7
     30608    300'    7   Killed Bullroarer the Hobbit
     30608    300'    8   Reached level 8
     34744    300'    9   Reached level 9
     37917    400'   10   Reached level 10
     40203    400'   11   Reached level 11
     51271    500'   12   Reached level 12
     62707    550'   13   Reached level 13
     71822    600'   14   Reached level 14
     73553    600'   14   Killed Lagduf, the Snaga
     73553    600'   15   Reached level 15
     79704    650'   16   Reached level 16
     85340    650'   16   Killed Brodda, the Easterling
     87871    650'   17   Reached level 17
    104778    700'   18   Reached level 18
    109219    700'   18   Killed Mughash the Kobold Lord
    124652    750'   19   Reached level 19
    138812    750'   20   Reached level 20
    161833    850'   21   Reached level 21
    164614    850'   21   Killed Grip, Farmer Maggot's dog
    229445    950'   21   Killed Shagrat, the Orc Captain
    229445    950'   22   Reached level 22
    240296    950'   22   Killed Nar, the Dwarf
    248685   1000'   23   Reached level 23
    250199   1000'   23   Found The Dagger 'Dethanc'
    265419   1000'   24   Reached level 24
    280352   1000'   25   Reached level 25
    325808   1000'   26   Reached level 26
    326854   1000'   26   Killed Ulfast, Son of Ulfang
    350965   1100'   26   Killed Ufthak of Cirith Ungol
    354640   1100'   26   Killed Ugluk, the Uruk
    397878   1200'   26   Killed Boldor, King of the Yeeks
    398882   1200'   26   Found The Pike 'Til-i-arc'
    419433   1250'   27   Reached level 27
    436025   1250'   27   Killed Bolg, Son of Azog
    455724   1250'   27   Killed Angamaite of Umbar
    475784   1300'   27   Killed Ibun, Son of Mim
    484080   1300'   27   Killed Golfimbul, the Hill Orc Chief
    553576   1300'   27   Killed Khim, Son of Mim
    591370   1350'   28   Reached level 28
    596159   1350'   28   Killed Grishnakh, the Hill Orc
    608121   1400'   28   Killed Draebor, the Imp
    686405   1600'   29   Reached level 29
    689370      0'   29   Killed Farmer Maggot
    782519   1600'   29   Killed Uldor the Accursed
    860478   1650'   29   Killed Wormtongue, Agent of Saruman
    890921   1650'   30   Reached level 30
    914317   1650'   29   Killed Mim, Betrayer of Turin
    917252   1650'   29   Killed Gorbag, the Orc Captain
   1009931   1650'   30   Found The Halberd 'Osondir'
   1070470   1700'   31   Reached level 31
   1092725   1650'   31   Killed Beorn, the Shape-Changer
   1093952   1650'   31   Found The Leather Shield of Celegorm
   1269465   1750'   31   Killed Sangahyando of Umbar
   1286155   1750'   31   Killed Lokkak, the Ogre Chieftain
   1319332   1750'   31   Found The Soft Leather Armour 'Hithlomir'
   1457898   1750'   32   Reached level 32
   1500458   1750'   32   Killed The Queen Ant
   1559993   1700'   32   Killed Ulwarth, Son of Ulfang
   1593493   1750'   32   Found The Rapier 'Careth Asdriag'
   1594265   1750'   32   Killed Bill the Stone Troll
   1594970   1750'   33   Reached level 33
   1704729   1800'   33   Killed Azog, King of the Uruk-Hai
   1705247   1800'   33   Found The Metal Cap of Thengel
   1778506   1750'   33   Found The Cloak of Thorongil
   1903769   1800'   34   Reached level 34
   1988344   1850'   34   Killed Ulfang the Black


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.1.2010 18:11

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