The Angband Ladder: Oloth, Half-Orc Warrior by <cmickel@hotmail.com>

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             15   STR:  18/20  +2  +5  +3 18/120
 Race   Half-Orc     Height          66   INT:     14  -1  -2  +2     13
 Class  Warrior      Weight         148   WIS:     10  +0  -2  +2     10
 Title  Commando     Social       Known   DEX:  18/35  +0  +2  +1  18/65
 HP     -2/456       Maximize         Y   CON:  18/36  +1  +2  +1  18/76
 SP     0/0                               CHR:     13  -4  -1  +0      8


 Level               34   Armor    [28,+70]     Saving Throw         50%
 Cur Exp         303531   Fight    (+4,+15)     Stealth             Poor
 Max Exp         303531   Melee   (+17,+32)     Fighting       Legendary
 Adv Exp         385000   Shoot   (+24,+22)     Shooting          Heroic
 MaxDepth   1850' (L37)   Blows      3/turn     Disarming            57%
 Turns          1472282   Shots      2/turn     Magic Device   Very Good
 Gold            115730   Infra       40 ft     Perception       1 in 31
 Burden       141.1 lbs   Speed           1     Searching            24%

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Yeoman.  You are the black sheep of the family.  You have
 dark brown eyes, straight black hair, and an average complexion.


 Acid:........+.... Confu:.........+...
 Elec:........+.... Sound:.............
 Fire:+.......+.+.. Shard:.............
 Cold:........+.... Nexus:...........+.
 Pois:+............ Nethr:.............
 Fear:............+ Chaos:.............
 Lite:........+.... Disen:.+...........
 Dark:........+...+ S.Dig:+...+........
Blind:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:+.........+.. Stea.:.+...........
Telep:............. Sear.:.........+...
Invis:.........+... Infra:......+.....+
FrAct:+.....+...... Tunn.:.............
HLife:............. Speed:.+...........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> You have slain the Gravity hound.
> The Gravity hound breathes gravity.
> The Gravity hound resists.
> Gravity warps around you.
> You have been stunned.
> You poison the Gravity hound.
> It was a good hit!
> You poison the Gravity hound.
> You have slain the Gravity hound.
> The Gravity hound breathes gravity.
> Gravity warps around you.
> The Gravity hound breathes gravity.
> Gravity warps around you.
> The Gravity hound claws you.
> You die.

Killed by a Gravity hound.

  [Character Equipment]

a) The Zweihander 'Gurthang' (3d6) (+13,+17) (+2) {@w0w1!k!d}
     +2 strength.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 63.5 against fire-vulnerable
     creatures, 63.5 against poison-vulnerable creatures, 84.5 against
     dragons, and 42.5 against normal creatures.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
c) an Opal Ring of Damage (+0,+12)
d) a Jade Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
e) an Adamant Amulet of Slow Digestion (squelch)
     Slows your metabolism.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Chain Mail (Dwarven) (-2) [14,+18] (+1)
     +1 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
h) a Cloak [1,+2] (squelch)
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom, searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     When activated, it detects treasure, objects, traps, doors, stairs, k) The
Set of Gauntlets 'Paurhach' [3,+14] {@A1!k!d}

     dSpeeds regeneration.
     When activated, it creates a fire bolt with damage 9d8.
     It takes 8 turns to recharge after use.
l) a Pair of Leather Sandals of Stability [1,+3]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 8 Pieces of Elvish Waybread
b) 17 Brown Potions of Cure Critical Wounds {!*}
c) a Gold Potion of Healing {!*}
d) 2 Smoky Potions of Speed {!*}
e) 18 Scrolls titled "aderior vo ine" of Phase Door {!*}
f) 11 Scrolls titled "ome terommo" of Teleportation {!*}
g) 9 Scrolls titled "vus fulnus" of Word of Recall {!*}
h) a Scroll titled "cor or" of Protection from Evil
i) 4 Chromium Rods of Trap Location {@z1}
j) a Copper-Plated Rod of Probing
k) 2 Lead-Plated Rods of Lightning Bolts
l) a Zinc Rod of Disarming
m) a Nickel-Plated Wand of Trap/Door Destruction (8 charges)
n) 2 Ashen Staffs of Teleportation (15 charges)
o) 2 Sycamore Staffs of Identify (25 charges)
p) an Engagement Ring of Light (+2 searching)
     +2 searching.
     Provides resistance to light.
     Radius 1 light.
q) a Shovel of Digging (1d2) (+5,+7) (+4) {@w0w2!k!d^.^;}
     +4 tunneling.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 24.5 against acid-vulnerable
     creatures, and 21.5 against normal creatures.
r) 29 Seeker Arrows of Slay Demon (4d4) (+7,+7) {@f1!k!d}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 351 against
     demons, and 117 against normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) an Azure Potion of Restore Strength
     When ingested, it restores your strength.
b) 2 Light Green Potions of Restore Intelligence
     When ingested, it restores your intelligence.
c) a Clear Potion of Restore Wisdom
     When ingested, it restores your wisdom.
d) 3 Pink Speckled Potions of Restore Dexterity
     When ingested, it restores your dexterity.
e) 2 Light Brown Potions of Restore Constitution
     When ingested, it restores your constitution.
f) a Gloopy Green Potion of Restore Charisma
     When ingested, it restores your charisma.
g) a Black Potion of Restore Life Levels
     When ingested, it restores your experience.
h) 8 Scrolls titled "ome terommo" of Teleportation {!*}
     When read, it teleports you randomly up to 100 squares away.
i) a Beryl Ring of Strength (+4) (squelch)
     +4 strength.
     Sustains strength.
     
j) a Calcite Ring of Soulkeeping
     Sustains strength, intelligence, wisdom.
     
k) an Aquamarine Ring of Resist Poison
     Provides resistance to poison.
     
l) 2 Platinum Rings of Free Action (squelch)
     Prevents paralysis.
     
m) a Jet Ring of See Invisible
     Grants the ability to see invisible things.
     
n) Metal Scale Mail of Elvenkind (-2) [12,+16] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Set of Leather Gloves of Free Action [1,+3]
     Prevents paralysis.
     
q) The Set of Gauntlets 'Paurnen' [3,+14] {@A1!k!d}
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     
     When activated, it creates an acid bolt with damage 5d8.
     It takes 5 turns to recharge after use.
r) a Set of Gauntlets of Power (+2,+5) [3,-3] (+2)
     +2 strength.
     
s) a Katana (Defender) (3d5) (+14,+7) [+7] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 29 against normal creatures.
t) a Spear of Slay Dragon (1d6) (+8,+14) {@w0w1!k!d}
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 37.5 against dragons, and 30.5
     against normal creatures.
u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {@w0w1!k!d}
     +2 strength, constitution.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     It takes 80 turns to recharge after use.
     Radius 1 light.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 61.5 against trolls, 61.5
     against dragons, 61.5 against acid-vulnerable creatures, 82.5
     against demons, and 40.5 against normal creatures.
v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
     +1 strength, dexterity.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     It takes 3 turns to recharge after use.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 44 against orcs, 44 against
     trolls, and 26 against normal creatures.
w) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.1.2009 00:38

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On 9.1.2009 00:38 cmickel@hotmail.com wrote:
Stupid gravity hounds.

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