The Angband Ladder: Brilinidd, RohanKnight Sorceror by Remuz

  [ToME 2.3.5 Character Sheet]

 Name  : Brilinidd              Age                 21       STR:     24       
 Sex   : Male                   Height              58       INT:     20       
 Race  : Vampire RohanKnight    Weight              82       WIS:     21       
 Class : Sorceror               Social Class         1       DEX:     16       
 Body  : Player                                              CON:     23       
 God   : Melkor Bauglir                                      CHR:     18       
                                                                               
 + To Melee Hit         -66 Level             31    Hit Points      -49/   173 
 + To Melee Damage      -71 Experience    469524    Spell Points    177/   185 
 + To Ranged Hit        -72 Max Exp       469524    Sanity          222/   222 
 + To Ranged Damage      10 Exp to Adv.   525000    Piety                23568 
   AC                24+124 Gold          166028    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  2         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  2d4-142   
 Stealth     : Legendary[12]Magic Device: Good         Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight black hair, and a very dark complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 13 (650')
        Moria: Level 30 (1500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 19 (950')

 Your body was a Player.
 You have defeated 2879 enemies.
 You have completed 21 princess quests.
 You have completed 21 lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by the strain of casting Genocide on level 29 of The
Sandworm lair.
You can drain life from a foe.
You can emit bright light.
You can use rohir powers.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : .........2.....+            
        Add Wis   : ....4....2.....+            
        Add Dex   : ......3.........            
        Add Con   : ...............+            
        Add Chr   : ...............+            
        Add Stea. : 1......2........            
        Add Tun.. : ..............7.            
        Add Speed : ..5...3........+            
        Slay Demon: .+..............            
        Poison Brd: .+..............            
        Sust Str  : +...............            
        Sust Int  : ................            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.........++....            
        Hold Life : ...............+            
        Res Acid  : +.....+.........            
        Res Elec  : +...............            
        Res Fire  : +..............+            
        Res Cold  : +..........+...+            
        Res Pois  : +..............+            
        Res Fear  : ................            
        Res Light : ..........++....            
        Res Dark  : ...............+            
        Res Blind : .........+......            
        Res Conf  : .......+.+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...............+            
        Res Nexus : +.....+....+....            
        Res Chaos : .......+........            
        Res Disen : ................            
        Levitate  : +...............            
        Lite      : ..........+....+            
        See Invis : +...............            
        Regen     : +...............            
        Activate  : ..........+.....            
        Fly       : ...+............            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    10.415 [0.900]
          . Stealth                              26.300 [0.500]
          . Disarming                            01.000 [0.000]
 - Magic                                         25.900 [1.000]
          . Magic-Device                         10.500 [1.000]
          . Spell-power                          35.400 [0.600]
          . Sorcery                              35.300 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  05.150 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Giant pink frog on level 1.
You are fated to meet a Giant brown bat on level 9.


  [Character Equipment]

a) a Dagger (Defender) (1d4) (+13,+6) [+6] (+1 to stealth)
    It increases your stealth by 1.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and nexus.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Venomous Wooden Boomerang of Slay Demon (1d8) (+7,+10)
e) an Indestructible Ring of Speed (+5)
f) a Ring of Flying
k) an Amulet of Wisdom (+4)
m) a Brass Lantern of Illumination (with 3202 turns of light)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) when fueled.  It cannot be harmed by fire.  
    You bought it from the General Store.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak of Aman [3,+35] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Large Metal Shield of Reflection [5,+14]
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Rimran [2,+8]
    It provides immunity to paralysis.  It provides resistance to cold, 
    light and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 9 of Barrow-Downs.
z) (nothing)
{) (nothing)
|) a Dwarven Pick of Digging (+7)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Everrunning Wave
e) a Fireproof Tome of Translocation
f) a Fireproof Tome of the Tree
g) a Fireproof Tome of Knowledge
h) a Fireproof Tome of the Time
i) a Fireproof Tome of Meta Spells
j) a Fireproof Tome of the Mind
k) a Fireproof Unholy Tome of the Hellflame
l) an Unholy Tome of the Hellflame
m) a Fireproof Holy Tome of Manwe Sulimo
n) a Fireproof War Tome of Tulkas
o) 2 Books of Beginner Cantrips {!k}
    
p) The Lost Works of Kenault (charging)
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 25 of The Sandworm lair.
q) 8 Flasks of oil
    
r) 6 Potions of Cure Critical Wounds {50% off}
    
s) 2 Potions of Healing
t) a Potion of Life
u) a Golden Rod of the Istari of Detection (250/250)
v) a Golden Rod of Capacity of Recall (250/250)
w) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.


  [Home Inventory - Bree ]

a) 2 Books of Beginner Cantrips
    
b) a Spellbook of Probability Travel
    
c) 2 Spellbooks of Noxious Cloud {!k}
    
d) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Ring of Confusion Resistance
f) a Ring of Invisibility
g) an Amulet of Acid Resistance
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
j) an Elven Cloak [4,+10] (+1 to stealth)
    It increases your stealth, searching and luck by 1.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) an Iron Crown of the Magi [0,+6] (+3)
    It increases your intelligence by 3.  It sustains your intelligence.  
    It provides resistance to acid, electricity, fire, cold and nether.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) a Pair of Hard Leather Boots of Stealth [3,+6] (+3 to stealth)
m) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
o) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark elven warrior on level 9 of
    Barrow-Downs.


  [Home Inventory - Lothlorien ]

a) The Gem of Hate
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
b) Agannazar's Antique Acorn
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
c) a Mithril Rod of Nothing (160/160)
d) a Ring of Shard Resistance
e) an Amulet of Lightning Resistance
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) an Elven Cord Armour [6,+13] (+1 to stealth)
j) a Fur Cloak of Immolation [3,+11]
k) a Dwarven Hard Leather Cap [2,+4] (+2 to infravision)
    It increases your constitution and infravision by 2.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it in the remains of a Novice mindcrafter on level 15 of Orc
    Cave.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave orc Shaman on level 14 of Orc Cave.
m) a Set of Gauntlets of Free Action [2,+7]
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 28 of Mirkwood.



Posted on 17.1.2010 18:21

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On 17.1.2010 18:21 Remuz wrote:
Note for next game : think before activating randarts to genocide 'w' in the sandworm lair. Not the smartest of moves.

On 17.1.2010 18:26 Remuz wrote:
Other than that, great game. The goal was to make this character super-stealthy, while benefiting from the rohanknight's sick boost to speed. When fairly well, as he was +14 unhasted, with legendary stealth... Next game, I definitely need to :
- think before doing anything stupid,
- find a nice randart with bonuses to life. 173 HP is definitely too few.

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