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The Angband Ladder: Morme, High-Elf Mage by Quendus

  [Angband 3.1.2 Character Dump]

 Name   Morme                                    Self  RB  CB  EB   Best
 Sex    Female       Age            120   STR:     17  +1  -5  +7  18/20
 Race   High-Elf     Height          87   INT:     14  +3  +3  +0  18/20
 Class  Mage         Weight         192   WIS:     13  -1  +0  +5     17
 Title  Evoker       Social       Liked   DEX:  18/37  +3  +1  +5 18/127
 HP     -72/186      Maximize         Y   CON:     15  +1  -2  +0     14
 SP     18/50                             CHR:     10  +5  +1  +3  18/10

 Level               29   Armor    [22,+60]     Saving Throw         78%
 Cur Exp         158579   Fight    (+8,+15)     Stealth        Very Good
 Max Exp         158579   Melee   (+25,+27)     Fighting       Excellent
 Adv Exp         172500   Shoot   (+19,+21)     Shooting       Excellent
 MaxDepth   1550' (L31)   Blows      4/turn     Disarming            60%
 Game Turns     1425087   Shots      1/turn     Magic Device          93
 Player Turns    130809   Infra       40 ft     Perception       1 in 16
 Active Turns     75128   Speed          -1     Searching            19%
 Gold            194575   Burden  156.2 lbs

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:........+.... rConf:.............
rElec:........+.... Sound:.............
rFire:........+.... Shard:.......+.....
rCold:........+.... Nexus:.............
rPois:............. Nethr:.............
rFear:.....+....... Chaos:.............
rLite:............+ Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:.............
  ESP:.........+... Sear.:.............
Invis:............+ Infra:............+
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Killer fire beetle squeals in pain.
> The Killer fire beetle shrieks in pain.
> The Killer fire beetle flees in terror!
> The Killer fire beetle dies.
> There is a wall in the way!
> The Copperhead snake dies.
> You feel yourself slow down.
> There is a wall in the way!
> The Basilisk breathes gas.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are poisoned!
> *** LOW HITPOINT WARNING! ***
> The Basilisk breathes gas.
> You die.

Killed by a Basilisk.

  [Character Equipment]

a) The Dagger 'Margol' (2d4) (+17,+12) (+4)
     +4 dexterity.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     When aimed, it creates a frost bolt with damage 12d8.
     Takes 50 to 88 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 32.7.
     
b) a Heavy Crossbow of Power (x4) (+11,+21)
c) a Ring of Damage (+0,+12)
d) a Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
e) an Amulet of Charisma (+3)
     +3 charisma.
     Sustains charisma.
     
f) The Phial 'Astalch'
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
     Radius 3 light.
g) The Leather Scale Mail 'Cuana' (-1) [10,+8] (+5)
     +5 strength, wisdom.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     Takes 81 to 145 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
h) a Cloak of Protection [1,+8]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Leather Shield of Resistance [6,+12]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Metal Cap of Telepathy [3,+8]
     Grants telepathy.  
     
k) a Set of Alchemist's Gloves of Agility [0,+6] (+1)
     +1 dexterity.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Pair of Leather Boots of Free Action [2,+10]
     Prevents paralysis.  
     


  [Character Quiver]

n) 46 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 96.9.
     25% chance of breaking upon contact.
     
o) 21 Bolts (1d5) (+5,+9)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 134.6.
     25% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 3 Mushrooms of Clear Mind
     
h) 15 Potions of Cure Critical Wounds
     
i) a Potion of Speed
j) 11 Scrolls of Phase Door
k) 4 Scrolls of Word of Recall
l) a Scroll of Rune of Protection
m) a Rod of Probing
n) a Rod of Lightning Bolts
o) a Rod of Sleep Monster
p) a Wand of Lightning Bolts (14 charges)
     
q) a Staff of Slow Monsters (10 charges)
     
r) a Staff of Teleportation (7 charges)
     
s) a Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
t) an Amulet of Searching (+6)
     +30% to searching.
     
u) a Leather Shield of Resist Lightning [6,+14]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
v) an Awl-Pike of Lightning (1d8) (+6,+5)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     1 blow/round.
     With an additional 4 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 2 dex you would get 2 blows
     Average damage/hit: 34.7 vs. creatures not resistant to
     electricity, and 25.2 vs. others.
     


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) 2 Potions of Healing
     
c) a Potion of Restore Mana
d) a Potion of Enlightenment
e) 15 Scrolls of Teleportation
f) a Scroll of Remove Curse
g) 4 Wands of Clone Monster (20 charges)
     
h) a Staff of Summoning (3 charges)
     
i) a Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
j) an Amulet of Teleportation
     Induces random teleportation.  
     
k) Red Dragon Scale Mail (-2) [30,+16]
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) Partial Plate Armour of Elvenkind [22,+10] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) Studded Leather Armour of Elvenkind [6,+8] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) a Small Metal Shield of Resist Cold [4,+4]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
o) an Iron Crown of Seeing [0,+4] (+2 searching)
     +10% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
p) a Pair of Leather Sandals of Free Action [1,+3]
     Prevents paralysis.  
     
q) a Short Sword (Defender) (1d7) (+15,+14) [+5] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 4 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 2 dex you would get 3 blows
     Average damage/hit: 34.
     
r) The Long Sword of Cirien (2d5) (+8,+20) [+19] (+1)
     +1 dexterity.
     Slays undead, giants.
     Provides immunity to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Blessed by the gods.  
     
     Combat info:
     1 blow/round.
     With an additional 3 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 1 dex you would get 2 blows
     Average damage/hit: 55.4 vs. undead, 55.4 vs. giants, and 42.6 vs.
     others.
     
s) a Pike of Westernesse (2d5) (+9,+9) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 2 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 5 dex you would get 3 blows
     Average damage/hit: 44 vs. orcs, 44 vs. trolls, 44 vs. giants, and 
     31.2 vs. others.
     
t) a Beaked Axe (Defender) (2d6) (+11,+8) [+6] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     With an additional 5 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 2 dex you would get 2 blows
     Average damage/hit: 31.3.
     
u) a Maul (Defender) (4d4) (+10,+10) [+2] (+4 stealth)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     With an additional 6 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 2 dex you would get 2 blows
     Average damage/hit: 36.7.
     
v) a Pick of Earthquakes (1d3) (+11,+19) (+6)
     +6 strength, tunneling.
     Branded with acid.
     
     Combat info:
     2 blows/round.
     With an additional 0 strength and 2 dex you would get 3 blows
     Average damage/hit: 44.1 vs. creatures not resistant to acid, and 
     39.8 vs. others.
     Sometimes creates earthquakes on impact.
     
w) 19 Bolts of Slay Demon (1d5) (+4,+8)
     Slays demons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 391.6 vs. demons, and 130.5 vs. others.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4847     50'    2   Reached level 2
     23135     50'    3   Reached level 3
     36971    150'    4   Reached level 4
     43599    150'    5   Reached level 5
     55253    150'    5   Killed Fang, Farmer Maggot's dog
     55253    150'    6   Reached level 6
     63881    250'    7   Reached level 7
     76509    150'    7   Killed Grip, Farmer Maggot's dog
     89825    100'    8   Reached level 8
    155412      0'    9   Reached level 9
    158552      0'   10   Reached level 10
    196184    450'   11   Reached level 11
    208188    450'   11   Killed Wormtongue, Agent of Saruman
    220116    550'   12   Reached level 12
    240151    550'   13   Reached level 13
    240371    550'   13   Killed Bullroarer the Hobbit
    271515    550'   14   Reached level 14
    283195    550'   14   Killed Mughash the Kobold Lord
    303316    600'   15   Reached level 15
    331522    600'   15   Killed Golfimbul, the Hill Orc Chief
    331522    600'   16   Reached level 16
    383700    650'   17   Reached level 17
    396199    650'   17   Killed Brodda, the Easterling
    419088    750'   17   Killed Lagduf, the Snaga
    430673    750'   18   Reached level 18
    448793    750'   19   Reached level 19
    482512    750'   20   Reached level 20
    523032    750'   21   Reached level 21
    592696    800'   22   Reached level 22
    600436    800'   22   Killed Ufthak of Cirith Ungol
    617842    800'   22   Killed Boldor, King of the Yeeks
    653955    850'   23   Reached level 23
    655988    850'   23   Killed Smeagol
    672006   1000'   23   Killed Gorbag, the Orc Captain
    694759   1000'   24   Reached level 24
    722904   1000'   25   Reached level 25
    723755   1000'   25   Killed Orfax, Son of Boldor
    736157   1000'   25   Killed Grishnakh, the Hill Orc
    749910   1000'   25   Killed Nar, the Dwarf
    770022      0'   25   Killed Farmer Maggot
    843728   1000'   26   Reached level 26
    847731   1000'   26   Killed Ulwarth, Son of Ulfang
    919517   1000'   27   Reached level 27
    997184   1000'   27   Killed Shagrat, the Orc Captain
   1051398   1000'   27   Killed Ugluk, the Uruk
   1067954   1000'   27   Found The Leather Scale Mail 'Cuana'
   1106207   1100'   28   Reached level 28
   1139237   1250'   28   Killed Sangahyando of Umbar
   1179428   1450'   28   Killed Beorn, the Shape-Changer
   1179709   1450'   28   Found The Phial 'Astalch'
   1211315   1450'   28   Killed Azog, King of the Uruk-Hai
   1242347   1450'   29   Reached level 29
   1261410   1450'   29   Killed Uldor the Accursed
   1291380   1450'   29   Found The Long Sword of Cirien
   1303293   1450'   29   Found The Dagger 'Margol'
   1335941   1450'   29   Found The Soft Leather Armour of Hurin
   1348945   1450'   29   Killed Khim, Son of Mim
   1396229   1500'   29   Killed Draebor, the Imp
   1402810   1500'   29   Killed Angamaite of Umbar


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : yes (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.2.2010 13:32
Last updated on 12.2.2010 21:50

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8034. on the Ladder (of 12734)
2555. on the Angband Ladder (of 3753)
21. for this player (out of 28)

Comments

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On 9.2.2010 13:32 Quendus wrote:
Business as usual for a mid-level HE mage.

On 12.2.2010 18:02 Quendus wrote:
Found a vault containing Saruman, Ar-Pharaz˘n, The Phoenix, and more at 1000'. Picked up some impressive things there, but some scary wall-passing undeads prevented me from cleaning out the whole room.

On 12.2.2010 21:50 Quendus wrote:
Got lazy, got breathed on by a basilisk. Twice.
Not because I was holding down the direction key, but because I was running through an area I thought was safe, with telepathy, which made me feel even more safe, and the dark grey basilisk wasn't visible on the black background.
Oh well.

On 12.2.2010 22:58 Quendus wrote:
Could be time to put the monster list in a window...

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