The Angband Ladder: Belagaur the 15th, High-Elf Ranger by Fendell Orcbane

  [Angband 3.0.9b Character Dump]

 Name   Belagaur the 15th                        Self  RB  CB  EB   Best
 Sex    Male              Age       130   STR! 18/100  +1  +2 +18 18/310
 Race   High-Elf          Height     86   INT! 18/100  +3  +2  +5 18/200
 Class  Ranger            Weight    209   WIS! 18/100  -1  +0  +4 18/130
 Title  Ranger Lord       Status     37   DEX! 18/100  +3  +1 +11 18/250
 HP     -72/1016          Maximize    Y   CON! 18/100  +1  +1 +13 18/250
 SP     331/378                           CHR! 18/100  +5  +1  +8 18/240

 Level           50       Armor   [37,+183]     Saving Throw   Legendary
 Cur Exp   21039839       Fight   (+45,+35)     Stealth           Heroic
 Max Exp   21081840       Melee   (+53,+46)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+62,+19)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      5/turn     Disarming         Superb
 Turns      8757514       Shots      3/turn     Magic Device   Legendary
 Gold       4143365       Infra       40 ft     Perception          Good
 Burden   232.5 lbs       Speed          24     Searching           Fair

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*+... Blind:...+.........
 Elec:......+..+... Confu:......+......
 Fire:....+.+..+... Sound:......+.+....
 Cold:+..*..+..+... Shard:.......+.....
 Pois:....+........ Nexus:......+......
 Fear:+...+...++... Nethr:+............
 Lite:.....+......+ Chaos:........+....
 Dark:+....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+......+...+.
Feath:...+.......+. Sear.:.............
PLite:.........+... Infra:.............
Regen:...+......... Tunn.:.............
Telep:...+.....+... Speed:+++++......+.
Invis:...+.+...+..+ Blows:.............
FrAct:.+.+....+.+.. Shots:.............
HLife:...+.+....... Might:.+...........


  [Last Messages]

> The Great Wyrm of Balance grunts with pain.
> The Great Wyrm of Many Colours resists a lot.
> *** LOW HITPOINT WARNING! ***
> The Dracolich breathes nether.
> The Ancient gold dragon resists somewhat.
> Morgoth, Lord of Darkness resists somewhat.
> The Great Wyrm of Many Colours resists somewhat.
> The Great Wyrm of Balance resists somewhat.
> The Great Wyrm of Many Colours resists somewhat.
> *** LOW HITPOINT WARNING! ***
> Morgoth, Lord of Darkness casts a nether ball.
> The Ancient gold dragon resists somewhat.
> The Great Wyrm of Many Colours resists somewhat.
> The Great Wyrm of Balance resists somewhat.
> You die.


  [Character Equipment]

a) The Bastard Sword of Eowyn (4d4) (+8,+11) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by
   the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
c) an Aquamarine Ring of Speed (+13)
   It increases your speed by 13.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+24] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Aman [1,+21] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to shards.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Iron Helm of Dor-Lomin [5,+14] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+9] (+3)
   It increases your intelligence and dexterity by 3.  It increases
   your stealth and speed by 3.  It makes you fall like a feather.  It
   activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 8 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 6 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 17 Orange Speckled Potions of *Healing*
i) 13 Cyan Potions of Life
j) 9 Indigo Potions of Restore Mana
k) 7 Scrolls titled "implur explum" of *Destruction*
l) 2 Scrolls titled "grae influo" of Mass Banishment
m) 5 Lead-Plated Rods of Recall
   It cannot be harmed by electricity.  
n) 3 Cast Iron Rods of Enlightenment (2 charging)
o) a Nickel-Plated Rod of Healing (charging)
   It cannot be harmed by electricity.  
p) 8 Lead Rods of Teleport Other
q) a Balsa Staff of Banishment (3 charges)
r) 6 Gnarled Staffs of *Destruction* (6 charges)
s) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
t) 9 Seeker Arrows of Holy Might (4d4) (+16,+20)
   It slays demons, undead, and all evil creatures.  It cannot be
   harmed by acid or fire.  
u) 18 Seeker Arrows of Frost (4d4) (+9,+9)
   It is branded with frost.  It cannot be harmed by cold.  
v) 19 Mithril Arrows of Frost (3d4) (+15,+12)
   It is branded with frost.  It cannot be harmed by acid, fire, or 
   cold.  
w) 4 Mithril Arrows of Frost (3d4) (+10,+8)
   It is branded with frost.  It cannot be harmed by acid, fire, or 
   cold.  


  [Home Inventory]

a) 13 Books of Magic Spells [Sorcery and Evocations]
b) 8 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
c) 8 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
d) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
e) 10 Dark Red Mushrooms of Restoring
f) 27 Pungent Potions of Healing
g) 10 Orange Potions of Self Knowledge
h) 2 Scrolls titled "prades pentiam" of *Identify*
i) a Scroll titled "abi lamonus ra" of Banishment
j) 5 Eucalyptus Staffs of Healing (10 charges)
k) 2 Hickory Staffs of Holiness (1 charge)
l) a Hickory Staff of Holiness (3 charges)
m) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
p) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
q) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
s) a Shield of Deflection of Preservation [10,+30]
   It provides resistance to sound, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
t) The Set of Cesti of Fingolfin (+7,+7) [5,+17] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
v) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It
   is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance
   to fire and cold.  It sustains your intelligence.  It slows your
   metabolism.  It cannot be harmed by the elements.  
x) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.4.2010 21:38
Last updated on 11.9.2010 02:46

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On 27.4.2010 21:38 Fendell Orcbane wrote:
This is my latest character. I've gotten down the the 68th level, but I've had to go up to get some healing potions since taking Baphomet the Minotaur lord out used my last healing potions up. I have to say that he was pretty tough I must have used 4 healing potions on him. Of course I healed everytime I was below 500 hp since I didn't want some random monster to kill me in one shot from out of nowhere.

On 28.4.2010 06:52 Fendell Orcbane wrote:
Made it down to the 73 level. Had a few close calls, but that wand of teleport other took care of anything that I couldn't kill easily.

On 29.4.2010 08:59 Fendell Orcbane wrote:
Finally got a ring of speed! Now to hunt for Tenser's....

On 29.4.2010 19:48 Fendell Orcbane wrote:
I found some more speed but I need Tenser's and maybe a better bow. Plus some of my resistance gaps should be filled I know.

On 29.4.2010 19:49 Fendell Orcbane wrote:
I wish I could edit my last comment before the grammar nazis kick me out of here!

On 29.4.2010 22:30 Fendell Orcbane wrote:
Found Narya in a vault...but honestly other that the immunity to fire it seems almost useless given that I need the rings I have on at the moment.

On 30.4.2010 05:31 Fendell Orcbane wrote:
Still alive against all odds! I have to say that having immunity to fire is much better than I thought. The Balrog of Moria went down really easy because of it.

On 1.5.2010 09:26 Fendell Orcbane wrote:
I managed to take Glaurung out and get The Caestus of Fingolfin. But Cantoras managed to escape me this time out...arrrggg.

On 5.5.2010 08:41 Fendell Orcbane wrote:
Still no high end long bow...I'm getting frustrated here. But I did drop Cantoras the Skeletal Lord like a bad habit. Runes of Protection came through again! I did get two artifacts out of the deal but nothing game changing. Found keleks....I left that useless pos on the floor where I found it. Pointless for a Ranger : )

On 5.5.2010 18:55 Fendell Orcbane wrote:
I just found a Chaos blade of fury...it seems good other than the fact that it aggravates. Still no high end bow. Back to Wyrm hunting.

On 9.5.2010 09:25 Fendell Orcbane wrote:
So I'm still scumming around for a better bow. I've killed a few more of the uniques that used to scare the crap out of me. Vecna is still out there but that is only because he keeps running when I have him on the ropes. Arrows of Slay undead are almost unfair : )

I'm just hoping that don't make a stupid mistake. However I at least now I can resist chaos without waking up the whole damn level.

On 9.5.2010 09:25 Fendell Orcbane wrote:
So I'm still scumming around for a better bow. I've killed a few more of the uniques that used to scare the crap out of me. Vecna is still out there but that is only because he keeps running when I have him on the ropes. Arrows of Slay undead are almost unfair : )

I'm just hoping that don't make a stupid mistake. However I at least now I can resist chaos without waking up the whole damn level.

On 9.5.2010 12:23 Ycombinator wrote:
Uh, why do you wear Tulkas when you have Rings of Power? Your STR and DEX are already boosted beyond any limits, and I think -3 CON shouldn't affect your HP much. Immunities are very important.
Have you killed Tarrasque? Don't forget to wield your ImCold and rDisen items when fighting this beast, its breath is enormous.

On 9.5.2010 21:13 Fendell Orcbane wrote:
Tulkas actually boost my hp by , ummm I just checked it out and you are totally right. Nenya it is! I guess when I got to lvl 50 the CON bonus didn't do anything. And thanks for the rDisen advice.

On 14.5.2010 19:08 Fendell Orcbane wrote:
Killed Sauron.I'm going to scum around a little bit more before I kill the big M.

On 14.5.2010 19:50 Ycombinator wrote:
You need more speed. Morgoth is +30, and as far as I understand if you have +28 (after haste self), he can still double move on you. Morgoth does maximum 600 HP of unresistable damage with mana storms. Double mana storm = death.

On 14.5.2010 20:02 Fendell Orcbane wrote:
Hmm, he can still double move me even if I'm that close to him speedwise? I think this is a forum question here. But thanks I think that I'd bash my computer if he did that at this point. Even Sauron could have killed me if I wasn't quick to heal up at all times...

On 15.5.2010 09:54 Fendell Orcbane wrote:
Killed a few more uniques...but still no speed boots or ring of power.

On 11.9.2010 02:46 Fendell Orcbane wrote:
I forgot to post this YASD.

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