The Angband Ladder: Mighty Succubus, [Demon lord] High-Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty Succubus

 Sex      : Male             Age               103   STR!:  18/***
 Race     : [Demon lord]     Height             61   INT!:  18/***
 Class    : High-Mage        Weight            123   WIS!:  18/***
 Magic    : Daemon           Social Class       28   DEX!:  18/***
                             Align         Chaotic   CON!:  18/***
                                                     CHR!:  18/***

 Right hand      (-33,+48)   Hit point   1042/1042   Fighting   : Legendary[17]
 Left hand       (-30,+31)   SP (Mana)    570/ 577   Bows/Throw : Legendary[15]
 Blows/Round           3+3                           SavingThrow: Legendary[2]
 AverageDmg/Rnd     180+97   Level              50   Stealth    : Fair
                             Experience    8836032
 Shooting        (+61,+20)   Max Exp       8836032   Perception : Fair
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Poor
 Shots/Round          1.50   Gold         10226099   Disarming  : Superb
                                                     MagicDevice: Legendary[17]
 AC              [47,+104]   Time    Day 937  1:47
 Speed            (+41+10)   Play time    12:47:31   Infra-Vision: 200 feet

                         (Character Background)
          You have slimy skin, empty glowing eyes, and three
          tentacles around your mouth.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : [Demon lord]  STR!: 18/110 20 -4  2  9 18/***         .2.4.....3...
 Class : High-Mage     INT!: 18/120 20  4 -2  6 18/***         ......2.....4
 Level : 50            WIS!:  18/70 20  0 -1  7 18/***         .........3..4
 Hits  : 1042/1042     DEX!: 18/110 20  0  0 11 18/***         ..34.......4.
 Mana  : 570/577       CON!:  18/90 20 -2  1 16 18/***         .234....43...
                       CHR!: 18/100 20  1  0  2 18/***         ......2......

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .....+......#    Sound : .......+.....    Speed     : +.+++.+..+.+#
 Elec  : .....+...+..#    Nether: ..+.........+    FreeAction: ++.........+.
 Fire  : .....+...+..*    Nexus : ...........++    SeeInvisi.: ++.......+..+
 Cold  : +....+...+..#    Chaos : ..+....+.+..+    Hold Life : ......+.....+
 Poison: .........+..#    Disnch: .......+....+    Warning   : .............
 Light : +........+...    Fear  : ............#    SlowDigest: +............
 Dark  : .+...........    Reflct: .............    Regene.   : +........+...
 Shard : .......+.....    AuFire: ........+...#    Levitation: ......+....++
 Blind : .........+...    AuElec: .............    Perm Lite : +........+...
 Conf  : .........+..+    AuCold: .............    Cursed    : .............

             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ++.    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ++.    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ++.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+..........
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : +............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +............    No Teleport : .............
 Fire Brand: ...    ESP Giant : +............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .+...........
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ..+........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [*Winning* Message]

  Fairly powerful after all ...

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
   !R'lyeh          : level  96
    Mine            : level  75

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Orc Camp                                 (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 22
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 22
  Old Man Willow Quest                     (Danger  level:  22) - level 38
  Dark Elven Lords Quest                   (Danger  level:  25) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 38
  The Old Castle                           (Danger  level:  50) - level 45
  Alberich the Nibelung King               (Dungeon level:  24) - level 50
  Rinaldo, Son of Brand                    (Dungeon level:  38) - level 50
  Zhar the Twin Obscenity                  (Dungeon level:  44) - level 50
  Petshop                                  (Dungeon level:  50) - level 50
  Habu the Champion of Chaos               (Dungeon level:  56) - level 50
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 50
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 50
  Nyarlathotep, the Crawling Chaos         (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 22
  The Vault                                (Danger  level:  30) - level 22

 Arena: 20 Victories

  [Defeated Monsters]

You have defeated 36506 enemies including 139 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Raphael, the Messenger                   (level  89)


Your alighnment : Chaotic

You are virtuous in Enlightenment.
You have strayed from the path of Mysticism.
You are the living embodiment of Knowledge.
You are an arch-enemy of Temperance.
You are the polar opposite of Justice.
You are a bitter enemy of Valour.
You are the polar opposite of Compassion.
You are the living embodiment of Harmony.


 Your brain is a living computer (+4 INT/WIS).

  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
b) a Wizardstaff (Pattern Weapon) (1d2) (+15,+9) (+2) {StCn;Dk;DmFaSi/*UL}
c) The Heavy Crossbow 'Uubekrea' (x4) (+14,+20) (+3 to speed)
d) The Ring of Tulkas (+4) {SpStDxCn}
e) a Ring of Speed (+11) {Sp}
f) an Amulet of Resistance and Protection [+7] {AcElFiCo}
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
h) Balance Dragon Scale Mail (-2) [40,+15] {ShSoCaDi}
i) The Fur Cloak 'Heatsink' [3,+15] (+4) {Cn[F}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoPoLiBlCfCa;SiRgLu, !!}
k) (nothing)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 3 Daemon Spellbooks [Dark Incantations] {@ma!k}
b) 3 Daemon Spellbooks [Immortal Rituals] {@mb!k}
c) a Daemon Spellbook [Demonthoughts] {@mc!k}
d) a Daemon Spellbook [Hellfire Tome] {@md!s!d!k}
e) 47 Mushrooms of Restoring {!E}
f) 29 Potions of Speed {!k!q}
g) 60 Potions of Healing {!k!q}
h) 13 Potions of *Healing* {!k!q}
i) 31 Potions of Restore Mana {!q!k}
j) 9 Potions of Restore Life Levels {90% off}
k) 16 Potions of Resistance {!k!q}
l) 50 Scrolls of Teleportation {50% off}
m) 29 Scrolls of *Destruction* {!r!k}
n) 4 Rods of Perception (3 charging) {@z7!s!d!k!!}
o) 2 Rods of Recall {!z!s!d!k!!}
p) 6 Rods of Detection (2 charging) {@z3!s!d!k}
q) 6 Rods of Teleport Other {!s!d!k}
r) 7 Rods of Lightning Balls (1 charging) {!s!d!k}
s) 7 Rods of Cold Balls (1 charging) {!s!d!k}
t) 9 Rods of Stone to Mud {@z6!s!d!k}
u) 2 Staffs of *Destruction* (2x 1 charge) {!u!s!d!k}
v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}

  [Home Inventory]

 ( page 1 )
a) 3 Daemon Spellbooks [Dark Incantations] {@ma!k}
b) 11 Daemon Spellbooks [Immortal Rituals] {@mb!k}
c) 33 Daemon Spellbooks [Demonthoughts] {@mc!k}
d) 4 Crusade Spellbooks [Curse and Spelling]
e) 6 Books of Kendo [Gorinnosho]
f) 4 Song Books [Harps of Rivendell]
g) 5 Crusade Spellbooks [Exorcism and Dispelling]
h) 4 Craft Spellbooks [Note of Acting Master]
i) 3 Trump Spellbooks [Trumps of Doom]
j) a Trump Spellbook [Five Aces]
k) 8 Death Spellbooks [Black Channels]
l) 7 Chaos Spellbooks [Chaos Channels]

 ( page 2 )
a) a Chaos Spellbook [Armageddon Tome]
b) 9 Nature Spellbooks [Nature's Gifts]
c) a Nature Spellbook [Nature's Wrath]
d) a Sorcery Spellbook [Pattern Sorcery]
e) 2 Life Spellbooks [Book of the Unicorn]
f) 99 Rations of Food
g) 99 Rations of Food
h) 99 Rations of Food
i) 99 Rations of Food
j) 99 Rations of Food
k) 99 Rations of Food
l) 6 Rations of Food

 ( page 3 )
a) 99 Potions of Speed {!k!q}
b) 29 Potions of Speed {!k!q}
c) 99 Potions of Heroism {25% off}
d) 99 Potions of Heroism {50% off}
e) 99 Potions of Heroism {50% off}
f) 78 Potions of Heroism {50% off}
g) 4 Potions of Cure Serious Wounds {25% off}
h) 99 Potions of Cure Critical Wounds {25% off}
i) 99 Potions of Cure Critical Wounds {25% off}
j) 99 Potions of Cure Critical Wounds {25% off}
k) 4 Potions of Cure Critical Wounds {25% off}
l) 41 Potions of Restore Life Levels {90% off}

 ( page 4 )
a) 2 Potions of Strength {!k}
b) a Potion of Intelligence {!k}
c) 4 Potions of Constitution {!k}
d) 24 Potions of Enlightenment {25% off}
e) 10 Potions of Self Knowledge
f) 29 Potions of Resistance {!k!q}
g) 16 Scrolls of Phase Door {25% off}
h) 41 Scrolls of Teleportation {50% off}
i) 4 Scrolls of Identify
j) a Scroll of Remove Curse
k) 8 Scrolls of *Remove Curse*
l) a Scroll of Treasure Detection

 ( page 5 )
a) 7 Scrolls of Genocide {!r!k}
b) 5 Scrolls of Mass Genocide {!r!k}
c) 3 Rods of Trap Location {@z1!s!d!k}
d) 3 Rods of Recall {!z!s!d!k!!}
e) 4 Rods of Illumination {@z5!s!d!k}
f) 3 Rods of Detection {@z3!s!d!k}
g) 15 Rods of Acid Balls {!s!d!k}
h) 6 Rods of Lightning Balls {!s!d!k}
i) 3 Rods of Fire Balls {!s!d!k}
j) 6 Rods of Cold Balls {!s!d!k}
k) a Wand of Teleport Other (4 charges)
l) 58 Wands of Stone to Mud (671 charges) {@a1!s!d!k}

 ( page 6 )
a) 3 Wands of Drain Life (6 charges) {!s!d!k}
b) a Wand of Dragon's Flame (5 charges) {!s!d!k}
c) a Wand of Striking (0 charges) {!s!d!k}
d) a Staff of Perception (21 charges) {@u1!s!d!k}
e) 2 Staffs of Healing (2x 4 charges) {!u!s!d!k}
f) 48 Staffs of Speed (48x 8 charges) {!s!d!k}
g) a Staff of Speed (6 charges) {!s!d!k}
h) a Staff of Power (5 charges) {!s!d!k}
i) a Staff of Holiness (5 charges) {!s!d!k}
j) 3 Staffs of *Destruction* (3x 5 charges) {!u!s!d!k}
k) a Ring of Resist Cold {Co}
l) a Ring of Acid [+11] {Ac, !s!d!k!!}

 ( page 7 )
a) a Ring of Acid [+9] {Ac}
b) a Ring of Free Action {Fa}
c) a Ring of Lightning [+15] {El, !s!d!k!!}
d) a Ring of Lightning [+13] {El}
e) a Ring of Lightning [+10] {El}
f) a Ring of Lightning [+8] {El}
g) a Ring of Lightning [+11] {El}
h) a Ring of Constitution (+6) {Cn}
i) 2 Rings of Constitution (+5) {Cn}
j) 2 Rings of Damage (+15)
k) a Ring of Slaying (+15,+9) {@w1}
l) a Ring of Slaying (+10,+10)

 ( page 8 )
a) a Ring of Slaying (+11,+8)
b) 3 Rings of Speed (+9) {Sp}
c) a Ring of Speed (+4)
d) a Ring of Speed and Damage (+0,+1) (+9)
e) The Ring 'Frakir' (+1)
f) The Ring of Power (Nenya) (+11,+11) (+2)
g) a Ring of Chaos Resistance {CfCa}
h) a Ring of Lordly Protection [+17] {PoNxDi;FaHl}
i) a Ring of Lordly Protection [+15] {PoDkDi;FaHl}
j) a Ring of Warning {Wr~Z}
k) an Amulet of Reflection
l) The Amulet of Carlammas (+2)

 ( page 9 )
a) 4 Amulets of Resistance {AcElFiCo}
b) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
c) The Torque of Boromir (+0,+8) {Fe(St}
d) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
e) The Inro of Mito Koumon (+2)
f) an Amulet of Intelligence and Slow Digestion (+3) {In;Sd}
g) The Amulet of Sacred Knights [+10] (+2)
h) The Collar Harness of the Hell (+15,+15) [-5] (-2)
i) The Charmed Pendant [+5] (+2)
j) The Pendant of Gogo (+4) {InWiDx;SiLu}
k) a Feanorian Lamp of Immortal Eye {Bl;Si}
l) The Star of Elendil (+1 to speed)

 ( page 10 )
a) The Palantir of Westernesse (+3) {WiCh~Tele}
b) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
c) The Metal Scale Mail of the Holy Grail (-2) [13,+16] (+4 to stealth)
d) The Augmented Chain Mail 'The Depth of Abyss' (-2) [16,+11] {SoNtCa}
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoLiCf}
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
g) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
h) The Haramakido of Eternity (-2) [17,+8] (+3 to stealth) {Sl;*Ac;Lu}
i) The Hard Leather Armour of the Sprite (-1) [6,+15] (+4) {Dx;ShCfNxDi}
j) Leather Scale Mail of Resistance (-1) [11,+11] {AcElFiCoPoBl}
k) Leather Scale Mail of Elvenkind (-1) [11,+17] (+3 to stealth) {Sl;AcElFiCoCa}
l) The Leather Scale Mail of Benten (-1) [11,+18] (+4) {InWiCh;Sd(DxCh}

 ( page 11 )
a) a Leather Jacket of Elvenkind (-1) [12,+8] (+3 to stealth) {Sl;AcElFiCoPo}
b) The Black Clothes 'Love of Demeter' [4,+20] (+3 to stealth)
c) an Elven Cloak [4,+11] (+4 to stealth)
d) an Elven Cloak [4,+7] (+4 to stealth) {SlSr}
e) an Elven Cloak of Aman [4,+20] (+3 to stealth) {SlSr;Po}
f) an Elven Cloak of Aman [4,+16] (+2 to stealth) {SlSr;Po}
g) a Fur Cloak of Aman [3,+30] (+2 to stealth) {Sl;Di}
h) The Fur Cloak 'Lion in Flame' [3,+17] (+4) {InCh;AcFi;Lu[F(St}
i) The Fur Cloak of Mook [3,+20]
j) a Shadow Cloak [6,+9]
k) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDk}
l) The Large Metal Shield 'Avatar of Light' [8,+14] (+3 to speed)

 ( page 12 )
a) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDi(StInWiDxCnCh}
b) a Dragon Shield [8,+18] {PoNx}
c) a Dragon Shield [8,+16] {Nx}
d) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
e) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
f) an Iron Crown of the Magi [0,+9] (+3) {In;AcElFiCoSh;Si(In}
g) an Iron Crown of the Magi [0,+10] (+2) {In;AcElFiCoSo;Lv(In}
h) an Iron Crown of Might [0,+5] (+3) {StDxCn;Cf;Fa(StDxCn}
i) an Iron Crown of Might [0,+7] (+1) {StDxCn;Ca;Fa(StDxCn}
j) an Iron Crown of Might [0,+5] (+1) {StDxCn;Dk;Fa(StDxCn}
k) a Golden Crown of the Magi [0,+11] (+1) {In;AcElFiCoPo~o(In}
l) The Golden Crown 'Magi's Seeing' [0,+16] (+4) {StInCh;ShCa;Rg}

 ( page 13 )
a) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
b) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
c) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;Bl~Tele}
d) The Iron Helm 'Holhenneth' [5,+10] (+2)
e) The Steel Helm of Hammerhand [6,+20] (+3)
f) a Dragon Helm [8,+17] {ElNtNx}
g) a Dragon Helm [8,+15] {ElCoFe}
h) a Dragon Helm [8,+23] {So}
i) a Set of Leather Gloves of Agility [1,+1] (+4)
j) a Set of Gauntlets of Power (+3,+4) [2,+8] (+4) {St;So}
k) a Set of Gauntlets of Power (+1,+5) [2,+6] (+2) {St;Sh}
l) a Set of Dragon Gloves [4,+12] {Po}

 ( page 14 )
a) a Set of Dragon Gloves [4,+13] {Co}
b) a Set of Cesti of Magic Mastery [5,+10] (+4) {Md}
c) a Pair of Hard Leather Boots of Levitation [3,+8] {Di;Lv}
d) a Pair of Hard Leather Boots of Free Action [3,+8] {Fa}
e) a Pair of Dragon Boots [5,+22] {CfSoDiFe}
f) a Pair of Dragon Boots [5,+13] {Sh}
g) a Pair of Dragon Boots [5,+14] {Li}
h) a Pair of Metal Shod Boots of Levitation [6,+4] {Nx;Lv}
i) a Pair of Metal Shod Boots of Levitation [6,+3] {Cf;Lv}
j) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Fe}
k) The Dagger of Rilia (2d4) (+4,+3)
l) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)

 ( page 15 )
a) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
b) a Broad Sword of Extra Attacks (2d5) (+11,+12) (+2 attacks) {At}
c) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2) {SpDxChSl;SiAg|S/poT~poT}
d) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
e) The Falchion of Guan Yu (4d5) (+20,+20) [+5] (+3) {StDxCn|S/*p}
f) a Two-Handed Sword (Holy Avenger) (3d6) (+17,+9) [+1] (+1 attack)
g) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
h) 2 Poison Needles (1d1) (+0,+0) {@w1}
i) a Broad Spear (Pattern Weapon) (1d9) (+13,+14) (+2) {StDxCn;So;FaSi/*UL}
j) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
k) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD}
l) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)

 ( page 16 )
a) a Wizardstaff (1d2) (+2,+6) {Dm}
b) a Wizardstaff (1d2) (+0,+0) {Dm}
c) a Pick (1d3) (+0,+0) (+1) {Dg}
d) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
e) a Sling of Extra Might (x3) (+9,+6) {So;Xm}
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
g) a Light Crossbow of Extra Might (x4) (+10,+5) {Bl;Xm}
h) 20 Seeker Bolts (6d5) (+3,+3) (196/294)
i) 27 Seeker Bolts (6d5) (+3,+4) (201/301)
j) 24 Seeker Bolts (6d5) (+7,+3) (196/294)
k) The Black Arrow of Bard (8d4) (+30,+19) {/XD}


 ( page 1 )
a) a Ring of Speed (+2) {Sp, Gandalf}

  [Check Sum: "07aa1b1849421ce8ec"]

Posted on 7.6.2010 06:01
Last updated on 11.6.2010 16:42

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On 7.6.2010 06:01 chris wrote:
[CL12:Wargs] 00:10
Geez! 3 Int boosts and 2 Con boosts on my first 5 rolls. I picked Int for CL10 as well. This has got to be my best mage start ever! Sequoia scummed for Int on CL2 and then only got 1 random roll to Int by CL30 and none to Con. Craziness!

And I guess a male Succubus is just wrong, but who can understand the ways of Mindflayers?

On 7.6.2010 16:01 chris wrote:
[CL22:DQI] 00:48
Upon waking (in real life (tm)) I find that my awesome stat luck vanished. Only 1 Str in the next 4 boosts. No matter, that start should be enough. I dug a bit of gold so I could better protect this guy with ?Teleport and !CCW, and then headed off for the Sewer to level up to CL21. Orcs were pretty easy, though Hellish Flame is hellishly expensive at 11sp, so I had to fall back on Magic Missiles, which are virtually free. The reward was an Elven Cloak of Aman with Poison resistance, which is pretty darn good! Doom Quest I had nothing interesting inside ... not a single excellent object, which is probably the first time that has ever happened to me. Weird ...

Time for DL6 and 12 quests, and then I'll conquer the Orc Cave.

On 7.6.2010 16:37 chris wrote:
[CL22:Vault] 01:12
Failed ... but I survived ... barely! Lord Borel of Hendrake was the main nastiness, and suddenly there were 2 score of Logrus Masters, Demonologists, Ebony and Topaz Monks, and sundry other humans chasing me about. I got 3 of the swords, but burned over 30 ?Teleport before I finally was able to land in the 4th and final chamber. But at that point, I was taking 100-150hp in a single round quite frequently, and had to spend 4 !Healing just to survive until my recall kicked in.

Darn! I needed that Free Action too ...

On 7.6.2010 19:35 chris wrote:
[CL33:DL60] 03:17
Tired of trying to scum my book, I grabbed my trusty poison needle and headed for the Dragon's Lair. I proceeded to find 9 more 3rd books and a 4th book as well, but nothing in the Demon realm. Discouraged, I headed back to town and spied Demonthoughts sitting in the BM at last ... sigh.

It is harder for this guy to use the needle effectively. I don't have passwall or a healing spell. And without this _Healing, I'd probably need to leave Hell wyrms alone. Heck, I often need to heal versus a storm wyrm. One thing about the needle is that it does no damage, so that monsters with big breaths retain their big breaths at full strength until the lucky strike is achieved. Still, I think it can work, so I shall persist ...

On 7.6.2010 20:09 chris wrote:
[CL36:DL60] 03:46
I needled my way up to CL36, at which point I am now able to blow kisses at all monsters! For 24sp, I get a 4% 172hp nexus attack, and that is more effective than the needle, I think. At least I can kill uniques this way ...

On 7.6.2010 20:58 chris wrote:
[CL38:DL60] 04:28
Lucky break! Ringil! Now, I can melee quite well, and certainly, I think I can do the Cloning Pits. But where will I get disenchantment resistance? I'd have to shuffle Magi for Might so I could wear BDSM I guess, but that will cost me a total of 7 points of Con! I'm not ready to do that just yet ... so maybe I'll just go get the boots so they can look nice and shiny in my home.

On 7.6.2010 21:00 chris wrote:
Oh, wait, I guess I can wear my shield:
The Large Metal Shield 'Avatar of Light' [8,+14] (+3 to speed) {SpWiSl;ElNtDi}

I think I am buff enough to not need two hands to wield my sword. OK, Cloning Pits, here I come!

On 7.6.2010 21:25 chris wrote:
[CL38:Cloning Pits] 04:48
Very easy. Unfortunately, no great finds were obtained. I got Celegorm, but it lacked an extra high resistance. And with the shield, I am 66% accurate versus AC200, 72% accurate versus AC175, so I really don't need two hands to wield after all. Of course, that is because Demons can really fight. They put Half Titans and such to shame!

On 8.6.2010 00:04 chris wrote:
[CL42:DL90] 06:17
I went back to the needle with much more effectiveness after the Cloning Pits. With Ringil's regeneration, I could assume demon form for an extra 200hp, rest to regain those hp, and then recast my spells. That made all the difference with regard to using the needle effectively. Plus, my luck seemed much better, and I offed my first dozen dragons on only 30 or so strikes! Of course I eventually hit bad spells of 40 to 50 strikes to kill, but those were rare.

So, I figured at CL42 I would make a play for my final book. Its a shame I can't just do a nice easy quest for it like with Chaos, but I actually managed to find it quite quickly in R'lyeh. Now, of course, I am not ready for DL90, and I will beat a hasty retreat!

On 8.6.2010 00:36 chris wrote:
[CL43:DL72] 06:39
Back to pure mage posture. It pains me deeply not to use Ringil, but covering all resistances is waaay more important. So, what can a Demon caster do?

[1] 0% Nether Storm: 645hp for 37sp. Now, everybody and their mother resists nether (all evil monsters get 50% resistance). So mostly, this is a 322hp spell. Except against good dragons, where it totally rocks! Damage goes as high as 750, I think, so I'll get 15hp of more damage per level.

[2] 9% Blood Curse: 600hp for 52sp. I take damage on casting, and sometimes, bad effects too. I plan to win the game with this spell, should I get far enough. This is sort of like a weaker Hellfire, but the bad effects can be really bad (surrounding yourself with hostile Cyberdemons, for example).

[3] Time Resistance! Holy Cow! Combine this with [1] and I am definitely on the look out for Great Wyrms of Space Time.

I'm sure there is more I could be doing. There is summon greater demon, but that requires a human corpse to use, and I don't feel like scumming for those (surprise!).

My weaknesses are lack of double resist (except fire and cold), lack of healing (except for my trusty staff) and lack of passwall. Those are major, and probably are why I have yet to complete a Demon HM.

On 8.6.2010 02:46 chris wrote:
[CL46:DL72] 08:33
I'm really having a tough time with this guy. Constantly mobbed, Nether Storm really is less than ideal for crowd control. I've started carrying as much *destruction* as I can handle, but for the longest time, this was costing my -2 speed encumbrance. To kill most uniques requires the use of Blood Curse, which drains my stats, drains my life, drains my hp, destroys objects, corpses and warps monsters out of sight. A typical DL60 to 70 unique will require 3 healing to handle, and that is mostly a result of the bad effects of the spell. Funny, the spoilers say that the bad effects are for your target. I wonder if this is a bug?

Anyway, I am 0% fail now, so probably I just need to grab my big stash of !Healing and make a dive for the Serpent. Maybe once I pick up Fingolfin, since then I can swap out Anarion (sustains help when casting the Blood Curse) and wield Ringil.

On 8.6.2010 03:27 chris wrote:
[CL47:DL92] 09:09
Well, I got Yog-sothoth. He actually died pretty quickly. Now Corwin, I had on the ropes when my Blood Curse brought forth a hostile Bahamut. I had to flee that one ... So I guess it is just a matter of patience.

On 8.6.2010 03:30 chris wrote:
Oh, wait. I managed to track down Corwin eventually. Forgot about that one ...

On 8.6.2010 09:03 wrote:
Bahamut is a good dragon (looking at helpfiles), but is a tough nut. Drop is exceptionell!

On 8.6.2010 19:30 Djabanete wrote:
Can you use townsfolk for Summon Greater Demon? (Balrogs can eat t/p/h --- does it work the same way?)

On 9.6.2010 23:26 chris wrote:
Wait, are you suggesting I scum townsfolk for corpses? How scummy do you think I am? :D

Yeah, that would work. I think the Castle might work a bit better, though. I'll have to try it and see ...

On 11.6.2010 05:28 chris wrote:
[CL48:DL95] 10:15
A long drawn out battle with Bahamut and I had to call it off. It all started with Nodens meeting Azathoth! Next thing I know, Azathoth is down to 0hp and even Bahamut is down to 5 stars. The problem was there were so freakin' many dragons roaming about, that by the time I got to Bahamut, he had regenerated to full hp and I was out of hp (Azathoth, of course, I let break walls and get next to me for an easy kill). I tried my luck versus the big dragon, but the second Blood Curse warped space, sending him way out of reach. Of course, in Hengband, monsters can summon in response to this even if they don't have line of sight. So, he summoned a GWoP and a Sky Drake. I called the battle off at that point ...

Only 82 uniques slain ... sigh. I will stay deep in R'lyeh until a good many of the high level evil uniques are gone, and then try my luck versus the Serpent.

On 11.6.2010 06:50 chris wrote:
[CL50:DL95] 11:24
111 uniques down ... Slowly but surely, their numbers dwindle. Fighting with the Blood Curse is sort of like fighting with Werewindle. Actually killing something is never guaranteed, though the Space Warp effect is not so common as the sword's teleport away. Still, 'tis annoying ... Although surrounding your foe with high level pets is always super sweet. A quick pet explosion always ensues.

Who would have thought acid resistance would prove so elusive? Either a ring of acid or an amulet of resistance are my choices, while I would prefer Fingolfin! Maybe later ...

On 11.6.2010 16:04 chris wrote:
[CL50:DL88] 12:20
I'm heading down for Oberon. I already knew that my DL88 quest was not for the Destroyer or the Unicorn, so I didn't bother to bring any extra resources. Nyarlathotep was mildly threatening, with big Mana Storms and the Hand of Doom. I was playing too quickly and activated Laputa rather than Amber in response to the former when I had only 300hp. But, rather than polish me off, the big guy just took a step towards me. Silly ...

No chance for the Justice scroll. My only offense for many is Hand of Doom, and it is virtually guaranteed to destroy some wanted corpse or other by opening a plane of raw mana or something. I lost Fiona's corpse that way ... No big deal as I plan an early assault on the Serpent and was unlucky to even encounter all of the remaining wanted uniques.

On 11.6.2010 16:21 chris wrote:
[CL50:Oberon] 12:33
A surge of energy destroyed the loot ... honestly, I can't remember the last time I could pick up treasure from a unique. Well, I think I have enough resources for the Serpent, so here goes!

On 11.6.2010 16:42 chris wrote:
[CL50:Serpent] 12:47
Hmmm ... This guy was fairly powerful in the final battle. Hand of Doom does do 600hp damage, which outshines the Mana Storm and ranks as the most deadly distance spell in the game for the final battle. And while the effects are mostly bad, sometimes they are good. But when you are carrying 75 !Healing, 15 !*Healing*, 50 ,Restoring, 34 !RestoreMana and enough rods to eat all the magic you desire at the mana buffet, well, one is formidable after all. I kept my speed above 50 to try to cut back on double moves, but the Serpent still got plenty of those. And a few nasty summons, but nothing too bad. Since I was keeping my distance (The big J never touched me, which is the way I like it!), I went in with 5 _Destruction and never needed to use any ?Destruction.

I'll have to reevaluate Demon as it is a bit more powerful than I thought. I'm mostly put off by the unreliability of Hand of Doom, but I guess it is worth getting used to ...

I never did Summon Greater Demon. With inventory woes the entire game, I just couldn't spare a slot for a capture ball. Plus, I correctly determined that the game was winnable without this, but I think it might have been nice to send a Balrog army after the Destroyer ... Maybe next time.

On 11.6.2010 16:48 chris wrote:
Ooops ... Hellfire does 666hp damage, and is of course, better than Hand of Doom. I forgot about that one ... And Divine Intervention is better, doing 750 damage, but is not a distance spell. Still, I like Chaos better than Demon as a realm and would rank High Mages as follows:

======= Gap Separating the Strong from the Weak
Life, Sorcery, Nature

I've won all but Trump and Arcane now, but I'm not sure I have the patience for either of those. I don't know why it took me so long to finish Demon ... Its definitely in the upper tier.

On 11.6.2010 16:53 chris wrote:
Ooops again ... I've been saying Hand of Doom, but meant Blood Curse. I never got the Hand of Doom to work once, and would rank that spell along with Death Ray as one of the most useless spells in the game.

On 11.6.2010 22:35 ewan wrote:
Impressive again... I feel very much the amateur :-).

On 11.6.2010 23:11 chris wrote:
Well, take 'em with a grain of salt. I've become quite the scummer lately ... Scumming for gold and such definitely makes the game much easier. The end game is still hard, though you will have more resources. But I've lost patience with the early-mid game pre-cloning pits stat gain stuff ...

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