The Angband Ladder: Mighty Falrond, Spectre High-Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty Falrond

 Sex      : Male             Age               104   STR!:  18/150
 Race     : Spectre          Height             71   INT!:  18/***
 Class    : High-Mage        Weight             92   WIS :  18/143
 Magic    : Nature           Social Class        2   DEX!:  18/170
                             Align         Neutral   CON!:  18/200
                                                     CHR!:   18/90

 Right hand     (+107,+75)   Hit point    821/ 821   Fighting   : Legendary[17]
                             SP (Mana)    343/ 596   Bows/Throw : Legendary[22]
 Blows/Round           5+0                           SavingThrow: Heroic
 AverageDmg/Rnd      500+0   Level              50   Stealth    : Excellent
                             Experience   25271629
 Shooting        (+91,+12)   Max Exp      25271629   Perception : Good
 Multiplier          x2.22   Exp to Adv      *****   Searching  : Fair
 Shots/Round          1.25   Gold          2712149   Disarming  : Superb
                                                     MagicDevice: Legendary[15]
 AC              [28,+169]   Time    Day 651  6:23
 Speed            (+22+10)   Play time    16:17:56   Infra-Vision: 50 feet


                         (Character Background)
          You were created by an Evil Priest.  You have a hairless
          head, blank white eyes,  and a deathly gray complexion. An
          eerie green aura surrounds you.


          ...Now, you are exploring level 88 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR!:  18/70 -5 -4  2 15 18/150         244....s.32..
 Class : High-Mage     INT!: 18/100  4  4 -2  7 18/***         ..4..23s2....
 Level : 50            WIS : 18/103 -1  0 -1  6 18/143         .....23s23...
 Hits  : 821/821       DEX!:  18/90  2  0  0  6 18/170         2......s...4.
 Mana  : 343/596       CON!: 18/120  0 -2  1  9 18/200         .4.....s.32..
                       CHR!: 18/110 -3  1  0  0  18/90         .....2.s2....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....++...#    Sound : .+...........    Speed     : +...+++.++.+#
 Elec  : .......+.+..#    Nether: ..+..+......*    FreeAction: ++........+++
 Fire  : .......+++..#    Nexus : ...........+.    SeeInvisi.: +....++..+..+
 Cold  : .......+++..#    Chaos : .+....+..+...    Hold Life : ......++....+
 Poison: ..+.........#    Disnch: ........++...    Warning   : .............
 Light : ........++...    Fear  : ............#    SlowDigest: +......+....+
 Dark  : .....+..+....    Reflct: .............    Regene.   : +........+...
 Shard : .......+.....    AuFire: .............    Levitation: ...........++
 Blind : .+.......+...    AuElec: .............    Perm Lite : +........+...
 Conf  : ......+..+...    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : ...+...+.....
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : +..    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+...+.    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  88
    Yeek cave       : level   5
   !Dragon's lair   : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  The Sewer                                (Danger  level:  15) - level 19
  Old Man Willow Quest                     (Danger  level:  22) - level 38
  Dark Elven Lords Quest                   (Danger  level:  25) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 38
  Node of Nature                           (Danger  level:  65) - level 39
  Dailai Dongzhu, the Captain of Southerings (Dungeon level:   6) - level 50
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 50
  Alberich the Nibelung King               (Dungeon level:  24) - level 50
  Ariel, Queen of Air                      (Dungeon level:  38) - level 50
  Sleipnir, the Odin's Steed               (Dungeon level:  44) - level 50
  The Lernean Hydra                        (Dungeon level:  50) - level 50
  Eibra the Water Dragon                   (Dungeon level:  56) - level 50
  Flying Spaghetti Monster                 (Dungeon level:  62) - level 50
  Wahha-Man the Golden                     (Dungeon level:  76) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 19
  The Vault                                (Danger  level:  30) - level 19


 Arena: True Champion


  [Defeated Monsters]

You have defeated 37243 enemies including 101 unique monsters in total.

< Unique monsters top 10 >
  Cerberus, Guardian of Hades              (level  94)
  Wahha-Man the Golden                     (level  85)
  Pazuzu, Lord of Air                      (level  82)
  Yig, Father of Serpents                  (level  76)
  Gerard, Strongman of Amber               (level  74)
  Flying Spaghetti Monster                 (level  70)
  Tiamat, Celestial Dragon of Evil         (level  70)
  Tselakus, the Dreadlord                  (level  68)
  Invisible Pink Unicorn                   (level  67)
  Locke, the Superman                      (level  65)


  [Virtues]

Your alighnment : Neutral

You are a great champion of Enlightenment.
You are somewhat virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are the living embodiment of Unlife.
You are the living embodiment of Nature.
You have sinned against Justice.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2) {!s!d!k}
b) The Small Metal Shield of Thorin [5,+21] (+4) {Bl}
c) The Sling 'Brainstorm' (x2) (+16,+12) (+4) {StIn;PoNt}
d) a Ring of Extra Attacks (+1 attack)
e) a Ring of Speed (+11)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) The Jewel of Judgement (+3 to speed)
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack) {Pazuzu}
i) The Shadow Cloak of Luthien [6,+20] (+2) {Di}
j) The Golden Crown of Amber [0,+15] (+3) {Di}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 3 Nature Spellbooks [Call of the Wild] {@ma!k}
b) 3 Nature Spellbooks [Nature Mastery] {@mb!k}
c) a Nature Spellbook [Nature's Gifts] {@mc!k}
d) a Nature Spellbook [Nature's Wrath] {@md!k}
e) 17 Potions of Heroism
f) 32 Potions of Cure Critical Wounds {25% off}
g) 10 Potions of Restore Life Levels {50% off}
h) 45 Scrolls of Teleportation {!r}
i) 15 Scrolls of Holy Chant
j) 6 Rods of Recall {!s!d!k!!}
k) 8 Rods of Detection {@z3!s!d!k}
l) 5 Rods of Teleport Other {!s!d!k}
m) 6 Rods of Acid Balls {!s!d!k}
n) 7 Rods of Lightning Balls {!s!d!k}
o) 7 Rods of Fire Balls {!s!d!k}
p) 7 Rods of Cold Balls {!s!d!k}
q) 3 Staffs of Speed (3x 8 charges) {25% off}
r) a Staff of Speed (7 charges) {25% off}
s) 4 Staffs of *Destruction* (4x 5 charges) {!u!s!d!k}


  [Home Inventory]

 ( page 1 )
a) a Nature Spellbook [Call of the Wild] {@ma!k}
b) a Nature Spellbook [Nature Mastery] {@mb!k}
c) 81 Nature Spellbooks [Nature's Gifts] {@mc!k}
d) 17 Nature Spellbooks [Nature's Wrath] {@md!k}
e) 5 Crusade Spellbooks [Curse and Spelling]
f) Book of Kendo [Gorinnosho]
g) 2 Song Books [Harps of Rivendell]
h) 3 Crusade Spellbooks [Exorcism and Dispelling]
i) 6 Daemon Spellbooks [Demonthoughts]
j) a Daemon Spellbook [Hellfire Tome]
k) a Craft Spellbook [Note of Acting Master]
l) a Trump Spellbook [Trumps of Doom]

 ( page 2 )
a) 4 Death Spellbooks [Black Channels]
b) 5 Chaos Spellbooks [Chaos Channels]
c) 6 Sorcery Spellbooks [Pattern Sorcery]
d) 2 Life Spellbooks [Book of the Unicorn]
e) 53 Mushrooms of Restoring {!E}
f) 81 Potions of Speed {!k}
g) 57 Potions of Heroism
h) 5 Potions of Cure Serious Wounds
i) 21 Potions of Cure Critical Wounds {25% off}
j) 88 Potions of Healing {!k}
k) 18 Potions of *Healing* {!k}
l) 41 Potions of Restore Mana {!q!k}

 ( page 3 )
a) 10 Potions of Restore Life Levels
b) a Potion of Strength {!k}
c) 6 Potions of Constitution {!k}
d) 19 Potions of Enlightenment
e) 15 Scrolls of Phase Door
f) 15 Scrolls of Teleportation {!r}
g) 7 Scrolls of Remove Curse
h) 6 Scrolls of *Remove Curse*
i) 16 Scrolls of Blessing
j) 19 Scrolls of Holy Chant
k) 37 Scrolls of *Destruction* {!r}
l) 11 Scrolls of Genocide {!r}

 ( page 4 )
a) 6 Scrolls of Mass Genocide {!r}
b) a Scroll of *Acquirement* {!r}
c) 2 Rods of Detection {@z3!s!d!k}
d) a Rod of Healing
e) 11 Rods of Teleport Other {!s!d!k}
f) 2 Rods of Drain Life
g) 13 Rods of Lightning Balls {!s!d!k}
h) 4 Rods of Cold Balls {!s!d!k}
i) 5 Wands of Drain Life (35 charges) {!s!d!k}
j) 2 Wands of Stinking Cloud (17 charges) {25% off}
k) a Wand of Magic Missile (10 charges)
l) 2 Wands of Disintegrate (8 charges) {!s!d!k}

 ( page 5 )
a) a Wand of Dragon's Flame (5 charges) {!s!d!k}
b) 2 Wands of Rockets (7 charges) {!s!d!k}
c) 5 Staffs of Perception (5x 20 charges) {@u1@E1!s!d!k}
d) a Staff of Curing (8 charges)
e) 2 Staffs of Curing (2x 7 charges)
f) a Staff of Healing (4 charges)
g) a Staff of the Magi (4 charges)
h) 43 Staffs of Speed (43x 8 charges) {25% off}
i) a Staff of Power (5 charges) {!s!d!k}
j) 3 Staffs of Holiness (3x 5 charges) {!s!d!k}
k) 15 Staffs of *Destruction* (15x 5 charges) {!u!s!d!k}
l) a Staff of Mana Storm (5 charges) {!s!d!k}

 ( page 6 )
a) a Staff (12 charges)
b) a Ring of Strength (+4)
c) 2 Rings of Constitution (+4) {!k}
d) a Ring of Constitution and Power Throwing (+3)
e) a Ring of Damage (+17)
f) a Ring of Damage (+14)
g) a Ring of Damage and Fire ball (+19)
h) a Ring of Slaying (+11,+12)
i) a Ring of Slaying (+7,+15)
j) a Ring of Speed (+11)
k) a Ring of Speed (+4)
l) The Ring 'Frakir' (+1)

 ( page 7 )
a) The Ring of Tulkas (+4) {!s!d!k}
b) The Ring of Power (Narya) (+10,+10) (+1)
c) a Ring of Confusion Resistance
d) a Ring of Confusion Resistance and Regeneration
e) a Ring of Chaos Resistance
f) a Ring of Extra Attacks (+1 attack)
g) a Ring of Sustaining and Resist Time {!s!d!k}
h) an Amulet of Brilliance and Resist Lightning (+4)
i) an Amulet of the Magi [+4] (+4 to searching) {~DoL}
j) The Amulet of Carlammas (+2)
k) The Necklace of the Dwarves (+3) {!s!d!k}
l) an Amulet of Resistance

 ( page 8 )
a) an Amulet of Resistance and Levitation
b) an Amulet of Resistance and Slow Digestion
c) The Amulet of Faramir (+12,+0) (+3)
d) The Torque of Boromir (+0,+8)
e) The Bead 'Yasaka-no-Magatama' (+3)
f) The Inro of Mito Koumon (+2)
g) The Charmed Pendant [+5] (+2)
h) The Incandescent Light of Yeduson (+3 to infravision)
i) The Palantir of Westernesse (+3)
j) Black Dragon Scale Mail (-2) [40,+17]
k) Blue Dragon Scale Mail (-2) [40,+23]
l) White Dragon Scale Mail (-2) [40,+18]

 ( page 9 )
a) 2 White Dragon Scale Mails (-2) [40,+16]
b) Gold Dragon Scale Mail (-2) [40,+18]
c) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Bl}
d) Double Ring Mail of Elvenkind (-2) [15,+13] (+2 to stealth) {Di}
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Dk}
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Di}
g) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
h) The Full Plate Armour of Isildur [25,+25] (+2)
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {So}
j) Soft Studded Leather of Elvenkind [5,+12] (+3 to stealth) {Bl}
k) The Cord Armour 'Sumo wrestler's loincloth' [4,+10] (+4)
l) Leather Scale Mail of Elvenkind (-1) [11,+14] (+2 to stealth) {Di}

 ( page 10 )
a) Leather Scale Mail of Elvenkind (-1) [11,+8] (+1 to stealth) {Di}
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Bl}
c) a Cloak of Aman [1,+10] (+1 to stealth) {Li}
d) The Cloak of Crystal [1,+7] (+4 to speed) {Sp;CfFe}
e) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
f) The Cloak of Thingol [1,+18] (+3) {~Good}
g) an Elven Cloak [4,+9] (+4 to stealth)
h) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Bl;WrAg}
i) a Shadow Cloak of Protection [6,+18]
j) a Shadow Cloak of Stealth [6,+14] (+3 to stealth)
k) a Small Metal Shield of Resistance [5,+7] {Po}
l) The Large Leather Shield of Celegorm [6,+20] {Di}

 ( page 11 )
a) The Large Metal Shield of Anarion [8,+18] {Nt}
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
c) an Iron Crown of Telepathy [0,+8] {~Evil~DPU}
d) an Iron Crown of the Magi [0,+12] (+2) {Cf;Si}
e) an Iron Crown of Might [0,+11] (+3) {Fe}
f) an Iron Crown of Might [0,+10] (+1) {Sh}
g) an Iron Crown of Seeing [0,+6] (+3 to searching) {~Good~Z}
h) a Golden Crown of Telepathy [0,+12] {~Evil~D}
i) a Golden Crown of the Magi [0,+10] (+3) {So;Si}
j) The Golden Crown 'Infernal Contract' [0,+8] (+2 to infravision) {CnIf;PoNt}
k) The Metal Cap 'Scale of Ice Dragon' [3,+20] (+4 to speed) {SpInSr;*Co;PoSo}
l) a Jingasa of Intelligence [4,+7] (+2)

 ( page 12 )
a) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
b) The Steel Helm of Hammerhand [6,+20] (+3)
c) a Dragon Helm [8,+13] {AcDkBlSoCa}
d) a Dragon Helm [8,+13] {FiCoCa}
e) The Dragon Helm 'Scummy Scumming Scummer' [8,+18] {ElCoShBlNxFe(Ch}
f) a Set of Leather Gloves of Slaying (+3,+7) [1,+7]
g) a Set of Leather Gloves of Agility [1,+4] (+4)
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Si}
i) a Pair of Soft Leather Boots of Stealth [2,+10] (+3 to stealth)
j) The Pair of Hard Leather Boots of Pro Wrestler [3,+10] (+3) {InCn;El;Si(Cn}
k) The Tanto 'Aauggaer' (2d5) (+19,+15) [+9] (+4) {StWi;So;Bs}
l) a Short Sword (Trump Weapon) (1d7) (+2,+7) (+1 to searching) {Ca, .}

 ( page 13 )
a) a Broad Sword (Pattern Weapon) (2d5) (+12,+18) (+2) {Po}
b) a Broad Sword (Defender) (2d5) (+9,+8) [+6] (+4 to stealth) {Ca(St}
c) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
d) a Blade of Chaos (6d5) (+5,+4)
e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
f) a Diamond Edge (7d5) (+16,+17) (+4)
g) a Poison Needle (1d1) (+0,+0)
h) The Falcon Sword of Destruction (3d6) (-25,+25) (+3 attacks) {cursed}
i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
j) The Broad Spear 'Warrior's Charge' (1d9) (+19,+9) (+4 to stealth) {StSl/*L}
k) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
l) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)

 ( page 14 )
a) a Beaked Axe of Extra Attacks (2d6) (+10,+5) (+2 attacks)
b) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
c) a Lochaber Axe (Vampiric) (3d8) (+10,+5) {25% off}
d) a Wizardstaff (1d2) (+8,+8)
e) a Wizardstaff (1d2) (+3,+5)
f) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
g) a Sling of Extra Might (x3) (+8,+19) {Di}
h) a Long Bow of Extra Might (x4) (+11,+13) {Sh}
i) The Long Bow 'Whirlwind' (x4) (+6,+12) (+3 to stealth) {SlSr;NtDi;Xm}
j) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
k) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Dk;Sd}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 3.3.2010 18:02
Last updated on 5.3.2010 07:39

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1275. on the Ladder (of 18938)
37. on the Hengband Ladder (of 697)
17. for this player (

Related screenshot:
Phase 3 of My Evil Plan!!!!

Comments

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On 3.3.2010 18:03 chris wrote:
OK, that's a record! (-99) speed, baby! Wow!!!

On 3.3.2010 18:07 chris wrote:
1995.4 pounds ... 2347% of capacity. I'm a freakin' pack mule :D

On 3.3.2010 20:55 dzhang@dna.caltech.edu wrote:
Too bad you're not a Forcetrainer. Go from -99 speed to +99 speed in 1 action!

On 3.3.2010 20:56 chris wrote:
Yeah, then I could kill stuff by rapidly flinging food at them ... "Food Fight!" :P

On 3.3.2010 21:24 chris wrote:
[CL33:Town] 02:41
Aaah ... where do the days go? (Day 633) This guy is obviously a scumming build, even more so than usual, though I am not sure if I will not elevate my scummy habits from now on. I finally worked out a macro sequence to greatly expedite town scumming. It optimizes for play time at the expense of in game time, of course, but I was able to view a BM restock every 1s or so, and pick out choice stuff. Surely, this beats stat gain ... and I only spent 10,000,000 gp this way.

Phase 2 is about to commence, and that involves scumming the top of the Dragon's Lair until I am ready for the Cloning Pits. At some point, melee will become an option, but not yet. This phase should start producing artifacts, and perhaps, my 4th book (Nature's Wrath is pretty common).

Phase 3 is quite a bit later, and melee is absolutely required for that. Wall of Stone, Passwall, and my Time Resistance ring should be all I need for some really massive scumming delights. I plan to spend 5 hours in this phase, just to be really really obnoxious!

Too bad you can't just scum your way thru the entire game to the Serpent :D

On 3.3.2010 22:18 chris wrote:
[CL36:DL60] 03:27
17 elemental dragons down ... and the 5 easy D uniques. I've picked up Nain, so I suppose melee could be an option, but I want Hammerhand and either Cambeleg or Fingolfin first. Right now, I have 3% fail on wall of stone, so I could probably do the Cloning Pits. But there is no hurry ...

Goal for Scumming Phase 2 is 100 dead dragons.

On 3.3.2010 23:34 chris wrote:
[CL38:CloningPits] 04:39
We interrupt the dragon scumming to bring you the Cloning Pits. So far, so good. I got everybody walled off, and now I just need to cleanup the easy parts of the quest, walling off as I go. The Its and Gachapins are bound to get out, so I'd rather they stay bottled up when they do so.

Its pretty embarrassing for a telepathic spectre to be wearing a crown of telepathy ...

On 3.3.2010 23:35 Djabanete wrote:
All your characters should have the "Patient" personality. (Well, except the zerkers.)

On 3.3.2010 23:51 chris wrote:
[CL38:Cloning Pits] 04:52
Ah! Piece of cake :) I got a few goodies, like a crown of might and an alternate shooter. Ring of Speed +4 is not really compelling, as the boots should give me enough speed for the time being (+9 base). Lesson of the pits is to always bring a mushroom of restoring down with you. I drew a Color Out of Space, and did get drained. Fortunately, I had Brilliance which sustains Int, and I also didn't get drained so much that I lost my 3rd attack (I think I came close, though).

Back to the dragons, as I still have 60 or so to go ...

On 3.3.2010 23:57 chris wrote:
@Djabanete: You're joking, right? I am the least patient player out there ... This guy took 5 freakin' hours to get the boots. Tsk! Tsk! :D

On 4.3.2010 01:22 chris wrote:
[CL40:DL71] 06:17
With my 4th book, courtesy of a convenient quest, I now adopt a pure mage stance, leading with my 160hp 0% fail Whirlpool. Its powerful enough to kill Tiamat, who dropped Hammerhand. Pretty sad spoils for such a big dragon ...

Lucky dungeon finds so far include _ManaStorm, -Rockets and -Disintegrate, none of which I was able to obtain from 600+ days town scumming. I should really go get a second _ManaStorm from the Volcano and start carrying them around. They are good for finishing off uniques ...

On 4.3.2010 15:20 chris wrote:
[CL42:DL69] 07:33
Finally, what I need at last! I'd prefer the crossbow from Brand, but his sword provides the elusive Light resistance I seek. I've been switching back and forth between melee and pure magic approaches, but alas, I do about the same damage per round with Whirlpool at 163 then I do in battle, with my low accuracy. Plus, killing the Invisible Pink Unicorn with a 70+ sp Nature's Wrath and limited magical devices to eat suggested I switch away from melee, where now the cost is only 45.

Probably, I should dive in Angband to DL80, and scum a bunch of rockets, but that would cause me to fail a quest, I think ...

On 4.3.2010 17:23 chris wrote:
[CL45:DL69] 08:44
Time to implement "Phase 3" of my evil plan in earnest. After picking up Werewindle with its super sweet LiDi resistances and Rg to boot, I worked my GWoLaw that I had previously bottled up to great effect. But, alas, GWoSpaceTimes ended the party, once I ran out of *destruction*. Lacking any !RestoreLifeLevels also sucked ... But I picked up Dwarves, a decent dragon shield, a nice RoS +11 and some other booty, along with 3 experience levels (I think).

This time, I am prepared, and will kill those pesky Space Time wyrms when they show up! Goal: 100+ Sky Drakes! (Only 10 down so far, and killing them with Whirlpool is an exercise in patience. You will get breathed on 20 times or so and need to heal 20 times before you kill one!)

On 4.3.2010 19:27 chris wrote:
[CL49:DL72] 10:30
17 Sky, 11 Space Time, 34 Balance, 52 Law. 1 RoS. Still, Elendil is my best light source. Both of these facts are a bit unusual, as I would expect the Jewel by now. Still, as Djabanete says, I should be "Patient"!

I'm on the lookout for a poison needle to see if that is more effective than Whirlpool. I tried using a Diamond Edge in melee, but it took 23 rounds to take a single star off a Law wyrm ... So something like 10-20 hp damage per round. I guess my accuracy is only 5% or something ... sigh.

On 4.3.2010 20:02 chris wrote:
[CL50:DL72] 11:01
Ooops ... I nearly died! I've been killing Space Time wyrms out in the open using Nature's Wrath (since it is hard to get them off of the walls for my ball effect spells). But one summoned 2 greater dragons and a bile wyrm was hovering nearby. I tried to *destruct*, and failed despite my Legendary[15] magic skillz. The party took me down to 10hp in a collective effort to piss me off. Next *destruct* worked, and I'm none the wiser :)

4 more RoS since last post, together with Laputa and the Jewel, so things are starting to normalize. I worked skill up to beginner with the diamond edge and still only hit 1 in 3 for about 50 hp/round, so my spells completely dominate my melee prospects at the moment. I'll need a pretty darn good weapon together with the harness of hell and a ring of extra attacks or something to change things around.

Pretty quick CL50 for a mage ...

On 5.3.2010 02:43 chris wrote:
[CL50:DL72] 12:22
OMG! The Poison Needle is supremely effective for this kind of scumming. Actually, I'm having a rather hard time getting enough Sky Drakes going ... I really wish they would summon more often! Occasionally, the needle takes a long time to work, but on average, I'm doing more melee damage poking monsters with this tiny little pin prick then I could ever hope to do otherwise ... Even +3 attacks (ring) and +1 attack (Shiva's armor) and Vorpal Blade would be laughable by comparison! Dishing out 6k damage in a single strike rules!! Too bad the needle doesn't work on uniques ...

14.3 Mxp in 12:22. Sky Drakes are 50k a pop ... How many should I kill?

On 5.3.2010 02:53 chris wrote:
Speaking of Vorpal Blade ...

On 5.3.2010 05:03 chris wrote:
[CL50:DL72] 14:02
20.6 Mxp ... It will take a while to get to 100 Mxp, but only because Sky Drakes "breed" so damn slowly. If only they would summon 1d1 and only summon other Sky Drakes. Instead, I have to waste time killing wimpy Law dragons and such. Sigh.

The needle is too effective. 50-60 rounds to kill a sky drake with Vorpal Blade. 5-10 with the needle. Often, I will roll 3 or 4 very quickly, and they almost never have time to summon. So, when they get low in numbers, I switch to the pathetic long sword which is so sloooow to kill them, they can't help summoning more friends for me to play with.

82 Sky. 103 Balance. 152 Law.

On 5.3.2010 06:21 chris wrote:
[CL50:Babble Smasher] 15:14
Master of the arena, a true champion. And yet, I have not even entered Angband yet. Gee, I hope I can handle those early quests :)

I'll pick up Scumming Phase 4 when I first spot the Cyber-dude. Hopefully, that will be quicker then Sky Drakes, which grew tiresome ...

On 5.3.2010 06:31 chris wrote:
Ha! DL6 quest reward was Runespear!!! That serves me right for waiting so long ...

On 5.3.2010 06:41 chris wrote:
[CL50:DL21] 15:24
DL12 Q reward was Gold Dragon Scale Mail. Think of the start I would have had! DL21 had an uber-vault where I killed Raou the Conqueror and Fundin Bluecloak. My 3rd and 10th highest unique kills so far. I deserve a prize for killing them so early!

On 5.3.2010 07:31 Pete Mack wrote:
Seems like you have Hengband pretty well beat, especially with Berserkers.

Why not give FA a try? Or maybe Steamband?
Or even NPP Druid and/or Mage?


On 5.3.2010 07:39 chris wrote:
[CL50:DL88] 16:17
Ran the quests ... Pazuzu dropped some pretty sweet armor, so now it remains for me to find a better ring of extra attacks. Damage output is starting to become respectable!

@Pete: I'm trying to quit playing *bands altogether ... The last thing I need is a new and exciting variant :D

On 5.3.2010 20:00 dzhang@dna.caltech.edu wrote:
The Dragon Helm 'Scummy Scumming Scummer' [8,+18] {ElCoShBlNxFe(Ch}

So.. is this a randart, or a ?oAC result?

On 5.3.2010 20:45 chris wrote:
?oAC ... I don't think the RNG disapproves of my scummy tactics *that* much to taunt me thus.

I can't seem to find that Cyberdemon unique ...

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