The Angband Ladder: Darin, Dwarf Priest by Roch

  [Angband 3.1.2 (r1973) Character Dump]

 Name   Darin                                    Self  RB  CB  EB   Best
 Sex    Male         Age             36   STR:  18/38  +2  -1  +2  18/68
 Race   Dwarf        Height          49   INT:     13  -3  -3  +0      7
 Class  Priest       Weight         158   WIS:  18/18  +2  +3  +3  18/98
 Title  Canon        Social  Well-liked   DEX:     11  -2  -1  +0      8
 HP     -17/285      Maximize         Y   CON:     11  +2  +0  +6  18/10
 SP     87/107                            CHR:     10  -3  +2  +0      9

 Level               31   Armor    [25,+57]     Saving Throw         84%
 Cur Exp         170146   Fight    (+5,+18)     Stealth           Superb
 Max Exp         187468   Melee   (+20,+35)     Fighting          Superb
 Adv Exp         210000   Shoot   (+17,+15)     Shooting       Excellent
 MaxDepth   2950' (L59)   Blows      1/turn     Disarming            43%
 Game Turns      425955   Shots      1/turn     Magic Device          54
 Player Turns     41776   Infra       50 ft     Perception       1 in 32
 Active Turns     30241   Speed      Normal     Searching            23%
 Gold            226826   Burden  164.0 lbs

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.


rAcid:......+.+.+.. rConf:.............
rElec:.+....+.+.... Sound:.............
rFire:*+....+.+.... Shard:.............
rCold:.+....+.+.... Nexus:.............
rPois:......+...... Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............+ Feath:..........+..

Light:............. Aggrv:.............
Regen:.+........... Stea.:......++.....
  ESP:.........+... Sear.:.............
Invis:............. Infra:............+
FrAct:...........+. Tunn.:............+
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> The 9-headed hydra casts a fearful illusion.
> You refuse to be frightened.
> The Chaos hound breathes chaos.
> The 9-headed hydra changes!
> The Hezrou changes!
> You are confused!
> You feel drugged!
> You feel your life draining away!
> The Chaos hound breathes chaos.
> The Ancient gold dragon changes!
> The Ettin shrugs off the attack.
> You are more confused!
> You feel more drugged!
> You feel your life draining away!
> You die.

Killed by a Chaos hound.

  [Character Equipment]

a) The Morning Star 'Firestar' (2d6) (+15,+17) [+2]
     Branded with flames.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire ball with damage 72.
     Takes 20 turns to recharge.
     Your chance of success is 91.5%
     
     Combat info:
     1 blow/round.
     With an additional 7 strength and 2 dex you would get 2 blows
     With an additional 2 strength and 11 dex you would get 2 blows
     With an additional 0 strength and 17 dex you would get 2 blows
     Average damage/hit: 58.8 vs. creatures not resistant to fire, and 
     43.8 vs. others.
     
b) The Short Bow of Amrod (x4) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) an Adamantite Ring of Damage (+0,+11)
d) a Tortoise Shell Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
e) a Bronze Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 93.5%
     
     Radius 3 light.
g) Metal Scale Mail of Elvenkind [12,+3] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Stealth [6,+9] (+4 stealth)
     +4 stealth.
     
i) a Wicker Shield of Resistance [2,+15]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Jewel Encrusted Crown of Telepathy [0,+9]
     Cannot be harmed by acid.
     Grants telepathy.  
     
k) The Set of Gauntlets 'Paurnen' (+4,+4) [3,+14]
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When aimed, it creates an acid bolt with damage 5d8.
     Takes 6 to 10 turns to recharge.
     Your chance of success is 94.0%
     
l) a Pair of Leather Boots of Free Action [2,+5]
     Prevents paralysis.  
     


  [Character Quiver]

n) 6 Arrows (1d4) (+3,+2)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 78.7.
     35% chance of breaking upon contact.
     
o) 20 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 70.7.
     35% chance of breaking upon contact.
     
p) 14 Arrows of Slay Animal (1d4) (+5,+9)
     Slays animals.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 216.2 vs. animals, and 108.1 vs. others.
     35% chance of breaking upon contact.
     
q) 2 Arrows (1d4) (+5,+7)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 99.9.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 6 Dark Green Potions of Cure Critical Wounds
     
h) 2 Scrolls titled "asto quo mitus" of Teleportation
i) 3 Scrolls titled "acaus pra" of Word of Recall
j) 4 Scrolls titled "scus sennabus" of Deep Descent
k) a Tin Rod of Fire Bolts
l) 3 Iron Rods of Light
m) 2 Tin Wands of Acid Bolts (21 charges)
     
n) 3 Molybdenum Wands of Cold Balls (16 charges)
     Cannot be harmed by cold.
     
o) a Banyan Staff of Earthquakes (5 charges)
     
p) 3 Hawthorn Staves of Teleportation (24 charges)
     
q) 2 Hemlock Staves of Speed (6 charges)
     
r) a Walnut Staff of Identify (8 charges)
     
s) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2)
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     With an additional 5 strength and 0 dex you would get 2 blows
     With an additional 1 strength and 9 dex you would get 2 blows
     With an additional 0 strength and 15 dex you would get 2 blows
     Average damage/hit: 47.9 vs. orcs, 47.9 vs. trolls, and 35.2 vs.
     others.
     
t) a Mace of Slay Orc (2d4) (+8,+5)
     Slays orcs.
     
     Combat info:
     1 blow/round.
     With an additional 12 strength and 0 dex you would get 2 blows
     With an additional 4 strength and 2 dex you would get 2 blows
     With an additional 0 strength and 11 dex you would get 2 blows
     Average damage/hit: 39.3 vs. orcs, and 28.7 vs. others.
     
u) a Short Bow of Extra Shots (x2) (+9,+10) (+1)
     +1 shooting speed.
     


  [Home Inventory]

a) 3 Metallic Red Potions of Healing
     
b) a Metallic Green Potion of Restore Mana
c) 15 Scrolls titled "asto quo mitus" of Teleportation
d) 13 Scrolls titled "sa simo ulur" of Teleport Level
e) a Scroll titled "culucus" of Banishment
f) 2 Zinc-Plated Rods of Treasure Location
g) 2 Runed Wands of Teleport Other (14 charges)
     
h) a Hawthorn Staff of Teleportation (7 charges)
     
i) an Onyx Ring of Free Action
     Prevents paralysis.  
     
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) an Iron Helm of Seeing [5,+9] (+3 searching)
     +15% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
l) a Set of Caestus of Power (+3,+6) [2,+7] (+5)
     +5 strength.
     
m) a Set of Alchemist's Gloves of Agility [0,+15] (+4)
     +4 dexterity.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) a Pair of Leather Sandals of Stealth [1,+5] (+3)
     +3 stealth.
     
o) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     With an additional 5 strength and 0 dex you would get 4 blows
     With an additional 1 strength and 9 dex you would get 4 blows
     With an additional 0 strength and 15 dex you would get 4 blows
     Average damage/hit: 40.5 vs. animals, 40.5 vs. evil creatures, 
     46.8 vs. undead, and 34.1 vs. others.
     
p) The Bastard Sword 'Calris' (5d4) (-18,+20) (+5) {cursed}
     Heavily cursed.
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     1 blow/round.
     With an additional 16 strength and 0 dex you would get 2 blows
     With an additional 6 strength and 2 dex you would get 2 blows
     With an additional 2 strength and 11 dex you would get 2 blows
     With an additional 0 strength and 17 dex you would get 2 blows
     Average damage/hit: 62.4 vs. evil creatures, 75.2 vs. demons, 75.2
     vs. trolls, 101 vs. dragons, and 49.5 vs. others.
     
q) The Mace 'Taratol' (3d4) (+12,+12)
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 101 to 200 turns to recharge.
     Your chance of success is 91.5%
     
     Combat info:
     1 blow/round.
     With an additional 12 strength and 2 dex you would get 2 blows
     With an additional 6 strength and 11 dex you would get 2 blows
     With an additional 0 strength and 17 dex you would get 2 blows
     Average damage/hit: 55.7 vs. creatures not resistant to
     electricity, 72.1 vs. dragons, and 39.4 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4981     50'    2   Reached level 2
     10202    100'    3   Reached level 3
     15283    100'    3   Killed Fang, Farmer Maggot's dog
     15283    100'    4   Reached level 4
     24035    150'    5   Reached level 5
     27346    150'    6   Reached level 6
     38940    100'    6   Killed Grip, Farmer Maggot's dog
     44135    200'    7   Reached level 7
     55742    450'    8   Reached level 8
     66000      0'    9   Reached level 9
     68500      0'   10   Reached level 10
     73629    550'   11   Reached level 11
     86220      0'   12   Reached level 12
     92340    900'   13   Reached level 13
    107402    950'   14   Reached level 14
    113643    950'   15   Reached level 15
    119895    950'   16   Reached level 16
    122373   1000'   16   Found The Morning Star 'Firestar'
    126395   1000'   17   Reached level 17
    129618   1000'   18   Reached level 18
    129628   1000'   18   Killed Shagrat, the Orc Captain
    132837   1000'   19   Reached level 19
    148013   1000'   19   Killed Mughash the Kobold Lord
    153671   1000'   20   Reached level 20
    155294   1000'   20   Killed Orfax, Son of Boldor
    156820   1000'   20   Killed Grishnakh, the Hill Orc
    162463   1000'   20   Killed Golfimbul, the Hill Orc Chief
    169621   1000'   21   Reached level 21
    183202   1050'   22   Reached level 22
    202375   1050'   23   Reached level 23
    215420   1050'   23   Special feeling
    218384   1050'   23   Found The Set of Gauntlets 'Paurnen'
    219270   1050'   23   Killed Boldor, King of the Yeeks
    220825   1050'   23   Killed Wormtongue, Agent of Saruman
    226134   1050'   24   Reached level 24
    243110   1200'   24   Special feeling
    250401   1200'   25   Reached level 25
    257244   1200'   25   Killed Sangahyando of Umbar
    262061   1200'   25   Killed Ugluk, the Uruk
    286742   1450'   26   Reached level 26
    286742   1450'   27   Reached level 27
    286742   1450'   28   Reached level 28
    286742   1450'   29   Reached level 29
    286742   1450'   30   Reached level 30
    286753   1450'   30   ! exp on superb level
    288033   1500'   30   special level feeling
    289028   1500'   30   Killed Lagduf, the Snaga
    298264   1500'   30   Killed Nar, the Dwarf
    298360   1500'   30   Found The Short Bow of Amrod
    301000   1500'   30   Special level feeling
    304990   1500'   30   Found The Dagger 'Narthanc' (LOST)
    305701   1500'   30   Found The Phial of Galadriel
    306116   1500'   30   ! int
    307162   1600'   30   special level feeling
    308487   1600'   30   Found The Metal Cap of Thengel
    327010   1900'   30   Special feeling
    328904   1900'   31   Reached level 31
    331419   1900'   31   Found The Scimitar 'Haradekket'
    339580   1950'   31   Found The Bastard Sword 'Calris'
    341325   1950'   31   Killed Ufthak of Cirith Ungol
    354900   1950'   31   Killed Gorbag, the Orc Captain
    354941   1950'   31   Found The Mace 'Taratol'
    376730   2000'   31   Special feeling
    381643   2000'   31   Found The Spear 'Nimloth' (LOST)
    389682   2050'   31   Special feeling
    396793   2050'   30   Found The Soft Leather Armour 'Hithlomir' (LOST)
    404346   2200'   31   ! *enl*
    405335      0'   31   hat of telepathy, bm
    407072   2250'   31   Killed Draebor, the Imp
    416073   2300'   31   Killed Smeagol
    419340   2300'   31   Special feeling
    420903   2300'   31   Found The Long Sword 'Elvagil'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : yes (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.6.2010 21:25
Last updated on 26.6.2010 10:21

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10. on the Competition No.89 Ladder (of 11)

Comments

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On 25.6.2010 21:25 Roch wrote:
Just realized that I've got fire immunity. Add resist poison from the armor and a new stealth cloak from the bm and it looks like time to drop a few levels.

On 25.6.2010 23:55 Roch wrote:
I like the new 'special feeling' in this version. It seems like an indicator of an artifact more often than not.

On 26.6.2010 10:21 Roch wrote:
Couldn't resist a go at a vault. TO spell failed.

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