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The Angband Ladder: Lazy Lazy Lazy, Yeek Tourist by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Lazy Lazy Lazy

 Sex      : Male             Age                16   STR!:  18/200
 Race     : Yeek             Height             49   INT!:   18/80
 Class    : Tourist          Weight             88   WIS!:  18/120
 Magic    : Arcane           Social Class        1   DEX!:  18/***
                             Align            Evil   CON!:  18/***
                                                     CHR!:   18/30

 Right hand      (+72,+37)   Hit point    787/ 795   Fighting   : Heroic
                             SP (Mana)    206/ 206   Bows/Throw : Legendary[5]
 Blows/Round           4+0                           SavingThrow: Superb
 AverageDmg/Rnd      180+0   Level              50   Stealth    : Heroic
                             Experience   10129700
 Shooting        (+40,+20)   Max Exp      10129700   Perception : Good
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Fair
 Shots/Round          1.00   Gold         10356865   Disarming  : Very Good
                                                     MagicDevice: Heroic
 AC              [49,+118]   Time   Day 1313 20:12
 Speed            (+32+10)   Play time    19:40:21   Infra-Vision: 60 feet


                         (Character Background)
          Even when all the other lazy yeeks had headed out to make
          names for themselves, you were content to lay dozing on
          your yeek sofa.  But now, its time to show your awesome
          yeek power to the world!

          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Yeek          STR!: 18/110 -2 -1 -2 14 18/200         43.......3..4
 Class : Tourist       INT!:  18/80  1 -1 -2  2  18/80         .3....3.....4
 Level : 50            WIS!:  18/90  1 -1 -2  5 18/120         .3....3..3..4
 Hits  : 787/795       DEX!: 18/130  1 -1 -2 11 18/***         43.........4.
 Mana  : 206/206       CON!: 18/120 -2 -1 -2 16 18/***         43..6....3...
                       CHR!:  18/70 -4 -1 -2  3  18/30         .3...........
          ~}       ]               ~}       ]                   ~}       ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ............*    Sound : .......+.....    Speed     : .+++..+.++.+#
 Elec  : .........+..#    Nether: +.+.......+..    FreeAction: ++.........+.
 Fire  : .........+..#    Nexus : ...........+.    SeeInvisi.: ++...++.++...
 Cold  : +........+..#    Chaos : +.....++.+...    Hold Life : ++....+......
 Poison: ..........+.#    Disnch: .......+..+..    Warning   : .+...........
 Light : .........+...    Fear  : +............    SlowDigest: ++...........
 Dark  : ........+....    Reflct: .............    Regene.   : ++.......+...
 Shard : .......+.....    AuFire: .............    Levitation: .+......+..+.
 Blind : .........++..    AuElec: ............+    Perm Lite : .++......+...
 Conf  : ..+...+..+...    AuCold: .............    Cursed    : .......+.....

              ~                  ~}       ]                     ~}       ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .+...........    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : ........+....
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .....+....+..
 Slay Human: ...    ESP Undead: .............    Add Stealth : .++.....+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .+...........
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : +............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : +............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Yeek Yeek Yeek Yeek!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
    Orc cave        : level  19
   !Dragon's lair   : level  72
   !Volcano         : level  60


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  9
  Warg problem                             (Danger  level:   5) - level 14
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 14
  The Sewer                                (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 45
  Dark Elven Lords Quest                   (Danger  level:  25) - level 45
  The Cloning Pits                         (Danger  level:  45) - level 45
  The Old Castle                           (Danger  level:  50) - level 47
  Orc Camp                                 (Danger  level:  15) - level 48
  Doom Quest 1                             (Danger  level:  15) - level 48
  Vapor Quest                              (Danger  level:  25) - level 48
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 48
  Doom Quest 2                             (Danger  level:  55) - level 49
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 50
  Rich, the Thief                          (Dungeon level:  24) - level 50
  Scatha the Worm                          (Dungeon level:  38) - level 50
  Shuten-douji, the King Ogre of Ooe-Mountain (Dungeon level:  44) - level 50
  The Defiler                              (Dungeon level:  50) - level 50
  Raou the Conqueror                       (Dungeon level:  56) - level 50
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 50
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 25
  The Vault                                (Danger  level:  30) - level 25


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 39779 enemies including 214 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Kaschei the Immortal                     (level  90)
  Tulzscha, the Green Flame                (level  89)
  Draugluin, Sire of All Werewolves        (level  87)
  Wahha-Man the Golden                     (level  85)
  The Tarrasque                            (level  84)
  Ithaqua the Windwalker                   (level  82)


  [Virtues]

Your alighnment : Evil

You are the living embodiment of Enlightenment.
You are a bitter enemy of Chance.
You are a bitter enemy of Sacrifice.
You are the polar opposite of Valour.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are the polar opposite of Compassion.
You are an arch-enemy of Patience.


  [Mutations]

 You can emit a horrible shriek.
 You can cause mass impotence.
 You are superhumanly strong (+4 STR).
 You are moronic (-4 INT/WIS).
 Electricity is running through your veins.


  [Character Equipment]

a) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
{StDxCn;CoNtCaFe;FaSiHlSdRgBs|Co/*DUL(StCn}
b) The Platinum Yendorian Express Card (+15,+15) [+25] (+3)
{SpStInWiDxCnChSlSr;FaSiHlSdRgLvLuWr~Tele, $ !!}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;CfNt;Lu, !!}
d) a Ring of Speed and Damage (+0,+2) (+12) {Sp}
e) a Ring of Constitution (+6) {Cn, !*!*!*}
f) an Amulet of Magic Device Mastery and See Invisible (+4) {Md;Si}
g) The Jewel of Judgement (+3 to speed) (charging) {SpInWi;CfCa;SiHl}
h) Balance Dragon Scale Mail (-2) [40,+24] {cursed, ShSoCaDi}
i) a Cloak of the Bat (-9,-13) [1,+0] (+4) {SpSlIf;Dk;SiLv}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;SiRgLu}
k) a Set of Dragon Gloves of Magic Mastery [4,+22] (+2) {Md;PoBlNtDi}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 2 Arcane Spellbooks [Cantrips for Beginners] {@ma!k}
b) 2 Arcane Spellbooks [Major Arcana] {@mc!k}
c) 15 Mushrooms of Restoring {!E}
d) 36 Potions of Speed {!k!q}
e) 24 Potions of Healing {!k!q}
f) 38 Potions of *Healing* {!k!q}
g) 10 Potions of Restore Mana {!k!q}
h) 7 Potions of Restore Life Levels {25% off}
i) 4 Potions of Resistance {!k!q}
j) 24 Scrolls of Teleportation {!r}
k) 13 Scrolls of Recharging {!r}
l) 38 Scrolls of *Destruction* {!r}
m) 11 Scrolls of Genocide {!r}
n) 2 Scrolls of Mass Genocide {!r}
o) 4 Rods of Recall (1 charging) {@zr!s!d!k!z!z}
p) 7 Rods of Enlightenment (1 charging) {@z9!s!d!k!!}
q) 10 Rods of Detection {@z3!s!d!k!!}
r) 5 Rods of Teleport Other {@zt!s!d!k}
s) 20 Wands of Stone to Mud (109 charges) {@a1!s!d!k}
t) 10 Wands of Disintegrate (28 charges) {@ad!s!d!k}
u) 15 Wands of Rockets (7 charges) {@ar!s!d!k}
v) The Ring of Tulkas (+4) {SpStDxCn}
w) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}


  [Home Inventory]

 ( page 1 )
a) 10 Arcane Spellbooks [Cantrips for Beginners] {@ma!k}
b) 14 Arcane Spellbooks [Minor Arcana] {@mb!k}
c) 12 Arcane Spellbooks [Major Arcana] {@mc!k}
d) an Arcane Spellbook [Manual of Mastery] {@md!k}
e) 41 Mushrooms of Restoring {!E}
f) 85 Rations of Food
g) 99 Potions of Speed {!k!q}
h) 78 Potions of Speed {!k!q}
i) 18 Potions of Heroism {25% off}
j) 13 Potions of Cure Serious Wounds
k) 99 Potions of Cure Critical Wounds {25% off}
l) 24 Potions of Cure Critical Wounds {25% off}

 ( page 2 )
a) 99 Potions of Healing {!k!q}
b) 20 Potions of Healing {!k!q}
c) 12 Potions of Life {!k!q}
d) 74 Potions of Restore Mana {!k!q}
e) 5 Potions of Restore Life Levels {25% off}
f) 4 Potions of Strength {!k}
g) 4 Potions of Intelligence {!k}
h) a Potion of Dexterity {!k}
i) 6 Potions of Constitution {!k}
j) a Potion of Augmentation
k) 83 Potions of Enlightenment {75% off}
l) 2 Potions of *Enlightenment*

 ( page 3 )
a) 11 Potions of Self Knowledge
b) 35 Potions of Resistance {!k!q}
c) a Potion of Invulnerability
d) 5 Potions of New Life {!*!*!*}
e) 14 Scrolls of Phase Door {75% off}
f) 15 Scrolls of Teleportation {25% off}
g) 4 Scrolls of Word of Recall
h) 32 Scrolls of *Remove Curse* {25% off}
i) 43 Scrolls of Recharging
j) a Scroll of Mundanity
k) 9 Scrolls of Blessing {25% off}
l) 37 Scrolls of Holy Chant

 ( page 4 )
a) 2 Rods of Recall {!s!d!k!!}
b) 3 Rods of Healing {!s!d!k!!}
c) a Rod of Restoration
d) 17 Rods of Teleport Other {@zt!s!d!k}
e) a Rod of Stone to Mud {@z6!s!d!k}
f) 30 Wands of Stone to Mud (359 charges) {@a1!s!d!k}
g) 13 Wands of Drain Life (91 charges) {!s!d!k}
h) a Wand of Dragon's Flame (5 charges) {!s!d!k}
i) 3 Wands of Dragon's Frost (15 charges)
j) 2 Wands of Dragon's Breath (10 charges)
k) 61 Staffs of Enlightenment (61x 11 charges) {@u3!s!d!k}
l) a Staff of Detect Invisible (16 charges)

 ( page 5 )
a) a Staff of Detect Invisible (12 charges)
b) 15 Staffs of Healing (15x 4 charges) {@uh!s!d!k}
c) 58 Staffs of Speed (58x 8 charges) {!s!d!k}
d) 2 Staffs of Speed (2x 7 charges) {!s!d!k}
e) a Staff of Power (5 charges)
f) a Staff of Holiness (3 charges)
g) 4 Staffs of Genocide (4x 4 charges) {!s!d!k}
h) 3 Staffs of *Destruction* (3x 5 charges) {!u!s!d!k}
i) 5 Staffs of *Destruction* (5x 5 charges) {@ud!s!d!k}
j) 4 Staffs of Mana Storm (4x 5 charges) {@um!s!d!k}
k) a Ring of Free Action and Magic Missile {Fa}
l) a Ring of Constitution (+3) {Cn}

 ( page 6 )
a) a Ring of Constitution and Damage (+0,+5) (+4) {Cn}
b) a Ring of Accuracy (+18)
c) a Ring of Damage (+19)
d) a Ring of Damage (+17)
e) a Ring of Slaying (+6,+13)
f) a Ring of Slaying (+10,+6)
g) a Ring of Speed (+11)
h) 2 Rings of Speed (+10) {Sp}
i) 3 Rings of Speed (+9)
j) 3 Rings of Speed (+8)
k) 2 Rings of Speed (+7)
l) 2 Rings of Speed (+5)

 ( page 7 )
a) a Ring of Speed (+3)
b) a Ring of Speed and Regeneration (+8)
c) a Ring of Speed and Mana bolt (+6)
d) a Ring of Chaos Resistance {CfCa}
e) a Ring of Lordly Protection and Slaying (+2,+4) [+13] {PoShDi;FaHl}
f) 3 Rings of Extra Attacks (+2 attacks)
g) a Ring of Extra Attacks and Slaying (+3,+4) (+2 attacks)
h) a Ring of Extra Attacks and Frost bolt (+1 attack)
i) The Ring of Extra Attacks 'Path of Peace' (+2 attacks) {AtWiCh;AcSh}
j) a Ring of Warning {Wr~Z}
k) a Ring of Warning and *Detect* Monster {Wr~D}
l) an Amulet of Brilliance and Hold Life (+3) {InWiCh;Hl(InWiCh}

 ( page 8 )
a) an Amulet of the Magi [+7] (+4 to searching) {SrIf;FaSi~DP}
b) an Amulet of Reflection and Slow Digestion {RfSd}
c) The Amulet of Carlammas (+2) {Cn;Fi}
d) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
e) an Amulet of Resistance {AcElFiCoFe}
f) an Amulet of Telepathy {~Tele}
g) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
h) The Torque of Boromir (+0,+8)
i) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
j) an Amulet of Intelligence (+4) {In}
k) 2 Amulets of Magic Device Mastery (+4) {Md}
l) an Amulet of Magic Device Mastery (+3)

 ( page 9 )
a) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
b) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
c) The Collar Harness of the Hell (+15,+15) [-5] (-2)
d) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
e) a Feanorian Lamp of Immortal Eye {Bl;Si}
f) The Star of Elendil (+1 to speed) {Sp;SiHl}
g) The Palantir of Westernesse (+3) (charging) {WiCh~Tele, !!}
h) The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [40,+30]
{AcElFiCoPoDkCf;FaSi}
i) Balance Dragon Scale Mail (-2) [40,+18] {ShSoCaDi}
j) Balance Dragon Scale Mail (-2) [40,+0] {ShSoCaDi}
k) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkNxDi~Z}
l) Augmented Chain Mail (Dwarven) (-2) [21,+20] (+3) {StCn}

 ( page 10 )
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoBlCf}
b) The Haramakido of Yositsune [17,+28] (+2) {SpDxSl;AcElFiCoCfNxCa;FaSdRg}
c) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
d) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl, Pazuzu !!}
e) a Robe of Permanence [2,+18] {AcElFiCoCa;Hl(StInWiDxCnCh}
f) a Robe of Elvenkind [2,+13] (+2 to stealth) {Sl;AcElFiCoCf}
g) Soft Leather Armour of Elvenkind [4,+16] (+1 to stealth) {Sl;AcElFiCoNx}
h) Soft Leather Armour of Elvenkind [4,+13] (+1 to stealth) {Sl;AcElFiCoCf}
i) Padded Armour of Resistance [5,+14] {AcElFiCoPoDi}
j) Leather Scale Mail of Resistance (-1) [11,+9] {AcElFiCoPo}
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcSh}
l) The Cloak 'faikamoth' [1,+12] (+3) {Cn[E(Cn, Nami, my Mate!!!!!}

 ( page 11 )
a) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
b) an Elven Cloak [4,+10] (+4 to stealth)
c) an Elven Cloak [4,+9] (+4 to stealth) {SlSr}
d) an Elven Cloak [4,+4] (+4 to stealth) {SlSr}
e) an Elven Cloak of Stealth [4,+14] (+5 to stealth) {SlSr}
f) an Elven Cloak of Stealth [4,+11] (+6 to stealth) {SlSr}
g) The Elven Cloak 'Yeeks Last Stand' [4,+12] (+4 to stealth)
{StDxCnSlSr;LiFe[T}
h) a Fur Cloak of Aman [3,+14] (+3 to stealth) {Sl;Dk}
i) a Shadow Cloak [6,+9]
j) a Small Leather Shield of Resistance [3,+12] {AcElFiCoPoSo}
k) a Small Leather Shield of Resistance [3,+16] {AcElFiCoSo}
l) The Small Metal Shield of Revelation [5,+13] {FiNt~Evil}

 ( page 12 )
a) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCa;Fa}
b) a Large Leather Shield of Resistance [6,+8] {AcElFiCoNx}
c) a Large Metal Shield of Resistance [8,+19] {AcElFiCoPoFe}
d) a Large Metal Shield of Resistance [8,+18] {AcElFiCoSo}
e) The Large Metal Shield of the Minotaur [8,+19] (+3 to infravision)
{StIf;CoFe(St}
f) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele, !s!d!k for
The Destroyer}
g) an Iron Crown of Telepathy [0,+10] {~Tele~D}
h) an Iron Crown of Seeing [0,+12] (+3 to searching) {Sr;Bl;Si~Nolv}
i) a Golden Crown of Telepathy [0,+9] {~Tele~P}
j) a Golden Crown of Might [0,+10] (+3) {StDxCn;Po;Fa(StDxCn}
k) a Jewel Encrusted Crown of the Magi [0,+6] (+3) {In;AcElFiCoPo;Sd(In}
l) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}

 ( page 13 )
a) a Hard Leather Cap of Intelligence [2,+7] (+2) {In(In}
b) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
d) a Set of Leather Gloves of Power (+5,+2) [1,+6] (+4) {St;Po}
e) a Set of Leather Gloves of Slaying (+3,+7) [1,+9]
f) The Set of Leather Gloves 'Uueteb' [1,+15] (+3) {InCnCh;Si(Ch}
g) a Set of Gauntlets of Free Action [2,+5] {Fa}
h) a Set of Dragon Gloves [4,+17] {DkCaDi}
i) a Set of Dragon Gloves [4,+14] {ElPoSh}
j) a Set of Dragon Gloves of Free Action [4,+18] {LiSoDi;Fa}
k) a Set of Dragon Gloves of Free Action [4,+16] {So;Fa}
l) a Set of Cesti of Genji (+7,+0) [5,+10] (+3) {Dx}

 ( page 14 )
a) a Set of Cesti of Magic Mastery [5,+5] (+3)
b) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaHl}
c) a Pair of Soft Leather Boots of Free Action [2,+7] {Fa}
d) a Pair of Dragon Boots [5,+16] {DkShDi}
e) a Pair of Metal Shod Boots of Levitation [6,+11] {Cf;Lv}
f) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Di}
g) a Dagger of Extra Attacks (2d4) (+6,+16) (+2 attacks) {At}
h) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
i) a Main Gauche (Pattern Weapon) (1d5) (+14,+11) (+2) {StCn;Po;FaSiHl/*UL}
j) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Di/XD~D}
k) The Tanto of Rage (1d5) (+17,+14) (+2 attacks) {AtStWiDxCn;LvBs|PCa, !s!d!k}
l) The Tanto of Jing Ke (2d5) (-2,+13) (+1) {AtSpDx;Fe|CoPS}

 ( page 15 )
a) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
b) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
c) a Broad Sword of Extra Attacks (2d5) (+4,+12) (+2 attacks) {At}
d) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)
e) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
f) The Scimitar of the Night (2d5) (+11,+9) (+2 attacks) {AtSlSrIf|PV, Farmer}
g) The Katana 'Aglarang' (8d4) (+0,+0) (+2) {AtSpDx|S(Dx}
h) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
i) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
k) a Two-Handed Sword (Pattern Weapon) (3d6) (+14,+11) (+2) {StCn;Po;FaSi/*UL}
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}

 ( page 16 )
a) a Poison Needle (1d1) (+0,+0)
b) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
c) The Awl-Pike 'Mandelbrot' (1d8) (+18,+15) (+3 to stealth) {CnSl;CfCa;LvTe|Ca,
.}
d) a Trident (Pattern Weapon) (1d8) (+9,+12) (+1) {StCn;NxFe;FaSiHl/*UL}
e) a Trident of Westernesse (1d8) (+11,+14) (+2) {StDxCn;Fe;FaSi/oTP~oTP}
f) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
g) a Pike (Pattern Weapon) (2d5) (+13,+17) (+2) {StDxCn;Cf;FaSi/*UL}
h) The Guisarme 'Spiral Wave' (3d5) (+17,+20) (+2 to speed)
{AtSpInCnSlSrDg;FiDk;SdRg/oZ(Cn}
i) a Mace of *Slay* Evil (2d4) (+1,+5) (+2) {Wi;Fe;Bs/*~Evil}
j) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
{Wi;AcElFiCoNxCa;FaSiSd|E/XD/*UL}
k) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
{WiCh;PoCfCa;FaSiHlSdRgLuBs|V/pDoTPZ, !!}
l) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St;Fe}

 ( page 17 )
a) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
b) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCfFe;Xm}
c) a Short Bow of Extra Might (x3) (+8,+11) {Sh;Xm}
d) The Short Bow 'Eaglesword' (x2) (+20,+20) (+4) {StInDxCnDg;NtNx;Xs}
e) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {DxChSl;Sh;Xm}
f) a Long Bow of Extra Might (x4) (+11,+9) {So;Xm}
g) The Long Bow of mold (x3) (+17,+14) (+4 to stealth) {SlDg;CoPoLi;Lv}
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
i) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
j) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}
k) The Light Crossbow 'cHaOs rEgIoN' (x3) (+15,+19) {ShCf}
l) The Heavy Crossbow 'Wormwood' (x5) (+13,+19) {AcPoNx;Xm}

 ( page 18 )
a) 99 Bolts (1d5) (+0,+0) {@f1=g}
b) 8 Bolts (1d5) (+0,+0) {@f1=g}
c) 99 Steel Bolts (3d5) (+8,+8) {@f1=g}
d) 99 Steel Bolts (3d5) (+8,+8) {@f1=g}
e) 91 Steel Bolts (3d5) (+8,+8) {@f1=g}
f) 23 Steel Bolts of Holy Might (3d5) (+6,+16)
g) 25 Seeker Bolts (6d5) (+2,+3)


  [Museum]

 ( page 1 )
a) a Copper Statue of a Greater Cyber Wyrm Angel Daemon Lich


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 14.9.2010 17:01
Last updated on 17.9.2010 03:27

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2740. on the Ladder (of 12719)
180. on the Hengband Ladder (of 687)
123. for this player (out of 354)

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On 14.9.2010 17:01 chris wrote:
Anybody remember Major Major Major?

[CL7:DL1] 00:13
Since all the cool kids are doing it, I might as well too. Damn, Lazy Yeek Tourists suck. And I don't mean that mildly. They really suck. This is my 10th iteration and my best character by far. I've only had 1 death, but the other guys keep getting Wis and Chr boosts. I've had a couple Int boots, but I really want Con. Alas, none are forthcoming. This guy has managed a Dex and 2 Str, so is a keeper. Of course, getting 1-2 hp per level totally sucks.

So, how to start? Here is my Lazy Yeek Tourist Survival Guide (tm):

[1] Get some shiny armor on your lazy yeek butt. Pronto.

[2] Buy a Pick, a crossbow, bolts. ?Phase Door. ?Blessing. !CLW.

[3] Stairscum for Jackals. They are all you can hope to hit with bolts until you get your skill up. Use ?Blessing for almost anything else. Get a couple levels under your belt, dig some gold, buy more supplies.

This is where I am at now. Next phase of my plan:

[4] Enchant a shooter up to at least (+8, +8).

[5] Do the Thieves Quest. Bring 20 !CSW. !Heroism and ?Blessing. Shoot 'em with bolts.

[6] Wargs ...

Wish me luck!

On 14.9.2010 17:12 chris wrote:
[CL8:DL1] 00:19
Addendum. Buy the third spellbook as soon as you can. Casting Identify spell (available at CL5) is worth some nice xp!

I nearly died to a freakin' Newt. Even with an AC of 22, I still took 16-20 damage per round versus that guy, and it took 8 shots finally hit it. ?Phase Door saved my life, and I better stock up further.

On 14.9.2010 17:44 chris wrote:
[CL14:Wargs] 00:46
46 minutes to get myself up for the Warg quest ... How embarrassing! Of course, I made a 2k mistake in trying to buy a nice weapon only to realize that I would die trying to kill anything with it as I whiff every time. Better to shoot exclusively, I think.

After the Wargs, it was night time, and I decided to head over to the second town to scum Farmer Maggot. But I better wait for daybreak first. Yawwn! What a nice day! I'll just check the shops again before setting out. The magic shop had not one, but 2 rings of warning with esp animals waiting for me! Nice. Now, if I can ever get FA, SI and 100 more hp, I'll be all set for the Tower :D In the meantime, seeing hounds coming will be nice, once I get deep enough.

On 14.9.2010 17:57 chris wrote:
[CL14:Farmer Maggot] 00:51
The Scimitar of the Night (2d5) (+11,+8) (+2 attacks) {Farmer}

I'm too poor for *id* at the moment, but damn! I guess I'll take my 53 yeek hp into melee range after all :D

On 14.9.2010 18:17 chris wrote:
[CL22:DL10] 01:06
Yeek Power! My weapon is vampiric and poison branded, though I can't seem to gain any skill with it as my level is too high. Wormtongue dropped some nice armor of resistance netting me AC 48! And I just ran into not one but two undead masses at DL10, which I farmed with bolts. On the rare occasion they got next to me, they could not hit me to drain con. And does my fighting skill really read as "Superb"? Well, !Heroism and ?Blessing were used to become ultra buff for this ladder pose! Check out the 110hp!!!!

Yeeks Rule!

On 14.9.2010 19:25 chris wrote:
[CL27:Tower] 01:45
Free Action at last, so I can finally exploit my yeek acid immunity against Granite Walls. Imagine my surprise that I can scarcely hit them!

On 14.9.2010 22:09 chris wrote:
[CL38:Shopping] 04:11
Granite Walls to CL33. Then quartz veins. My initial life was fantastic except for the 18/80 base con. And really, that is terrible for a little yeek, so I had to stock up on !NewLife and hope for the best. My first potion gave 18/120 base con, and I decided to stop there. Especially after my last character took 8 potions to get off 18/70 base con.

For my next phase, I plan on killing dragons with magical devices. Once I have a pair of totally awesome weapons ... We're talking Ringil and Aule ... then I'll try out my Genji gloves and make a go for the boots and the express card. But in the meantime, I will gain CL45 at a minimum before moving on.

Oh, 3 !Experience took me from CL33 to CL38. Pretty nice for my lowly experience requirements :D

On 14.9.2010 22:35 dzhang@its.caltech.edu wrote:
Actually, if you have enough money to buy armor to get your AC up to about 17-18, you can write a macro to farm White Worm Masses. That's what I did to gain my first 10 levels. It's pretty similar to the Quartz Vein farming macro. The only catch is that if you get hit by poison, you'll lose a big portion of your puny HP, so I try to do this in corridors.

On 14.9.2010 22:43 dzhang@its.caltech.edu wrote:
BTW, it's Major Major Major Major (you forgot his rank). I love Catch 22!

On 14.9.2010 22:48 chris wrote:
Actually, I forgot his middle name ;)

[CL41:DL60] 04:41
I can kill dragons ad infinitum. Sooner or later, I will get something totally awesome. And if not, well, at least I will quickly level up to CL50. What is it, 3.5 million xp to the top? I can't remember if the baseline is 5 Mxp or 6 Mxp. Anyway, tourists are -30% xp, right? Well, I'll find out soon enough!

Thorin! Though, I hardly care. It is +4 con and sound resistance for the time being. Only 9 artifacts found by CL41 is pretty lame ...

On 14.9.2010 23:24 kingvictory2003 wrote:
Holy cow Chris, you are so blistering fast! I'm impressed.

On 15.9.2010 01:19 chris wrote:
[CL45:DL60] 05:45
I'm still chugging along at the top of the lair. Now that I am carrying my 2 _ManaStorms I can kill 3 or sometimes even 4 dragons at a go. I should go do the Volcano for another. Still, _ManaStorm is less than ideal for a lazy yeek tourist. That's where the _Healing comes in ...

Still nothing good. I'm up around 14 artifacts or so. Well, I did score Crimson now that I think about it, except its sitting at home collecting dust. I'm in the mood for:
Jack of Shadows
Cambeleg
Amber
and a kick butt weapon. I can wait. Its looking like CL50 may come sooner than expected. Perhaps 2.8 Mxp? But surely that can't be correct ...

On 15.9.2010 02:50 dzhang@its.caltech.edu wrote:
6HD = 3.5 hp / lvl. 52*3.5+6 = 188 base HP. Max CON is 600 HP. So with 100% life rating, you're looking at 788 max HP. Yikes!

On 15.9.2010 03:08 chris wrote:
Yeah ... total suckage. But my life rating is good: 103%. Let's not forget that ;)

On 15.9.2010 03:17 chris wrote:
[CL47:Old Castle] 06:47
Getting the PYEC is sort of like winning the game for me! It gives me such a warm fuzzy feeling :D

I used Farmer's +2 attack vampiric weapon (which I was an expert in using) to complete the cloning pits, and picked up my first real quality weapon: Aesculapius. So, I trained it to nearly skilled in the dragon's lair (6d11 vampiric weapon, anyone?) and then took it to the castle. I went in without telepathy and darkness resistance, opting for the extra 7 points of stealth, and I think this paid off. Absolutely nothing woke up before I was ready. Both Greater Titans resisted confusion, but my AC was high enough that it did not matter, though the second one had me down to 360 or so hp and considering a !Healing.

Now, isn't it a shame that my ?ArtifactCreation cloak picked up no teleport? I mean, it would be a perfect fit right now. Oh well, its still good for posting on oook. Real hp are something like 560.

I think I'll stick with melee and the dragon's lair for a bit longer. Aesculapius rules in there, and melee is so much easier than using wands, although probably not as effective (It plays about 10x quicker and required fewer keystrokes). I'm not sure where to go from here? End game power doesn't really seem possible, except that Henkma already did this like 8 years ago ... and I bet he didn't even scum the Tower for gold. Crazy ... It looks like Magical Device Mastery and rockets are the way to go.

On 15.9.2010 21:21 chris wrote:
[CL48:DL72] 07:40
I'm trying one and done of a different sort now. One unique and then flee to recharge. Vlad nearly cleaned my clock, requiring all 4 charges from _Healing and me finishing him off with a rocket while at 193hp (So I needed more healing than I had). I guess this means two things:

[1] Doom Quest II for a second _Healing

[2] Mutation scumming hoping for the resiliency mutation.

Don't worry, I don't think this guy will last too much longer :D

On 15.9.2010 22:33 chris wrote:
[CL50:DL72] 08:40
Well, that's is powerful as a yeek can get! 3.15 Mxp for CL50 is pretty low and makes for quick leveling, provided you can find a way to kill stuff.

Now, I'm going with +6 Con rather than +8 Speed just so I have a prayer of staying alive (I'm under 600hp otherwise). And magic devices are far more effective for me than melee, but I still don't see how I could possibly take out, say, Tiamat. I need about 10 wands of rockets I guess, and a bit more magic device mastery. +6 total is doable, I guess, but I still fail somewhat frequently.

Mutations didn't go well, though I managed to keep sterilize. Now that I think about it, getting the moron will probably biff my magic skills unacceptably anyway.

On 15.9.2010 23:36 chris wrote:
[CL50:DL72] 09:27
A pit of Storm Wyrms! Sad to say, I'm so weak that about 15 or so died to breaths of their brethren. I'd beat them down to 1 star, then whiff 8 blows in a row. Sigh. But I did pick up Silver Chariot and some nice Dragon Gloves of Magic Mastery (only +2, but they have some key resists). So, now I play without Shards resistance. Its probably better I lay off Amberites and Shardy dragons anyway. +8 speed seems more important for the moment.

Damn, Rhan-Tegoth is a fountain of hit points. At least he doesn't heal himself, but I clearly need a lot more fire power. 8 _Healing does seem to be enough so far (Dave, I bet I use more healing than you do!). Fortunately, I was able to melee Rhan for the death blow after he swallowed my 15 mana storms (6k) and 4 rockets (1.6k). Hmmm, he's got 9k hp, which is a bit much for a little yeek, I guess.

My plan is to hang out for the Jewel (this can take forever) and then scum rockets in angband. Also, stupid Brand did his trick where he drops a 4x light crossbow that is *not* the one I want. Darn shame too, cause I'd be able to use it now thanks to those dragon gloves.

On 16.9.2010 01:41 chris wrote:
[CL50:DL75] 10:23
Phew! I had to kill Julian at DL62 despite a lack of shards resistance. Fortunately, he forgot to curse me on his way out.

I plowed down to DL75 despite lack of the Jewel. This is wand of rocket depth, so start the timers. I've gotten two already (1 from BM and 1 from bottom of the dragon's lair). Once I get 5 or 6 I will be formidable!!

On 16.9.2010 03:13 chris wrote:
[CL50:DL75] 11:44
Rockets #3 at 11:44.

I also found a nice ring of +2 attacks and slaying, but I can't trade either my con ring or my speed ring at the moment. 121 uniques are down, but killing the likes of Yig was a struggle. The Sleeper of N'kai nearly killed me when I tried him, so unless I am carrying 10 !*Healing* he is off limits. I'll just need to wait some more, I guess. Gimme 10 -Rockets and we'll see who's the boss ;D

On 16.9.2010 03:20 chris wrote:
Another rockets at 11:46 :D :D :D :D Now, that's 6400 damage from a distance. We're getting someplace!

On 16.9.2010 03:25 kingvictory2003 wrote:
You're doing awesome! Tsathoggua is extremely nasty. He (it?) should be worth a lot more in my opinion.

On 16.9.2010 04:34 chris wrote:
Yeah ... he also tagged me for a ~450hp nether breath despite my resistance. Part of the problem is reliance on _ManaStorm which (1) puts me in melee range and (2) does 50hp damage ever activation. So, all 15 activations combine for 750hp of self inflicted damage. No wonder I need to heal like crazy :D

[CL50:DL75] 12:47
A 5th -Rockets came a while back. Also, my first -Disintegrate. When Robin Hood's bow came with Shards resistance, I decided to swap out Crimson and off a few pesky Amberites (I know ... I know ... I had other Shard shooters at home this whole time). Gerard seemed to be on every stupid level, and he breaks walls (Blood Curse). Corwin was situational, but was a wanted corpse. Plus he dropped Grayswandir which is perfect for me (I forgot about that). And (Blood Curse). So far, I've survived 4 blood curses on 5 Amberites ... Only Julian has spared me his wrath!

Stats are crazy now. I could give up Isildur, but I need confusion and sound out of it. And I won't give up a +6 con ring just yet, though if I luck into Tulkas that would work out nicely.

On 16.9.2010 04:40 chris wrote:
Oh, wait, this is better. I no longer need sustains from my crown of might, so I can cover Light and Shards with Numenor, and go back to Crimson after all. Sweet :D

On 16.9.2010 10:07 marcus.heed@telia.com wrote:
If You can afford -2 to con You can change armour now it only need to have res to fire and elec. Julian have +4 to strength and Yositsune +2 to speed.

On 16.9.2010 14:58 chris wrote:
Sadly though, I really can't lose 50hp! And now I seem to be locked into that +6 con ring as well. If only that stupid ?Artifact cloak didn't prevent teleportation ... sigh.

I still need Brand (+6 speed) and a decent ring of speed. Maybe between the two of them I will have enough speed for the end game. Of course, there is always Feanor ...

On 16.9.2010 16:16 chris wrote:
[CL50:DL75] 13:52
Jewel!!!! OMG, I thought it would never show up. That should really help in the rocket hunt, though I did manage to find a 6th one already :)

In my euphoria, I got a bit careless with _Destruction and just caught my second -Healing in the blast. Oh well, I'll take the Jewel and be happy!

Iketa was a pain in the butt ... Charge draining summoners are trouble, and that leaves quite a few of the uber uniques. I just need more patience, I guess.

On 16.9.2010 16:49 kingvictory2003 wrote:
Grats on the Jewel! Hopefully we'll figure out a way to take on the uber uniques.

On 16.9.2010 18:13 chris wrote:
Actually, rockets are working beautifully. I highly recommend them :)

[CL50:DL75] 14:57
The rocket hunt continues ... I'm at 8, but I guess I'll just hang out here for 20. 164 uniques down, including most of the wanted ones (maybe 5 left?). But the bad news is that Bahamut is wanted, resists shards, and thus won't be killed by me :D

Am I crazy? I was just fixing to take on freakin' Cantoras. I woke him up with a rocket, and he summoned charge draining liches, of course. While trying to lure him into my anti-summoning lair, Cyaegha came over to play, so I settled for that guy instead. I can only kill one at a time ... and I think it is better to leave Cantoras alone until I am carrying *Healing*. That guy scares me!

I have the reflecting mirror and a !Invulnerability saved up for The Destroyer (who will require 20 -Rockets to kill). Of course, I'm hoping its The Unicorn at DL88. Can I take her?

_Genocide are damn useful! I'm not sure why I've always ignored them before?

On 16.9.2010 18:18 chris wrote:
Oh, I forgot to mention? What's with all the freakin' blood curses? I'm 6 for 7 on Amberites cursing, and that is damn hard for a tiny little yeek to handle. No statues, but at this point, and since I have all the wanted ones, maybe I'll leave the rest alone? However, Oberon loves to summon his family members, so I might have to kill them after all. 5 more blood curses to go!

On 16.9.2010 21:05 chris wrote:
[CL50:DL80] 16:09
Its taking a while to get these wands, but in the meantime, I have the firepower to take down most uniques. Almost all of my rockets have spawned inside big vaults, and have required careful destruction to obtain. I haven't missed one yet, but the last one suddenly disappeared and I was momentarily depressed ... until I used the look command to determine that Luigi had picked it up. Now, the race was on to get him before he read a scroll of teleport level, stealing my precious rocket launcher. I destructed as much as possible, then raced in to meet him shooting him down with a single rocket before he could escape! -Disintegrate needs to play some serious catch up, now.

I finally decided that waiting at DL80 might be better than DL75, since this is native depth for *Healing*. Of course, that meant taking on my DL76 quest, but I got Pazuzu rather than Bahamut or Azriel. Nice thing too, since he was carrying Lohengrin :)

On 16.9.2010 21:18 chris wrote:
And I went 8 for 9 on Amberite blood curses until Fiona finally spared me. So 8 for 10 overall, and only Benedict and Oberon remain!

On 17.9.2010 00:56 chris wrote:
[CL50:DL80] 17:41 14 -Rockets
Where did all the uniques go? The big guys are still left, and are deeper, it seems. Sightings of the Plain Gold Ring (No Freakin' Way!) and The Unicorn (Need More Rockets!). I'm guessing The Destroyer awaits at DL88. 6 more -Rockets to go :D

On 17.9.2010 02:02 chris wrote:
[CL50:DL88] 18:34
Ugh ... not even The Destroyer! Just plain old Gothmog, who died to a flurry of shards.

I guess 18 -Rockets and 10 -Disintegrate will have to do (with ?Recharging, of course). Its time to push for Oberon!

On 17.9.2010 02:26 chris wrote:
[CL50:DL99] 18:54
Oberon down. Man, I had to play it really slow. Mistakes will not be tolerated, and neither will perfection some times. At least when your hp are below 800 ...

So, he dropped the crown. Lets see if I can swap around with BDSM for the final battle. I'm a bit slow for my tastes.

On 17.9.2010 03:27 chris wrote:
[CL50:DL100] 19:40
OMG! That was the most difficult Serpent battle ever, and it is partly my fault.

First, I left too many Uniques alive. Hard ones, that is. All the charge drainer summoners really should have been killed before hand ... but more on that later.

Second, I made a *huge* fat finger mistake at one point, but fortunately, I was able to recover. Again, more on that later :D

So, my first battle with the Serpent failed due to hunger issues. I went down hungry, but surprisingly, I wasn't drinking potion fast enough to satisfy my hunger. I go two stars off the sucker, but then I fat fingered my Satisfy Hunger spell and was quickly gorged on potions. Plus, summoned charge drainers (that get free first moves, btw) drained my wands. So, I recalled out.

Second go. I brought a bunch of biscuits this time to prevent the previous mishap. It went well. I had 5 stars off the Serpent when Sauron got summoned and took a free move to drain all my wands of rockets. No big deal ... that's what ?Recharging is for. I got The Serpent down to 3 measly stars, and confidence was starting to kick in when *wham* ... I reappeared in town? WTF!!! I must have fat fingered my -Recall? Oh damn. 20+ !*Healing* wasted on that effort. Better try again.

Third time is a charm, they say. Biscuits again, and some better inscriptions on my -Recall to prevent a similar accident. This time, The Serpent could not escape, and I brought him down with rocket power!

All told, I blasted probably 150 -Rockets into the Serpent. With his regen and my mishaps, this is way more than I should have been forced to endure. In the end, he dropped, and that took so much out of me that I just retired, leaving lazy guardians for somebody else to mop up. Plus, getting uber powerful artifacts is not really in the spirit of the lazy yeek tourist ...

On 17.9.2010 04:40 kingvictory2003 wrote:
Hats off to you!!!

What an amazing win. Hats off also to your ability and willingness to turn tail when necessary. Of course, with wands as the primary offense, it's more obvious when they get sucked dry :)

I think I'll go for the artifacts on Blob II, as I just can't bring myself to play lazy characters too often, and I'd like to challenge myself at least against the Unicorn and Morgoth. The Plain Gold Ring, well...I met it already, but did not even have a picosecond of a though of engaging.

Nonetheless, a fine, fine win.

On 17.9.2010 06:12 marcus.heed@telia.com wrote:
With the iron crown of chaos on your head wouldn't melee be feasible?

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