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The Angband Ladder: Combat Hyperion, Half-Titan Time-Lord by Arjen

  [Chengband 0.0.24 Character Dump]

                          Name  : Combat Hyperion

 Sex      : Male             Age               113   STR :  18/215
 Race     : Half-Titan       Height            100   INT :  18/144
 Class    : Time-Lord        Weight            235   WIS :  18/179
                             Social Class       47   DEX!:  18/120
                             Align    Neutral Evil   CON :  18/***
                                                     CHR :  18/100

 Right hand      (+58,+48)   Hit point   -193/ 875   Fighting   : Legendary[5]
                             SP (Mana)    221/ 266   Bows/Throw : Legendary[7]
 Blows/Round           6+0                           SavingThrow: Superb
 AverageDmg/Rnd      360+0   Level              43   Stealth    : Fair
                             Experience    6218680
 Shooting        (+33,+20)   Max Exp       6218680   Perception : Fair
 Multiplier          x0.00   Exp to Adv    6405000   Searching  : Poor
 Shots/Round          1.00   Gold           140700   Disarming  : Excellent
                                                     MagicDevice: Superb
 AC              [12,+136]   Time     Day 27  9:40
 Speed            (+25+10)   Play time    51:35:55   Infra-Vision: 0 feet


                         (Character Background)
          Your father was an unknown Titan.  You are the adopted
          child of a Townsman.  You are a credit to the family.  You
          have dark brown eyes, wavy brown hair, and an average
          complexion.

          ...You were killed by a Keeper of Secrets on level 69 of
          Angband.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Half-Titan    STR :  18/95  5  0  1  6 18/215         .4...s.s..4..
 Class : Time-Lord     INT :  18/84  1  3 -1  3 18/144         .......s.3...
 Level : 43            WIS : 18/109  2  1 -2  6 18/179         3.....3s.....
 Hits  : -193/875      DEX!:  18/70 -2  0  2  5 18/120         .......s.3.4.
 Mana  : 221/266       CON :  18/89  3  0  0 11 18/***         .4..6..3.....
                       CHR :     16  1  1  1  9 18/100         3.....3s.3...
         \)}=="*((]]]             \)}=="*((]]]                 \)}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*......+....    Sound : .+.......+...    Speed     : ..+........+#
 Elec  : ........+....    Nether: ..+..........    FreeAction: ++.....+...+.
 Fire  : ........+....    Nexus : ..+........+.    SeeInvisi.: +......+.....
 Cold  : ........+....    Chaos : ++..........+    Hold Life : +......+.....
 Poison: +.......+....    Disnch: .+.....+.....    Warning   : .............
 Light : .......+.+...    Fear  : .....+.......    SlowDigest: +............
 Dark  : .......+.....    Reflct: .............    Regene.   : +............
 Shard : .........+...    AuFire: .............    Levitation: .......+...+.
 Blind : ..........+..    AuElec: .............    Perm Lite : +.+......+...
 Conf  : +............    AuCold: .............    Cursed    : ..+..........

             \)                 \)}=="*((]]]                   \)}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+......    Add Blows   : ...+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : ..+..........
 Slay Anim.: +..    ESP Demon : .............    Add Search  : .............
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : .............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .....+.+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : .......+...+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....


  [Last Messages]

> You hit the Keeper of Secrets. <x4>
> You miss the Keeper of Secrets.
> You hit the Keeper of Secrets. <x3>
> You miss the Keeper of Secrets.
> You hit the Keeper of Secrets. <x2>
> You miss the Keeper of Secrets.
> The Keeper of Secrets hits you.
> The Keeper of Secrets misses you.
> The Keeper of Secrets hits you. <x2>
> You stand your ground!
> You miss the Keeper of Secrets. <x3>
> You hit the Keeper of Secrets. <x3>
> The Keeper of Secrets breathes confusion.
> You hit the Keeper of Secrets.
> It was a superb hit!
> You hit the Keeper of Secrets.
> You miss the Keeper of Secrets.
> You hit the Keeper of Secrets.
> It was a good hit!
> You hit the Keeper of Secrets.
> You miss the Keeper of Secrets.
> The Keeper of Secrets hits you.
> The Keeper of Secrets misses you.
> The Keeper of Secrets hits you. <x2>
> You stand your ground!
> You hit the Keeper of Secrets. <x5>
> It was a superb hit!
> You miss the Keeper of Secrets.
> The Keeper of Secrets breathes confusion.
> I don't care. I have a Scroll of Raise Dead.
> Goodbye, Hyperion!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  69
    Yeek cave       : level   1
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Anti-magic cave : level  40


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Hobbes the Tiger                         (Dungeon level:   4) - level 10
  Warg problem                             (Danger  level:   5) - level 10
  Lagduf, the Snaga                        (Dungeon level:   6) - level 10
  Ufthak of Cirith Ungol                   (Dungeon level:   8) - level 12
  Lady Zhurong, the Avater of Flame Spirit (Dungeon level:  10) - level 13
  King Mulu, the Chief of Southerings      (Dungeon level:  12) - level 15
  Wutugu, the Chief of Southerings         (Dungeon level:  14) - level 16
  Bolg, Son of Azog                        (Dungeon level:  16) - level 18
  Angamaite of Umbar                       (Dungeon level:  18) - level 20
  Hagen, Son of Alberich                   (Dungeon level:  20) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 22
  The Sewer                                (Danger  level:  15) - level 22
  Rich, the Thief                          (Dungeon level:  22) - level 22
  Orc Camp                                 (Danger  level:  15) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 23
  Gachapin                                 (Dungeon level:  24) - level 24
  Tengu and Death Swords                   (Danger  level:  25) - level 24
  Dark Elven Lords Quest                   (Danger  level:  25) - level 24
  Bert the Stone Troll                     (Dungeon level:  26) - level 25
  King Koopa                               (Dungeon level:  28) - level 26
  The Vault                                (Danger  level:  30) - level 26
  Sheer Heart Attack, the Bomb Hand        (Dungeon level:  30) - level 28
  Lord Borel of Hendrake                   (Dungeon level:  32) - level 28
  The Barrow Downs                         (Danger  level:  35) - level 28
  Mandor, Master of the Logrus             (Dungeon level:  34) - level 29
  Smaug the Golden                         (Dungeon level:  36) - level 30
  Jasra, Brand's Mistress                  (Dungeon level:  38) - level 30
  Haunted House                            (Danger  level:  48) - level 37
  Nappa the Saiyan                         (Dungeon level:  42) - level 40
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 40
  Madame Debby                             (Dungeon level:  46) - level 40
  Ansalom, the Dark Wizard                 (Dungeon level:  48) - level 40
  The King in Yellow                       (Dungeon level:  50) - level 40
  The Cloning Pits                         (Danger  level:  45) - level 41
  The Old Castle                           (Danger  level:  50) - level 41
  Brand, Mad Visionary of Amber            (Dungeon level:  52) - level 41
  Kenshirou the Fist of the North Star     (Dungeon level:  54) - level 41
  Narse the Black Dragon                   (Dungeon level:  56) - level 41
  Julian, Master of Arden Forest           (Dungeon level:  58) - level 41
  Glaaki                                   (Dungeon level:  60) - level 41
  Vapor Quest                              (Danger  level:  25) - level 42
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 42
  Doom Quest 2                             (Danger  level:  55) - level 42
  The Norsa                                (Dungeon level:  62) - level 42
  Fiona the Sorceress                      (Dungeon level:  64) - level 42
  Y'golonac                                (Dungeon level:  66) - level 42
  Tsathoggua, the Sleeper of N'kai         (Dungeon level:  68) - level 43

< Failed Quest >
  Smeagol                                  (Dungeon level:   2) - level 10
  Logrus Master                            (Danger  level:  25) - level 26
  Baphomet the Minotaur Lord               (Dungeon level:  40) - level 31
  Killing Fields                           (Danger  level:  50) - level 32


 Arena: Defeated by Black reaver in the 36th fight


  [Defeated Monsters]

You have defeated 7533 enemies including 135 unique monsters in total.

< Unique monsters top 10 >
  Y'golonac                                (level  75)
  Tsathoggua, the Sleeper of N'kai         (level  74)
  The Norsa                                (level  70)
  Julian, Master of Arden Forest           (level  69)
  Fiona the Sorceress                      (level  68)
  Glaaki                                   (level  67)
  Invisible Pink Unicorn                   (level  67)
  Locke, the Superman                      (level  65)
  Vlad Dracula, Prince of Darkness         (level  63)
  Kenshirou the Fist of the North Star     (level  62)


  [Virtues]

Your alighnment : Neutral Evil

You are a great champion of Harmony.
You are the polar opposite of Honour.
You are very virtuous in Justice.
You are the living embodiment of Temperance.
You have sinned against Valour.
You are somewhat virtuous in Diligence.
You are a bitter enemy of Sacrifice.
You are the polar opposite of Compassion.


  [Character Equipment]

a) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3) (charging)
{WiCh;PoCfCa;FaSiHlSdRgLuBs|V/pDoTPZ}
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCaDi;Fa}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {cursed, SpSl;NtNx;Lu}
d) a Ring of Extra Attacks (+2 attacks) {At}
e) a Ring of Constitution (+6) {Cn}
f) The Torque of Boromir (+0,+8) {Fe(St}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Robe of Eternity [0,+42] (+3) {Cn;LiDkDiTi;FaSiHlLv(StInWiDxCnCh}
i) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
k) a Set of Gauntlets of Power (+5,+2) [2,+10] (+4) {St;Bl}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) a Book of Craft Magic [Note of Acting Master]
b) 8 Pieces of Elvish Waybread
c) 14 Potions of Heroism
d) 67 Potions of Cure Critical Wounds {25% off}
e) 10 Potions of Healing {!k}
f) 6 Potions of Enlightenment
g) 25 Potions of Resistance {!k}
h) 11 Scrolls of Phase Door {25% off}
i) 7 Scrolls of Teleportation {25% off}
j) a Scroll of *Destruction*
k) 3 Rods of Perception {@z1 !k!d!s}
l) 5 Rods of Recall {!k!d!s}
m) 2 Rods of Enlightenment {!k!d!s}
n) 7 Rods of Detection {!k!d!s}
o) 7 Rods of Teleport Other {!k!d!s}
p) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
q) The Guisarme 'God Hand' (2d5) (+22,+19) {SoNx;Bs|M/pLZ}


  [Home Inventory]

 ( page 1 )
a) 8 Books of Hex Magic [Curse and Spelling]
b) 17 Books of Kendo [Gorinnosho]
c) 16 Song Books [Harps of Rivendell]
d) a Song Book [Lays of Beleriand]
e) 13 Books of Crusade Magic [Exorcism and Dispelling]
f) a Book of Crusade Magic [Wrath of God]
g) 15 Books of Daemon Magic [Demonthoughts]
h) 18 Books of Craft Magic [Note of Acting Master]
i) 12 Books of Trump Magic [Trumps of Doom]
j) 15 Books of Death Magic [Black Channels]
k) 14 Books of Chaos Magic [Chaos Channels]
l) a Book of Chaos Magic [Armageddon Tome]

 ( page 2 )
a) 21 Books of Nature Magic [Nature's Gifts]
b) a Book of Nature Magic [Nature's Wrath]
c) 9 Books of Sorcery [Pattern Sorcery]
d) 18 Books of Life Magic [Book of the Unicorn]
e) 22 Potions of Speed {!k}
f) 8 Potions of Resist Heat
g) 11 Potions of Resist Cold
h) 9 Potions of *Healing* {!k}
i) 7 Potions of Restore Mana
j) a Potion of Dexterity {!k}
k) 6 Potions of Enlightenment
l) 5 Potions of Curing

 ( page 3 )
a) 3 Potions of New Life
b) a Scroll of Summon Pet
c) a Scroll of *Enchant Weapon*
d) a Scroll of Rune of Protection
e) 8 Scrolls of *Destruction*
f) 2 Scrolls of Genocide
g) 2 Rods of Door/Stair Location
h) a Rod of Disarming
i) 2 Rods of Drain Life
j) a Rod of Lightning Balls
k) a Rod of Havoc
l) 2 Rods of Stone to Mud

 ( page 4 )
a) a Wand of Disintegrate (4 charges)
b) a Wand of Striking (4 charges)
c) a Staff of Healing (0 charges)
d) a Staff of Dispel Evil (8 charges)
e) a Staff of Dispel Evil (6 charges)
f) a Staff of Power (3 charges)
g) 2 Staffs of Holiness (2x 4 charges)
h) a Staff of Holiness (0 charges)
i) a Staff of *Destruction* (5 charges)
j) a Staff of *Destruction* (4 charges)
k) 3 Staffs of *Destruction* (3x 3 charges)
l) a Ring of Acid [+12]

 ( page 5 )
a) a Ring of Flames [+6] {Fi}
b) a Ring of Ice [+8]
c) a Ring of Lightning [+14] (charging)
d) a Ring of Constitution (+4) {Cn}
e) a Ring of Damage (+16)
f) a Ring of Slaying (+7,+7)
g) a Ring of Slaying and Frost bolt (+11,+13)
h) a Ring of Speed (+7) {Sp}
i) a Ring of Speed (+4)
j) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
k) a Ring of Nexus Resistance
l) a Ring of Disenchantment Resistance {Di}

 ( page 6 )
a) a Ring of Chaos Resistance
b) a Ring of Extra Attacks and Light (+1 attack) {At;Lu}
c) a Ring of Extra Shots
d) a Ring of Mana {Dm}
e) a Ring of Spell Power (-3) <+23%>
f) an Amulet of the Magi [+5] (+4 to searching) {SrIf;FaSi~pUZ}
g) The Amulet of Carlammas (+2) {Cn;Fi}
h) 2 Amulets of Resistance {AcElFiCo}
i) an Amulet of Resistance and Protection [+4] {AcElFiCo}
j) an Amulet of Resistance and Slow Digestion {AcElFiCo;Sd}
k) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
l) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}

 ( page 7 )
a) The Inro of Mito Koumon (+2) (charging) {InWiChSrIf;Si}
b) an Amulet of Intelligence (+3)
c) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
d) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
e) The Pendant of Gogo (+4) {InWiDx;SiLu}
f) a Wooden Torch of Darkness (with 0 turns of light)
g) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
h) The Phial of Galadriel (+1 to searching) {Sr}
i) The Star of Elendil (+1 to speed) {Sp;SiHl}
j) The Stone of Lore
k) The Ring Mail of Giles (-2) [12,+18] (-2) {Sl;FiCoNxCa}
l) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkBlDi~Z}

 ( page 8 )
a) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxFe}
b) Augmented Chain Mail of Elvenkind (-2) [16,+16] (+3 to stealth)
{Sl;AcElFiCoSo}
c) The Augmented Chain Mail 'Muscle Curtain' (-2) [16,+16] (+3)
{St;AcCoFe;Sd(St}
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfFe}
e) The Double Chain Mail of Sad Giant (-2) [16,+13] (+4 to searching)
{StSr;LiCfNx}
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoPoCfSo}
g) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
h) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
i) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed)
{SpInWiDxChSl;AcElFiCoPoDkDiFe;Si}
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoLiDk}
k) Hard Leather Armour of Elvenkind (-1) [6,+10] (+3 to stealth)
{Sl;AcElFiCoPo}
l) The Hard Leather Armour 'Rrorhoth' (-1) [6,+17] (+3 to stealth)
{WiSlIf;PoCf;Lu(Wi}

 ( page 9 )
a) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
b) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4) {StCn;Fe;Fa(StCn}
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShDi}
d) Black Clothes of Elvenkind [4,+23] (+7 to stealth) {Sl;AcElFiCoSh}
e) a Cloak of Thievery [1,+6] (+2 to speed) {SpDxSl}
f) The Cloak of Merry (+1,+1) [1,+8] (+1) {SpInSlSr;Cf}
g) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4)
{Ch;ElCoLi;FaSiSdLvAg}
h) a Pair of Dragon Wings [4,+13] {PoDi;Lv}
i) a Pair of Dragon Wings [4,+20] {Bl;Lv}
j) a Wizard Cloak [4,+13] {EsDm}
k) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
l) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkDi}

 ( page 10 )
a) a Knight's Shield of Resistance [10,+9] {AcElFiCoNt}
b) a Golden Crown of Might [0,+12] (+3) {StDxCn;Fe;Fa(StDxCn}
c) a Jewel Encrusted Crown of Seeing [0,+9] (+5 to searching) {Sr;Bl;Si~oT}
d) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;LiBl~Tele}
e) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpCn;Fe}
f) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
g) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
h) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
i) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;CoPoDkCfNtFe;SiHlRgLv[C}
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
k) a Dragon Helm [8,+14] {ShBl}
l) a Dragon Helm [8,+13] {Li}

 ( page 11 )
a) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDxCh}
b) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
c) a Set of Dragon Gloves [4,+17] {BlNt}
d) a Set of Dragon Gloves [4,+16] {CfNx}
e) a Set of Cesti of Genji (+7,+0) [5,+10] (+2) {Dx}
f) a Set of Cesti of Power (+2,+2) [5,+10] (+3) {St;Nx}
g) a Pair of Soft Leather Boots of Thievery [2,+9] (+2 to speed) {SpDxSl}
h) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2) {SpStSl;Fa}
i) a Pair of Hard Leather Boots of Speed [3,+5] (+3) {Sp}
j) a Pair of Dragon Boots [5,+19] {FiPoSoDi}
k) a Pair of Dragon Boots [5,+14] {Nx}
l) a Pair of Dragon Boots [5,+10] {Fe}

 ( page 12 )
a) The Pair of Metal Shod Boots 'Helka-Turma' [6,+15] {*Co;CfNt;Si}
b) The Broken Dagger of Magician (1d1) (+0,+0)
c) The Dagger 'Lluveglin' (1d4) (+9,+17) (+3) {Dx|ECaS/*U}
d) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
e) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
f) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack) {AtDx;Th|P}
g) The Dagger 'Dethanc' (1d4) (+4,+6)
h) The Dagger 'Narthanc' (1d4) (+4,+6) {FiLi;ThLu|F}
i) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
j) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiSo;FaSiLu/*oL~oTP}
k) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
{At;FiFe;SdBs/DLZ}
l) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2) {StDx|M/XU}

 ( page 13 )
a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
{Sr;FiLiBl;SdLu|F/Xo/*~oTP}
b) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
{Sl;Co;SdLu|Co/Xo/*~oTP}
c) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
d) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4) {St;FiDk;FaSiLu|F/*oT(Dx}
e) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) {If;AgTy[MT}
f) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
g) The Two-Handed Sword of Tomoe (3d6) (+18,+18) (+2 attacks) {AtStInCh|S}
h) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
{StChIf;FiCfCa;FaSiLuAg|FS/XD/*poTPULZ}
i) a Blade of Chaos of Extra Attacks (6d5) (+10,+11) (+2 attacks) {At;Ca}
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}
k) 3 Poison Needles (1d1) (+0,+0) {!k!d!s}
l) a Falcon Sword of Westernesse (1d6) (+10,+13) (+2 attacks)
{AtStDxCn;Fe;FaSi/oTP~oTP}

 ( page 14 )
a) The Hatchet of Elmi the Murder (3d5) (+5,+19) (+2) {DxSl;Si|SM/Xp}
b) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4) {Wi;Co;ThFaSdBs|Co/oT}
c) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
d) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
{InWi;ElFiLi;FaSdLuBs|EF/oTP}
e) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
g) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {Ch;FiSo;SiLvLu|F/PL}
h) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo}
i) The Lance of Slay Munchkin (3d8) (+18,+14) (+3) {StIn/*o(St}
j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
{StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
k) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {StDx/oT}
l) a Scythe of Slicing (8d4) (+3,+10) {!k}

 ( page 15 )
a) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2) (charging)
{StIn;Dk/XP/U}
b) The Fishingpole of Taikobo (1d1) (+0,+0)
c) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {InWi;Li;SiLu/*}
d) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD}
e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Lu|F/*}
f) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, SpInWiSl;Ag|CaQ}
g) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
h) a Heavy Crossbow of Extra Might (x5) (+11,+11) {Fe;Xm}
i) 15 Bolts of Flame (1d5) (+2,+7)
j) The Steel Bolt of Wilhelm Tell (6d5) (+20,+16) {/Xp}
k) 32 Sheaf Arrows of Hurt Evil (2d4) (+8,+7)
l) 26 Arrows of Holy Might (1d4) (+8,+10)

 ( page 16 )
a) 14 Seeker Arrows of Hurt Evil (6d4) (+8,+8) {!k}
b) The Black Arrow of Bard (8d4) (+30,+19) {/XD}


  [Check Sum: "07bbfab486c3304cec"]


Posted on 9.12.2010 16:02
Last updated on 14.12.2010 19:23

Download this dump

4415. on the Ladder (of 12553)
152. on the Chengband Ladder (of 491)
27. for this player (out of 85)

Comments

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On 9.12.2010 16:02 Arjen wrote:
Ok its not a titan beserker but still very good at dealing damage.

The sword is new, i got it from the Lord Borel dungeonquest, along with Shiva's boots. Thorin was granted to me by a acq scroll i got from the Barrow Down quest. I dont use my mana a lot so i think the forcebrand in this weapon will really help me out. If it doesnt ill check which other weapon is good enough.

Gachapin was nasty as dungeonquest. Titans have chaos res at birth so thats not a problem, but i didnt had res poison when i needed to kill him. So ofcourse he breathed tox mutiating me. Str and Dex dropped that bad i lost 2 bpr but my Con jumped up to 18/50 from 18, so i suddenly had a lot more hp. I needed to finish him with bolts of flame, my melee damage was cut in half.

And ill go look for a con ring to replace one of my others. ;)

On 9.12.2010 16:14 chris wrote:
Shiva's Boots *and* Thorin? Damn :)

Goln Nova is nice. Force branding is a 3.5x slay. Against demons, it is a 9.5x slay (1.5 * 5 + 2).

On 10.12.2010 00:15 Arjen wrote:
clvl 33 now, failed a dungeonlvl quest. I couldn't take the damage that Minotaur was dealing to me... One close call during that fight. I had like 20 hp left and just teleported and recalled. Sometimes you just have to see you can't win a fight.

Went to check out the Maulotaur but forgot i had bad stealth so getting to him was already a pain in the ass... I had to give up because i was followed by all the Warriors in the quest. That made me notice that i could use more damage. :) But im still not sure what a Time-Lord is. Hes some sort of weak superfast warrior?

The spells you learn can be usefull especially the +15 speed, and at lower levels the slow monster/mass. That really gives you an advantage, with a difference of 40 speed you can have several rounds before your opponent can move again.

Found one silly thing, you can learn spells, but you can't read... So... Which spells can be found outside books? ;)

And my Str got swapped with Wis... So i lost like 6 Str... Stupid chaos mushroom. Now i'll need some Str boosts before i find the nice heavy weapons.

Well, i bet there was more stuff i gained... but i can't remember. ;)

On 11.12.2010 19:03 Arjen wrote:
Clvl 37 and still alive.

I still like the Time-Lord class, the speed is just nice, loads of double moves from my side as my speed is 38 hasted. And that without speedrings!

Minor negative thing is the max of 4 blows. As a pure melee class, he doesnt do a lot of damage. Spells are pure support and his MD skills just sucks too much.

But my lack of damage could also be the result of my weapon. Only a 2d11 with +15. But it has sooo many features i like, especially the vamp. And slay everything except evil, undead, demon.

Ow and i dont get my latest spell: Rewind Time
When i use it in a town, it just tells me nothing happens. Maybe ill just try it out in a dungeon and hope i dont die. ;)

(Ow and i followed a centain persons advice with a Con ring, it grants me another 150 hp!)

On 11.12.2010 19:16 chris wrote:
Aesculapius is freakin' awesome! Its a good choice.

Rewind Time is a guaranteed escape spell, returning you instantly from the dungeon to the town with no delay. However, it has a *huge* penalty if you use it. Time is permanently rewound in a certain sense, so only use it if it will save your life.

I think the Time Lord needs some work, and I'll throw out some ideas here, clogging up Arjen's Post :) Maybe Dave has some opinions?

[1] Give Time Based magical attacks. Bolts, balls, beams. These should have time effects (see below).
[2] Work out time effects on monsters. Decrease Max HP. Permanently decrease speed by 1. Evolve. Devolve. Temp Slow. Temp Haste. Freeze. Permanently decrease AC. Perhaps remove an attack. Perhaps monster forgets spells.
[3] Implement Time Branded weapons with said effects. Give Time Branding spell.
[4] Work out a new Terrain Feature: Time Rift. Hastes or Slows or Freezes. Monsters can't pass without enduring effects, perhaps becoming trapped in time!
[5] Give new spell: Time Rift. Tears a fabric in space time, doing a large ball effect of time damage, and turning effected terrain into the new Time Rift terrain feature.
[6] Make Rings of Extra Attacks more likely to gain extra pval's.

In short, I would vote for more time based magical attacks and less of a hasty uber wimpy warrior type. Thoughts?

On 11.12.2010 20:37 Arjen wrote:
Having a ranged attack in the form of a time bolt/ball/beam would be nice.

Could add aging as an effect. Old monsters become more fragile, so less AC, lower saving throw, slower. Could also make a monster become younger with less HP, less AC, no smart AI (or no more spells), more speed? But putting these in a melee attack would be weird, you could make a monsters older in one blow and younger in the next. :)

The spells you gain atm are pretty nice, i used almost all of them. I didnt use devolve, decay door (but still a funny, very-this-class kind of spell) back to origins (but i didnt find any breeder getting out of control, didn't meet any Unmakers), haste monster (no pets) and rewind.

Temporal prison is a strong sleepspell but monsters still wake up after hitting them.

What i would think fits this character is some 'time-jumping' spell, just like phase door or teleport, but then it takes you back a certain amount of turns and puts you on the spot you were back then. So when fighting a monster it might not work, but escaping before the fight start can be an option. But i don't know if thats possible, or if the game actually can 'remember' what you did the last few moves.

Havent seen EA rings yet, but i think +3 is still nice as it almost doubles your bpr.

But i don't know, i'm not good with making up games, i play games. ;)

On 11.12.2010 21:41 Arjen wrote:
I found a way to 'use' devolve... It works in the Arena, so the vampire lord, GT can be devolved. This way you kinda of cheat your way through the Arena.

On 13.12.2010 10:38 Arjen wrote:
Putting this char on hold for a moment. I'm getting bored playing him and that always kills me. But i don't know where to go now after i failed that dungeonquest. And i was bored of killing wyrms as i killed 11 storm wyrms, 18 ice wyrms, 11 bile wyrms, 14 vemon wyrms, 11 hell wyrms and 1 chaos wyrm. Too many wyrms, but most were killed with poison needle.

Wondering if i just should go to Angband and start diving and maybe fail a quest or two if i can't beat the guardian.

Might going to switch Frakir for a nice damage or slaying ring. I notice i still miss a lot against higher monsters and i cant train weapons further than 'Skilled', so i can't get expert and master in them. And that kinda sucks as pure melee guy. You really can use that extra to-hit.

On 13.12.2010 15:58 chris wrote:
How about swapping your cesti of power for your dragon gloves and your suggestion of a combat ring for Frakir? An excellent ring of slaying might be nice if you can get one (your +7,+7 ring does not qualify :), but a good +15 or so ring of damage should work too. Also, raid the temple for !Heroism and ?Holy Chant and use those for every major battle. Finally, you might consider carrying the Harness of Hell as a swap item. The extra (+15, +7) over Boromir should help a bit.

On 13.12.2010 18:26 dzhang wrote:
I like the idea of Time effects. I think there should be an early game power (clvl 5 or so) where you cast it, and your opponent's AC is reduced permanently by some amount (-6)? That way, you can whittle down his AC, and then melee him, if you're patient. Then, there should be a late-game effect (32-38) where you imbue your attacks with Time for 25+d25 rounds. Every time you hit in melee, the opponent must make a saving throw or suffer (1) -5 AC, (2) -1 to their attack damage dice, (3) or unhealable damage. I think -speed would be too much (and besides, Time attacks don't normally slow you, except in so far as it reduces your STR and potentially increases your burden).

With Time Essentia, you're getting 6 blows and 2 shots, which is pretty good, and out of the "wimpy" range. Maybe the way to balance is to make this ability available earlier?

On 13.12.2010 18:45 Arjen wrote:
Hmmm picked up the Heriosm potions and changed my gloves lacking blind res. But RNG wanted me to have res Blind so i found better power gloves +5+2 +4 with blind res... So... Yay? :) 30 more damage!

And i don't like aggr but maybe thats just me.

The time attack sounds nice, but how well do monsters resist spells? I notice higher monsters resist like 75% of my spells. (Evolving a young dragon to wyrm takes all my mana most of the time.) If this also goes for Time-brand, you need 4 bpr for 1 to actually affect the monster.
And the low class spell, is that -AC also going to be on touch? I think making it ranged like a magic missile is too powerful (shooting those damn orc unis for 10 turns before meleeing them). But a range of 2 gives you 2 shots before they are next to you. As i'm typing this, this still is pretty powerful... You can shoot-phase around monsters while reducing their AC. So touch is nice, you take a risk to lower their AC instead of their hp.

And what is Time Essentia? A spell? Got restore xp/stats as spell at lvl 40, too bad i got my weapon with the same activation. But i could use a blow or 2 more.

On 13.12.2010 19:00 dzhang wrote:
Yeah, Time Essentia is clvl 45 at the moment, and gives you +2 melee attacks and +1 shot for 3 rounds. At +36 speed, that's more like 13 actions for you.

I was imagining the lower AC thing to be a touch effect.

Monster saves are kinda non-uniform at the moment. For evolution, there's a special save that's race-related. There's the basic Angband saves, in which the monsters almost never fail, and there's the Chengband saves, which monsters you can handle save roughly 60% of the time.

On 13.12.2010 21:04 Arjen wrote:
I need to get some levels then, the +35 speed and the -10 if the spell works makes 3 rounds really worth it.

Back to the Dragonscave, killing stuff for exp.

On 14.12.2010 10:33 Arjen wrote:
Clvl 41 now, leveling up a Titan is hard ;)

Just finnished the cloning pits, i should have done that earlier. But the reward was not so good, got the boots of Frodo. And the drops inside were not much better. I only swapped Merry for Colluin. Found some other arts but i'm not going to use them. I did find one nice ego sword. A falcon sword of westernesse, but i like the staff i'm using now even more. The vamp in it is really nice, so a swap for that one needs to have at least vamp.

I'm now going to win the Old Castle i think. Its not that much harder than the Cloning Pits and those were too easy.

On 14.12.2010 13:44 Arjen wrote:
I should really thank you chris for your advice, you revived my character. :)

Finnished some more townquests, i totally forgot that you would get a staff of healing from one... If i only knew that earlier.

The dungeonquests are going fine now. I can kill unique's which i thought would kill me just for the fun of it. My meleedamage is better now, i dont need a lot of healing untill monsters start to breathe/fling stuff at me.

Ill just keep diving in Angband, as i think the other dungeons are not as rewarding as the dungeonquests in Angband.

On 14.12.2010 19:23 Arjen wrote:
OK, stupid death... I hit the wrong button so i attacked him again when i dropped to 28 hp... So i attack him again and he finishes me off ^^

Time to download the newest client...

On 14.12.2010 21:50 Djabanete wrote:
I can't say I like the suggestions for time effects on monsters. I find it inelegant to have little AC reductions growing cumulatively --- it doesn't really feel very Time-Lordish to me.
Instead, I think time effects should be things like Slow, Sleep, and Paralysis/(Stasis). Spells that do damage while having a chance of causing these effects would play well, I think.

I think also a high level ability "Temporal Fugue" would be cool (ripped from Zelazny's "Creatures of Light and Darkness") --- it doesn't slow monsters or haste the player, it just assigns the player a bunch of extra energy. Kind of like a "Stop Time" effect for the player. (Maybe this already exists? I never got to a very high level with a Time Lord.)

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