The Angband Ladder: Nightshade, Dark-Elf Mage by divinecloudburst

  [ToME 2.3.12 (ah, git) Character Sheet]

 Name  : Nightshade             Age                 91       STR!     37       
 Sex   : Male                   Height              54       INT!     40       
 Race  : Vampire Dark-Elf       Weight              77       WIS!     40       
 Class : Mage                   Social Class        43       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     38       
                                                                               
 + To Melee Hit          14 Level             50    Hit Points     1147/  1147 
 + To Melee Damage       -5 Experience  28783966    Spell Points   1324/  2143 
 + To Ranged Hit         49 Max Exp     28783966    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                31+144 Gold           87075    Speed           Fast (+42) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-20    
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 170 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 694 (34700')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 26 (1300')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 16 (800')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a lost temple: Level 25 (1250')

 Your body is a Player.
 You are disguised as a Spider.
 You are currently on level 150 of The Void.
 You have defeated 8557 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 72 princess quests.
 You have completed 26 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...28....3.3....            
        Add Int   : *..28.4.........            
        Add Wis   : *..28...........            
        Add Dex   : ...28....34.....            
        Add Con   : ...28.4..3.3....            
        Add Chr   : *..28...........            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ...2..4.........            
        Add Infra : *...............            
        Add Tun.. : ..............3.            
        Add Speed : .*.2.34....3....            
        Elec Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+......+.....            
        Hold Life : ...+.+..........            
        Res Acid  : +.....+.+++.....            
        Res Elec  : +.....+.+.......            
        Imm Fire  : *+....*.+.......            
        Imm Cold  : +..*..+.++......            
        Res Pois  : ...........+...+            
        Res Fear  : .........+.+...+            
        Res Light : .....+..+.......            
        Res Dark  : .....+..++.....+            
        Res Blind : ...+............            
        Res Conf  : .....+..+.......            
        Res Sound : ................            
        Res Shard : ................            
        Imm Neth  : ................            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..+.......            
        Res Disen : ................            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        See Invis : +..+.+..........            
        Digestion : .........+......            
        Activate  : ++.+.+....+.....            
        Cursed    : ....+...........            
        No blows  : +...............            
        Precogn.  : +...............            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Demon.ESP : +...............            
        Evil.ESP  : +...............            
        TLord.ESP : ......+.........            
        Full ESP  : .+.+............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 28)
 - Combat                                        05.500 [0.500]
          . Weaponmastery                        00.200 [0.500]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         49.070 [1.100]
          . Magic-Device                         16.900 [1.200]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 10.000 [0.900]
                   . Fire                        50.000 [0.900]
                   . Water                       00.000 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           24.300 [0.900]
          . Divination                           15.300 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               50.000 [0.900]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  15.950 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  03.150 [0.500]
          . Symbiosis                            19.700 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-17,-19)(240%) (+12 to infravision)
(charging
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!t!v!s}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
e) The Ring of Phasing (+15 to speed) {!d!t!v!s}
f) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!t!v!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Pazuzu, Lord of Air on level 99 of Mount
    Doom.
k) an Amulet of Doom [+6] (+8) {cursed, !d!v!s!t!k}
m) The Arkenstone of Thrain (+3) {!d!t!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 63 of
    Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!d!t!v!s}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Spider Web of Air [1,+7] {!d!t!v!s!k}
    It allows you to breathe without air.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
p) The Large Leather Shield of Celegorm [4,+20] {!d!t!v!s}
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 36 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!t!v!s}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!d!v!s!t}
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 78 of Angband.
z) a Silent watcher (1484 hp) {Gunhilde}
{) 28 Mithril Shots of Lightning (3d4) (+12,+12)
|) a Magical Mattock (+3) {!d!t!v!s!k}


  [Character Inventory]

a) 4 Fireproof Tomes of Magical Energy {!d!v!s!k@m1}
b) a Fireproof Tome of the Eternal Flame {!d!v!s!k@m2}
c) a Fireproof Tome of Translocation {!d!v!s!k@m7}
d) 2 Fireproof Tomes of the Tree {!d!v!s!k@m9}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) a Fireproof Tome of Knowledge {!d!v!s!k@m4}
f) a Fireproof Unholy Tome of the Hellflame {!d!v!s!k@m5}
g) 2 Fireproof Corrupted Tomes of Melkor {!d!v!s!k}
h) 43 Morphic Oils of Spider {!*}
i) 84 Potions of Cure Critical Insanity {!d!v!k}
j) 20 Potions of Healing {!*}
k) 5 Potions of *Healing* {!*}
l) a Potion of Life {!*}
m) a Fireproof Scroll of Satisfy Hunger
n) a Golden Rod of Nothing (96/125)
o) an Adamantite Rod of Capacity of Home Summoning (70/400)
    It can hold more mana.  
    You found it lying in a vault on level 67 of Angband.
p) an Adamantite Rod of Quickness of Recall (69/200) {@z1!*}
q) an Adamantite Rod of Simplicity of Nothing (69/200)
r) an Adamantite Rod of Nothing (69/200)
s) an Adamantite Rod of Charging of Nothing (40/200)
t) The Golden Horn of the Thunderlords (2 charges) {!*!*}
    
    It was given to you as a reward.
u) an Indestructible Ring of Speed (+13) {!d!t!v!s!k}
v) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 685 of Nether Realm.
w) (nothing)


  [Home Inventory - Bree ]

a) The Lost Works of Kenault
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 83 of Angband.
b) Tenser's Mechanical Magician
c) a Parchment titled ``Household Magic''
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dark elven warlock on level 34 of Moria.
d) 6 Sprigs of Athelas
e) The Crumpled Scroll of Mass Resurrection
f) a Rod Tip of Recall (80 Mana to cast)
g) a Wand of Stone Prison[2|18] (8 charges)
h) The Wand of Digging of Thrain (19 charges)
i) The Ring of Barahir (+1)
j) The Amulet 'Andan' (-4,-4) (+2 to stealth)
    It can be used to store a spell.  It increases your intelligence, 
    charisma, stealth, searching and infravision by 2.  It sustains your 
    intelligence and constitution.  It provides immunity to paralysis.  It
    provides resistance to cold, light, blindness, confusion, nether, 
    nexus and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Stone of Lore
m) The Ribbed Plate Armour of Nedel (-5,-62) [28,+11](20%)
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
p) The Metal Cap of Thengel [3,+12] (+3) {!d!t!v!s}
q) The Iron Helm of Knowledge [6,+20] (-6)
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Two-Handed Sword of Giryammo (3d6) (+8,+17) (+4)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence and constitution by 4.  It does extra
    damage from electricity.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It is especially deadly
    against giants.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) a Climbing Set


  [Home Inventory - Gondolin ]

a) a Ring of Speed (+11) {!d!t!v!s!k}
    It increases your speed by 11.  
    You bought it from the Speed Ring Market.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 62 of Mordor.
d) an Indestructible Amulet of Reflection {!d!t!v!s!k}
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
    
h) The Phial of Galadriel (+4) {!d!t!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Anchor of Space-Time {!d!t!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 62 of The Sacred Land Of
    Mountains.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Filthy Rag of the Wight [1,+9] (+6 to searching) {!d!t!v!s}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 78 of
    Angband.
m) The Spider Web of Narfalian [1,+15]
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It makes you completely fearless.  It provides resistance to 
    poison, sound and chaos.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
n) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
o) The Steel Helm 'Lebohaum' [20,+80]
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!t!v!s}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
    
w) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadlord on level 87 of Angband.
x) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 81 of Angband.


  [Home Inventory - Minas Anor ]

a) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3)
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
c) The Palantir of Orthanc (+2)
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
    
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
f) The Robe of Great Luck [-30,-20] (+60)
g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Hatchet of the Night (2d6) (+34,+22) (+4)
k) The Dagger of Rilia (2d4) (+4,+3)
l) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
m) The Main Gauche of Azaghal (2d5) (+12,+14)
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
r) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
s) The Sling of the Thain (x6) (+15,+15) (+4) {!d!t!v!s}
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of The
    Sacred Land Of Mountains.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature bronze dragon on level 78 of
    Angband.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
w) The Small Metal Boomerang 'Elendil' (3d4) (+11,+7)
    It does extra damage from acid and frost.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Horn of Helm (+2) {!d!v!t}
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 51 of The Sacred Land Of
    Mountains.
b) The Tome of Nightshade {!d!v!s!k@m6@m2}
c) The Ring of Tulkas (+4)
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 96 of
    Angband.
e) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 96 of
    Angband.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 62 of The Sacred
    Land Of Mountains.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 46 of The Sacred
    Land Of Mountains.
i) The Phial of Undeath (-5) {cursed, !w!w!w}
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!t!v!s}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Cloak of Thingol [1,+18] (+3) {!d!t!v!s}
    It can be activated for recharging every 70 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Shadow Cloak of Luthien [6,+20] (+2) {!d!t!v!s}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 47 of Mordor.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
s) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 31 of
    Mirkwood.
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [The Mathom-house Inventory - Bree ]

a) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 50 of Mordor.
b) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 55 of The
    Sacred Land Of Mountains.
e) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!t!v!s}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 78 of Angband.
g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 34 of Moria.
i) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 50 of Mordor.
j) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 95 of
    Mount Doom.
k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 88 of Angband.
l) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 95 of
    Mount Doom.
n) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Mount Doom.
o) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 95 of
    Mount Doom.
p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .



Posted on 24.5.2013 21:26

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On 25.5.2013 02:37 Roch wrote:
Void winner? Nice.

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