The Angband Ladder: Kaardoldric, Dunadan Mage by <kalon9999@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Kaardoldric            Age                 75       Str!     40     40
 Sex   : Male                   Height              76       INT!     40       
 Race  : Dunadan                Weight             216       WIS!     40       
 Class : Mage                   Social Class        48       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        Chr!     40     40
                                                                               
 + To Melee Hit          31 Level             50    Max Hit Points      1468   
 + To Melee Damage        3 Experience  20560911    Cur Hit Points      1468   
 + To Ranged Hit         36 Max Exp     20560911    Max SP (Mana)       1154   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1154   
   AC                31+109 Gold          699966    Piety              63657   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Heroic       Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  6d4+18    
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 1250 feet 
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a                 
          Guildsman.  You are a credit to the family.  You have brown          
          eyes, straight brown hair, and an average complexion.                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 19 (950')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Illusory Castle: Level 52 (2600')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 37 (1850')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 16 (800')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 7904 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 94 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....*23..2.            
        Add Int   : 3........*....2.            
        Add Wis   : ....4....*....2.            
        Add Dex   : .........*...42.            
        Add Con   : .........*23..2.            
        Add Chr   : ....4....*....2.            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Sear. : ..9.............            
        Add Infra : .........*......            
        Add Tun.. : ..............2.            
        Add Speed : .*9*43.....3..2.            
        Add Blows : ..............2.            
        Chaotic   : .............+..            
        Vampiric  : ..............+.            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : +.......+.......            
        Sust Wis  : +...............            
        Sust Dex  : ..+...+.........            
        Sust Con  : ...............+            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : .....+..........            
        Imm Acid  : ..+...*.*+......            
        Imm Elec  : ..+...+.*+......            
        Imm Fire  : .+..+.*.*+......            
        Imm Cold  : ........*+......            
        Res Pois  : ....+....+.+....            
        Res Fear  : ....+......+....            
        Res Lite  : .....+...+......            
        Res Dark  : .....++..+......            
        Res Blind : ................            
        Res Conf  : ..+......+......            
        Res Sound : ................            
        Res Shard : ..+.....+.......            
        Res Neth  : .........+......            
        Res Nexus : .........+......            
        Res Chaos : .....+..........            
        Res Disen : ....+...........            
        Lite      : ++.......+...+..            
        See Invis : +....+...+......            
        Regen     : ...............+            
        Activate  : .+..++..........            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Orc.ESP   : .....+..........            
        Full ESP  : .........+......            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Combat                                        01.000 [0.250]
          . Weaponmastery                        00.700 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              07.200 [0.300]
          . Mana                                 50.000 [0.900]
                   . Fire                        16.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         09.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           19.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               15.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Scroll of Blessing on level 1.
You are fated to find a Scroll of Identify on level 1.
You may find a Lembas on level 1.


  [Character Equipment]

a) The Mage Staff of Nathir [Noxious Cloud] (1d4) (+10,+9) [+4](60%) (+3)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 3.  It increases your mana capacity by 60%.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your speed by 10.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Erebor.
e) The Ring 'Aegrech' (+9)
    It increases your 
    searching, speed and ability to score critical hits by 9.  It sustains 
    your dexterity.  It provides resistance to acid, electricity, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 64 of Erebor.
f) a Ring of Speed (+11) {100% off}
    
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
m) The Arkenstone of Thrain (+3) {!*}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Erebor.
n) The Splint Mail of Arantar (-10,-24) [19,+11](40%)
    It increases your hit points by 40%.  It sustains your 
    dexterity.  It provides immunity to acid and fire.  It provides
    resistance to electricity and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Land Of Rhun.
o) a Spider Web of Air [1,+7]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Large Leather Shield of Urith [4,+11]
    It
    sustains your intelligence.  It provides immunity to acid, electricity
    , fire and cold.  It provides resistance to fire and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) The Silver Bolt of Heron (3d5) (+13,+24) (+4)
    It
    provides light (radius 1) forever.  It increases your dexterity by 4.  
    It does extra damage from frost.  It produces chaotic effects.  It is
    a great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
|) The Dwarven Shovel 'Lernineng' (+11,+2) (+2 to speed)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, ability to
    tunnel, speed and attack speed by 2.  It drains life from your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@1}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@3}
c) a Fireproof Tome of the Blowing Wind {@2}
d) a Fireproof Tome of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of the Tree
g) a Fireproof Tome of Knowledge {@5}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Gem of Fire
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hell knight on level 99 of Mount Doom.
i) 5 Potions of Cure Insanity
j) 3 Potions of Speed
k) 14 Potions of Healing
l) 12 Potions of *Healing*
m) a Potion of Restore Mana {!*}
n) a Scroll of *Destruction*
o) a Mithril Rod of Quickness of Speed (160/160)
p) a Staff of Mana[4|29] (0 charges)
q) The Anchor of Space-Time {!*}
r) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Mighty Hammer 'Grond' (E:7459, L:18) (9d9) (+38,+32) [+10]
    It must be wielded
    two-handed.  It can be activated for alter reality every 100 turns if
    it is being worn. It does extra damage from electricity.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an electric sheath.  It produces an anti-magic shell.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Blowing Wind
b) a Fireproof Tome of Meta Spells
c) 6 Sprigs of Athelas
d) The Ring of Power of Uvatha the Horseman (+2)
    It increases your 
    charisma by 2.  It makes you invisible.  It sustains your intelligence
    .  It makes you completely fearless.  It provides resistance to cold, 
    dark and confusion.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) an Indestructible Amulet of Reflection
f) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 32 of The Small Water Cave.
g) The Amulet of Tarebre (+2)
    It
    can be used to store a spell.  It increases your constitution by 2.  
    It provides immunity to paralysis.  It provides resistance to light, 
    blindness and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
h) The Phial of Galadriel (+4)
i) The Phial of Undeath (-5) {cursed}
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
m) a Large Leather Shield of Reflection [4,+16]
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
p) The Steel Helm 'Lebohaum' [20,+80]
q) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison
    every 5 turns if it is being worn. It increases your dexterity and 
    charisma by 5.  It sustains your constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
s) a Pair of Hard Leather Boots of Speed [3,+13] (+9)
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
v) The Short Bow 'Hunenn' (x4) (+9,+14) (+2)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, constitution and 
    charisma by 2.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
w) Climbing Set
x) The Mage Staff of Imlad (1d4) (+5,+3)(40%) (+2)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your intelligence by 2.  It increases your mana capacity by 40%.  It
    sustains your wisdom.  It provides resistance to confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Staff of Vision[3|19] (6 charges)
b) The Ring of Power of Dwar, Dog Lord of Waw (+3)
    It 
    increases your intelligence by 3.  It makes you invisible.  It
    sustains your strength and wisdom.  It provides immunity to paralysis.
    It provides resistance to fire and nether.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of The
    Sacred Land Of Mountains.
c) The Ring of Echel [+16] (+1 to stealth)
    It can be activated for ball of fire and
    resist fire every 50+d50 turns if it is being worn. It increases your 
    constitution, stealth and infravision by 1.  It provides resistance to 
    fire, light, blindness, confusion and nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
d) The Ring of Eragaldi [+10] (+2 to stealth) {special}
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It increases your stealth by 2.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to fire, cold, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
e) The Ring of Minden (+7) {100% off}
    It increases your infravision
     and speed by 7.  It sustains your charisma.  It provides resistance 
    to cold, shards and nether.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Helon (+10) {100% off}
    It increases your strength, 
    dexterity and speed by 10.  It sustains your wisdom and constitution.  
    It provides resistance to blindness and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of Submerged Ruins.
i) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 71 of Erebor.
j) The Amulet of Himlas (+1 to stealth) {special}
    It 
    increases your dexterity and stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold, blindness and confusion.  It allows you
    to levitate.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet 'Ezelegrod' (+2) {100% off}
    It increases your charisma by 
    2.  It sustains your wisdom.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
l) The Amulet of Rinaran (+3) {100% off}
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, stealth, infravision
     and speed by 3.  It sustains your dexterity.  It provides resistance 
    to fire, poison, light, nexus and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
n) The Ring Mail 'Maranfaur' (+1 to accuracy) [12,+13] {cursed}
    It
    sustains your strength.  It provides immunity to fire.  It provides
    resistance to confusion and disenchantment.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Filthy Rag of the Wight [1,+2] (+6 to searching)
    It increases your intelligence, searching and spell
    power by 6.  It provides resistance to blindness and confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution
    , stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Thunderlord Coat of Mentaur [9,+16]
    It sustains your intelligence and 
    constitution.  It provides immunity to cold.  It provides resistance 
    to life draining, fire, cold and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
t) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated
    for heal 700 hit points every 250 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 48 of Moria.
u) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) 2 Potions of Cure Light Insanity
b) a Silver Rod of Simplicity of Recall (100/100) {!*}
    
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Rod Tip of Healing (120 Mana to cast)
d) a Wand of Tidal Wave[10|40] (0 charges)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
f) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your speed and ability to
    score critical hits by 3.  It makes you invisible.  It sustains your 
    strength.  It provides resistance to blindness, confusion, sound and 
    nether.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 85 of Angband.
g) The Ring of Power of Khamul, the Black Easterling (+2 attacks)
h) The Ring of Power of Akhorahil the Blind (+3)
i) The Ring of Power of The Witch-King of Angmar (+1% of critical hits)
    
    It increases your searching, infravision and ability to score critical
    hits by 1.  It makes you invisible.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to light, dark
     and sound.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 82 of
    Angband.
j) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth)
    It increases your strength, intelligence, stealth and 
    infravision by 1.  It makes you invisible.  It sustains your wisdom
     and charisma.  It provides resistance to shards.  It allows you to
    fly.  It slows your metabolism.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 77 of
    Angband.
k) The Ring of Power of Akhorahil the Blind (+2)
    It increases your charisma by 2.  It makes you invisible.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to acid, electricity, light and blindness.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 77 of Angband.
l) The Ring 'Caras' (+3 to stealth)
    
    It increases your constitution, stealth and infravision by 3.  It
    sustains your wisdom and constitution.  It provides resistance to fire
    , nexus and chaos.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 70 of Angband.
m) The Ring of Power 'Narya' (+6,+6) (+1)
n) The Necklace 'Nauglamir' (+3)
o) The Palantir of Orthanc (+2)
p) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can
    be activated for star ball (150) every 1000 turns if it is being worn. 
    It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, nether and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 67 of Angband.
r) The Large Metal Shield 'Saleglin' [5,+13]
    It sustains your charisma.  It provides immunity 
    to electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
s) The Golden Crown of Banarath [0,+12]
t) The Dagger 'Narthanc' (E:8474, L:18) (1d4) (+16,+9)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It makes you invisible.  It provides resistance to 
    electricity, fire and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 50 of Submerged Ruins.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Submerged Ruins.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
x) The Seeker Arrow of Bard (8d4) (+20,+15)


  [Home Inventory - Lothlorien ]

a) 3 Fireproof Scrolls of Reset Recall
    It cannot
    be harmed by fire.  
    You bought it from the Black Market.
b) The Crumpled Scroll of Mass Resurrection
c) The Ring of Durin (+2)
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
e) a Dwarven Lantern of the Magi [Recharge] (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, shards and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) The Hard Leather Armour of Amranast (-22,-32) [6,+13](20%)
i) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 64 of Erebor.
j) a Fur Cloak of Electricity [3,+13]
k) The Feathers Cloak of Mabluch [1,+6]
    It sustains your 
    charisma.  It provides immunity to electricity.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) a Shield of Deflection of Preservation (-3,-8) [10,+30]
m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
n) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
o) The Iron Helm of Knowledge [6,+20] (-6)
    It can
    be activated for whispers from beyond(sanity drain) 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
q) The Dagger 'Nimthanc' (E:30571, L:24) (1d4) (+17,+10)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    electricity and frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to electricity, cold and poison.  It allows you to
    sense the presence of giants.  It slows your metabolism.  It produces
    an electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for 
    stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It 
    poisons your foes.  It is especially deadly against orcs.  It provides
    resistance to poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
t) The Long Sword of the Dawn (E:78918, L:27) (3d5) (+36,+26) (+3 to
infravision) 
    It can
    be activated for summon the Legion of the Dawn every 500+d500 turns if
    it is being worn. It increases your charisma and infravision by 3.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, poison, light, blindness and sound.  It
    allows you to sense the presence of giants.  It speeds your
    regenerative powers.  It drains experience.  It can clone monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Illusory Castle.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be
    wielded two-handed.  It increases your dexterity, ability to tunnel
     and speed by 5.  It sustains your dexterity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
v) The Dark Sword 'Mormegil' (E:54745, L:26) (6d7) (+26,+14) [-20] (+2 to
speed)
    It generates an antimagic field.  
    It increases your speed and attack speed by 2.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, chaos and disenchantment.  It slows your
    metabolism.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}


  [The Mathom-house Inventory - Bree ]

a) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your 
    stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
b) The Cloak 'Colluin' [1,+20]
    It can
    be activated for resistance (20+d20 turns) every 111 turns if it is
    being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.



Posted on 23.2.2004 22:37
Last updated on 1.3.2004 06:05

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1760. on the Ladder (of 18938)
655. on the ToME Ladder (of 3146)
Second best for this player (

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On 23.2.2004 22:37 kalon9999@hotmail.com wrote:
Where to now?

On 25.2.2004 06:51 kalon9999@hotmail.com wrote:
Am I ready for Sauron?

On 1.3.2004 06:05 kalon9999@hotmail.com wrote:
Yay! Morgoth Dead! Now for the Void...

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