The Angband Ladder: Yama, Mindflayer Necromancer by clouded

  [PosChengband 3.0.5 Character Dump]
              ***LOSER***

 Name       : Yama                         ========== Stats ==========
 Sex        : Female                             STR! :     18/50
 Personality: Patient                            INT! :    18/***
 Race       : Mindflayer                         WIS  :    18/139
 Subrace    : None                               DEX  :    18/157
 Class      : Necromancer                        CON! :    18/160
 Realm      : Necromancy                         Chr  :     18/39

 Level      :       50                           HP   :   -17/783
 Cur Exp    :  9699690                           SP   :   332/620
 Max Exp    :  9699690                           AC   :       111
 Adv Exp    :    *****                           Speed:    +20+10

                                           ========== Skills =========
 Gold       :   418388                     Melee      : Good
 Kills      :     3348                     Ranged     : Superb
 Uniques    :      165                     SavingThrow: Heroic
 Artifacts  :       91                     Stealth    : Superb
                                           Perception : Excellent
 Game Day   :       20                     Searching  : Excellent
 Game Time  :     9:59                     Disarming  : Superb
 Play Time  :    30:04                     Device     : Legendary[22]


============================= Character Equipment =============================

a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiBl;FaSiLu/*oL~oTP}
b) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
{StDxCn;CoNtCa;FaSiHlSdRgBs|Co/*DUL(StCn}
c) The Gun 'Crimson' (+4 to speed) {SpSl;ShCa;Hl}
d) a Ring of Speed (+11) {Sp}
e) a Ring of Wizardry (+2) [+10%] {EsLv}
f) an Amulet of the Magi (+5 to searching) {Sr;EsDm~Tele(In}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, !d!!}
h) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed)
{SpDxSl;-St;AcFiCoPoDk;Si}
i) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {InWi;BlSo~Tele}
k) a Set of Gauntlets of the Wizard (-6,-10) [2,+11] (+2) <+10%> {InMd;-St}
l) The Pair of Metal Shod Boots 'Destiny Star' [6,+19] (+3 to speed)
{SpInDxChIf;DiFe;Lv(In}


              ||}=="*[(]]]                              ||}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......++....  65%           Speed      : ..++..++...+#
 Elec       : ........+....  50%           Free Act   : ++...........
 Fire       : .......++....  65%           See Invis  : ++....++....+
 Cold       : .+.....++...+  75%           Warning    : .............
 Poison     : .......++...+  72%           SlowDigest : .+...........
 Light      : +............  50%           Regenerate : .+...........
 Dark       : .......+.....  50%           Levitation : ....+......+.
 Confusion  : ......+......  50%           Perm Lite  : +............
 Nether     : .+...........  50%           Reflection : .............
 Nexus      : .............   0%           Hold Life  : .++...+.....+
 Sound      : .........+...  50%           Sust Str   : .+...........
 Shards     : ..+..........  50%           Sust Int   : .....+.....++
 Chaos      : .++...+......  72%           Sust Wis   : ............+
 Disenchant : ...........+.  50%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : .+...........
 Blindness  : +........+...  65%           Sust Chr   : .............
 Fear       : ...........+.                Dec Mana   : .....+.......
 Aura Fire  : .............                Easy Spell : ....++.......
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .....+...+..+


              ||}=="*[(]]]                              ||}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : ++...........                Telepathy  : .....+...+..+
 Slay Undead: ++...........                ESP Evil   : .............
 Slay Demon : .+...........                ESP Noliv. : .............
 Slay Dragon: .+...........                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : +............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : +............
 Acid Brand : .............                ESP Troll  : +............
 Elec Brand : .............                ESP Giant  : +............
 Fire Brand : .............                Device Pow : ..........+.. +10%
 Cold Brand : .+...........                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : ....+....+... +30%
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: ...........+.  70'
 Quake      : .............                Stealth    : ..+....+.....
 Vampiric   : .............                Searching  : .....+.......
 Chaotic    : .............                Cursed     : .............
 Add Blows  : +............                Rnd Tele   : .............
 Blessed    : .+...........                No Tele    : .............


              ||}=="*[(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: 24.....1..2..  18/80 -3 -2 -1  3  18/50
        INT!: .....s3..223s 18/120  4  3 -1 10 18/***
        WIS : ......3..2..s  18/79  4 -4  1  5 18/139
        DEX : 24.....1...3.  18/67  0  1 -2 10 18/157
        CON!: 24........... 18/110 -2 -1  2  6 18/160
        Chr : ...........3.  18/49 -1 -2  0  3  18/49   18/39


==================================== Melee ====================================

 Hand #1: The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks Accuracy
 Weight : 7.5 lbs                                            AC Hit
 To Hit : 7 + 4 = 11                                         25  5%
 To Dam : 8 + -3 = 5                                         50  5%
 Blows  : 5.00                                               75  5%
 Skill  : 10.0%                                             100  5%
 Damage                                                     125  5%
 Crits  : 1.05x + 0.37                                      150  5%
 Normal : 42 (30-55) [1.05x]                                175  5%
 Evil   : 60 (35-85) [2.10x]                                200  5%
 Undead : 77 (40-115) [3.15x]
 Orcs   : 77 (40-115) [3.15x]


 Hand #2: The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)      Accuracy
 Weight : 5.0 lbs                                            AC Hit
 To Hit : 20 + -11 = 9                                       25  5%
 To Dam : 12 + -5 = 7                                        50  5%
 Blows  : 3.00                                               75  5%
 Skill  : 10.0%                                             100  5%
 Damage                                                     125  5%
 Crits  : 1.04x + 0.35                                      150  5%
 Normal : 45 (27-63) [1.04x]                                175  5%
 Evil   : 70 (33-108) [2.08x]                               200  5%
 Undead : 94 (39-150) [3.12x]
 Demons : 94 (39-150) [3.12x]
 Dragons: 94 (39-150) [3.12x]
 Cold   : 82 (36-129) [2.60x]


=================================== Shooting ==================================

 Shooting: The Gun 'Crimson' (+4 to speed)
 Range   : 140'
 Shots   : 1.00
 Mult    : 0.00x
 To Hit  : 20 + 11 = 31
 To Dam  : 20 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Mind Blast             5    2   0% dam 12d3
Animate Dead           1    1   0% 
Enslave Undead         5    3   0% 


==================================== Spells ===================================

Realm: Necromancy

     [Stench of Death]       Profic Lvl  SP Fail Desc
  a) Cold Touch                [Sk]   1   1   0% dam 2d6+50
  b) Summon Rat                [Ex]   2   2   0% 
  c) Detect Life              ![Ma]   4   2   0% rad 30
  d) Detect Unlife             [Ex]   5   2   0% rad 30
  e) Poison Touch              [Sk]   7   3   0% dam 4d6+50
  f) Summon Bats               [Sk]   9   7   0% 
  g) Eldritch Howl             [Un]  11   9   0% 
  h) Black Touch               [Un]  13   8   0% dam 6d6+75

     [Sepulchral Ways]       Profic Lvl  SP Fail Desc
  a) Summon Wolves             [Ex]  15   7   0% 
  b) Black Cloak               [Un]  17  13   0% 
  c) Undead Sight             ![Ma]  20   8   0% rad 30
  d) Undead Lore               [Ex]  22   9   0% 
  e) Repelling Touch           [Un]  25  18   0% 
  f) Vampiric Touch            [Un]  28  24   0% dam 200
  g) Dread of Night            [Sk]  32  24   0% 
  h) Entomb                    [Un]  40  58   0% 

     [Return of the Dead]    Profic Lvl  SP Fail Desc
  a) Summon Zombies            [Un]  26  34   0% 
  b) Summon Skeletons          [Un]  28  35   0% 
  c) Summon Ghosts             [Un]  30  36   0% 
  d) Summon Vampires           [Be]  32  31   0% 
  e) Summon Wraiths            [Sk]  35  31   0% 
  f) Summon Liches             [Ex]  37  41   0% 
  g) Unholy Word               [Un]  40  73   0% 
  h) Lost Cause                [Un]  47  86   5% 

     [Necromatic Tome]       Profic Lvl  SP Fail Desc
  a) Draining Touch            [Un]  25  12   0% dam 5d5+25
  b) Unhallow Ground           [Un]  30  70   0% 
  c) Shield of the Dead        [Un]  35  35   0% dur 20+1d20
  d) Rending Touch             [Un]  40  53   0% dam 20d20+50
  e) Repose of the Dead        [Un]  42  76   0% 
  f) Sepulchral Wind           [Un]  45  59   4% power 200
  g) Deadly Touch              [Un]  48 117  13% 
  h) Necromancy               ![Ma]  50  86  17% 


=================================== Dungeons ==================================

 Angband         : level  85
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  71
!Graveyard       : level  70
 Castle          : level  46
 R'lyeh          : level  93
!Icky cave       : level  35
 Mount Olympus   : level  96
!Lonely Mountain : level  40

 You were killed by a Black reaver on level 96 of Mount Olympus.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  The Variant Maintainer                   (Dungeon level:   6) - level 12
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 13
  Orc Camp                                 (Danger  level:  15) - level 20
  Tengu and Death Swords                   (Danger  level:  25) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  The Sewer                                (Danger  level:  15) - level 40
  Gachapin                                 (Dungeon level:  24) - level 40
  Logrus Master                            (Danger  level:  25) - level 40
  The Vault                                (Danger  level:  30) - level 40
  The Barrow Downs                         (Danger  level:  35) - level 40
  The Stormbringer                         (Dungeon level:  38) - level 40
  Fafner the Dragon                        (Dungeon level:  44) - level 40
  Shudde M'ell                             (Dungeon level:  50) - level 40
  Druaga                                   (Dungeon level:  56) - level 41
  The Tarrasque                            (Dungeon level:  76) - level 41
  The Cloning Pits                         (Danger  level:  45) - level 47
  The Old Castle                           (Danger  level:  50) - level 47

< Failed Quest >
  Caine, the Conspirator                   (Dungeon level:  62) - level 41


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 3348 enemies including 165 unique monsters in total.

< Unique monsters top 20 >
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Carcharoth, the Jaws of Thirst           (level  92)
  Tulzscha, the Green Flame                (level  89)
  Poseidon, Lord of Seas and Storm         (level  88)
  Ares, the God of War                     (level  86)
  Artemis, the Moon Goddess                (level  86)
  Apollo, the Sun God                      (level  86)
  Loki the Trickster                       (level  85)
  Lungorthin, the Balrog of White Fire     (level  85)
  Wahha-Man the Golden                     (level  85)
  Cantoras, the Skeletal Lord              (level  84)
  The Tarrasque                            (level  84)
  Pazuzu, Lord of Air                      (level  82)
  Richard Wong, Master of Time             (level  81)
  The Witch-King of Angmar                 (level  80)
  Benedict, the Ideal Warrior              (level  79)
  Hela, Queen of the Dead                  (level  78)
  Corwin, Lord of Avalon                   (level  78)
  Yig, Father of Serpents                  (level  76)


============================= Character Inventory =============================

a) 3 Necromancy Spellbooks [Stench of Death] {@ma!k}
b) 3 Necromancy Spellbooks [Sepulchral Ways] {@mb!k}
c) 3 Necromancy Spellbooks [Return of the Dead] {@mc!k}
d) 2 Necromancy Spellbooks [Necromatic Tome] {@md!k}
e) 15 Pieces of Elvish Waybread
f) a Potion of Healing {!k!q}
g) a Potion of *Healing* {!k!q}
h) 20 Potions of Curing
i) 24 Potions of Clarity
j) 28 Scrolls of Teleportation
k) 9 Scrolls of Teleport Level {!r}
l) 5 Rods of Recall {@zR}
m) 4 Rods of Detection (1 charging) {@zf!!}
n) 8 Wands of Teleport Other (93 charges)
o) 11 Wands of Stone to Mud (126 charges)
p) 3 Wands of Disintegrate (11 charges)
q) 9 Wands of Dragon's Frost (45 charges)
r) 5 Wands of Rockets (20 charges)
s) a Staff of Healing (4 charges) {!*}
t) a Staff of Healing (3 charges) {!*}
u) a Staff of Speed (6 charges) {!*}
v) 6 Staffs of Destruction (6x 5 charges) {!*}


================================ Home Inventory ===============================

 ( page 1 )
a) 3 Necromancy Spellbooks [Stench of Death] {@ma!k}
b) 3 Necromancy Spellbooks [Sepulchral Ways] {@mb!k}
c) 7 Necromancy Spellbooks [Return of the Dead] {@mc!k}
d) a Necromancy Spellbook [Necromatic Tome] {@md!k}
e) a Rage Spellbook [The Sound and the Fury]
f) 12 Mushrooms of Restoring {!E}
g) 49 Rations of Food
h) 18 Pieces of Elvish Waybread
i) 72 Potions of Speed {!k!q}
j) 4 Potions of Resist Heat
k) 17 Potions of Cure Light Wounds
l) 23 Potions of Cure Serious Wounds

 ( page 2 )
a) 50 Potions of Cure Critical Wounds
b) 30 Potions of Healing {!k!q}
c) 28 Potions of *Healing* {!k!q}
d) 6 Potions of Life {!k!q}
e) 17 Potions of Restore Mana
f) 15 Potions of Enlightenment
g) a Potion of Self Knowledge {!k}
h) 16 Potions of Resistance {!k!q}
i) 20 Potions of Curing
j) a Potion of New Life {!*!*}
k) 15 Potions of Stone Skin {!k}
l) 54 Potions of Clarity

 ( page 3 )
a) 6 Potions of Great Clarity
b) 49 Scrolls of Phase Door
c) 99 Scrolls of Teleportation
d) 9 Scrolls of Teleportation
e) 12 Scrolls of Teleport Level {!r}
f) 17 Scrolls of Word of Recall {!r}
g) 9 Scrolls of *Identify*
h) 6 Scrolls of Remove Curse
i) 3 Scrolls of *Remove Curse*
j) 15 Scrolls of Recharging
k) 13 Scrolls of Magic Mapping
l) 13 Scrolls of Destruction {!*}

 ( page 4 )
a) 3 Scrolls of Genocide {!*}
b) 5 Scrolls of Mass Genocide {!*}
c) 2 Scrolls of Forest Creation
d) 5 Scrolls of Wall of Stone
e) 3 Scrolls of Fire
f) 3 Rods of Trap Location {@zu}
g) a Rod of Door/Stair Location {@zn}
h) a Rod of Illumination {@zh}
i) 2 Rods of Healing
j) a Rod of Restoration
k) 5 Rods of Teleport Other
l) a Rod of Drain Life

 ( page 5 )
a) 2 Rods of Acid Balls {!s!d!k}
b) 9 Rods of Lightning Balls {!s!d!k}
c) 3 Rods of Fire Balls {!s!d!k}
d) 9 Rods of Cold Balls {!s!d!k}
e) a Rod of Havoc (charging)
f) 4 Rods of Stone to Mud
g) a Rod of Monster Location {@zl}
h) a Rod of Mana Balls {!!}
i) 4 Rods of Mana Bolts {!!}
j) 6 Wands of Drain Life (42 charges)
k) a Wand of Acid Bolts (15 charges)
l) a Wand of Fire Bolts (15 charges)

 ( page 6 )
a) 4 Wands of Acid Balls (32 charges)
b) 6 Wands of Lightning Balls (75 charges)
c) a Wand of Fire Balls (7 charges)
d) a Wand of Cold Balls (9 charges)
e) a Wand of Dragon's Flame (5 charges)
f) a Wand of Dragon's Breath (5 charges)
g) 2 Wands of Striking (12 charges)
h) a Wand of Annihilation (4 charges)
i) a Staff of Teleportation (10 charges) {!*}
j) a Staff of Perception (21 charges) {@uZ}
k) 2 Staffs of Object Location (2x 15 charges)
l) a Staff of Object Location (13 charges)

 ( page 7 )
a) a Staff of Trap Location (2 charges)
b) a Staff of Door/Stair Location (15 charges)
c) a Staff of Healing (4 charges) {!*}
d) 4 Staffs of Speed (4x 8 charges) {!*}
e) 3 Staffs of Dispel Evil (3x 8 charges)
f) 2 Staffs of Holiness (2x 5 charges)
g) a Staff of Genocide (4 charges) {!*}
h) a Ring of Speed (+4) {Sp}
i) a Ring of Combat (+0,+13) (+4) {StCn}
j) a Ring of Protection [+16] {DkNx;FaSi}
k) a Ring of Wizardry {EsDm(In}
l) an Elemental Ring [+12] {Sh}

 ( page 8 )
a) a Ring of Protection {Sh;Wr(In}
b) a Ring of Archery (+0,+11) (+2) {Sl}
c) a Ring of Wizardry (+3) {In;Es(In}
d) an Elemental Ring {ElCo}
e) a Ring of Archery (+2) {DxSl}
f) an Elemental Ring {El}
g) an Elemental Ring {Fi}
h) a Ring of Wizardry {Es~D}
i) a Ring of Protection [+6] {Si}
j) a Ring of Protection [+16] (+3) {-Cn;-Bl;Fa}
k) an Amulet of Devotion (+3) {WiCh;Rf}
l) a Torc of the Hero (+3,+3) [+7] {Fe;FaSiRg[F(StDxCn}

 ( page 9 )
a) an Elemental Charm {ElFiCoPo}
b) a Torc of the Hero (+5,+7) [+3] {Fe;FaSiRg[F(StDx}
c) a Dwarven Necklace (+2) {StCnIf;Di;Rg}
d) a Dwarven Necklace (+2) {StIf;Di;Rg}
e) an Elemental Charm {AcElFiCo}
f) a Sacred Pendant [+5] (+2) {St;CfFe;Bs}
g) a Dwarven Necklace (+7) {If;Bl;Rg}
h) a Dwarven Necklace (+2) {CnIf;-Sl;Dk}
i) an Amulet of Devotion (+1) [+5%] {Wi;Fe}
j) a Barbarian Talisman {Fa}
k) The Incandescent Light of Edison (+3 to infravision) {If[FE}
l) The Phial 'Scintillator' (+2 to searching) {Sr;Wr}

 ( page 10 )
a) The Phial of Galadriel (+1 to searching) {Sr}
b) The Stone of Lore {!d}
c) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
d) The Shriveled Eye of Vecna (+2) [+10%] {cursed, In;Es~Tele}
e) The Stone of Life (+3) {Lf;Hl}
f) The Sorcerer's Stone (+2) {In}
g) The Trump Card (+2) {Ch}
h) The Crusader's Stone (+2)
i) The Stone of War (+6,+6) {Fa}
j) Pseudo Dragon Scale Mail (-2) [40,+11]
k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoShNtNx}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {StDx;AcElCoLiCfSo}

 ( page 11 )
a) Partial Plate Armour of the Demon (-3,+2) [22,+18] (+1)
{StIn;-WiSl;FiPoShNt[F}
b) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
c) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcFiCoCfSoNxFe}
d) Ribbed Plate Armour of the Demon-Lord (-3,+2) [28,+18] (+4)
{StInCn;-Wi;*Fi;PoNtCa;AgTy[F~Tele}
e) Paper Armour of Elvenkind [4,+13] (+1 to stealth) {Sl;AcElFiCoSo}
f) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShFe}
h) Black Clothes of Elvenkind [4,+29] (+6 to stealth) {Sl;AcElFiCoDk}
i) The Black Clothes of Eric [4,+27] (+4 to stealth) {SlSr;AcElShCfNxCa}
j) a Cloak of Cowardice (-6,-5) [1,+8] (+2 to speed) {Sp;-Ch;-Fe}
k) The Cloak 'Enlightenment from Heaven' [1,+16] (+3 to searching)
{ChSr;CoShFe[C}
l) The Cloak 'Phantom' [1,+18] {AcPoCa;Fa}

 ( page 12 )
a) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
b) The Cloak of Thorongil [1,+10] {ElFiCo;FaSi}
c) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac}
d) The Cloak of Merry (+1,+1) [1,+8] (+1) {SpDxSlSr;-St;Cf}
e) a Fur Cloak of the Fairy (-7,-9) [3,+13] (+5) {SpDxSl;-St;-Dk;Li;Lv}
f) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
g) a Pair of Dragon Wings [4,+14] {Ca;Lv}
h) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDkDi}
i) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDi(StInWiDxCnCh}
j) a Dragon Shield [8,+13] {Nx}
k) The Knight's Shield of Belegennon [10,+18] {NxDi}
l) an Iron Crown of Seeing [0,+9] (+6 to searching) {Sr;Bl;Si~Tele}

 ( page 13 )
a) an Iron Crown of Celestial Protection [0,+16] {CfNx}
b) The Iron Crown 'Intact' [0,+29] (+3) {St;CoDkCfCaDiFe;Rg}
c) a Golden Crown of Might [0,+12] (+3) {cursed, StDxCn;-InSl;Di;Fa(StDxCn}
d) a Golden Crown of the Magi [0,+9] (+3) {In;-St;AcElFiCoFe;Lv(In}
e) a Golden Crown of Lordliness [0,+13] (+3) {WiCh;Li(WiCh}
f) a Jewel Encrusted Crown of the Magi [0,+10] (+1) {In;-St;AcElFiCoDk;Lu(In}
g) a Jewel Encrusted Crown of Lordliness [0,+12] (+1) {WiCh;Po(WiCh}
h) The Jewel Encrusted Crown 'Dal-i-Thalion' (+4,+5) [0,+15] (+4) {Cn;ShBlNx(St}
i) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
j) The Hard Leather Cap 'Righteousness' [2,+16] (+2 to speed) {SpStIf;Co}
k) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St}
l) a Metal Cap of Knowledge [3,+2] (+1)

 ( page 14 )
a) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh}
b) The Iron Helm 'Beelzebub's wing' [5,+20] (+3 to speed)
{Sp;AcLiCfCaFe;Hl~Nolv}
c) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;-Li;CoPoDkCfNtFe;SiHlRgLv[C}
d) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
e) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
f) a Steel Helm of Knowledge [6,+10] (+1) {In(In}
g) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {StDxCn;-Sl;AcNx}
h) a Dragon Helm [8,+16] {ShSoNtNx}
i) a Dragon Helm [8,+10] {PoLiCfSoCa}
j) a Dragon Helm [8,+10] {Nt}
k) a Dragon Helm of Seeing [8,+21] (+4 to searching) {Sr;PoBlNxFe;Si}
l) The Kabuto of Yositsune [7,+8] (+2) {DxCnChSrIf;BlSoFe;Wr~p}

 ( page 15 )
a) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
b) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
c) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDx;-St}
d) a Set of Gauntlets of the Wizard (-3,-4) [2,-2] (+3) <+15%> {InMd;-StCn;Cf}
e) a Set of Gauntlets of the Wizard (-4,-8) [2,+6] (+1) <+5%> {cursed,
InMd;-StCnSl}
f) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy/Good}
g) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
h) The Set of Gauntlets 'Pauraegen' [2,+7] {El|E}
i) The Set of Gauntlets 'Paurnen' [2,+7] {Ac|A}
j) The Set of Gauntlets 'Paurnimmen' [2,+7] {Co|Co}
k) 2 Sets of Dragon Gloves [4,+10] {AcNt}
l) a Set of Cesti of the Berserker (-22,+15) [5,-14] (+1 attack)

 ( page 16 )
a) a Set of Cesti of the Wizard (-4,-7) [5,+6] (+3) <+15%> {InMd;-StCn}
b) The Set of Cesti of Fingolfin (+9,+8) [5,+18] (+4) {Dx;Ac;FaHl}
c) The Decrepit Hand of Vecna (-2) {cursed, Ch;DmFa}
d) a Pair of Soft Leather Boots of Speed [2,+12] (+7) {Sp}
e) a Pair of Soft Leather Boots of Stealth [2,+3] (+2 to stealth)
f) The Pair of Soft Leather Boots of the Bard [2,+18] (+4) {DxChSl;Po;Fa}
g) a Pair of Dragon Boots [5,+10] {Po}
h) a Pair of Dragon Boots [5,+10] {Li}
i) a Pair of Dragon Boots of Stealth [5,+21] (+3 to stealth) {Sl;Li}
j) a Pair of Metal Shod Boots (Dwarven) [10,+16] (+2) {Cn;-Sl;Fa}
k) a Pair of Metal Shod Boots of Levitation [6,+12] {Nx;Lv}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Cf}

 ( page 17 )
a) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3) {StCn;-Sl;ShCfNx}
b) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
c) a Dagger (Defender) (1d4) (+11,+10) [+11] (+2 to stealth)
{Sl;AcElFiCo;FaSiWr(St, !t!d}
d) The Dagger of Fiona (3d4) (+6,+9) (+1) {AtSpDx;Co;ThSiSdRg|CoP}
e) The Dagger 'Narthanc' (1d4) (+4,+6) (+1 to speed) {Sp;FiLi;ThLu|F}
f) The Dagger 'Dethanc' (1d4) (+4,+6) (+1 to speed) {Sp;ElDk;Th|E}
g) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
h) The Rapier 'Silver Chariot' (3d6) (+17,+12) (+1 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
{Sr;FiLi;SdLu|F/Xo/*~oTP}
j) a Long Sword (Pattern) (2d5) (+21,+14) (+2) {StCn;Dk;FaSi/*UL}
k) The Long Sword of Falis (4d5) (+20,+15) (+5)
{St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}
l) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3) {InWiLf;NtNxCaDi;SiHlBs/*DULZ}

 ( page 18 )
a) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDi;SiRgLuBs/*DUZ}
b) The Falchion of Guan Yu (4d5) (+20,+20) [+5] (+3) {StDxCn|S/*p}
c) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/pGood}
d) a Diamond Edge (7d5) (+15,+17) (+4) {Dg|S}
e) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
{InWi;ElFiLi;FaSdLuBs|EF/oTP}
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
g) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
{StInWiDxCnCh;*Co;FaSiBs|Co/*oL}
h) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Cn;AcFiLiDkCa;Fa/XD/oTU}
i) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}
j) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {In;Fi;Lu|F/Z}
k) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3) {StCh;Fi}
l) a Wizardstaff (1d2) (+7,+7)

 ( page 19 )
a) a Wizardstaff (1d2) (+7,+6)
b) The Mattock of Nain (3d8) (+12,+18) (+5 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
c) The Sling 'Lightning' (x3) (+20,+18) {ElDkFe;Xm~poU}
d) The Short Bow of Robin Hood (x4) (+15,+17) (+2) {DxChSl;Dk;Xm}
e) The Long Bow 'Kraken' (x3) (+15,+19) (+1) {StDg;FiSo;SiXs(St}
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
g) The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed) {Sp;Fi;HlXm|F}
h) The Harp of Maglor (+4) {StInCh;DkBlNt;FaHl(StInCh}
i) a Capture Ball (empty)
j) The Corpse of Meng Huo, the King of Southerings {Wanted!k!k!k}
k) a Magic Whistle



================================ Last Messages ================================

> Dismissed your Black wraith.
> Dismissed your Nexus vortex.
> Dismissed your Plasma vortex.
> Dismissed your Colossus.
> Dismissed your Mature bronze dragon.
> Dismissed your Exploding ant.
> Dismissed your Inertia hound. <x13>
> Dismissed your Impact hound.
> Dismissed your Inertia hound. <x3>
> Dismissed your Giant grey scorpion.
> Dismissed your Bloodletter of Khorne. <x2>
> Dismissed your Multi-hued hound. <x2>
> Dismissed your Granite wall.
> Dismissed your Water hound. <x3>
> You have dismissed 107 pets.
> The Nightcrawler magically summons an undead adversary! <x2>
> The Cyberdemon resists!
> You have 94 charges remaining.
> The Black reaver magically summons an undead adversary!
> The Nightcrawler disappears!
> The Cyberdemon resists!
> You have 93 charges remaining.
> The Cyberdemon fires a rocket.
> You stand your ground!
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> The Cyberdemon is no longer ticked off!
> The Black reaver invokes a mana storm.
> The Steel Bolts are destroyed!
> You feel scared.
> You die.
> Goodbye, Yama!


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "bab22ef9a9027cd840"]


Posted on 4.2.2014 08:45
Last updated on 7.2.2014 11:32

Download this dump

4061. on the Ladder (of 18930)
345. on the PosChengband Ladder (of 2395)
111. for this player (

Related screenshots:
the things you'd do for the Jewel
the things you'd do for your fourth book

Comments

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On 4.2.2014 08:55 clouded wrote:
Reached innate telepathy worthy of a post, very likely I will still die, however.

So far necromancer has played like a pure summoner with some devices. The touch spells quickly become too much hassle for their worth, you can't macro them and you have to give up at least two equipment slots, the damage on them seems pretty meager for that.

Early on it's easy enough to become a walking plague of rats and the summons carry you for a while, but drop off once you get to DL40, after which they aren't going to improve for a while. Considering you get 1/5 XP for summon kills I've got something like a 500% xp penalty here, eugh. Note how my kill count at CL32 is 613, I'd say a fair amount of that is the past couple of levels too, which I've gotten using devices in the dragon's lair.

Now I have access to summon dreads things should pick up again, even though the SP cost seems quite high (47 at unskilled).

On 4.2.2014 23:08 clouded wrote:
Okay dreads are a lot worse than I thought they would be, I guess I'm stuck with devices until the next book shows up.

On 5.2.2014 03:56 clouded wrote:
After 6 CLs in the lair, my third book finally shows up, dropped by a young black dragon of all things.

My base resistances are pretty mighty right now and I just found a staff of healing, so perhaps now is the time to start hunting wyrms.

On 5.2.2014 04:17 HugoTheGreat2011 wrote:
You should cover up Nether and Chaos resistances ASAP. Without those two, anything can go horribly. I learned the hard way with the Lord of Change.

On 5.2.2014 06:29 clouded wrote:
True, especially since now I'm summoning nasty wraiths, if they come hostile it'll be trouble. But damn, now I have some serious potential for murder with these new spells.

I summoned a few rats in the dragon's lair just as some buffer and happened to summon Tsathoggua, who then proceeded to summon the Yamata-no-Orochi, Hypnos, Nidhogg, Madame Debby and the GHMMWQ. Jesus! Well, hopefully I never summon one of these ridiculously strong uniques hostile or I will die immediately.



On 6.2.2014 02:38 clouded wrote:
Killed Vecna after a couple of attempts, the hand artefact doesn't seem very good though.

Turns out uniques that hit to steal are essentially impossible to kill with summons, I failed to kill Caine as an Angband quest. I don't reforge so I don't care about that but I did waste a restore mana and another one got destroyed so bleh.

On 6.2.2014 08:15 Roch wrote:
I give you a ton of credit for persevering - I try necromancers periodically but can't seem to get through to level 30. It's one of those classes like samurais that I really want to be great (like ninjas) but which are underwhelming to actually play.

On 6.2.2014 09:26 clouded wrote:
Yeah I feel you. I managed to get a couple of wands of dragon frost from the black market around the late 20s which was enough to pull me through, along with mindflayer telepathy. The touch spells just require you to give up too much in my eyes.

On 7.2.2014 08:06 clouded wrote:
Leveled up to 50 (that took a while) and now I'm killing things in Mount Olympus. I've got a couple of them down so far, but any with teleport-self are nigh unkillable, I tried to kill Demeter for a while but she was untouchable. Hopefully Zeus will be doable since he has a much larger spell set, though he will probably out summon me.

On 7.2.2014 08:11 clouded wrote:
It's always satisfying using summons to kill the Destroyer, he's just so helpless, especially when one of your pets brings forth the might of Mughash and his kobold army to help out.

On 7.2.2014 11:33 clouded wrote:
Killed Gothmog but some summons were still around, died to a rocket/mana storm combo.

On 7.2.2014 16:11 debo wrote:
rip

On 7.2.2014 16:57 Roch wrote:
So sad, but by far the best effort with this class in either cheng or poscheng.

On 17.4.2014 13:15 chris wrote:
I missed this dump when it first played, so apologies for the late comments.

You should have used the Hand of Vecna since it doubles the damage of your touch attacks as well as granting economical mana. A vampiric touch for 400 dam or a rending touch for 520 are hardly meager attacks! Remember, you never miss so this is like a melee character for 800 dam which is rather high end (And the vamp attack heals you, too!). Also deadly touch actually works fairly often, even on monsters like GWoP (though it only works on living, non-unique monsters, of course).

Touch attacks can be macro'd quite easily. Simply turn on use_last_target and macro something like \e*tmaa (for cold touch). Samurai, Mystics, Maulers and Weaponmasters all have similar "attack spell" ergonomic issues, so the Necromancer is hardly alone in this regard.

Anyway, this still is much farther than I've played a Necro. I'm impressed that devices and summoning can carry you so far!

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