The Angband Ladder: Merry, Hobbit Rogue by <blahg@ucla.edu>

  [Angband 3.0.3 Character Dump]

 Name   Merry                                    Self  RB  CB  EB   Best
 Sex    Male              Age        22   Str! 18/100  -2  +2  +9 18/190 18/112
 Race   Hobbit            Height     31   Int! 18/100  +2  +1  +5 18/180 18/128
 Class  Rogue             Weight     58   Wis! 18/100  +1  -2  +5 18/140  18/88
 Title  Master Thief      Status     66   Dex! 18/100  +3  +3  +2 18/180 18/150
 HP     -81/578           Maximize    Y   Con! 18/100  +2  +1  +5 18/180 18/111
 SP     1/229             Preserve    Y   Chr! 18/100  +1  -1  +1 18/110  18/58

 Level           50       Armor    [54,+145]     Saving Throw     Heroic
 Cur Exp    7506637       Fight    (+45,+15)     Stealth          Heroic
 Max Exp    7700521       Melee    (+60,+33)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+65,+22)     Shooting      Legendary
                          Blows       4/turn     Disarming     Legendary
 Gold       2950768       Shots       2/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   234.6 lbs       Infra       100 ft     Searching        Superb

 You are one of several children of a Hobbit Shirriff.  You are a
 credit to the family.  You have blue eyes, curly brown hair, and an
 average complexion.



  [Last Messages]

> The Time hound breathes time.
> You're not as hale as you used to be...
> The Time hound breathes time.
> The Time hound resists.
> You're not as strong as you used to be...
> You die.


  [Character Equipment]

a) The Mattock of Nain (2d8) (+15,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) 
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) a Ring of Speed (+11)
   It increases your speed by 11.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) The Amulet of Carlammas (+2) 
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Star of Elendil (charging)
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+15] (charging)
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+15] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+15] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) 
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+15] (+2)
   It increases your stealth by 2.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {40% off}
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions] {40% off}
d) 3 Books of Magic Spells [Sorcery and Evocations] {40% off}
e) 3 Books of Magic Spells [Resistances of Scarabtarices] {40% off}
f) a Book of Magic Spells [Raal's Tome of Destruction]
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
h) a Book of Magic Spells [Tenser's Transformations]
i) a Book of Magic Spells [Kelek's Grimoire of Power]
j) a Ration of Food 
k) a Potion of Cure Critical Wounds
l) Ribbed Plate Armour of Elvenkind (-3) [28,+15] (+3 to stealth) 
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
m) The Large Metal Shield of Anarion [5,+20] {}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
n) a Dagger of Flame (1d4) (+10,+10)
   It is branded with fire.  It provides resistance to fire.  It cannot be
   harmed by fire.  
o) a Dagger of Flame (1d4) (+12,+6)
   It is branded with fire.  It provides resistance to fire.  It cannot be
   harmed by fire.  
p) a Long Sword (2d5) (+10,+5)
q) a Scythe of Slicing (8d4) (+4,+6)
r) The Mace 'Taratol' (3d4) (+15,+15) 
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
s) 23 Arrows of Venom (1d4) (+10,+10)
   It is branded with poison.  


  [Home Inventory]

a) 20 Books of Magic Spells [Magic for Beginners] {40% off}
b) 20 Books of Magic Spells [Conjurings and Tricks] {40% off}
c) 19 Books of Magic Spells [Incantations and Illusions] {40% off}
d) 20 Books of Magic Spells [Sorcery and Evocations] {40% off}
e) a Mushroom of Restoring {25% off}
f) 65 Potions of Speed {40% off}
g) 7 Potions of Cure Critical Wounds {75% off}
h) 3 Scrolls of Teleportation
i) 50 Scrolls of Identify {25% off}
j) a Staff of Teleportation (9 charges)
k) 3 Staffs of Teleportation (7 charges)
l) 2 Staffs of Teleportation (6 charges)
m) 2 Staffs of Teleportation (4 charges)
n) a Ring of Dexterity (+1)
   It increases your dexterity by 1.  It sustains your dexterity.  
o) a Ring of Constitution (+1)
   It increases your constitution by 1.  It sustains your constitution.  
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
q) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
s) The Cloak 'Colannon' [1,+15] (+3) {SpdNxsActv}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
u) a Short Sword of Westernesse (2d7) (+9,+7) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
v) a Blade of Chaos (6d5) (+5,+4)
   It provides resistance to chaos.  
w) The Spear 'Nimloth' (1d6) (+15,+15) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
x) a Ball-and-Chain of Westernesse (2d4) (+16,+12) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.5.2003 22:14

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On 28.5.2003 22:14 blahg@ucla.edu wrote:
Well....I tried....

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