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The Angband Ladder: Peregrin, Hobbit Rogue by <graybirchlee@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Peregrin                                 Self  RB  CB  EB   Best
 Sex    Male              Age        32   STR! 18/100  -2  +2 +19 18/290
 Race   Hobbit            Height     36   INT! 18/100  +2  +1  +5 18/180
 Class  Rogue             Weight     59   WIS! 18/100  +1  -2  +7 18/160
 Title  ***WINNER***      Status     13   DEX! 18/100  +3  +3 +18 18/340
 HP     990/990           Maximize    Y   CON! 18/100  +2  +1 +11 18/240
 SP     357/358           Preserve    Y   CHR! 18/100  +1  -1  +9 18/190

 Level           50       Armor    [51,+139]     Saving Throw  Legendary
 Cur Exp    7024905       Fight    (+56,+49)     Stealth          Superb
 Max Exp    7024905       Melee    (+72,+67)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+66,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming     Legendary
 Gold      11319309       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   364.3 lbs       Infra        60 ft     Searching        Superb

 You are one of several children of a Hobbit Burglar.  You are a well
 liked child.  You have hazel eyes, straight black hair, and a very
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*++.. Blind:...+.+.......
 Elec:......++.+... Confu:...........+.
 Fire:.+*.+.++.+... Sound:........+....
 Cold:...*..++.+... Shard:.............
 Pois:....+..+..... Nexus:.............
 Fear:..+.+...++... Nethr:..+........+.
 Lite:+............ Chaos:.....+..+..+.
 Dark:+.....+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.............
Feath:...+......... Sear.:.....+.......
PLite:.........+... Infra:.....+.......
Regen:..++......... Tunn.:.............
Telep:...+.+...+... Speed:.++++........
Invis:+.++.+...+... Blows:.............
FrAct:..++....+.++. Shots:.............
HLife:...+........+ Might:.............


  [Last Messages]

> You were wearing The Elfstone 'Elessar' (+7,+7) [+10] (+2) (r).
> You are wearing The Amulet of Carlammas (+2) (charging) (e).
> You are no longer full.
> You were holding The Palantir of Westernesse (+2) (s).
> Your light source is The Arkenstone of Thrain (f).
> You were wearing The Amulet of Carlammas (+2) (r).
> You are wearing The Elfstone 'Elessar' (+7,+7) [+10] (+2) (e).
> You were holding The Arkenstone of Thrain (s).
> Your light source is The Palantir of Westernesse (+2) (f).
> You have 3 Books of Magic Spells [Kelek's Grimoire of Power] (i).
> That command does not work in stores. <2x>
> You have 3 Books of Magic Spells [Mordenkainen's Escapes] (g).
> You have 3 Books of Magic Spells [Raal's Tome of Destruction] (f).
> You drop 4 Shimmering Potions of Speed (k).
> You have no more Shimmering Potions of Speed (k).


  [Character Equipment]

a) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+13]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+19] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+8,+8) [5,+18] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) 4 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 3 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 3 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 12 Grey Mushrooms of Restoring
k) 6 Puce Potions of Healing
l) a Pungent Potion of *Healing*
m) a Magenta Potion of Life
n) 11 Metallic Blue Potions of Restore Mana
o) a Scroll titled "wexum pluwex" of Banishment
p) 4 Mithril-Plated Rods of Teleport Other
q) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
r) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) 15 Seeker Bolts of Flame (4d5) (+9,+8)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 71 Books of Magic Spells [Magic for Beginners]
b) 10 Books of Magic Spells [Conjurings and Tricks]
c) 14 Books of Magic Spells [Incantations and Illusions]
d) 25 Books of Magic Spells [Sorcery and Evocations]
e) 34 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 19 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 23 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 9 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 10 Shimmering Potions of Speed
j) 9 Metallic Blue Potions of Restore Mana
k) 6 Metallic Green Potions of Restore Life Levels
l) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
m) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
n) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
o) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
p) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
q) The Large Metal Shield of Anarion [5,+19]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
r) The Iron Helm 'Holhenneth' [5,+9] (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) The Two-Handed Flail 'Thunderfist' (4d6) (+3,+16) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.1.2006 06:05

Download this dump

3201. on the Ladder (of 12671)
1026. on the Angband Ladder (of 3730)
6. for this player (out of 8)

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