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The Angband Ladder: Ba, Wood-Elf Alchemist by <jellyba>

  [ToME 2.1.2 Character Dump]

 Name  : Ba                     Age                107       STR: 18/***       
 Sex   : Neuter                 Height              72       INT: 18/***       
 Race  : Wood-Elf               Weight              90       WIS: 18/140       
 Class : Alchemist              Social Class         1       DEX: 18/140       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR:  18/70       
                                                                               
 + To Melee Hit          61 Level             44    Max Hit Points      3889   
 + To Melee Damage       60 Experience   3794334    Cur Hit Points      2911   
 + To Ranged Hit         42 Max Exp      3794334    Max SP (Mana)        339   
 + To Ranged Damage      16 Exp to Adv.  3840000    Cur SP (Mana)        200   
   AC                56+136 Gold        14770671    Piety              29902   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Legendary[2] Blows/Round:  15        
 Bows/Throw  : Heroic       Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  90d5+900  
 Stealth     : Heroic       Magic Device: Legendary[35]Infra-Vision: 170 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Nandor.  You are one of several               
          children of a Serf.  You are the black sheep of the family.          
          You have brown eyes, straight brown hair, and an average             
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       ON
 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 66 (3300')

 Your body was a Player.
 Your were disguised into a [Balrog].

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 41st Hrive of the 2890th year of the third age.
 It now is 109 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : +...+.+..++...+.            
        Add Int   : .......+........            
        Add Wis   : ..+.+....+......            
        Add Con   : ......+..+...+..            
        Add Chr   : ..+.+...........            
        Add Stea. : ..+....+........            
        Add Sear. : .....+.+......+.            
        Add Infra : ..+...+.......+.            
        Add Tun.. : ..............+.            
        Add Speed : ...++..+.+.+....            
        Add Blows : +.+..........+..            
        Chaotic   : +...............            
        Slay Demon: .............+..            
        Slay Orc  : .............++.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Sharpness : +.+.............            
        Poison Brd: +...............            
        Acid Brand: +.............+.            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ..+...+.........            
        Sust Int  : .......++.......            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+.....+.......            
        Sust Con  : ..+...+.........            
        Sust Chr  : ..+.............            
        Invisible : ..+.............            
        Mul life  : +.++............            
        Imm Acid  : ........+......+            
        Imm Elec  : ...............+            
        Imm Fire  : ........+......+            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+...++........            
        Hold Life : ..+............+            
        Res Acid  : +.....+.......+.            
        Res Elec  : +.....+..+......            
        Res Fire  : +...+.+..+......            
        Res Cold  : +.....+..+......            
        Res Pois  : +...+..........+            
        Res Fear  : ....+.+..+......            
        Res Lite  : .........+......            
        Res Dark  : ......+.......++            
        Res Blind : .........+......            
        Res Conf  : .........+......            
        Res Sound : +........+......            
        Res Shard : ......+.........            
        Res Neth  : ..+.............            
        Res Nexus : ..........+.....            
        Res Chaos : +.......++.....+            
        Res Disen : ....+...+.....+.            
        Aura Fire : ...............+            
        Hide Type : .+.+++++.+++....            
        Show Mods : ++++......+..+..            
        Insta Art : ....++..........            
        Levitate  : ..+......+.....+            
        Lite      : .........+......            
        See Invis : ..+......+......            
        Digestion : ..+.............            
        Regen     : +........+.....+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Ign Acid  : ++++++++++...++.            
        Ign Elec  : +.++++++++...++.            
        Ign Fire  : ++++++++++...++.            
        Ign Cold  : +.++++++++...++.            
        Activate  : ..+.++...+....+.            
        Fly       : ..+............+            
        Orc.ESP   : ..+...........+.            
        Troll.ESP : ..+.............            
        Dragon.ESP: ..+.............            
        Giant.ESP : ..+.............            
        Demon.ESP : ..+.............            
        Undead.ESP: ..+.............            
        Evil.ESP  : ..+.............            
        Animal.ESP: ..+.............            
        TLord.ESP : ..+.............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        38.100 [0.700]
	  . Weaponmastery                               49.700 [0.700]
	  . Archery                                     05.200 [0.200]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         06.762 [0.900]
	  . Magic-Device                                48.500 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   04.200 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     49.800 [0.800]
 - Spirituality                                  01.640 [0.800]
	  . Prayer                                      04.000 [0.500]
 - Monster-lore                                  00.550 [0.500]
	  . Corpse-preservation                         01.600 [0.800]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.

 You have defeated 14903 enemies.


  [Character Equipment]

a) The Blade of Chaos called 'Ba smash' (Exp:1580702) (6d5) (+30,+25)(120%) (+6
at
    It increases your strength and attack speed by 6.  It increases your
    hit points by 120%.  It does extra damage from acid, electricity, fire 
    and frost.  It poisons your foes.  It produces chaotic effects.  It
    is very sharp and can cut your foes.  It provides resistance to acid,
    electricity, fire, cold, poison, sound and chaos.  It speeds your 
    regenerative powers.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
d) a Heavy Crossbow of the Haradrim (x7) (+11,+16)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire. 
    
    You made it yourself.
e) The Ring called 'Finders Keepers' (+0,+0)(60%) (+3 attacks)
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It increases your wisdom, charisma, stealth, infravision 
    and attack speed by 3.  It increases your hit points by 60%.  It is
    very sharp and can cut your foes.  It makes you invisible.  It sustains
    your strength, wisdom, dexterity, constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to life draining and
    nether.  It allows you to levitate.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of orcs, trolls, dragons, giants, demons, undead, evil beings, animals 
    and thunderlords.  It slows your metabolism.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring called 'Ba Life' (Exp:1238003) (+0,+0)(240%) (+12)
    It increases your speed by 12.  It increases your hit points by 240%.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hypnos, Lord of Sleep on level 59 of
    Dol Guldur.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 20 of Orc Cave.
n) Dwarven Mithril Plate Mail of Resistance (-3) [35,+36] (+4)
    It increases your strength, constitution and infravision by 4.  It
    sustains your strength and constitution.  It provides immunity to 
    paralysis.  It makes you completely fearless.  It provides resistance
    to acid, electricity, fire, cold, dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
o) an Elven Cloak of the Magi (-1,-1) [4,+17] (+5)
    It increases your intelligence, stealth, searching, speed and luck 
    by 5.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection of Galin [10,+29]
    It sustains your intelligence and dexterity.  It provides immunity
    to acid and fire.  It provides resistance to chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It makes you 
    completely fearless.  It provides resistance to electricity, fire,
    cold, light, blindness, confusion, sound and chaos.  It allows you
    to levitate.  It allows you to see invisible monsters.  It speeds 
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 59 of Dol Guldur.
u) a Set of Leather Gloves of Power (+3,+2) [1,+10] (+9)
    It increases your strength by 9.  It provides resistance to nexus.
    
    You made it yourself.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+11)
    It increases your speed by 11.  
    You made it yourself.
z) (nothing)
{) The Bolt called 'Ba Ping' (1d5) (+5,+6) (+1 attack)
    It increases your constitution and attack speed by 1.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Dol Guldur.


  [Character Inventory]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Dol Guldur.
b) 9 Potions of Healing
c) 15 Scrolls of Satisfy Hunger
d) an Adamantite Rod of the Istari of Detection (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
e) an Adamantite Rod of the Istari of Recall (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
f) an Adamantite Rod of the Istari of Light (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
g) a Fireproof Staff of Identify[9|28] (0 charges)
    It cannot be harmed by fire.  
    You made it yourself.
h) The Ring of Mirda (+19) (-3) {cursed}
    It decreases your intelligence and dexterity by 3.  It provides resistance
    to cold.  It speeds your regenerative powers.  It induces random
teleportation.
    It aggravates nearby creatures.  It is heavily cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Dol Guldur.
i) a Ring of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You found it in the remains of an Ancient multi-hued dragon on level
    66 of Dol Guldur.
j) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 66 of Dol Guldur.
l) Black Dragon Scale Mail (-2) [30,+17]
m) Blue Dragon Scale Mail (-2) [30,+18]
n) Chaos Dragon Scale Mail (-2) [30,+15]
o) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It slows your metabolism.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Dol Guldur.
p) The Set of Cesti of Finumhare [5,+2]
    It provides resistance to acid, electricity, fire, nexus and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Dol
    Guldur.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 66 of Dol Guldur.
r) The Halberd of Queth (3d5) (+7,+4) (+3 to speed)
    It can be wielded two-handed.  It increases your intelligence, wisdom,
    speed and attack speed by 3.  It does extra damage from fire.  It poisons
    your foes.  It produces chaotic effects.  It is a great bane of dragons.
    It is a great bane of demons.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    66 of Dol Guldur.
s) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on 
    level 66 of Dol Guldur.
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if 
    it is being worn. It increases your strength and constitution by 2.
    It provides resistance to electricity, light, dark and blindness. 
    It fires missiles with extra might.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Dol
    Guldur.
u) 32 Arrows (exploding) (1d4) (+2,+4)
v) 9 Essences of Magic
w) 27 Essences of Extra Life


  [Home Inventory - Bree ]

a) 14 Sprigs of Athelas
b) a Ring of Extra Attacks (-1 attack) {cursed}
    It decreases your attack speed by 1.  It is cursed.  
    You made it yourself.
c) The Amulet 'Cirth' [+5] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and constitution by 3.  It
    sustains your charisma.  It makes you completely fearless.  It provides
    resistance to poison and nexus.  It allows you to see invisible monsters.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 31 of Moria.
d) Adamantite Plate Mail (-4) [40,+9]
e) The Small Metal Shield of Taragor [3,+10]
    It sustains your dexterity and constitution.  It provides immunity
    to fire.  It provides resistance to electricity, nether and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
f) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Great Cthulhu on level 59 of Dol Guldur.
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 31 of Moria.
h) The Dark Sword Becoming (Exp:10264) (12d7) (+11,+11)
    It generates an antimagic field.  It does extra damage from acid,
electricity,
    fire and frost.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is very sharp and make your foes bleed.  It provides
    resistance to acid, electricity, fire, cold and poison.  It drains
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
i) 23 Sheaf Arrows of Voron (exploding) (1d5) (+39,+35)
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
j) 32 Essences of Explosion
k) 69 Essences of Teleport
l) 76 Essences of Cold
m) 69 Essences of Fire
n) 72 Essences of Acid
o) 17 Essences of Confusion
p) 44 Essences of Light
q) 98 Essences of Chaos
r) 44 Essences of Magic
s) 21 Essences of Darkness
t) 32 Essences of Lightning


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 58 of Dol Guldur.
b) The Ring of Power of Uvatha the Horseman (+4)
    It increases your charisma by 4.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to fire.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
c) The Ring of Power of Hoarmurath of Dir (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength and wisdom.  It provides resistance to electricity, light 
    and blindness.  It drains experience.  It cannot be dropped while 
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol
    Guldur.
d) a Ring of Speed (+10)
e) 10 Rings of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You made it yourself.
f) 16 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You made it yourself.
g) 2 Rings of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You made it yourself.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level
    32 of Moria.
j) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) Elven Blue Dragon Scale Mail (-2) [30,+21] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 1.  It provides 
    resistance to acid, electricity, fire, cold and disenchantment.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, blindness and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
m) 28 Bolts of Venom (exploding) (1d5) (+9,+7)
    It poisons your foes.  
    You made it yourself.
n) Climbing Set
o) 49 Essences of Poison
p) 64 Essences of Teleport
q) 70 Essences of Cold
r) 54 Essences of Fire
s) 94 Essences of Acid
t) 99 Essences of Chaos
u) 44 Essences of Time
v) 80 Essences of Magic
w) 45 Essences of Extra Life
x) 53 Essences of Lightning


  [Home Inventory - Minas Anor ]

a) 2 Lembases
b) a Potion of Augmentation
c) an Adamantite Rod of Cheapness of Perception (200/200)
    It can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 59 of Dol Guldur.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
e) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 59 of Dol Guldur.
f) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis. 
    It allows you to breath underwater.  It allows you to climb mountains.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 59 of Dol Guldur.
g) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 59 of Dol Guldur.
h) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire.  It provides resistance to fire and nether.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
i) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 50 of Moria.
j) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
k) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Great Cthulhu on level 59 of Dol Guldur.
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, confusion,
    nether, nexus and chaos.  It prevents teleportation.  It drains experience.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Stormbringer on level 59 of Dol
    Guldur.
m) a Hill troll corpse
n) a Scruffy little dog corpse
o) a Snotling corpse
p) a Mature gold dragon corpse
q) an Ogre corpse
r) an Elite uruk corpse
s) 97 Essences of Chaos
t) 99 Essences of Magic


  [Home Inventory - Lothlorien ]

a) a Rune [Element]
b) a Rune [Chaos]
c) Bigby's Big Book of Brutality
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Dark elven mage on level 31 of Moria.
d) a Potion of Restore Mana
e) 8 Scrolls of Enchant Armor
f) 7 Scrolls of Enchant Weapon To-Dam
g) 2 Rod Tips of Nothing (1 Mana to cast)
h) a Rod Tip of Trap Location (8 Mana to cast)
i) 27 Wands of Manathrust[1|15] (299 charges)
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying in a vault on level 59 of Dol Guldur.
k) an Indestructible Amulet of Slow Digestion
l) a Large Metal Shield of Resist Fire [5,+5]
m) a Long Bow of Power (x3) (+7,+20)
    
    You made it yourself.
n) Portable hole
o) an Ancient bronze dragon corpse
p) a Stone troll corpse
q) a Hill troll corpse
r) 73 Essences of Poison
s) 3 Essences of Explosion
t) an Essence of Cold
u) 10 Essences of Life
v) an Essence of Confusion
w) an Essence of Light
x) 9 Essences of Force


  [Home Inventory - Khazad-dum ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 50 of Moria.
b) a Silver Rod of Slow Monster (100/100)
c) a Golden Rod of Slow Monster (125/125)
d) The Ring 'Londima' (+5)
    It increases your wisdom, constitution and charisma by 5.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance
    to sound.  It allows you to fly.  It induces random teleportation.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) Mithril Plate Mail of Immunity (-3) [35,+9]
    It provides immunity to fire.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it lying in a vault on level 50 of Moria.
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vermicious Knid on level 50 of Moria.
g) 25 Sheaf Arrows (exploding) (1d5) (+3,+6)
h) 22 Iron Shots (exploding) (1d4) (+7,+5)
i) 14 Essences of Magic



Posted on 31.5.2003 15:36

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