The Angband Ladder: Kedoiw, Dunadan Alchemist by <s_latour@hotmail.com>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Kedoiw                 Age                 81       STR: 18/***       
 Sex   : Male                   Height              85       INT: 18/170       
 Race  : Dunadan                Weight             179       WIS: 18/167       
 Class : Alchemist              Social Class        66       DEX: 18/210       
 Body  : Player                                              CON: 18/***       
                                                             CHR: 18/150       
                                                                               
 + To Hit           68      Level             46    Max Hit Points      1380   
 + To Damage        48      Experience   6284100    Cur Hit Points       -42   
 + To AC            81      Max Exp      6284100    Max SP (Mana)          0   
   Base AC          54      Exp to Adv.  6600000    Cur SP (Mana)          0   
                            Gold         1701659    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[7] Searching   : Fair         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Superb       Wpn.dmg/Rnd:  9d6+432   
 Stealth     : Bad          Magic Device: Legendary[47]Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a Landed          
          Knight.You are a well liked child.  You have green eyes,             
          straight brown hair, and a very fair complexion.                     
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

     Your Attributes:
You are dead.
You can switch locations with another being.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can mystify pets.
You can wake up a pet.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of spiders.
You can sense the presence of giants.
You can sense presence of undead.
You can sense the presence of dragonriders.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.

 You established a permanent between liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You have defeated 12824 enemies.


  [Fates]

You are fated to find a Ration of Food on level 6.


  [Character Equipment]

a) The Small Sword 'Sting' (E:1436871, L:37) (1d6) (+33,+16) (+2 to speed)
   
   "I will give you a name, and I shall call you Sting."  The
   perfect size  for Bilbo, and stamped forever by the courage
   he found in Mirkwood, this  sturdy little blade grants the
   wearer combat prowess and survival abilities they did not
   know they had.
   It is from a group of Elven items once entrusted to Hobbits
   
   It is sentient and can have access to the realms of:
   Fire
   Cold
   Acid
   Lightning
   Poison
   Air
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your infravision.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from electricity.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It makes you invisible.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to disenchantment.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of spiders.
   It allows you to sense the presence of giants.
   It allows you to sense presence of undead.
   It slows your metabolism.
   It produces an electric sheath.
   It drains experience.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Short Bow of Guial (x4) (+9,+12) (+2)
   
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
e) a Ring of Speed (+9)
f) The Ring of F'lar (+3)
   
   The mighty ring of the Dragonrider F'lar that makes the
   wearer strong and healthy.  It was once a ring of power and
   has been given to F'lar by Celegorm when he arrived on Arda
   with a full weyr of Dragonrider.
   It can be activated for...
   dimension door every 100 turns
   ...if it is being worn.
   It grants you the power of...
   swap position
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your searching.
   It provides immunity to fire.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Jewel 'Evenstar'(60%) (+3) (charging)
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It affects your hit points.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Star of Elendil (+1) (charging)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Adamantite Plate Mail called 'Hoo-Ha's Delight' (-4) [40,+10] (+2
attacks)
   
   It affects your attack speed.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Cloak of Mimicry [Goat] of Aman [1,+18] (+3 to stealth)
   
   It affects your stealth.
   It provides resistance to blindness.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+23] (+4)
   
   Invoking the strength and endurance of Thorin, King under
   the Mountain, this little metal shield is proof against the
   Element of Earth.
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Leather Gloves called 'Of the Wa-Wa' [1,+10]
   
   It makes you invisible.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to levitate.
   It provides light.
   It allows you to see invisible monsters.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It produces an electric sheath.
   It prevents teleportation.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+8)
   
   It affects your speed.
z) (nothing)
{) 25 Arrows of Lightning (1d4) (+9,+9)
   
   It does extra damage from electricity.
   It cannot be harmed by electricity.
|) a Dwarven Shovel of Digging (1d3) (+13,+6) (+8)
   
   It affects your ability to tunnel.
   It cannot be harmed by acid, cold, lightning or fire.


  [Character Inventory]

a) The Deck of Wild Magic (charging) {Mass Genocide}
   
   It can be activated for...
   mass genocide
b) a Potion of Cure Insanity
c) 19 Potions of Cure Critical Wounds
d) a Potion of Restore Life Levels
e) 17 Scrolls of Phase Door
f) 20 Scrolls of Teleportation
g) 17 Scrolls of Satisfy Hunger
h) a Silver Rod of the Istari of Healing (34/200) {@z3}
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
i) a Golden Rod of Charging of Perception (125/125) {@z4}
   
   It regenerates its mana faster.
j) a Golden Rod of Illumination (125/125) {@z2}
k) a Golden Rod of Trap Location (125/125) {@z1}
l) a Mithril Rod of Capacity of Speed (162/320) {@z5}
   
   It can hold more mana.
m) an Adamantite Rod of Simplicity of Havoc (200/200)
   
n) an Adamantite Rod of Recall (200/200) {!*}
o) an Adamantite Rod of Havoc (113/200)
p) a Rod Tip of Illumination (8 Mana to cast)
q) 65 Arrows (1d4) (+9,+9)
r) 32 Arrows (1d4) (+0,+0)
s) 31 Sheaf Arrows (1d5) (+3,+3)
t) 19 Seeker Arrows (exploding) (4d4) (+9,+9)
u) 2 Essences of Magic
v) an Empty Bottle
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
b) a Ring of Poison Resistance
c) 27 Essences of Poison
d) an Essence of Explosion
e) 7 Essences of Teleport
f) 2 Essences of Cold
g) 7 Essences of Fire
h) 12 Essences of Acid
i) 19 Essences of Life
j) 6 Essences of Confusion
k) 19 Essences of Light
l) 9 Essences of Chaos
m) an Essence of Extra Life
n) 3 Essences of Darkness
o) 99 Essences of Knowledge
p) 99 Essences of Knowledge
q) 5 Essences of Knowledge
r) an Essence of Lightning
s) 9 Essences of Mana
t) an Empty Bottle


  [Home Inventory - Gondolin ]

a) 99 Scrolls of Nothing
b) a Mithril Rod of Havoc (160/160)
c) 32 Wands of Nothing (0 charges)
d) 11 Staffs of Nothing (0 charges)
e) 2 Rings of Nothing
f) 6 Amulets of Nothing
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
   
   This green gem glows with inner light.  Aragorn son of
   Arathorn wore it at the Battle of the Pelennor Fields, and
   he was himself given the name of 'Elessar' by the people of
   Gondor because of this.
   It can be activated for...
   heal and cure black breath every 200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
   
   A foul, twisted sword with blackened spines and knobs,
   whose very name is a curse upon the lips of Elves and Men.
   It is sentient.
   
   It generates an antimagic field.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It provides immunity to fire.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It drains mana.
   It drains life.
   It drains experience.
   It aggravates nearby creatures.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Spear of Orome (4d6) (+15,+15) (+4)
   
   The thrusting spear of wise Orome the Vala, strong against
   giants of frost, which can melt rock or flesh with ease.
   It can be activated for...
   stone to mud every 5 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It affects your speed.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to light.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
j) 24 Essences of Time
k) 26 Essences of Magic
l) an Essence of Extra Life
m) 2 Empty Bottles


  [Home Inventory - Minas Anor ]

a) 5 Potions of Cure Serious Insanity
b) The Ring 'Tirion' (+11,+12) (+2 attacks)
   
   It affects your attack speed.
   It sustains your strength.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to sound.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
c) The Beaked Axe of Hurin (2d6) (+10,+18) (+3)
   
   Wielded by Hurin Thalion in the Fifth Battle of Beleriand,
   this troll-bane smoked in the black blood of Gothmog's
   guards.
   It can be activated for...
   berserker and +10 to speed (50) every 100+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It does extra damage from acid.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It provides resistance to acid.
   It provides light.
   It drains mana.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   
   Forged from meteoric iron, this long chopping dagger slices
   through  ordinary metal as easily as its title, "Iron
   Cleaver", suggests.
   It affects your dexterity.
   It affects your stealth.
   It affects your searching.
   It does extra damage from acid.
   It poisons your foes.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Broad Sword 'Arunruth' (3d5) (+13,+6) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
   
   "One, two! One, two!  And through, and through, the vorpal
   bladewent snicker-snack!"
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Short Bow of Celen (x4) (+17,+14) (+2)
   
   It affects your constitution.
   It affects your charisma.
   It provides light.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
h) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
   
   Beor's boomerang makes its wielder as agile as the winds,
   and as hard to harm.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Horn of Helm (+2) (charging)
   
   Heedless of cold, fearless of darkness -- besiegers fled at
   the wind of the solitary coming of King Helm Hammerhand,
   proclaimed by a single horn-blast in the dead of winter.
   It can be activated for...
   sound ball (300) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
j) Climbing Set
k) 4 Essences of Chaos
l) 28 Essences of Extra Life
m) 7 Essences of Force
n) 3 Empty Bottles


  [Home Inventory - Lothlorien ]

a) The Ring of Arwen (+2)
   
   It affects your intelligence.
   It affects your charisma.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to disenchantment.
   It allows you to fly.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) 99 Scrolls of Nothing
b) a Mithril Rod of Havoc (160/160)
c) 32 Wands of Nothing (0 charges)
d) 11 Staffs of Nothing (0 charges)
e) 2 Rings of Nothing
f) 6 Amulets of Nothing
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
   
   This green gem glows with inner light.  Aragorn son of
   Arathorn wore it at the Battle of the Pelennor Fields, and
   he was himself given the name of 'Elessar' by the people of
   Gondor because of this.
   It can be activated for...
   heal and cure black breath every 200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
   
   A foul, twisted sword with blackened spines and knobs,
   whose very name is a curse upon the lips of Elves and Men.
   It is sentient.
   
   It generates an antimagic field.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It provides immunity to fire.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It drains mana.
   It drains life.
   It drains experience.
   It aggravates nearby creatures.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Spear of Orome (4d6) (+15,+15) (+4)
   
   The thrusting spear of wise Orome the Vala, strong against
   giants of frost, which can melt rock or flesh with ease.
   It can be activated for...
   stone to mud every 5 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It affects your speed.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to light.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
j) 24 Essences of Time
k) 26 Essences of Magic
l) an Essence of Extra Life
m) 2 Empty Bottles



Posted on 15.9.2002 14:38
Last updated on 22.2.2013 21:50

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On 15.9.2002 14:38 s_latour@hotmail.com wrote:
This was my best alchemist. He came from a long line of alchemists who simply could not make the grade. It was a sad time indeed when he was lost to me. I really had fun making my very own artifacts. I would have made another artifact, but this was my first character to collect the necessary essences for making artifacts, and I tried to wield the item when using them. They were wasted. I wept. I continued to look for these elusive items. Oh, and don't worry about the strange names I gave to the artifacts. I have....issues.

On 15.9.2002 14:40 s_latour@hotmail.com wrote:
This was my best alchemist. He came from a long line of alchemists who simply could not make the grade. It was a sad time indeed when he was lost to me. I really had fun making my very own artifacts. I would have made another artifact, but this was my first character to collect the necessary essences for making artifacts, and I tried to wield the item when using them. They were wasted. I wept. I continued to look for these elusive items. Oh, and don't worry about the strange names I gave to the artifacts. I have....issues.

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Eomer, L48 RohanKnight Alchemist
1101st in ToME (2.1.1) by <drizzt3117@aol.com> (24%)

Ba, L44 Wood-Elf Alchemist
1270th in ToME (2.1.2) by <jellyba> (24%)

King Cabbage, L44 Thunderlord Alchemist
1239th in ToME (2.2.0) by <jellyba@webmail.co.za> (24%)

Agrelalith, L48 Thunderlord Alchemist winner
1084th in ToME (2.3.4) by <ajcampbell0128@yahoo.com> (24%)



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