The Angband Ladder: Meekzie, Yeek Alchemist by <tjvanwyk@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Meekzie                Age                 12       STR!     40       
 Sex   : Female                 Height              34       INT!     40       
 Race  : Vampire Yeek           Weight              56       WIS!     40       
 Class : Alchemist              Social Class        32       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        Chr!     34     37
                                                                               
 + To Melee Hit          68 Level             43    Hit Points     2181/  2181 
 + To Melee Damage       51 Experience   3006076    Spell Points    331/   331 
 + To Ranged Hit         67 Max Exp      3006076    Sanity          800/   800 
 + To Ranged Damage      26 Exp to Adv.  3255000    Piety                72094 
   AC                19+107 Gold         4513535    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Legendary[10]Blows/Round:  6         
 Bows/Throw  : Legendary[5] Searching   : Legendary[12]Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  24d4+306  
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 130 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          Meekzie Meekerson is the not-so-well-known daughter of a             
          Master Yeek of a not-so-notable tribe of yeeks. But she              
          plans to change that with the help of mad alchemy skills             
          and some wicked vampire teeth.                                       


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 41 (2050')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 50 (2500')
        Maze: Level 33 (1650')
        Orc Cave: Level 12 (600')
        Erebor: Level 63 (3150')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 63 of Erebor.
 You have defeated 16265 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 52 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : .33.56..4.......            
        Add Int   : ....56.7........            
        Add Wis   : 4..456...3......            
        Add Dex   : 43..56....9.....            
        Add Con   : 433.56..4.......            
        Add Chr   : ..3.56...3......            
        Add Stea. : 4...56.7...*....            
        Add Sear. : ..34.6.7..9.....            
        Add Infra : ....56..........            
        Add Tun.. : ..............*.            
        Add Speed : .......7...*...+            
        Vampiric  : +............+..            
        Slay Orc  : .+...........+..            
        Slay Troll: .+..............            
        Slay Giant: .+..............            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Fire Brand: .+..............            
        Sust Str  : +...............            
        Sust Int  : ...+.+.+........            
        Sust Wis  : .....+..........            
        Sust Dex  : .....+..........            
        Sust Con  : ......+.........            
        Sust Chr  : ...+............            
        Invisible : ....++..........            
        Mul life  : +....+.........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++.+++.++.+....+            
        Hold Life : +...+..........+            
        Imm Acid  : +...+.*.*.......            
        Imm Elec  : +..++.*.........            
        Imm Fire  : ++*.+...........            
        Imm Cold  : *...+..........+            
        Res Pois  : +...+..........+            
        Res Fear  : .+..............            
        Res Light : ...++...........            
        Res Dark  : +...+..........+            
        Res Blind : ....++..........            
        Res Conf  : ....+.+.++......            
        Res Sound : ........+.......            
        Res Shard : ....++..........            
        Res Neth  : +..............+            
        Res Nexus : .....+..+.......            
        Res Chaos : ....+.+.+.......            
        Res Disen : ...+............            
        Aura Fire : .....+..........            
        Auto Curse: ....+...........            
        Levitate  : +.........++...+            
        Lite      : .+...+.......+.+            
        See Invis : +++.++..........            
        Digestion : ....++.....+....            
        Regen     : +...++..........            
        Activate  : ..++.+..........            
        Cursed    : ....+........+..            
        Hvy Curse : .............+..            
        Fly       : ..+............+            
        Orc.ESP   : .+..++..+.......            
        Troll.ESP : .+..++..........            
        Dragon.ESP: ....++..........            
        Giant.ESP : .+..++..........            
        Demon.ESP : ....++..........            
        Undead.ESP: ....++..........            
        Evil.ESP  : ....++..........            
        Animal.ESP: ....++..........            
        TLord.ESP : ..+.++..........            
        Good.ESP  : ....++..........            
        Nlive.ESP : ....++..........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 30)
 - Combat                                        23.750 [0.700]
          . Weaponmastery                        47.800 [0.700]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    05.900 [0.900]
          . Stealth                             -05.000 [0.400]
          . Disarming                            00.500 [0.300]
 - Magic                                         06.771 [0.900]
          . Magic-Device                         25.500 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           03.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              47.400 [0.800]
 - Spirituality                                  00.900 [0.800]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            03.200 [0.500]
 - Monster-lore                                  02.100 [0.500]
          . Corpse-preservation                  10.400 [0.800]

Abilities
 * Artifact Creation
 * Perfect casting


  [Fates]

You may find a Paper Armour on level 9.
You may find an Essence of Life on level 1.
You are fated to find a Scroll of Detect Invisible on level 1.


  [Character Equipment]

a) a Vampiric Shadow Blade (*Defender*) (4d4) (+22,+14) [+16](80%) (+4 to
stealth)
    It increases your wisdom, dexterity, constitution and stealth by 4.  
    It increases your hit points by 80%.  It drains life from your foes.  
    It sustains your strength.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, poison, dark and nether.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
d) a Fiery Metal Boomerang of Westernesse (4d5) (+21,+26) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 3.  It does extra damage from fire.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  It
    cannot be harmed by fire.  
    You made it yourself.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 58 of The Sacred
    Land Of Mountains.
f) The Ring of Elmen [+15] (+4 to searching)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your wisdom and 
    searching by 4.  It sustains your intelligence and charisma.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet of DOOM! (Exp:43418) (+0,+0) [+7] (+5) {cursed, !d!k!s!v!d!k!s!v}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, infravision and luck by 5.  It makes
    you invisible.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    light, dark, blindness, shards and chaos.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, dragons, giants, demons, undead, evil beings, animals, 
    thunderlords, good beings and non-living things.  It slows your
    metabolism.  It speeds your regenerative powers.  It is cursed.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) The Everburning Torch 'Citronella' [Sense Monsters] (Exp:309001)
(+0,+0)(120%) 
    It can be activated for beam of sunlight every 10 turns if it is being
    worn. It provides light (radius 5) forever.  It has a spell stored
    inside.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, searching, infravision and luck by 6.
    It increases your hit points by 120%.  It makes you invisible.  It
    sustains your intelligence, wisdom and dexterity.  It provides
    immunity to paralysis.  It provides resistance to blindness, shards
     and nexus.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls, dragons, giants, demons, undead
    , evil beings, animals, thunderlords, good beings and non-living things
    .  It slows your metabolism.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
n) The Hard Leather Armour of Elmir (-1 to accuracy) [6,+7]
    It sustains your constitution.  It provides immunity to acid and 
    electricity.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
o) an Elven Cloak of the Magi (-1,-2) [4,+14] (+7)
    It increases your intelligence, stealth, searching, speed and luck by 
    7.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 48 of
    Illusory Castle.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
u) a Set of Leather Gloves of Thievery (+8,+3) [1,+10] (+9)
    It increases your dexterity and searching by 9.  It provides immunity
    to paralysis.  It allows you to levitate.  It cannot be harmed by
    acid.  
    You made it yourself.
x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+10)
    It increases your stealth and speed by 10.  It allows you to levitate.
    It slows your metabolism.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Bolt of Gonumnar (1d5) (+26,+13) {cursed}
    It provides light (radius 1) forever.  It poisons your foes.  It
    drains life from your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Erebor.
|) a Magical Gnomish Shovel of Digging (+10)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 10.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) 15 Potions of *Healing* {@q1 !d!ks!v!*!m!m!m}
b) 13 Scrolls of Teleportation {@r7 !d!k!s!v!d!k!s!v!m!m}
c) 8 Scrolls of Satisfy Hunger {!d!k!s!v@r5}
d) 23 Scrolls of Genocide {@r8!d!k!s!v!*}
e) 24 Scrolls of Nothing {!d!k!s!v@m5}
f) a Silver Rod of the Istari of Recall (200/200) {@z2!d!k!s!v!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
g) a Golden Rod of the Istari of Perception (250/250) {@z1 !d!k!s!v!d!k!s!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
h) a Mithril Rod of the Istari of Disarming (320/320) {@z7!d!k!s!v!d!k!s!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
i) an Adamantite Rod of the Istari of Enlightenment (400/400) {@z9
!d!k!s!v!d!k!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
j) an Adamantite Rod of the Istari of Detection (184/400) {@z0!d!k!s!v!d!k!s!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
k) a Wand of Nothing[1|1] (1 charge)
l) The Anchor of Space-Time {@w5 !d!k!s!v!d!k!s!v}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) a Polished Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+24]
{!*!}
n) a Metal Brigandine Armour [19]
o) a Vampiric Dark Sword of Westernesse (3d7) (+13,+16)(60%) (+3) {@w0
!d!k!s!v!}
    It generates an antimagic field.  It increases your strength, 
    dexterity and constitution by 3.  It increases your hit points by 60%.
    It drains life from your foes.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    You made it yourself.
p) a Scythe (5d3)
q) a Heavy Crossbow (x4)
r) a Small Wooden Boomerang (1d4)
s) 45 Essences of Magic {!*!*}
t) 3 Essences of Extra Life {!d!k!s!v}
u) 3 Essences of Darkness {!d!k!s!v}
v) 15 Essences of Force {!d!k!s!v}
w) 36 Empty Bottles {!d!k!s!v@m0}


  [Home Inventory - Bree ]

a) 3 Sprigs of Athelas
b) The Crumpled Scroll of Mass Resurrection {!*!*!*}
c) a Wand of Manathrust[6|18] (129 charges) {@a1}
d) a Wand of Fireflash[5|18] (185 charges) {@a0}
e) 2 Filthy Rags [1,-1] {!*!*}
f) an Elven Cloak of the Magi (-5,-1) [4,+1] (+5) {!w!w!w!q!q!q}
    It increases your intelligence, stealth, searching, speed and luck by 
    5.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
g) a Shadow Blade (4d4) (-2,+2) (+1 to stealth) {!*!*!*}
h) a Scythe of Slicing (8d4) (+0,+0) {!*!*!*}
i) 4 Essences of Fire {!d!k!s!v}
j) 4 Essences of Acid {!d!k!s!v}
k) 99 Essences of Life {!d!k!s!v}
l) 36 Essences of Life {!d!k!s!v}
m) 10 Essences of Confusion {!d!k!s!v}
n) 99 Essences of Chaos {!d!k!s!v}
o) 8 Essences of Time {!d!k!s!v}
p) 5 Essences of Knowledge {!d!k!s!v}
q) 99 Essences of Force {!d!k!s!v}
r) 22 Essences of Lightning {!d!k!s!v}


  [Home Inventory - Gondolin ]

a) a Ring of Blindness Resistance {100% off}
    It provides resistance to blindness.  
    You stole it from the Rare Jewelry Shop.
b) an Amulet of the Magi (-4,-4) (+4 to searching) {100% off}
    It can be used to store a spell.  It increases your intelligence and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
c) a Filthy Rag [1,-1]
d) a Shield of Deflection [10,+10]
e) 13 Pairs of Soft Leather Boots [2,+0]
f) an Olog corpse
g) an Olog corpse
h) a Cave troll corpse
i) a Cave troll corpse
j) a War troll corpse
k) a War troll corpse
l) a War troll corpse
m) an Essence of Time {!d!k!s!v}
n) 2 Empty Bottles {!d!k!s!v@m0}


  [Home Inventory - Minas Anor ]

a) 6 Scrolls of Remove Curse
b) 41 Scrolls of Genocide {@r8!d!k!s!v!*}
c) a Silver Rod of the Istari of Illumination (200/200) {@z5 !d!k!s!v!d!k!s!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Fallen angel on level 61 of Erebor.
d) 2 Rings of Nothing
e) an Everburning Torch
f) 2 Dwarven Lanterns
g) 2 Essences of Explosion {!d!k!s!v}
h) 6 Essences of Teleport {!d!k!s!v}
i) 7 Essences of Cold {!d!k!s!v}
j) 8 Essences of Fire {!d!k!s!v}
k) 3 Essences of Acid {!d!k!s!v}
l) 21 Essences of Life {!d!k!s!v}
m) 42 Essences of Confusion {!d!k!s!v}
n) 4 Essences of Light {!d!k!s!v}
o) 5 Essences of Time {!d!k!s!v}
p) 4 Essences of Extra Life {!d!k!s!v}
q) 4 Essences of Knowledge {!d!k!s!v}
r) 34 Essences of Force {!d!k!s!v}
s) 40 Essences of Lightning {!d!k!s!v}
t) 58 Essences of Mana {!d!k!s!v}
u) 21 Empty Bottles {!d!k!s!v@m0}


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Planar Travel Made Easy'' (charging) {restoration}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Seraph on level 55 of The Sacred Land Of
    Mountains.
b) Jor's Book of Impossible Occurences {heal 700 @A0}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Emperor wight on level 34 of Mordor.
c) 13 Lembases {!*!*}
d) 21 Potions of Detonations {!q!q!q!q!q!m!m!m!d!k!s@v0}
e) The Great Rod Tip of Home Summoning (75 Mana to cast) {!*!*!*!*!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) an Indestructible Ring of Speed (+7) {!*!*}
    It increases your speed by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*!*!*}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 65 of The Sacred
    Land Of Mountains.
h) an Everburning Torch
i) a Dwarven Lantern
j) 6 Filthy Rags [1,-1] {!*!*}
k) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) a Climbing Set
m) a Wild rabbit corpse
n) a Wild rabbit corpse
o) a Marilith corpse {!*!*!*}
p) 5 Wild rabbit raw meats
q) 44 Essences of Cold {!d!k!s!v}
r) 80 Essences of Fire {!d!k!s!v}
s) 33 Essences of Acid {!d!k!s!v}
t) 72 Essences of Light {!d!k!s!v}
u) 47 Essences of Time {!d!k!s!v}


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it while digging a rubble.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 25 of Mirkwood.
d) The Grail of Kenault (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport monsters to you.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
f) The Ring of Power of Dwar, Dog Lord of Waw (+4)
    It increases your constitution by 4.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to electricity
     and sound.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
g) The Ring of Power of Hoarmurath of Dir (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It provides
    resistance to electricity, cold, confusion, sound and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur.
h) The Ring of Power of Ji Indur Dawndeath (+1 to infravision) {100% off}
    It increases your wisdom and infravision by 1.  It makes you
    invisible.  It provides resistance to acid, blindness, nether, nexus
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
i) The Ring 'Siregilin' (+3)
    It increases your dexterity and constitution by 3.  It sustains your 
    wisdom and dexterity.  It makes you completely fearless.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Ring of Ragdun (+13 to damage) (+3)
    It increases your wisdom by 3.  It provides resistance to blindness, 
    confusion, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Ring of Revar (-4 to infravision) {cursed}
    It decreases your infravision by 4.  It makes you invisible.  It
    provides resistance to sound.  It induces random teleportation.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient red dragon on level 38 of Mordor.
m) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Amulet of Auglion (+1 to infravision)
    It increases your intelligence and infravision by 1.  It provides
    resistance to acid, electricity and poison.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 38 of
    Mordor.
o) The Amulet of Aeros
    It sustains your dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
p) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Erebor.
q) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Dol Guldur.
r) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
s) The Amulet of Lastar (+5) {100% off}
    It can be used to store a spell.  It increases your strength, 
    dexterity, constitution and charisma by 5.  It provides resistance to 
    electricity and nexus.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
t) The Amulet of Queninach (+2)
    It increases your wisdom and stealth by 2.  It sustains your strength, 
    wisdom and constitution.  It provides resistance to poison and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
u) The Feanorian Lamp 'Gelird' (+3 to infravision)
    It provides light (radius 3) forever.  It increases your infravision
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
v) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Judge Mortis on level 54 of The Sacred Land
    Of Mountains.
x) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
a) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 30 of
    The Sandworm lair.
b) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 27 of Mirkwood.
d) The Bar Chain Mail 'Naegil' (-24,-56) [18,+9](20%)
    It increases your hit points by 20%.  It sustains your intelligence, 
    dexterity and constitution.  It provides immunity to electricity, fire
     and cold.  It provides resistance to acid, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 54 of The
    Sacred Land Of Mountains.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 43 of Moria.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Fur Cloak of Gellion [3,+9]
    It sustains your dexterity and charisma.  It provides immunity to 
    electricity and cold.  It provides resistance to poison, dark, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 36 of Moria.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 33 of Moria.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 47 of Mordor.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Dol
    Guldur.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 39 of
    Moria.
t) The Dragon Helm of Thrain [8,-14]
    It provides light (radius 1) forever.  It sustains your strength.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It drains experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 64 of Dol
    Guldur.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 68 of Dol
    Guldur.
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
a) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 38 of
    Mordor.
b) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
c) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Dagger 'Agorien' (1d4) (+20,+16) (+1 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 1.  It does extra damage from electricity and 
    frost.  It produces chaotic effects.  It drains life from your foes.  
    It is very sharp and can make your foes bleed.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 38 of Moria.
e) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 50 of Moria.
f) The Dagger of Edhele (1d4) (+7,+2) (+2)
    It increases your strength by 2.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 65 of The Sacred Land Of
    Mountains.
j) The Short Sword of Athar (1d7) (+10,+1) (-2 attacks) {cursed, !w!w!w!q!q!q}
    It decreases your wisdom and attack speed by 2.  It is especially
    deadly against orcs.  It fills you with the Black Breath.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient black dragon on level 38 of
    Moria.
k) The Sabre of Lathovale (1d7) (-3,+19) (+5)
    It increases your constitution by 5.  It produces chaotic effects.  It
    is especially deadly against natural creatures.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    blindness.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 50 of Mordor.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 62 of Erebor.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 40 of
    Mordor.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 30 of Mirkwood.
q) The Long Sword 'Durandil' (2d5) (+9,+9) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Dol Guldur.
s) The Katana 'Ormel' (3d4) (+6,+26) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, intelligence and charisma by 3.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    62 of Dol Guldur.
t) The Katana of Araglath (3d4) (+6,+13) (+3)
    It can be wielded two-handed.  It increases your intelligence and 
    constitution by 3.  It poisons your foes.  It is a great bane of
    demons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snaga on level 45 of Moria.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Great Scimitar of Nionwen (4d5) (+1,+17) (+2 to speed)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence, dexterity and speed by 2.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
w) The Two-Handed Sword of Valdaedh (3d6) (+16,+9) (+1 attack)
    It must be wielded two-handed.  It increases your attack speed by 1.  
    It does extra damage from acid and frost.  It poisons your foes.  It
    is especially deadly against trolls.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 62 of
    Erebor.
x) The Zweihander of Gwindor (4d6) (+9,+16) (+1)
    It must be wielded two-handed.  It increases your wisdom and dexterity
     by 1.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
a) The Shadow Blade of Elros (4d4) (+4,+14) (+2 to speed)
    It increases your stealth and speed by 2.  It does extra damage from 
    acid.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against giants.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 61 of Dol
    Guldur.
b) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
c) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 26 of Mirkwood.
d) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Archer on level 39 of Moria.
f) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of The Sacred
    Land Of Mountains.
g) The Lance 'Barahar' (2d8) (+15,+5) (+1 attack)
    It must be wielded two-handed.  It increases your attack speed by 1.  
    It does extra damage from acid.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against dragons.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 30 of
    The Sandworm lair.
h) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 27 of The Sandworm lair.
j) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to sense the presence of 
    orcs, trolls and giants.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 30 of
    The Sandworm lair.
l) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 38 of Moria.
n) The Mace of Disruption 'Larninin' (5d8) (+15,+6) (+2)
    It must be wielded two-handed.  It increases your intelligence and 
    dexterity by 2.  It does extra damage from fire.  It produces chaotic
    effects.  It is a great bane of dragons.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
q) The Mage Staff of Valaquele (1d4) (+0,+5) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 5.  It sustains your 
    intelligence.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 48 of Mordor.
r) The Mage Staff of Bardor (1d4) (+7,+4) [+4] (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 3.  It sustains your intelligence and 
    wisdom.  It provides resistance to blindness and confusion.  It allows
    you to fly.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
s) The Mage Staff of Dilmen (1d4) (+1,+8)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 4.  It increases your mana capacity by 
    80%.  It provides resistance to blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 39 of Moria.



Posted on 18.5.2008 20:05
Last updated on 18.5.2008 22:13

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7470. on the Ladder (of 18938)
1323. on the ToME Ladder (of 3146)
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On 18.5.2008 20:05 tjvanwyk@gmail.com wrote:
I'm bound and determined to win ToME. So, I decided on a munchkin. First dump right after the big troll quest in Gondolin, two artifacts open, level 42. Just added health flags to my light to get me up to 2000HP or so. Off to hunt the Necromancer.

Even though I have unnaturally high in-game luck, my real life luck hasn't been the greatest to say the least. Still waiting for some of the better artifacts and crossing my fingers for an Elven Cloak of Air or staff of wishing.

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