The Angband Ladder: Hallor Ilway, Half-Elf Rogue by <>

  [Angband 3.5.0 Character Dump]

 Name   Hallor Ilway Age             37          Self  RB  CB  EB   Best
 Sex    Male         Height        4'9"   STR:     12  +0  +0  +0     12
 Race   Half-Elf     Weight     8st 3lb   INT:     12  +1  +1  +0     14
 Class  Rogue        Turns used:          WIS:     14  -1  -3  +0     10
 Title  Footpad      Game        411385   DEX:     17  +1  +3  +0  18/30
 HP     125/125      Standard     38780   CON:     14  -1  -1  +0     12
 SP     12/12        Resting       7895

 Level                 14    Armor      [20,+36]    Saving Throw     46%
 Cur Exp             1627                           Stealth         Good
 Max Exp             1627    Melee       2d4,+12    Disarming        68%
 Adv Exp             1890    To-hit       38,+12    Magic Devices     50
                             Blows      1.3/turn    Perception   1 in 15
 Gold                6442                           Searching        38%
 Burden          85.5 lbs    Shoot to-dam     +5    Infravision    20 ft
 Speed                 -1    To-hit        37,+8
 Max Depth      350' (L7)    Shots        1/turn

 Your father was of the Sindar.  You are one of several children of a
 Guildsman.  You are the black sheep of the family.  You have blue
 eyes, wavy red hair, and an average complexion.

rAcid:....+........ Nexus:.............
rElec:............. Nethr:.............
rFire:+..+......... Chaos:.............
rCold:...+......... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:..........+.. Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............

  [Character Equipment]

a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 350 feet (level 7).
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 8 to 14 turns to recharge at your current speed.
     Your chance of success is 93.5%
     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 36.5 vs. creatures not resistant to fire,
     and 23 vs. others.
b) a Long Bow (x3) (+5,+5)
     Bought from a store.
c) a Ring of Protection [+13]
     Bought from a store.
d) a Ring of Resist Fire and Cold
     Found lying on the floor at 100 feet (level 2).
     Provides resistance to fire, cold.
     Cannot be harmed by fire, cold.
e) an Amulet of Resist Acid
     Bought from a store.
     Provides resistance to acid.
     Cannot be harmed by acid.
f) a Wooden Torch (4889 turns) <+1>
     Radius 1 light.
g) Soft Leather Armour [8,+0]
     Found lying on the floor at 350 feet (level 7).
h) a Cloak [1,+0]
     Bought from a store.
i) a Wicker Shield [2,+1]
     Found lying on the floor at 200 feet (level 4).
j) a Hard Leather Cap [2,+5]
     Found lying on the floor of a special room at 150 feet (level 3).
k) a Set of Gauntlets of Free Action [3,+5]
     Dropped by Smagol at 350 feet (level 7).
     Prevents paralysis.  
l) a Pair of Iron Shod Boots [4,+0]
     Found lying on the floor at 300 feet (level 6).
     Cannot be harmed by fire.

  [Character Quiver]

n) 40 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 22.5.
     35% chance of breaking upon contact.

  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2}
c) 9 Slime Molds
d) 3 Mushrooms of Fast Recovery
e) 2 Flasks of oil
     Branded with flames.
f) 9 Potions of Cure Serious Wounds
g) 4 Potions of Speed
h) 4 Potions of Heroism
i) a Potion of Sleep
     It can be thrown at creatures with damaging effect.
j) a Potion of Blindness
     It can be thrown at creatures with damaging effect.
k) 13 Scrolls of Phase Door
l) 2 Scrolls of Light
m) 6 Scrolls of Word of Recall {!r}
n) 4 Scrolls of Holy Chant
o) a Scroll of Monster Confusion
p) a Rod of Slow Monster
q) a Wand of Magic Missile (14 charges)
r) a Wand of Light (6 charges)
s) a Staff of Cure Light Wounds (8 charges)
t) a Wooden Torch (5000 turns) <+1>
     Radius 1 light.
u) a Shovel (1d2) (+0,+0) <+1>
     +1 tunneling.
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 1.7.

  [Home Inventory]

a) 32 Slime Molds
b) 8 Potions of Cure Serious Wounds
c) 2 Potions of Speed
d) a Potion of Heroism
e) 7 Potions of Berserk Strength
f) 9 Potions of Resist Heat
g) 7 Potions of Resist Cold
h) a Grey Potion
     You do not know the full extent of this item's powers.
i) an Orange Potion
     You do not know the full extent of this item's powers.
j) a Gloopy Green Potion
     You do not know the full extent of this item's powers.
k) 5 Wooden Torches (5000 turns) <+1>
     Radius 1 light.
l) a Set of Leather Gloves of Free Action [1,+4]
     Found lying on the floor at 150 feet (level 3).
     Prevents paralysis.  
m) a Whip (1d3) (+3,+4) {excellent}
     Dropped by a Green naga at 350 feet (level 7).
     You do not know the full extent of this item's powers.
     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 8.1.

[Player history]
      Turn   Depth  Note
     27102      0'  Began the quest to destroy Morgoth.
     27102     50'  Reached level 2
     27102     50'  Reached level 3
     27102     50'  Reached level 4
     27102     50'  Reached level 5
     27102    100'  Killed Fang, Farmer Maggot's dog
     27102    100'  Reached level 6
     27102    100'  Killed Grip, Farmer Maggot's dog
     27102    100'  Reached level 7
     27102    150'  Reached level 8
     27102    200'  Reached level 9
     27102    250'  Reached level 10
     27102    300'  Reached level 11
     27102    300'  Killed Bullroarer the Hobbit
     28925    300'  Reached level 12
     31681    350'  Killed Sméagol
     31892    350'  Reached level 13
     36757    350'  Reached level 14
     37114    350'  Found the Dagger 'Narthanc'


  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)


Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)

Posted on 28.5.2014 20:15
Last updated on 30.5.2014 22:18

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13981. on the Ladder (of 15324)
4392. on the Angband Ladder (of 4751)
40. for this player (out of 127)


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On 28.5.2014 20:15 wrote:
Turn 4458, Level 5, 50'

The first couple of forays into the dungeon were made slightly more bearable by some (LeatherGloves)ofSlaying. The to-hit and to-dam bonuses weren't that good, but it was still better than nothing.

Now, on to 100' . . .

On 29.5.2014 02:28 Estie wrote:
You dont *have* to start with 12 strength you know.

On 29.5.2014 22:52 wrote:
Turn 22543, Level 10, 250'

Got my first melee upgrade in the form of a (MainGauche)ofFlame.

On 29.5.2014 23:00 wrote:
@Estie: Yeah, I know . . . but what can I say, I'm a masochist.

On 30.5.2014 02:17 Estie wrote:
Have fun :)

On 30.5.2014 20:43 wrote:
Turn 27102, Level 11, 300'

Got my hopes up because of a 'something worthwhile' feeling, only to find nothing particularly worthwhile on the level. What could have caused it? The (Rod)ofSlowMonster?

On 30.5.2014 22:18 wrote:
Turn 38780, Level 14, 350'

Found Narthanc, so I should be good melee-wise for another tenth of the dungeon or so.

On 30.5.2014 23:11 wrote:

Character lost to computer issues. Gotta do something about that hard drive.

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