The Angband Ladder: Ellen Roguelike II, Kobold Rogue by Slin Slinius

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   STR:     16  -1  +2  +0     17
 Race   Kobold       Height          39   INT:     16  -1  +1  +0     16
 Class  Rogue        Weight          65   WIS:     10  +0  -2  +0      8
 Title  Footpad      Social     Outcast   DEX:     16  +2  +3  +0  18/30
 HP     -21/159      Maximize         Y   CON:     16  +2  +1  +0  18/10
 SP     7/14                              CHR:     10  -2  -1  +0      7


 Level               14   Armor     [15,-4]     Saving Throw         43%
 Cur Exp           1609   Fight     (+3,+2)     Stealth           Superb
 Max Exp           1609   Melee     (+9,+3)     Fighting          Superb
 Adv Exp           1960   Shoot     (+3,+3)     Shooting          Superb
 MaxDepth    550' (L11)   Blows      2/turn     Disarming            77%
 Turns           278935   Shots      1/turn     Magic Device   Excellent
 Gold              1490   Infra       50 ft     Perception       1 in 11
 Burden       106.6 lbs   Speed      Normal     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> There is a wall in the way!
> You feel much better.
> You have 2 Potions of Cure Serious Wounds (e).
> The Baby multi-hued dragon claws you.
> The Baby multi-hued dragon bites you.
> The Baby multi-hued dragon claws you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Baby multi-hued dragon bites you.
> *** LOW HITPOINT WARNING! ***
> The Baby multi-hued dragon breathes fire.
> The Brown yeek dies.
> You die.

Killed by a Baby multi-hued dragon.

  [Character Equipment]

a) a Main Gauche (1d5) (+6,+1)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 6 against normal creatures.
b) a Light Crossbow (x3) (+0,+3)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (4001 turns)
     Radius 2 light, reduced when running out of fuel.
g) Soft Leather Armour [4,-1]
h) a Cloak [1,-5]
i) a Leather Shield [6,-4]
j) a Hard Leather Cap [2,-1]
k) (nothing)
l) a Pair of Leather Boots [2,+5]


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Rations of Food
c) a Mushroom of Clear Mind (squelch)
d) 6 Potions of Cure Light Wounds
e) 2 Potions of Cure Serious Wounds
f) 6 Scrolls of Phase Door
g) 3 Scrolls of Detect Invisible
h) 2 Scrolls of Word of Recall
i) a Wand of Magic Missile (9 charges)
j) a Wand of Slow Monster (11 charges)
k) 3 Wands of Light (18 charges)
l) 3 Wands of Wonder (32 charges)
     Cannot be harmed by acid, electricity, fire, cold.
m) a Staff of Detect Invisible (7 charges)
n) a Staff of Sleep Monsters (10 charges)
o) a Ring of Feather Falling {cursed}
     Cursed.
     Feather Falling.
p) 3 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
q) a Wicker Shield of Resist Cold [2,+1]
     Provides resistance to cold.
     Cannot be harmed by cold.
r) a Main Gauche (1d5) (+1,+2)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 7 against normal creatures.
s) a Main Gauche (1d5) (+2,+6)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 11 against normal creatures.
t) a Lucerne Hammer (2d5) (-5,-2)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 6 against normal creatures.
u) 10 Bolts (1d5) (+1,+1)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 21 against
     normal creatures.
     25% chance of breaking upon contact.
v) 7 Bolts (1d5) (+0,+0) {@f5}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 18 against
     normal creatures.
     25% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.1.2009 14:00

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42. on the Competition No.63 Ladder (of 45)

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On 16.1.2009 14:00 Slin Slinius wrote:
Bolder summoning Master Yeeks summoning summoning and only phase door to escape....

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