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The Angband Ladder: Blugg, Half-Troll Warrior by <jonathan@franz-liszt.freeserve.co.uk>

  [Angband 3.0.1 Character Dump]

 Name   Blugg                                    Self  RB  CB  EB   Best
 Sex    Male              Age        24   STR! 18/100  +4  +5 +15 18/340
 Race   Half-Troll        Height    103   INT! 18/100  -4  -2  +3  18/70
 Class  Warrior           Weight    266   WIS! 18/100  -2  -2  +5 18/110
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +2 +12 18/200
 HP     1201/1201         Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     0/0               Preserve    Y   CHR! 18/100  -6  -1 +11 18/140

 Level           50       Armor    [48,+133]     Saving Throw     Superb
 Cur Exp   15845436       Fight    (+50,+43)     Stealth             Bad
 Max Exp   15845436       Melee    (+69,+64)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+67,+19)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       4681831       Shots       1/turn     Magic Device  Excellent
                                                 Perception          Bad
 Burden   283.8 lbs       Infra        70 ft     Searching          Poor

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and green leprous skin.




  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It affects your strength.
   It affects your charisma.
   It affects your infravision.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of dragons.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It affects your dexterity.
   It affects your speed.
   It affects your shooting power.
   It provides immunity to paralysis.
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
d) an Opal Ring of Speed (+16)
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Phial of Galadriel
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
h) The Cloak 'Colluin' [1,+15]
   It can be activated for resistance (20+d20 turns) every 111 turns if it
   is being worn.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+13] (+5)
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.


  [Character Inventory]

a) 14 Grey Mushrooms of Restoring
b) 26 Copper Speckled Potions of Speed
c) 15 Red Potions of Healing {10% off}
d) 7 Pungent Potions of *Healing*
e) 4 Shimmering Potions of Life
f) 30 Metallic Red Potions of Restore Life Levels {75% off}
g) 8 Scrolls titled "ipnes unta" of Phase Door
h) 33 Scrolls titled "compdalf" of Teleportation {50% off}
i) 7 Scrolls titled "butue poting" of Teleport Level
j) 5 Scrolls titled "zun nes akssan" of Genocide
k) a Scroll titled "rhovprok sno" of Mass Genocide
l) a Cast Iron Rod of Recall (charging)
m) a Zinc-Plated Rod of Detection
n) a Brass Rod of Teleport Other
o) The Ring of Power 'Nenya' (+8,+8) (+2)
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
p) The Cloak 'Colannon' [1,+15] (+3)
   It can be activated for teleport every 45 turns if it is being worn.
   It affects your stealth.
   It affects your speed.
   It provides resistance to nexus.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It does extra damage from poison.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It can be activated for fire ball (72) every 40 turns if it is being
   worn.
   It affects your strength.
   It affects your dexterity.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from fire.
   It sustains your strength.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
v) 19 Silver Arrows of Acid (3d4) (+6,+13)
w) 17 Silver Arrows (3d4) (+8,+8)


  [Home Inventory]

a) 2 Scrolls titled "ashzun pluban" of *Remove Curse*
b) 2 Zirconium Rods of Perception
c) The Ring of Tulkas (+4)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
d) an Ivory Amulet of Trickery (+4)
e) The Arkenstone of Thrain
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
f) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
i) The Large Metal Shield of Anarion [5,+20]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
j) The Golden Crown of Gondor [0,+15] (+3)
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your speed.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
l) The Steel Helm of Hammerhand [6,+20] (+3)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It aggravates nearby creatures.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.
n) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {uncursed}
   It affects your constitution.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It provides resistance to disenchantment.
   It aggravates nearby creatures.
o) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It affects your dexterity.
   It affects your stealth.
   It affects your speed.
   It affects your shooting speed.
   It provides resistance to disenchantment.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.4.2002 01:47
Last updated on 24.7.2002 01:00

Download this dump

1826. on the Ladder (of 12598)
412. on the Angband Ladder (of 3705)
Best for this player (out of 2)

Comments

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On 27.4.2002 01:47 jonathan@franz-liszt.freeserve.co.uk wrote:
This is my current Half-Troll Warrior character, from Angband 2.9.6 alpha 4 (on my desktop I call it 296d), with a couple of bugfixes.

Points of interest include:

- His dexterity is so low that he has serious difficulty getting to multiple attacks per round, having to wield a main gauche to get as many as 3. Not good for a warrior, since that's no improvement on the *start* of the game...

- I really didn't want him as deep as 2000' without poison resistance, but he's fallen through five successive trapdoors while trying to disarm them. *sigh...*

- The only stat potions I've found in the dungeon at all are intelligence and charisma, plus one of strength. Everything else in the way of stat potions has been bought from the BM, hence the cash shortage.

- Dexterity was originally higher but got swapped with int by a nexus hound.

- But he's been seriously lucky with speed equipment, with one ring and a pair of boots for +14... and killed his first Nazgul (Akhorakil - my "improved" version for my most recent patch, that made it into 294 and later versions) and Ancient Dragon (green) recently (in a vault), only to be chased off the level by Medusa the Gorgon when out of healing and speed potions before being able to explore the vault.

- Normally I wouldn't mind being this deep with this few hps, but with such a lousy attack (3 attacks per round at 3d5+10 is nothing when you have no spells and your crossbow bolts keep missing thanks to your low dex)... it's going to be interesting trying to keep this one going. Let's hope not to meet any AMHDs, Drolems or post-2000' uniques for a while yet...

On 27.4.2002 01:58 jonathan@franz-liszt.freeserve.co.uk wrote:
whoa there... I thought half-troll warrior was actually a popular combo! didn't think I'd be the highest on the ladder...

On 28.4.2002 03:48 jonathan@franz-liszt.freeserve.co.uk wrote:
Another character level or two. Mim is dead, and dropped jack shit. Still more stat potions in the BM than in the dungeon.

On 3.5.2002 20:11 jonathan@franz-liszt.freeserve.co.uk wrote:
Got a bit further through stat gain now. Recently killed his first AMHD - without poison resistance being available. Thank gods for the early speed items...

On 6.5.2002 00:56 jonathan@franz-liszt.freeserve.co.uk wrote:
Bought a ring of poison resist from the BM. Found another one lying three squares away from where I landed in the dungeon. Typical.

Then I cleared a Greater Vault, containing no really nasty monsters apart from Ren the Unclean and a pack of time hounds. Found five artifacts, most notably Theoden, Totila and the Star of Elendil. Life is looking good...

On 8.5.2002 01:44 jonathan@franz-liszt.freeserve.co.uk wrote:
He's just cleared a greater vault at 2450'. The artifacts are beginning to really show up now. Saruman was in the vault, as was Eol the Dark Elf and a Great Ice Wyrm. And three AMHDs. And lots of loot. Loads of lovely loot...

On 9.5.2002 03:33 jonathan@franz-liszt.freeserve.co.uk wrote:
Several vaults later, reaching 2700', and getting into Dracolich/lisk territory. Or, should I say, *dead* dracolich/lisk territory...

On 9.5.2002 03:34 jonathan@franz-liszt.freeserve.co.uk wrote:
Several vaults later, reaching 2700', and getting into Dracolich/lisk territory. Or, should I say, *dead* dracolich/lisk territory...

On 12.5.2002 21:09 jonathan@franz-liszt.freeserve.co.uk wrote:
Down at 3000' now. Teleportation (of self and monsters) is becoming a serious issue. Namely, the combustibility and drainability of staves of teleportation, and the lack of scrolls of teleportation outside of the BM, and the inability to zap wands and rods of teleport other. I also got seriously pissed off recently by Gabriel's summoning his minions at me in the middle of a room, and being hit by five mana bolts at once... But he's still going, having just survived a tough fight with Uvatha, Fundin, Baphomet, a Great Storm Wyrm and a Demilich, thanks to the fact that Baphomet does not resist frost...

On 31.5.2002 13:40 wrote:
Yeah i know what you've been through :) see my troll on ladder which unfortunately died due to boredom and not staying alert :(. Didnt post death dump though ... now playing the usual high-elf again and doing great.

On 19.7.2002 21:30 jonathan@franz-liszt.freeserve.co.uk wrote:
Well, teleportation is still in short supply, but a far worse lack is the innate Half-Troll shortage of dexterity. I would really prefer to be wielding Crisdurian but only get 4 attacks with it, as opposed to 6 with Anduril thanks to its dex bonus... Mind you, Gabriel and Uriel are both dead now, Gabriel turned up in a convenient position to pillar-dance with only a small escort. Other than him, I've also killed Hoarmurath of Dir - a Nazgul who I begin to think ought to have his speed increased to +20 instead of +10...

On 23.7.2002 02:45 jonathan@franz-liszt.freeserve.co.uk wrote:
One more update, I've just reached 4000' and cleared *another* vault. Yet more good weapons (Zarcuthra for example), and not enough dex to use them without losing an attack...

On 23.7.2002 08:37 jonathan@franz-liszt.freeserve.co.uk wrote:
...And another update. Carcharoth, Lungorthin, Ancalagon and company all gone. Some good artifacts at last. And only *now* do I discover that I could never have got the full 6 blows with Crisdurian or Zarcuthra anyway. *sigh...* Haven't decided what combination of equipment to use yet, right now I'm in town. Would like more Rune of Protection scrolls before taking on Morgy (not for sea of runes, but for standing on while meleeing him) but otherwise things are looking up...

On 24.7.2002 01:00 jonathan@franz-liszt.freeserve.co.uk wrote:
YAY! My first ever vanilla warrior winner. And he took down Morgoth in straight melee... despite the fact that Morgoth appears to now ignore Runes of Protection that the player is standing on (is this a bug?) Hell, I might as well have not bothered collecting those scrolls, for all the good they did me. But it's a winner, nevertheless. I need a beer...

On 25.7.2002 22:27 pav wrote:
Congratulations on your win! You have pretty best equipment... everything!

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