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The Angband Ladder: basher, Half-Troll Warrior by <michael_embley@yahoo.com>

  [Angband 3.0.0 Character Dump]

 Name   basher                                   Self  RB  CB  EB   Best
 Sex    Male              Age        29   STR! 18/100  +4  +5  +8 18/270
 Race   Half-Troll        Height    108   INT! 18/100  -4  -2  +6 18/100
 Class  Warrior           Weight    270   WIS! 18/100  -2  -2 +13 18/190
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +2 +11 18/190
 HP     1238/1238         Maximize    Y   CON! 18/100  +3  +2  +7 18/220
 SP     0/0               Preserve    Y   CHR! 18/100  -6  -1 +12 18/150

 Level           50       Armor    [58,+135]     Saving Throw     Superb
 Cur Exp   16245114       Fight    (+60,+51)     Stealth            Poor
 Max Exp   16245114       Melee    (+82,+76)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+72,+15)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold      11827273       Shots       2/turn     Magic Device  Excellent
                                                 Perception          Bad
 Burden   129.6 lbs       Infra        30 ft     Searching          Poor

     Your father was a Cave-Troll Warrior.  You have puke-yellow
     eyes, mangy bright red hair, and blue leprous skin.




  [Last Messages]

> You hit the Panther.
> You have slain the Panther.
> You hit the Elder vampire. <6x>
> You feel yourself yanked upwards!
> The Battle-scarred veteran wakes up.
> The Mangy-looking leper wakes up.
> The Mangy-looking leper begs you for money.
> There is a wall in the way! <3x>
> You hit the Mangy-looking leper.
> You have slain the Mangy-looking leper.
> The Mean-looking mercenary wakes up.
> There is a wall in the way! <5x>
> You combine some items in your pack.
> There is a wall in the way! <14x>
> There is a wall in the way!


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It affects your shooting speed.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Arkenstone of Thrain
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Full Plate Armour of Isildur [25,+23] (+1)
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
h) The Shadow Cloak of Luthien [6,+17] (+2)
   It can be activated for restore life levels every 250 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It can be activated for starlight (10d8) every 100 turns if it is being
   worn.
   It affects your wisdom.
   It affects your charisma.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It provides permanent light.
j) The Steel Helm of Hammerhand [6,+20] (+3)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It aggravates nearby creatures.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+11] (+10)


  [Character Inventory]

a) 4 Dark Red Mushrooms of Restoring
b) 8 Viscous Pink Potions of Speed
c) 69 Scrolls titled "skiglen arzepo" of Phase Door
d) a Scroll titled "bat wahere" of Identify
e) 2 Scrolls titled "dan elmik" of *Identify*
f) a Scroll titled "ypit sa eng" of Holy Chant
g) 2 Scrolls titled "kho ganarg" of Holy Prayer
h) a Scroll titled "skikho rirol" of Rune of Protection
i) 2 Magnesium Rods of Recall
j) a Zirconium Rod of Enlightenment
k) a Gnarled Staff of *Destruction* (0 charges)
l) 24 Silver Arrows of Acid (3d4) (+18,+17)


  [Home Inventory]

a) a Light Green Potion of Self Knowledge
b) The Jewel 'Evenstar'
   It can be activated for restore life levels every 150 turns if it is
   being worn.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to life draining.
c) The Phial of Galadriel
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
d) The Star of Elendil
   It can be activated for magic mapping every 50+d50 turns if it is being
   worn.
   It allows you to see invisible monsters.
e) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
f) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
   It affects your strength.
   It affects your dexterity.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to confusion.
   It provides resistance to sound.
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It can be activated for phase door every 2 turns if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
h) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
i) The Metal Cap of Thengel [3,+12] (+3)
   It affects your wisdom.
   It affects your charisma.
   It provides resistance to confusion.
j) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to fear.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
   It is heavily cursed.
k) The Set of Gauntlets 'Paurhach' [2,+11]
   It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
   worn.
   It provides resistance to fire.
l) The Set of Gauntlets 'Paurnen' [2,+15]
   It can be activated for acid bolt (5d8) every 5+d5 turns if it is being
   worn.
   It provides resistance to acid.
m) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It can be activated for frost bolt (12d8) every 50 turns if it is being
   worn.
   It affects your dexterity.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It provides resistance to cold.
   It slows your metabolism.
   It induces feather falling.
   It provides immunity to paralysis.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It affects your searching.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against dragons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to dark.
   It slows your metabolism.
   It provides permanent light.
   It has been blessed by the gods.
o) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It can be activated for frost ball (100) every 35 turns if it is being
   worn.
   It affects your wisdom.
   It affects your dexterity.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of the undead.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It slows your metabolism.
   It provides immunity to paralysis.
   It has been blessed by the gods.
p) The Trident of Ulmo (4d8) (+7,+13) (+4)
   It can be activated for teleport away every 50 turns if it is being
   worn.
   It affects your dexterity.
   It is especially deadly against natural creatures.
   It is especially deadly against dragons.
   It provides immunity to acid.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It has been blessed by the gods.
q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It can be activated for berserk rage (50+d50 turns) every 80+d80 turns
   if it is being worn.
   It affects your strength.
   It affects your constitution.
   It is especially deadly against trolls.
   It is especially deadly against dragons.
   It is a great bane of demons.
   It does extra damage from acid.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to dark.
   It provides permanent light.
r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
s) 32 Bolts of Frost (1d5) (+9,+11)
t) 28 Bolts of Flame (1d5) (+10,+8)
u) 16 Silver Bolts of Flame (3d5) (+12,+11)
v) 22 Arrows of Wounding (1d4) (+9,+10)
w) 10 Seeker Arrows of Flame (4d4) (+10,+8)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.10.2002 14:08

Download this dump

1754. on the Ladder (of 12451)
376. on the Angband Ladder (of 3628)
Second best for this player (out of 2)

Comments

Jump to latest

On 7.10.2002 14:08 michael_embley@yahoo.com wrote:
OK OK so the name is bad...I only started him as a Joke after my Elven mage died....but he won, my first ever winner, even if it was only just and I hd run out of potions of life during the final battle. A big suprise to me this one...I have come to quite like him!

On 7.10.2002 21:56 jonathan@franz-liszt.freeserve.co.uk wrote:
damn you! you just knocked my Blugg off the top of the half-troll high-score list! *grin* Mind you I didn't have Ringil

On 8.10.2002 07:00 michael_embley@yahoo.com wrote:
well.....SORRY :)!
It was only becuase I was so scared of delving deeper that I hung around collecting stuff for ages! It was getting the cesti that finally convinced me I could survive the fight

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