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The Angband Ladder: 'Vlagh, Half-Troll Warrior by <lahtonen.sampsa@suomi24.fi>

  [Angband 3.0.5 Character Dump]

 Name   'Vlagh                                   Self  RB  CB  EB   Best
 Sex    Male              Age        22   STR! 18/100  +4  +5 +15 18/340
 Race   Half-Troll        Height     92   INT! 18/100  -4  -2 +11 18/150
 Class  Warrior           Weight    255   WIS! 18/100  -2  -2 +13 18/190
 Title  ***WINNER***      Status     11   DEX! 18/100  -4  +2 +14 18/220
 HP     1201/1201         Maximize    Y   CON! 18/100  +3  +2  +9 18/240
 SP     0/0               Preserve    Y   CHR! 18/100  -6  -1 +13 18/160

 Level           50       Armor    [56,+134]     Saving Throw     Superb
 Cur Exp   99999999       Fight    (+55,+48)     Stealth            Poor
 Max Exp   99999999       Melee    (+77,+73)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+64,+12)     Shooting      Legendary
 MaxDepth   Lev 127       Blows       6/turn     Disarming        Superb
 Gold       3279365       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   299.7 lbs       Infra        50 ft     Searching          Good

 Your father was a Water-Troll Shaman.  You have blue-bloodshot eyes,
 dirty sea-weed green hair, and green leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:..*...++*.+.. Blind:..+..+...+...
 Elec:..*...+...... Confu:.........+.+.
 Fire:.+*.+.++..... Sound:........+....
 Cold:+.*...++..... Shard:.............
 Pois:..+.+........ Nexus:.............
 Fear:+.+.+...+...+ Nethr:..+........+.
 Lite:+............ Chaos:.....+..+..+.
 Dark:......+...... Disen:..+...+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......+.....
Feath:............. Sear.:.....+...+...
PLite:+............ Infra:.....+.......
Regen:+.+.........+ Tunn.:.............
Telep:..+..+....... Speed:+++++..+.....
Invis:+.+..+...+... Blows:.............
FrAct:+.......+.++. Shots:.............
HLife:............. Might:.............

{  The Final Comments:

  - I had one last tity at 97 million EXP. And it was maybe the tightest fit.
    "The Greater Balrog breathes plasma." HP 7
    (reading scroll)
    "You have no more scrolls titled "mungdan klikli" of Phase Door."
    (landing to grid next to a pit fiend and in the same room with a coupla
    great wyrms, HP still 7)
    "The Nexus quylthulg teleports you away." Phew!

  The Raals' Collection:
    - Maximum number of Raals' piled on each other: 4
    - Maximum number of Raals' per level: 11
    - Maximum number of Raals' per standard 3-level dungeon trip: 16
    - Maximum number of Raals' per extra-long dungeon trip: 19
    - Number of Raals' found: 348

   Thanks To:
   - All those who gave me good advices and helped on the way to the Realms
     of Perfection.
   - All those who died in order to help my game, especially the 506
     Chaos hounds and 155 Pit Fiends. I will remember you for ever. Have
     a nice and @-free afterlife! (For the Pit Fiends it will be like coming
     back from the holiday, they live in the Hell all the same)
   - Myself for being selfish enough to mention me here.
   - The One-Man-Committee of Mad Angbandish Ideas (that's me) for the
     idea of collecting Raals'
   - The guys who wrote this excellent game
   - The RNG who was kind enough to let me have this
   - The nexus quylthulg for saved my life at tight point.
   - The elves for forging nice artifacts.
   - J.R.R. Tolkien for creating the elves who forged the nice artifacts
   - So on...

   Maybe I'll try to finally solve T.o.M.E. My interest on this game decreased
   a lot by an unlucky mistake I made a couple of months ago. I had copied
   a CLvl30 creature to my other computer after solving the troll quest.
   Later on I did other good things with this creature (on the computer game
   was started on) and decided to copy it again. Unfortunately I made the
   copy wrong way round so the earlier version was the only one left and I
   lost all the strokes of luck I'd had...
    Or then I'll try to write to healingfree Angband I spoke about}

  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {I love Sauron}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   {A recently found ring I like}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
d) a Jet Ring of Speed (+15) {I found a +17 but destroyed it by mistake}
   It increases your speed by 15.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+17] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+11] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+6,+6) [5,+17] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 56 Violet Mushrooms of Restoring
b) 26 Rations of Food
c) 16 Grey Potions of Cure Critical Wounds
d) 3 Orange Speckled Potions of Restore Life Levels
e) 5 Scrolls titled "soltab iterhov" of *Identify*
f) 4 Iron Rods of Perception
   It cannot be harmed by electricity.  
g) 3 Lead Rods of Recall (1 charging)
   It cannot be harmed by electricity.  
h) an Ivory Rod of Restoration (charging)
   It cannot be harmed by electricity.  
i) 13 Silver Rods of Teleport Other
   {There's a whole lot, 'cos these CAN be harmed by electricity; in fact
   I once lost four at same dungeon trip}
j) 3 Cast Iron Rods of Disarming
k) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
l) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
m) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
n) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.
   {'Course the power rings are now useless}
o) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.
   {In case I've got to "retreat". It saved my life a coupla times}
p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.
   {I'm very fond of Grond, but it's just bit too chaotic a weapon for
   "daily use"}
q) 25 Bolts of Acid (1d5) (+16,+15)
   It is branded with acid.  It cannot be harmed by acid.  
r) 21 Seeker Bolts of Venom (4d5) (+14,+15)
   It is branded with poison.  
s) 31 Seeker Bolts of Wounding (4d5) (+12,+21)
t) 23 Seeker Bolts of Wounding (4d5) (+12,+14)


  [Home Inventory]

a) 99 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
b) 99 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
c) 99 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
d) 36 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.
   {Even Angbanders need hobbies. I've found 348 in total, others've been
   either sold or, by mistake, destroyed}
e) 42 Metallic Blue Potions of Speed
f) 91 Indigo Potions of Healing
g) 8 Black Potions of *Healing*
h) 16 Metallic Green Potions of Life
i) 52 Orange Speckled Potions of Restore Life Levels
j) 42 Scrolls titled "mungdan klikli" of Phase Door
k) 34 Scrolls titled "joesh fid" of Teleportation
l) 16 Runed Wands of Teleport Other (131 charges)
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
n) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
o) The Large Metal Shield of Anarion [5,+16]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
q) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
   {This was found on my very last dungeon trip and is therefore not yet
   *ided*}
r) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
s) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
t) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
w) 30 Bolts of Flame (1d5) (+19,+14)
   It is branded with fire.  It cannot be harmed by fire.  
x) 28 Seeker Bolts of Lightning (5d5) (+12,+12)
   It is branded with electricity.  It cannot be harmed by electricity.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.2.2005 19:53
Last updated on 26.2.2005 16:48

Download this dump

72. on the Ladder (of 12448)
2. on the Angband Ladder (of 3627)
Best for this player (out of 14)

Comments

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On 11.2.2005 19:53 lahtonen.sampsa@suomi24.fi wrote:
I hope this one gets thru again... HP already dropped to 0 against Tselakus, so there's been few tight fits

On 11.2.2005 23:54 HallucinationMushroom@Yahoo.egg wrote:
I like the Raals Tome of Destruction collection. I collect hallucination mushrooms myself. (^__^)

On 12.2.2005 09:41 lahtonen.sampsa@suomi24.fi wrote:
I've got 26 of them now. Shame I sometimes destroy a few by mistake, so the total is now 36 :( btw is 10 Raals' per dungeon trip a world record??

On 12.2.2005 14:35 lahtonen.sampsa@suomi24.fi wrote:
Got 7 more off a MH dragon pit :) shame I had to leave an Amulet of Sustenance to be able to go on with my collection

On 13.2.2005 11:07 lahtonen.sampsa@suomi24.fi wrote:
Got 50 Raals' at home now :) btw anybody killed Tarrasque with HT warrior? I've killed Morgy twice but I've never killed The Tarrasque with a HTW...

On 13.2.2005 19:52 lahtonen.sampsa@suomi24.fi wrote:
70 now.

On 14.2.2005 04:11 nckmccnnll@yahoo.com.au wrote:
I haven't got a HT that far, but I'm 1-1 with The Tarrasque as Dwarf warriors. First time I tried to activate Soulkeeper to heal from 340 HP, failed, fire breath, tombstone :( Second time I had Narya and Nenya, and killed him with bolts in a corridor before he could even reach me.

On 14.2.2005 17:28 lahtonen.sampsa@suomi24.fi wrote:
The speed is +29 even though I'm gorged (because I just ate Lungorthin, Gothmog and about 50 other demons for dinner)
90 Raals' now :-)

On 15.2.2005 16:57 lahtonen.sampsa@suomi24.fi wrote:
Yeah! I've done it! After 3 yrs of playing HTWs in various versions I'm finally made it to the top - the 1st place of HTW Ranking!!
btw 108 Raals' now :)

On 16.2.2005 16:15 lahtonen.sampsa@suomi24.fi wrote:
Didja hear old Morgy is dead? They say he was killed by an adventurer with AC of 200, temporary speed of +58 and who was having 47 healing, 8 *heal* and 5 lifepotions?
I finally went to meet the 2 biggies. Sauron was a tight fit 'cause of my idea to only use 2 potions of 300pt-healing with him and leave the rest for old Morgy. But he dropped the Ringil, which is quite a cool weapon I've always thought :-)
Morgy was for some reason quite easy this time, maybe I've done something the RNG likes.
I in fact have more life potions than I had when battle started...
I'm very fond of Grond, yet the burden of 400 lbs or so is bad for speed. Yet I'm not sure if Grond's as good as I remember since I haven't had time to use it yet.
So Morgy died at 27 million pts. This time was better than my first, when I killed Morgoth all right but lost all the healingpotions and had to leave to level in case to live, unable to get Grond, Massive Iron Crown or any other cool items.
OK there was some trouble this time too - I nearly ran out of TelepOther means even though I had 9 rods. It seems his summonates are worse than in older versions, where Tarrasque and the black reavers were usually the only ones I had to teleport.
I've had to swap many pieces of equipment lately because old Morgy is quite different a monster than snagas are - and I'll still do few swaps against The Tarrasque who's still alive.
It was I think a mistake to swap Celeborn to Soulkeeper. I thought heal would be more useful than banishment but since I always failed with Soulkeeper it seems I were wrong.

On 16.2.2005 19:35 HallucinationMushroom@Yahoo.egg wrote:
Good job man! I wish I had 108 hallucination mushrooms... I could trip all week!

On 16.2.2005 21:59 KasperskiP@acn.waw.pl wrote:
Well, I see 120 Raal's...but anyway - congratulations !

On 16.2.2005 23:40 nckmccnnll@yahoo.com.au wrote:
Congrats! One thing I have learnt - NEVER try and activate an artifact when you really need it to work (see my previous comment).

On 17.2.2005 14:25 lahtonen.sampsa@suomi24.fi wrote:
Yes! I finally killed the Tarrasque (thanks for everyone who told me to wield Narya and Nenya).
In fact this was my first ever Tarrasque-kill (the one I did 1.5 yrs ago with a Dwarf Paladin ain't taken into account, because a) one of my friends got him down to 3200' and I only played the rest, b) he had got him killed a coupla times but had kept on cheating and c) I had got him killed a coupla times but had kept on cheating).

On 18.2.2005 16:28 lahtonen.sampsa@suomi24.fi wrote:
It's been rather boring since the death of The Tarrasque - no tight fits, only one new artifact (Vilya), only one good speedring. But I'll try to go all the way down to perfection, helped by greatest of all gifts, which is Hope.

On 18.2.2005 16:29 lahtonen.sampsa@suomi24.fi wrote:
It's been rather boring since the death of The Tarrasque - no tight fits, only one new artifact (Vilya), only one good speedring. But I'll try to go all the way down to realms of perfection.

On 20.2.2005 19:06 lahtonen.sampsa@suomi24.fi wrote:
"The Pit Fiend breathes chaos. --NO HITPOINT WARNING-- (I ain't using 'em)" HP left: 2. Phew!

On 22.2.2005 19:35 lahtonen.sampsa@suomi24.fi wrote:
I just had a real mad dungeon trip!
Information about it

What's that: A dungeon trip
Number of cleaned dungeons: 3.85 (5 * 0.77) !!
Number of s walked thru: 0
Number of risings thru the ceiling caused by nexus: 2
Number of undetected trap doors I fell thru: 2
Number of demon pits cleaned: 1.4 (90%+50%)
Number of undead pits cleaned: about 1.2
Number of situations where a creature I couldn't see summoned a lot of great wyrms: about 10
Number of Raals' Tomes of Destruction found:
12 (my new personal record)

On 24.2.2005 09:03 lahtonen.sampsa@suomi24.fi wrote:
I just had a very tight fit with time hounds. It's not fair that ten time hounds breathe all at the same time and I'm in the big room, unable to hide :-(

On 24.2.2005 17:06 lahtonen.sampsa@suomi24.fi wrote:
I just had a tity - there was a lesser vault with an eye druj in, and it happened that it summoned another eye druj. I of course walked across the vault in order to kill 'em, but when I'd killed the first one something, maybe the other one, summoned a lot of dreads. I retreated in order to rest some time and kill the dreads. This happened with my HP down at 270. Then I went back to kill the other eye druj. My HP was at 22 when I noticed hadn't rested in the meantime... but since there were no other dangerous monsters I killed the eye druj just like that and kept on playing

On 26.2.2005 12:15 lahtonen.sampsa@suomi24.fi wrote:
Argh! I just found a Ring of Speed (+17) but destroyed it by mistake...

On 26.2.2005 16:48 lahtonen.sampsa@suomi24.fi wrote:
See the beginning of the dump for The Final Comments.

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