The Angband Ladder: Neltuxa, High-Elf Mage by PowerWyrm

  [Angband 4.0.5 Character Dump]

 Name   Neltuxa      Age            104          Self  RB  CB  EB   Best
 Race   High-Elf     Height        8'7"   STR! 18/100  +1  -3  +3 18/110
 Class  Mage         Weight    13st 9lb   INT! 18/100  +3  +3  +5 18/210
 Title  ***WINNER*** Turns used:          WIS! 18/100  -1  +0  +1 18/100
 HP     654/742      Game        330588   DEX! 18/100  +3  +0  +4 18/170
 SP     220/262      Standard     65221   CON! 18/100  +1  -2 +10 18/190
                     Resting      11750

 Level                 45    Armor     [58,+115]    Saving Throw     97%
 Cur Exp          5666260                           Stealth    Excellent
 Max Exp          5666260    Melee       8d1,+28    Disarming        88%
 Adv Exp          6210000    To-hit       37,+39    Magic Devices    126
                             Blows      4.0/turn    Perception    1 in 1
 Gold              565901                           Searching        34%
 Burden          162.2 lb    Shoot to-dam    +23    Infravision    40 ft
 Overweight      -17.7 lb    To-hit       37,+45    Speed             25
 Max Depth   5000' (L100)    Shots        3/turn

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.

rAcid:......+.....! Nexus:.............
rElec:......+.....! Nethr:......+......
rFire:......+.....! Chaos:......+......
rCold:......+.....! Disen:......+......
rPois:............! pFear:.........+...
rLite:............+ pBlnd:....++.+.....
rDark:............. pConf:.........+...
Sound:.........+... pStun:.........+...
Shard:............. HLife:.............

Regen:............. Stea.:......++.....
  ESP:+............ Sear.:....+........
Invis:....++......+ Infra:............+
FrAct:....+...+.... Tunn.:.............
Feath:............. Speed:...+...+...+!
S.Dig:............. Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.+...........
Aggrv:..........+.. Light:.....+.......

  [Character Equipment]

a) a Great Hammer of *Slay Evil* (8d1) (+15,+14) <+1>
     Found lying on the floor in a vault at 3800 feet (level 76)
     +1 wisdom.
     Slays evil creatures.
     Blessed by the gods.  Grants telepathy.  
     Combat info:
     4.0 blows/round.
     Average damage/round: 191.2 vs. evil creatures, and 155.2 vs.
b) a Sling of Buckland (x4) (+21,+23) <+4, +2>
     Found lying on the floor at 3650 feet (level 73)
     +4 dexterity.
     +2 shooting speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
c) a Corundum Ring of Constitution <+6>
     Found lying on the floor of a special room at 3800 feet (level 76)
     +6 constitution.
     Sustains constitution.
d) an Opal Ring of Speed <+14>
     Found lying on the floor in a vault at 3800 feet (level 76)
     +14 speed.
e) a Ruby Amulet of the Magi [+7] <+3>
     Found lying on the floor at 3800 feet (level 76)
     +3 intelligence.
     +3 searching skill.
     Provides protection from blindness.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
f) a Lantern of True Sight (13314 turns) <+2>
     Found lying on the floor in a vault at 1800 feet (level 36)
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
g) Chaos Dragon Scale Mail of Elvenkind (-2) [40,+28] <+2>
     Found lying on the floor in a vault at 3800 feet (level 76)
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, nether,
     chaos, disenchantment.
h) an Elven Cloak of the Magi [6,+11] <+2, +1>
     Found lying on the floor in a vault at 3800 feet (level 76)
     +2 intelligence.
     +2 stealth.
     +1 speed.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Sustains intelligence.
i) a Small Metal Shield (Dwarven) (+3,+3) [5,+12] <+1, +2>
     Found lying on the floor of a special room at 3700 feet (level 74)
     +1 strength.
     +2 constitution.
     Cannot be harmed by acid.
     Prevents paralysis.  
j) an Iron Crown of Serenity [0,+15]
     Found lying on the floor at 4800 feet (level 96)
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
k) a Set of Gauntlets of Combat (+5,+4) [3,+13] <+2>
     Found lying on the floor at 4350 feet (level 87)
     +2 strength.
     +2 constitution.
     Aggravates creatures nearby.  
l) a Pair of Iron Shod Boots of Speed [4,+17] <+10>
     Found lying on the floor in a vault at 4750 feet (level 95)
     +10 speed.
     Cannot be harmed by fire.

  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6}
     Cannot be harmed by fire.
g) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by fire.
h) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by fire.
i) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by fire.
j) 32 Copper Speckled Potions of Cure Critical Wounds
k) 27 White Potions of Healing
l) 11 Light Brown Potions of *Healing*
     It can be thrown at creatures with damaging effect.
m) 3 Coagulated Crimson Potions of Life
     It can be thrown at creatures with damaging effect.
n) 9 Gold Potions of Restore Mana
o) a Puce Potion of Enlightenment
p) 2 Nickel-Plated Wands of Annihilation (2 charges)
     Cannot be harmed by lightning.
q) a Dragon Tooth Amulet of Trickery <+4, +2, +3>
     Found lying on the floor in a vault at 3050 feet (level 61)
     +4 dexterity.
     +2 stealth.
     +3 searching skill.
     +4 infravision.
     +3 speed.
     Provides resistance to poison gas, nexus.
     Sustains dexterity.
r) a Set of Leather Gloves of Free Action [1,+10]
     Found lying on the floor at 350 feet (level 7)
     Prevents paralysis.  

  [Character Quiver]

[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       456     50'  Reached level 2
       626    100'  Killed Grip, Farmer Maggot's dog
       626    100'  Reached level 3
       788    100'  Reached level 4
       860    350'  Reached level 5
       970    350'  Reached level 6
       977    350'  Reached level 7
      1121    350'  Killed Mughash the Kobold Lord
      1121    350'  Reached level 8
      1489    400'  Reached level 9
      2005    400'  Killed Sméagol
      2333    450'  Reached level 10
      2354    450'  Killed Lagduf, the Snaga
      2525    450'  Reached level 11
      2591    700'  Reached level 12
      2933    750'  Reached level 13
      3680    800'  Reached level 14
      4609    850'  Reached level 15
      4766    850'  Reached level 16
      5238    850'  Reached level 17
      6184    900'  Killed Wormtongue, Agent of Saruman
      6280    900'  Reached level 18
      6572    950'  Killed Grishnákh, the Hill Orc
      6826   1050'  Reached level 19
      7039   1050'  Killed Sangahyando of Umbar
      7289   1050'  Killed Angamaitë of Umbar
      7521   1050'  Reached level 20
      7731   1050'  Killed Boldor, King of the Yeeks
      8418   1150'  Killed Orfax, Son of Boldor
      8716   1150'  Killed Lugdush, the Uruk
      8739   1150'  Killed Uglúk, the Uruk
      8739   1150'  Reached level 21
      9028   1250'  Killed Khîm, Son of Mîm
      9655   1300'  Reached level 22
     10227   1300'  Reached level 23
     10899   1600'  Reached level 24
     11310   1600'  Killed Ufthak of Cirith Ungol
     11369   1600'  Reached level 25
     12206   1700'  Killed Shagrat, the Orc Captain
     12439   1750'  Reached level 26
     13251   1800'  Killed Ibun, Son of Mîm
     13335   1800'  Killed Mîm, Betrayer of Turin
     13877   1850'  Killed Lokkak, the Ogre Chieftain
     13936   1850'  Reached level 27
     14401   1850'  Reached level 28
     14812   1900'  Killed Ulfang the Black
     14815   1900'  Killed Ulfast, Son of Ulfang
     14869   1900'  Killed Ulwarth, Son of Ulfang
     14876   1900'  -- Note: momomomomonsterkillllllll....
     15078   1900'  Killed Bert the Stone Troll
     15091   1900'  Killed Bill the Stone Troll
     15132   1900'  Killed Tom the Stone Troll
     15135   1900'  -- Note: rampage!
     15308   1900'  Killed Nár, the Dwarf
     16155   1950'  Reached level 29
     17862   2150'  Reached level 30
     18965   2200'  Killed The Queen Ant
     19784   2250'  Killed Itangast the Fire Drake
     19784   2250'  Reached level 31
     20311   2250'  Killed Smaug the Golden
     21293   2400'  Reached level 32
     23027   2550'  Killed Azog, King of the Uruk-Hai
     23301   2550'  Killed Bolg, Son of Azog
     24177   2600'  Killed Vargo, Tyrant of Fire
     24177   2600'  Reached level 33
     27102   2900'  Killed Uvatha the Horseman
     28100   2900'  Reached level 34
     29217   2900'  Killed Brodda, the Easterling
     29685   2950'  Killed Scatha the Worm
     30125   3000'  Killed Akhorahil the Blind
     32346   3150'  Reached level 35
     32381   3150'  Reached level 35
     33843   3200'  Killed Quaker, Master of Earth
     37291   3300'  Reached level 36
     37434   3300'  Killed Adunaphel the Quiet
     37660   3300'  Killed Medusa, the Gorgon
     38051   3300'  Killed Ren the Unclean
     38856   3350'  Killed Harowen the Black Hand
     39812   3450'  Killed Bullroarer the Hobbit
     39817   3450'  Killed Golfimbul, the Hill Orc Chief
     40105   3500'  Reached level 37
     41268   3650'  Killed Shelob, Spider of Darkness
     42107   3650'  Killed Kavlax the Many-Headed
     43388   3700'  Reached level 38
     43593   3700'  Reached level 38
     44465   3750'  Killed Rogrog the Black Troll
     45432   3800'  Reached level 39
     45465   3800'  Killed Qlzqqlzuup, the Emperor Quylthulg
     45860   3800'  Killed Hoarmurath of Dir
     46277   3800'  Killed Dwar, Dog Lord of Waw
     47426   3850'  Killed Polyphemus, the Blind Cyclops
     48271   3900'  Reached level 40
     50326   4200'  Killed Gorlim, Betrayer of Barahir
     51169   4250'  Killed The Balrog of Moria
     51169   4250'  Reached level 41
     51587   4300'  Killed Ariel, Queen of Air
     51778   4350'  Killed Fang, Farmer Maggot's dog
     53733   4350'  Killed Beorn, the Shape-Changer
     54030   4350'  Killed The Lernaean Hydra
     54766   4400'  Reached level 42
     55424   4500'  Killed Draugluin, Sire of All Werewolves
     56557   4500'  Killed The Cat Lord
     58024   4600'  Killed Eöl, the Dark Elf
     58024   4600'  Reached level 43
     58312   4600'  Killed Maeglin, the Traitor of Gondolin
     58877   4600'  Killed Ji Indur Dawndeath
     60071   4750'  Killed Uldor the Accursed
     60228   4750'  Killed Ar-Pharazôn the Golden
     61143   4800'  Killed Feagwath, the Undead Sorcerer
     61376   4800'  Killed Tselakus, the Dreadlord
     61508   4800'  Killed Khamûl, the Black Easterling
     61508   4800'  Reached level 44
     63006   4950'  Killed Sauron, the Sorcerer
     63042   4950'  Killed Thuringwethil, the Vampire Messenger
     63453   4950'  Killed The Witch-King of Angmar
     63684   4950'  Reached level 45
     64611   5000'  Killed Gorbag, the Orc Captain
     64612   5000'  -- Note: lol... poor Gorbag ;)
     65034   5000'  Killed Castamir the Usurper
     65220   5000'  Killed Morgoth, Lord of Darkness


  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : no  (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)


Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)

Posted on 11.1.2017 22:03
Last updated on 16.1.2017 23:11

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1. on the Competition No.200 Ladder (of 14)


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On 11.1.2017 22:03 PowerWyrm wrote:
Gonna give this a try, although I'm not sure I have the time to finish a full run... so this is gonna be a very aggressive dive.

Found ?Deep Descent at 100', got fooled by a stack of two so I read one. Smeagol dropped a nice sling, so I decided to read the second scroll immediately to speed up the dive.

On 12.1.2017 22:54 PowerWyrm wrote:
First lesser vault at 1300' gave a +4 ring of INT, a STR pot and some equipment upgrades. Deep descented to 1550' to speed up the dive even more, now I should slow down a bit and try to find some stat boosting potions.

On 13.1.2017 00:37 PowerWyrm wrote:
Feeling 2-8 at 1550' gives a shooter upgrade (EM xbow)... and a ring of speed +6!

On 14.1.2017 00:21 PowerWyrm wrote:
Forgot what it was like to dive at 2000' with 150 hps... Slowly making progress, stats are increasing, equipment getting better. And I have books up to #6 now.

On 14.1.2017 05:00 Pete Mack wrote:
Doing it without ESP is very difficult. I only ever do it with rods of light or regen+spear of light for hallways.

On 14.1.2017 14:39 PowerWyrm wrote:
Half way point. Finally found some ESP with a helm that I'm gonna use as a swap (with Serenity). Still lacking CON... but we're making progress slowly (200 HPs).

On 14.1.2017 14:46 PowerWyrm wrote:
@Pete: yes, without ESP you need to abuse Detect Monsters + Spear of Light. I am quite unlucky with this character, as usually at mid point I have enough potions to start the enlightenment engine, which makes ESP really less important. But still only got 3, which is way insufficient (need 10 or so).

On 14.1.2017 15:43 PowerWyrm wrote:
What I need to find now is... a bag of holding :/

On 14.1.2017 20:55 PowerWyrm wrote:
This is starting to get lame... where the hell are the GVs??? And at least 1 out of 3 levels I generate are caverns... At least I found some good equipment upgrades from the few LVs I managed to clear and all books except Kelek's. I remember last time I did an ironman mage I found it on DL97... CON is still low, but until I get some better stuff, I'll stick with max INT + killing easy preys with spells + fleeing/TOing everything else. At least those crap levels have one advantage: keeping the turn count low...

On 14.1.2017 23:53 PowerWyrm wrote:
End of today's session. Still no GV and more craptacular levels, but at least I got a shield upgrade... and a nice shooter. With the holy might shots I've been saving for a while now, I can wipe 7k out of any evil monster. I will probably save those for Morgoth.

On 15.1.2017 14:40 PowerWyrm wrote:
Omens of death at 3800'. Time to use one of those enlightenment potions... and there's a Hellpit GV on the level. With Kelek's inside. I'm sure those two scrolls of Mass Banishment I managed to save will be helpful in this case...

On 15.1.2017 16:12 PowerWyrm wrote:
Make that two GVs in a row. Kelek's makes things easier, and with that equipment upgrade, I can now dive with more confidence. Still got only 525 HPs, which is not enough for the endgame yet.

On 15.1.2017 16:51 PowerWyrm wrote:
Maxed CON at 3900', now 578 HPs. Still far away from being able to dive to the end, need more supplies first.

On 15.1.2017 17:27 PowerWyrm wrote:
At this point, all weapons dropped are either Gondolin, Extra Attacks, Holy Avenger or *Slay Evil*, which means I don't even have to care IDing them. The Hammer I have for ESP and the MoD for raw damage are enough.

On 15.1.2017 17:34 PowerWyrm wrote:
Level 41, 592 HPs. Almost there. Big GV at 4300' with 5 heals and 3 *heals* inside. I hope I'll be able to grab them all, it'll help a lot...

On 15.1.2017 18:32 PowerWyrm wrote:
End of session. Level 42, 610 HPs. This is definitely doable, although very risky. Keeping a pair of combat gloves and a MoD just in case...

On 15.1.2017 21:55 Pete Mack wrote:
Crown of might would help if you really are considering melee. But the holy might shot is pure gold. Even wounding shot its worth keeping.

On 15.1.2017 21:55 Pete Mack wrote:
Crown of might would help if you really are considering melee. But the holy might shot is pure gold. Even wounding shot its worth keeping.

On 16.1.2017 01:24 bron wrote:
Very nice piece of DSM there. With that equipment, and the two Magi staffs, this one looks like a winner. Good luck!

On 16.1.2017 19:56 PowerWyrm wrote:
Last ten levels. I'm gonna avoid stuff that breathe fire/cold to preserve supplies for the end, but uniques like Draugluin will get killed. And with the MoD too to preserve mana... On a side note, Greater Recharging finally backfired... after a ton of successful recharges of Magi staff. Well fortunately I still got one...

On 16.1.2017 21:19 PowerWyrm wrote:
Level 44, 638 HPs. RNG taking its revenge. Recharge backfired twice in a row on staff of healing... Got a good supply of potions, but I'd like to keep them for Sauron and Morgoth. Killing some uniques for exp, mainly using MoD. I wish Mana Storm was more reliable...

On 16.1.2017 21:53 PowerWyrm wrote:
Down to DL99. Time for the battle against Sauron. Strategy will be: S-shaped corridor with runes + unloading those mithril shots of acid + wands of drain life (with a few mana storms here and there).

On 16.1.2017 22:06 PowerWyrm wrote:
Sauron is dead. Went exactly as planned. Didn't even have to use supplies, as the only thing he did was summoning. While clearing a bit of DL99, the char reached CL45, with now 652 HPs (742 with gauntlets of combat). And one of the summons was kind to drop a fourth wand of annihilation...

On 16.1.2017 22:12 PowerWyrm wrote:
Down to DL100. Quiet level -- no pit, no vault. And Morgoth is out of awareness range, which means I can prepare a bit. Should definitely be feasible with annihilation + holy might shots.

On 16.1.2017 22:35 PowerWyrm wrote:
Holy Might shots depleted, using annihilation now. Morgoth is at 60% health, but staff of magi blew up from recharge. Down to potions now (17).

On 16.1.2017 22:52 PowerWyrm wrote:
Last * left, two wands of annihilation still remain. Close call with 77 HPs during one of his 6 manastorms.

On 16.1.2017 23:11 PowerWyrm wrote:
And Morgoth fell...
Took way longer than usual (lots of recharging and TOing stuff, including Morgoth), but didn't use much supplies (mainly *heals* vs manastorms + restore mana).

On 17.1.2017 05:33 Ingwe Ingweron wrote:
Congratulations! I knew my turncount would never stand up. Looks like I can go ahead and try to finish it off and hope to place lower down on the podium. ;)

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